Can i install Mac system in Windows? [closed] - macos

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I have this technical question please!
I need to install MAC system in a Windows one.
A few questions:
Can i do that? (I read I could use VirtualBox or smth..)
Would I be able to run Xcode?

There are ways to do this, but technically it's illegal. Also I don't think it's worth the trouble. You can get a used Mac mini for a couple of 100$ on ebay.

Yes you definitely can. It's possible with both VirtualBox and VMWare Player. Google around, there's work to do.
It's been my experience that VirtualBox has some issues (e.g. clicking 'About This Mac' causes a logout). In both cases you won't have accelerated graphics. And yes you can any run XCode. I went with VMWare Player, works fine although Mountain Lion seems more laggy than Snow Leopard.
I'm not sure it's illegal to run a legal copy of OSX on non-Apple hardware, but the EULA doesn't allow it. (IANAL)

Yes you can but your bios need to support pcvirtualisation

I'm pretty sure there is a way you could, but any way that is possible, it would be completely illegal. Apple has made sure that it's not legal to use Apple products on non-Apple hardware. Corrected, it's not an actual law, just EULA doesn't allow it.
I just recommend you save up a couple of bucks and just buy a cheap Mac Mini at eBay or something like that, it would probably work better than any virtual copy of Mac OS X anyway.
Writing this from a newly bought Mac BTW.

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Just Purchased First Mac & Have Some Software Questions [closed]

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I have just purchased my new mac, which is the 27inch imac with 3.4ghz quad processor, 8gb of ram, 1tb hard drive and a AMD Radeon HD 6970M 1GB GDDR5 graphics card.
I was told this is the best machine, apart from the ram not being 16gb but I thought it was not needed, but I may be wrong.
Anyway I was wondering what software will compensate for what I already have on the pc.
I am a web designer and coder.
Also do you know if adobe allow you to use pc license on mac? the reason I ask is I have just purchase creative suite cs6 on pc and it has 3pc license. I have used it on just 1 machine, will it allow me to use it on mac?
If I'm not mistaken, the licenses are, in fact, OS specific. I ran across this problem recently (at home, I use a Mac, at work I use a PC) and couldn't get a proper install working. Alternatives? Well, it's not quite as shiny, but Gimp has gotten quite good recently. For any other software check out AlternativeTo. It's a pretty spiffy site for finding software not available on your platform (or in your price range).
EDIT:
NEARLY FORGOT MY FAVORITE PIECE OF MAC SOFTWARE: TextWrangler! If you like your code editors slim, TextWrangler is for you. None of that tag closing crap, VERY solid built-in FTP, fully customizable code-coloring, low profile interface.
If adobe is available for mac i`m almost sure the license will count for the mac to. Why dont just try it? OR take a look at http://www.adobe.com/nl/support/
I guess not. But you can try to run Windows in Parallels/VmWare/VirtualBox on MAC and launch Adobe inside.

Skeletoning Windows XP or 7 for "fake Mac OS X" virtualization [closed]

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Having virtualized the Mac OS X 10.7 Lion with VMware Workstation i want to start with iOS development and it works.
However I want to achieve better performance to run the Mac OS as a "primary OS" on my laptop.
What I was thinking about is to set up Windows to kill all processes on startup which do not need to be executed (Sound, Aero, Explorer, ...) and to execute VMware automatically so that it seems we're are directly booting into Mac OS X without too many unnecessary services running in the background.
This would be the only solution I can think about due to the restriction that it is VERY difficult to run Mac OS X natively on a laptop or PC. Any idea how I can manage this or do you even know any better solutions to achieve what i want?
do you even know any better solutions to achieve what i want?
Buy a Mac!
Bonus: You'll be in compliance with the Mac OS X License Agreement, which requires that you only install the operating system on official Apple-branded hardware. Installation on a virtual machine is explicitly forbidden, and quite unlikely to be successful for an iOS developer.
You'll also need to buy an iPhone or iPad anyway to test your applications on the physical hardware.

Installing several Windows instances on Virtualbox [closed]

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in Virtualbox it is possible to set up several instances of the same OS. Now I want to install Windows XP two or three times, because I need to check all my webwork on different Windows settings and IEs. Therefore I need to purchase one working license for the XP. But If I want to run three XPs (NOT simultaneously), do I need to have three licenses?
Thanks for your help...
To keep your boss happy (not spending more money than needed) and the Microsoft company happy you may want to consider installing their VHD's:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=21eabb90-958f-4b64-b5f1-73d0a413c8ef
You can load these with Virtualbox. In so doing no licence violations will have been committed.
I’ve tried to install a fully working Windows OS over the VM. It actually did work, but I was looking for something easier and slicker. I did find the Wine app in addition to the Winebottler app. These two work together perfectly for my needs: Installing IE 6, 7 and 8 for testing purposes. However I’ve had some issues installing IE6, but I think I will work it out soon. Use Wine to install Windows apps without having to run a full Windows partition. You just have to download the Winebottler, its image contains Wine already. You just have to Update Wine after running it the first time.
Thanks for your reply Mathew. I think your solution is also worth thinking about!
Best, Floyd Pepper

Run Mac OS applications on Windows? [closed]

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I love some Mac OSX developer applications such as Coda. But I run Windows on my desktop, and Mac OS X on my laptop. My question is simple, can I run Mac OS X applications individually on the Windows platform - without having to run a whole virtual Mac OS X machine?
It is more than possible. OSx86 documents it pretty well, but then you need to dual boot to get into OSX and that is lees than ideal. I don't know what Goz means by flakey, OSX on a PC is identical to Mac, better sometimes (you have proper control of the underlying hardware, and are able to use BIOS to tailor it to your needs)
Natively? Like Wine? Unfortunately no, mainly because 99% of Mac apps aren't built againsy Mach-O only, they are built against Cocoa and all the other higher level code that Apple works very hard to protect. There are even device drivers built into every install of OSX that decrypt encrypted parts of Finder, iWork and various other 1st party Apps incase anyone was ever successful in natively emulating OSX and its frame works (see DontStealMacOSX.kext)
No you can't. Even a whole virtual MacOSX machine will be flakey as hell ...
If they are both in a network you could access your mac laptop using VNC, you need to enable sharing in your mac preferences and then use a VNC client on your windows machine.
But this seems like non-ideal solution.
It would be much easier to do the opposite and run windows as a virtual machine under OSX. You could even import your current windows desktop into a virtual machine with Parallels.

Which MacBook can comfortably display XCode for iPhone development? [closed]

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I need a portable Mac for iPhone / iPad development. I bought and am using a 15" MBP matte display right now. It cost $2400 and is hard on my eyes because the resolution is 1680 x 1050. I'm thinking of returning it and getting a different laptop, but which one? My usage pattern is that I see myself shuttling this computer to and from work while spending about 70% of my time developing with this connected to a monitor, etc. However, for that 30% of the time I want to comfortably be able to use emacs in a terminal and run XCode to compile changes to my iPhone application and try them out.
I find Xcode 3.2 is perfectly usable on a 13" macbook, with condensed mode and ungrouped editor Windows. However the iPad simulator doesn't fit on the screen. I would imagine that "bigger is better" might soon become the rule.
I cart around a 17" MacBook Pro, because IMHO it's the best compromise between screen real estate — of which you can never have enough — and portability, so I can go work at my local, very busy Starbucks and enjoy the lovely coffee-drinking scenery.
I fail to see how this is a programming question, but to keep it short - any newer MacBook/iMac/Mac Pro will be able to run XCode without bigger problems.
However, if your only concern is the screen size/resolution, you could get a MacBook/MBP and hook it up with your favorite LCD monitor.
Maybe changing the font size in XCode will help with the eye-strain?
See this question for more.

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