Can you debug from Visual Studio 2012 directly to Microsoft Surface (or any Windows 8 RT tablet)? - debugging

I have not been able to find any documentation on if you can run applications in debug from a Windows 8 RT based tablet (such as the new Microsoft Surface) like you can on the iPad or Android devices.
Does anyone know if this is possible, and if so (or not), is there any documentation anywhere pointing to such?

Yes, Visual Studio remote debugging supports debugging an app running on an ARM target. You can find more information "What you need to know about developing for Windows on ARM (WOA)."

Visual Studio has the remote debugging tools for working with external devices and other computers. In a Windows Store application project you go to the project properties and click the debug tab. Choose the target device in the dropdown Debug settings (click to see screenshot)
You'll need the setup remote debug service on your tablet and on your dev computer. The devices need to be on the same network subnet. I'm not sure how that will work on the Surface ARM device, as they cannot join a domain. I guess we'll know more once the hardware ships.
Get your remote debugging tools at Visual Studio Downloads.
Jason Zander has a post about working with ARM devices that might be helpful.

Related

Deploy/debug app from VS 2019 to windows 10 mobile phone via USB

I have some old windows 10 mobile phones, that I want to give a second life as a music device for my kids. Since I have Visual Studio 2019 Enterprise at my hands, I thought I try to create something myself.
Not I tried to create an UWP app and a Xamarin app and try to debug them on the phone (connected via USB, developer mode enabled, unlocked). But with both I get this error:
DEP6957: Failed to connect to device '127.0.0.1' using Universal
Authentication. Please verify the correct remote authentication mode
is specified in the project debug settings. COMException ... HRESULT:
0x8007274D) [0x8007274D]
The apps are still in their initial state after creating the project, no modifications done. The settings for debugging are set to: Debug, ARM, Device
I had some experience with an older Visual Studio version and windows phone 7, back then it just worked and all the documents I could google up suggest, while there are new ways, it should still work via USB.
If you plan to develop Windows 10 Mobile App, you need to use Visual Studio 2017 and make sure the target version of the app is below 14393.
Visual Studio 2019 no longer supports deploying UWP apps on mobile phones.
Best regards.
sometime i must reboot service something like windowsphone ipoverusb

KMDF driver building using VisualDDK and Visual studio 2008

To build my driver i used VisualDDK in visual studio 2008. In the beginning i start debugging using my computer and virtualBox machine but when i launch the debugging process in visual studio, my virtual machine did not show me the external ip address(normally should show me 192.168.1.102 and 10.0.1.15 in DDKLauncherMonitor but it show me only 10.0.1.15 ).
I stopped using virtual machine and i decide to use real computer. In the second computer i launched DDKLauncherMonitor. And i start debugging from my first computer. I received Udp package in my second machine and also the driver.sys. But when i tried to load the driver from visual studio(First computer) nothing work. Plus this, in the second machine tell me "Windows required digitally signed driver".
There is same one meet this kind of problem and he/she can help.
Can you go into more details when you say "nothing works"? It's possible that your debugger is not set up properly.
This is kind of a pseudo-answer since I'm not overly aware of VisualDDK, but have you considered trying the standard Microsoft debugging tools like WinDbg? If you can acquire Visual Studio 2012 or 2013 Preview, all of the build and debug tools are integrated into the IDE and you will get full support from Microsoft with any problems you may encounter.
As for your second issue, it sounds like you're building a driver and not signing it. Is your target PC 64-bit? What operating system is it? The 64-bit Windows platform requires signed drivers for installation, but this can be disabled.
You can disable the driver signing requirement using the F8 menu when booting your PC; this should fix your "digitally signed driver required" problem, but needs to be done for each reboot.
Another option would be to add a post-build step or some sort of scripted execution of the Microsoft signing tools (Inf2cat, SignTool) to sign your driver with your company's certificate.

Debugging Win Mobile 6 App with Visual Studio 2008

When I go in to debug the app, it asks me to choose where I would like to deploy it. When I select Windows Mobile 6.5.3 Professional Emulator and click the Deploy button, it starts to work and throws up a command line and then it goes away and Visual Studio doesn't appear to be in debug mode.
I have the Device Emulator open, Windows Mobile 6.5.3 Professional Emulator loaded and cradled. Can someone help me figure out why it will not let me debug this project?
Brad, I downloaded the code and just unpacked the zip to D:\boxoffice_mobile (a local drive partition). Then I started VisualStudio 2008 and opened the solution file. I get a warning message that the project is not loaded from a trusted location (http://msdn.microsoft.com/en-us/library/bs2bkwxc%28v=vs.80%29.aspx). As I do not use a network drive, I ignored the warning two times and the projects load all fine.
BTW: I found a great tool to manage these 'security' warnings: http://blog.codingoutloud.com/2010/03/05/the-project-location-is-not-trusted-dealing-with-the-dreaded-unblock/. The message had nothing to do with a remote file access.
Then I just looked at the solution configuration to ensure that only the needed projects are build and did no change, as only BoxOfficeMobile and WebserviceTest are set to build and only BoxOfficeMobile is set to deploy.
Then closed solution configuration manager and just pressed F5 to start debugging to see what happens.
The startup project BoxOfficeMobile was build and deployed to "Windows Mobile 6.5.3 Professional Emulator". The emulator started and the files were deployed and the project was stopped by a breakpoint inside the code:
Here is another screen shot with the emulator set to 'Display: Always on top':
So, as you can see, the project is fine and the debug issue on your site is caused by a different setup.
Do you load the project from a network drive share? Try moving it to a local drive and run it from there.
Did you change Device settings in the VS2008 Tools:Options menu? Here is my setup (as coming as default, I did not change anything):
and the details:
The additional settings available via the buttons are empty (Configure) or unchanged (Emulator Options).
I am very interested in seeing what you changed to be not able to debug the project.
before you start developing for Windows Mobile 6.5 Prof, you need to setup your development environment.
First, install Visual Studio 2008 (no express version)
Download and install either ActiveSync (host OS <= Windows XP) or Windows Mobile Device Center / WMDC (Windows Vista/7)
[optional] Download and install Device Emulator Manager
Then download and install Windows Mobile 6.5 DTK (http://www.microsoft.com/en-us/download/details.aspx?id=5389)
Now, you can start a new C# project inside Visual Studio 2008:
Follow the wizard:
The list of Target Platforms depend on the Mobile/CE SDKs you have installed!
Select either .Net Compact Framework 2.0 or 3.5. The choose depends on what is installed on your PC and what is available on the device. If the device comes with 2.0 pre-installed, I would choose 2.0 except for I need something only available in 3.5 (ie Mobile.Status namespace).
Now you get an empty form:
You can change the target device in the project properties:
If you want to change the target platform, look at "Change Target Platform" in Project menu or just right click the project in solution explorer and select Change Target Platform:
The above has nothing to do with Device Emulator Manager or the installed Emulator Images!
You can run a WM5 targeting project on a Windows Mobile 6.5 device if you want.
To start debugging and SmartDevice application inside an emulator. Just Select an Emulator entry from the target device list in Project properties or just in the SmartDevice toolbar. Then click Debug and "Start Debugging". VS will start an emulator with the specified emulator image and deploys your project application files and start remote devugging.
You may also start an emulator image using DeviceEmulatorManager and then cradle the running Emulator image. To use the running and cradled (ActiveSync or WMDC connected!) emulator do NOT select an emulator inside VS but a Device. VS does not see the difference and uses the WMDC connected device, regardless of being an emulator or real device.
VS uses DMA to communicate with the emulator, not USB or Serial as with a real device.
Now start your development.
First of all clean your project.Then freshly start the emulator.Right click the project and select build.Then Debug the project.Your project will be started in Emulator (Don't Open the application from your Emulator at this time).
Just check your Emulator Start>File Explorer>My Device>Program Files whether the project has been previously installed.If so uninstall from the Settings> System > Remove Programs. And try re-building application and deploy it.

WINCE Installation prerequisites

I am working on wince for a device having Standard Development Kit.
Now my aim is to develop applications for that.So please give me the prerequisites for installation and details about that.
Please help me i am sticking in installation for more than two months.
Thanks,
Pooja.
First, Windows CE is an operating system. It's not something you really "install" and based on your comments I believe you actually are talking about "Platform Builder", which is the development tool for creating Windows CE OS images.
That said, if all you want to do is create an application then you don't need or want to install Platform Builder. You simply install Visual Studio. I'd recommend Visual Studio 2008 (Pro or better for device development), but you can also use Visual Studio 2005 (Standard or better for device development).
If you have Studio installed and selected "Smart Device Programmability" in the setup, you will have Smart Device Application as one of the project types offered when you create a new project. Select that and walk through the Wizard.
If you are using C/C++, then you also need to install an SDK. It's very unusual to use the old "Standard SDK" as it didn't actually meet any real devices, which is why Microsoft also dropped support for it. Typically the device OEM will provide an SDK for the OS image that was actually built. Install the SDK and when you walk through the "new smart device project" wizard, you will see it as an available target platform.

Windows Mobile Debugging

I am working on creating a windows mobile application and I have a quick question. I have looked around for the answer and cant find anything. Is it possible to run a windows mobile application on a physical hardware device from visual studio? I don't need to be able to debug really, I just would like to be able to select my device and have it build, copy to the device, and run. Is there anyway to set this up?
There is a "Device" toolbar that should let you choose your target device. Check for it under the View -> Toolbars menu (for VS 2008... not sure if you are on a different VS version).
If you are only showing emulators, you might need to install the windows mobile 6 sdk (I don't know for sure, but I do know I also have that installed... could be that this only includes the emulators as well).
Update:
It might also be worthing right clicking on your project in the solution explorer and selecting properties. From the properties page, go into the Device tab. It might be that some devices are listed there that are not listed in the target device drop down list on the toolbar. Worth a shot, but no promises.
It's simple believe me.
I'm currently working on Visual Studio 2008 and I have already installed Windows Mobile 6.0 SDK. It's simple just two steps.
Plug your device to your computer via usb cable then you should see the ActiveSync connected your device.
Open VS and choose from target device menu that "Windows Mobile Professional Device", then push the VS Debug button (it's slower that simulator but it's working perfectly). (look at the picture)
alt text http://img38.imageshack.us/img38/3638/screenhy.jpg
I hope this will be able help to you.
Yes. If it's like mine (Verizon Motorola Q) Visual Studio will copy several files to the device and the device will prompt you to allow them. You only have to do that part once. Then when you debug on your device you may get a prompt to allow the program you're debugging to run. It seems to copy your program over to a folder in the devices "Program Files" folder and runs it from there. And it leaves it there even after you stop debugging.
And one more thing. With Visual Studio 2005, you'll need at least the standard edition to do mobile development. With Visual Studio 2008, you'll need at least the professional edition.
Thanks for the help everyone. My solution was a mix of a couple answers. I had to switch the project to the Windows Mobile 6 Professional SDK first and then I was able to select "Windows Mobile Professional Device"

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