WINCE Installation prerequisites - visual-studio-2005

I am working on wince for a device having Standard Development Kit.
Now my aim is to develop applications for that.So please give me the prerequisites for installation and details about that.
Please help me i am sticking in installation for more than two months.
Thanks,
Pooja.

First, Windows CE is an operating system. It's not something you really "install" and based on your comments I believe you actually are talking about "Platform Builder", which is the development tool for creating Windows CE OS images.
That said, if all you want to do is create an application then you don't need or want to install Platform Builder. You simply install Visual Studio. I'd recommend Visual Studio 2008 (Pro or better for device development), but you can also use Visual Studio 2005 (Standard or better for device development).
If you have Studio installed and selected "Smart Device Programmability" in the setup, you will have Smart Device Application as one of the project types offered when you create a new project. Select that and walk through the Wizard.
If you are using C/C++, then you also need to install an SDK. It's very unusual to use the old "Standard SDK" as it didn't actually meet any real devices, which is why Microsoft also dropped support for it. Typically the device OEM will provide an SDK for the OS image that was actually built. Install the SDK and when you walk through the "new smart device project" wizard, you will see it as an available target platform.

Related

Issue installing Microsoft Viual Studio Community edition v2017

I've been trying to install VSCommunity Edition for the last few hours with no luck. If you check the screenshot attached. You'll see that I can change the directories for installation for the first 2 requirements, but im unable to change the directory for the 3rd option (the SDK install along with others) which just happen to be the very large percentage of files. It's wanting to install over 45gb of files on my C Drive which is just a 50gb SSD.
enter image description herehttps://i.imgur.com/burFR90.jpg
I want to switch to D, and the only thing i can see fro any of the Microsoft help docs and posts is "You can change this upon fresh installation".
Which this is. I've uninstalled anything else remotely like it just to be sure.
Do any of you have any ideas or any experience with this issue, or anything i can try? I simply don't have enough space to install on C, and because of this, i can't start learning c# which is required for work.
Thanks so much in advance guys, it's really getting me worried now.
Although I can only guess why Visual Studio is locking down the SDK path, here's a few workarounds and recommendations:
In your screenshot, the installer warns you about possible performance effects of installing Visual Studio on your D drive. I assume this is because your D drive is not an SSD. Microsoft's Visual Studio system requirements document recommends that you install to an SSD, and based on community experience, this is one recommendation you really want to stick to, otherwise IDE responsiveness may be well below your expectations, especially if you decide to install extensions in future.
Instead, you might want to reconsider the set of components that you're installing. If you're only getting started with C#, you'll probably be just fine with developing class libraries, console and web applications targeting .NET Framework or .NET Core. If this is the case, you might want to go to the Workloads tab in the installer and opt out of some of the heaviest workloads (such as Mobile development with .NET). Consider only installing .NET desktop development, ASP.NET and web development, Azure development and .NET Core cross-platform development. If you only select these, your installation is going to be much slimmer.
If minimizing Visual Studio installation as shown above isn't enough, consider an alternative way of setting up your .NET development environment. For example, you can download and install .NET Core SDK and .NET Core Runtime, and use one of the two most prominent alternative code editors: Visual Studio Code or JetBrains Rider that are both quite compact.

How to develop Windows app on Visual Studio for Mac

I recently bought an iMac in order to develop my App on Visual Studio for Mac in a better environment (lots of issues on Windows), but on the Visual Studio for mac, there is no UWP projects.
It is understood that I have to create a new .NET project, but what are exactly the steps to follow in order to achieve that correctly for the app to work on Windows with a peace of mind? Should I have gone with Visual Studio code, which support the .NET core framework completely?
I saw on other answers that I need the .NET SDK tool, and so forth, but further details are needed if you don't mind on the why (not the installation stuffs, only the tech savvy explanations for the app to build correctly at the end!
You will need to run a Windows installation (eg, via Parallels or Boot Camp) and then run the Windows version of Visual Studio to create UWP apps.
You can do a lot of the business-logic coding inside Visual Studio on MacOS, but you will need Visual Studio and the Windows SDK to use WinRT types (which are required to build a UWP app) and to correctly build / package the app for deployment.
.NET is a big ecosystem. As you cannot develop all kinds of .NET projects using Visual Studio on Windows (Xamarin.Mac for example), you cannot do the same using Visual Studio for Mac (like you found, WinForms/WPF/UWP and so on). Such limitation comes from vendor SDK availability or other underlying systems.
In your case, you can easily develop web apps, Mac apps, and iOS apps. If you do want to develop Windows specific apps, like the other answer shows, please use Windows.
You mentioned ".NET SDK", but I believe that should be ".NET Core SDK". .NET Core apps are cross platform. Thus, you can develop such apps in Visual Studio for Mac, and then deploy to Windows. However, so far only console apps and web apps can be developed. What might happen in the future is still to be determined.
Visual Studio Code, however, is just a code editor. It won't give you extra flexibility.
For those whom imperatively needs to develop their app on all platforms, here is what I did, and the pros and cons:
Buying an Imac, thinking that I could also develop UWP projects within it
After realizing that I couldn't, I bought a cheap Windows 7 pro License on ebay (around 5$), and installed it on VirtualBox.
From there, I upgraded to Windows 10 for free and installed everything. It worked like a charm.
Cons: Buying a brand new IMac while a Macbook pro would have been better. An old one even since YOU CAN'T upgrade the ram.
Working on 8go of ram computer when you must give 4go of RAM to your VM isn't quite great. 4go gets you a laggy environment! Really frustrating.
So, prefer something older, but up-gradable (a cheap Macbook pro with 16go of RAM would do).
Not to mention that you will have to install Ubuntu as another VM in order to setup a .Net core Server for the majority of you.
What environment to favor while developing, most importantly when you are a C# and Xamarin noob like me?
The best being to develop from Mac as you will have FAR LESS ERRORS AND BUGS than in VS for Windows.
Correcting mistakes is really daunting and the best is really to develop from Mac to mitigate the damages, but it won't be hurdles free as well!
It took me more time debugging than coding within VS Windows.
After developing chunk of your app within Visual Studio MAC, the best is to get the code on the windows machine and arrange it to work in UWP.
UWP apps compile fastly and like a charm, so better is to get rid of errors within macOS, IOS, Android, and then go and adapt to UWP. This is easier IF YOU THINK ABOUT CHOOSING THE CORRECT LIBRARIES (working on all platforms, hence check my last advice).
From VS Mac, compile using macOS as a host! It's the easiest way to develop fastly, and correct your bugs.
Here is an article on how to get started from Mac:
https://blog.xamarin.com/preview-bringing-macos-to-xamarin-forms/
Cons: Always having to commit the code for it's use within UWP. But that's also a good way to save your project as well, so that if you screw up (like it happened to me numerous time) you roll back.
Hope that helps others whom didn't know what to do and where to start.
ALSO:
Don't follow tutorials dating from before 2017. Use the .Netstandard/.NET Core framework to develop your App so that libraries are more portable (following the blog article above should do).
Otherwise, headaches ahead!

How to show a demo of a WP app on another PC?

I have a small WP app and I need to show a (interactive) demo of it and show its features, to another person who doesn't have any WP-related software installed on his PC.
Is there a super lite version of the WP emulator that the other person can download?
Also, how can I create an installation file of the WP app so that it would be easy for him to install & run ?
Surely he won't need to install the whole SDK, including Visual Studio, right?
To run the emulator you'll need to install the full SDK (http://dev.windowsphone.com/en-us/downloadsdk) but note that this doesn't require an existing version of Visual Studio.
There is no stand alone installer for just the emulator.
Apps are compiled into XAP files (similar to APK) and the Application Deployment application (installed as part of the SDK) will allow this to be loaded into the emulator. This tool can also be used to load the app into attached, developer unlocked, devices.
In terms of demonstrating an app to someone not familiar with Windows Phone, I've found that getting them to experience it on an emulator is often a sub-par experience and doesn't create the best experience. It's far better to get people to experience applications on actual devices. Alternatively, if it's very early in the application's development it's often better just to capture a video of the application running (from the emulator if fine and normally easier).
He would need to install VS Express with all the requirements that needs (Win8, CPU support for Client Hyper-V).
Emulator works pretty well over Remote Desktop and other remote viewing tech such as Skype, so that's another option.
Ok, i think i've found the needed steps:
send the XAP file from "Documents\Visual Studio 2010\Projects\AppName\Bin\Release\" where "AppName" is the name of the app.
download and install the sdk . not sure if Visual studio is needed.
run "XapDeploy.exe" tool which will allow to run the emulator and install the XAP file into it.
The file is somewhere similar to :
C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Tools\XAP Deployment
run the app from within the emulator.

Windows Mobile Development Under Mac OS X

I'm developing applications for iPhone and Android on my Mac, but now I want to port them to Windows Mobile. I know that it requires Visual Studio, but that's just if you want to make .Net applications. Then I want to know if there is any alternative, something like Mono...
Windows Phone 7 (unlike Windows Mobile) is quite a closed system with one development environment supported. I.e. you are stuck with Visual Studio and, consequently, Windows.
Update: Windows Mobile 6.x is not much better for MacOS developer. For .NET CF you use Visuaal Studio 2005 or 2008. For native code development you could use Visual Studio 2005 (if memory serves) or, before it, there existed eMbedded Visual Studio 4 (and embedded visual tools 3 earlier), both being similar to Visual Studio 6 (and probably built using the same code base).
Alternatives included FreePascal (Pascal language, native code compilation) and NSBasic (interpreted BASIC language, if memory serves).
But all those tools were for Windows only.
You'll need Visual Studio for both managed and native Windows Mobile applications. I don't think Mono supports .NETCF and I don't think SharpDevelop does either.
You might need to install a Windows virtual machine to run on your Mac. Or... get a PC for Windows development. I have both a PC and Mac workstation on my desk since I do iPhone, Android, and .NET all together.
I am actually looking at starting a project to do this using Mono and Moonlight. Granted, I am in the very early stages of research but I think that it can be done and I am hoping to start getting some people together to help in the near future. I will post the github repo back here when I get something going.
PLease have a look into this
http://blogs.msdn.com/b/interoperability/archive/2012/12/21/how-to-develop-for-windows-phone-8-on-your-mac.aspx
there is this Visual studio code which can be leveraged to initiate and test some basic wiMo app development

Running an application on an os designed and created in Visual Studio

I have built an os design (and its bsp) in Visual Studio. I need to know how to get started with writing applications for the os by writing a simple application that will run in the os created (probably in an emulator, I still don't have the Evaluation module for the device). I have Visual Studio 2005 and Windows embedded C.E. 6.0 installed.
Some blogs described how to create the application in eMbedded Visual C++. Will I have to install this apart from Visual Studio to get started?
If you built an image from an OSDesign for a specific device you cannot run it in the emulator. The emulator has it's own sepcific BSP based on which you need to create an OSdesign.
To develop an application for your osdesgin of choice open VS2005 create a new project of type Visual C++-> Smart Device and choose the type you want. Alternatively, you can create a C# application for smart devices that will run on any device that includes the Compact Framework component in the OSDesign or has it installed on the device.
You do not need additional software other than VS2005.
You can download a package from this vendor. It includes demo applications for Windows CE6 (for that device). It also includes a document of how to create a new application for the device. You can use the instructions to create an applcation to your own device.
To test your application as it will perform on the image you built, you will need a physical device.
Update: During the New Project wizard you will be asked to choose the designated platform (native projcets at least) and you will need to choose from a list of SDKs. The list shows the installed SDKs on your desktop machine. You can create your own SDK, but in order ofr it to show in that list you need to install it on the Machine. In Windows CE the SDKs are installed to: C:\Program Files\Windows CE Tools\wce600

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