How to deploy an App into Google Play by packaging using Titanium Studio? - titanium-mobile

I have created an android application in Titanium Studio, with some research i found i should be uploading app.apk file under /build/android/bin directory in Google play store to publish the application.
But when i uploaded my app.apk file in Google play store, it showed like below
and shows this app supports 0 device as below
What am i doing wrong? do i have to follow any further steps before i upload the app.apk file? right now i am just building the app and take the app.apk file from buid directory.
Please suggest.

Actually i sorted this issue. I need to activate the app.apk file, only then it
shows the number of device supported.
Posting answer as someone might find it useful.

Related

App icon not showing after playstore publishing

Iam having an issue, My app is fully ready and good to go, I have published the app on playstore and it's successfully got listed aswell. Know iam seeing that app icon is by default Android icon not my desired our wanted logo. If anyone know how to fix this please consider replying my question. I have attached a picture of it.
I tried to change app icon in launcher image assets in apk mode it's working fine. when iam generating signed bundle for play store publishing aab file is it's the issue.

No suitable application records were found. Verify your bundle identifier ‘org.cocoapods.BigNumber’ is correct

App Store Connect wont let me upload my app. Seemingly no matter what I do, I get this error when uploading via Xcode directly to App Store Connect:
"No suitable application records were found. Verify your bundle identifier ‘org.cocoapods.BigNumber’ is correct."
I know that this is a well known error, but still, others solutions didn't help me. The bundle ID (com.xxx.xxx) is exactly the same as in Xcode and I've updated all the pods with terminal. Currently I am filling out all the information about the App on App Store Connect, some said that would help. If so, I will let you know. If anybody has other ideas, please let me know, thanks!
You need to log into https://itunesconnect.apple.com/ and create a new app before you can upload your binaries via xcode.
-> Copied from a github forum, but yes that's what I had to to in order to make it work :)
For all those wondering: I did the thing where I had to set the product type/code or so (sorry, no access to Xcode right now) to 'APPL' (without the ''). All the time, I had it at 'AAPL' and was wondering why it didn't work. That's it :)
Rephrasing the steps, you have signed/built the app and are stuck on the last step to upload to App Store connect, just make sure you have:
Registered a Bundle Id/Provisioning Profile on Apple Developer.
Then go on and build your app.
Create an App on iTunes Connect(AppStore Connect) (Internally iTunes Connect redirects to AppStore Connect).
Then come back to XCODE, archive the app from Top Menu > Product > Archive and follow the rest of the steps as the same.
Refer to this medium article for the exact steps. This contains the latest steps with screenshots. These are the steps for uploading a flutter app to testflight but the idea is the same.
In my case rebooting my system did the trick.

upload xamarin forms project to app store and playstore

I have xamarin project that someone developed it , and my task is to upload this project to appstore and play store .
i just have an Apple Developer Account and Apple ID Account
i saw this link according appstore in xamarin documentation https://developer.xamarin.com/guides/ios/deployment,_testing,_and_metrics/app_distribution/app-store-distribution/itunesconnect/
but i don't know if it's missing something or no or if this is the right link to follow !!
could anyone help me how to do this task step by step or any link that support that?
Yes you have found the Xamarin walkthrough that is the correct process for publishing to the Apple App Store.
There are a lot of steps and you have to follow them carefully.
The Android process is a lot simpler and can be found here

Wireless Distribution of AD-HOC Builds in XCODE

Currently i use TestFariy for beta app distribution, which works some of the time.
Reading its apparently possible to build own .ipa file place it on a web server and using safari to download it onto devices.
I have been having a play but don't seem to be able to get it working.
We have a standard developer license.
I archived app and included the manifest file.
I placed both files onto the webserver along with a html file that basically provides an event to download the file
Install App
Now in safari on devices when i hit the button on the link i get the popup asking if i like to install, i select yes and i then just get a new icon with 'Waiting' and it hangs here, no error messages just stays on 'Waiting'.
Anyone any ideas?
Thanks

Can't open the wearable-preview-support.jar for Android Wear

I'm trying to run the wearable-preview-support.jar from terminal and I get the error
java -jar wearable-preview-support.jar
Failed to load Main-Class manifest attribute from
wearable-preview-support.jar
Also just trying to open the jar by double clicking gives the error:
The Java JAR file "wearable-preview-support.jar" could not be launched. Check the Console for possible error messages.
No error messages were displayed in Console.
Anyone else having this problem?
The JAR isn't a self contained executable, it is a library to build the wearable apps off of. See this page for more information about how to use it. You have to reference it as a library in your Android application in order to run it, and you will have to run it in the Android virtual machine.
Here are some steps to get Android Wear working in a virtual machine. Keep in mind it might be a little underwhelming using it with a mouse since it'll be less responsive than the actual device will be (hopefully).
The jar file should be included in your Android application, you do not run it directly.
The "Android Wear Preview app" is an application you download from the Google Play Store which runs on your real device. You can only download this application if google have enabled you do. For this to happen you need to sign up at the Google wear preview signup - once you have downloaded the application, you then grant it notification access.

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