xcode 4.5 phonegap clang: error - xcode

i am trying to develop an app in phonegap for iphone, when deploy to real phone i am keep getting this error:
ld: library not found for -lCordova
clang: error: linker command failed with exit code 1 (use -v to see invocation)

In the Xcode project build settings, select the Summary tag and add the library libCordova.a to the target. You will probably have to use "Add Other" if it's not in the predefined list.

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ld: framework not found Base64

In 02/08/2022
I am trying to make an IPA file in my React Native project.
I can build it and test in a ios simulator, or build on my external device, but when I try to archive, I am getting this error:
ld: framework not found Base64
clang: error: linker command failed with exit code 1
My configuration is:
"react": "16.9.0"
"react-native": "0.61.3"
Xcode version: 13.4.1
In 04/08/2022
I understood that this lib is used with my react-native-code-push library and testing, I removed the code push from package.json and pod install on my iOS. Result? The error changed to:
ld: framework not found FBLPromises
clang: error: linker command failed with exit code 1
I think this is related to the pods not installing properly the node_modules library

ld: framework not found KudanAR

I have getting iOS SDK(1.3.1) for KudanAR.
I tried to builded the KudanARsample in Xcode.
However, you will see an error such as the following.
ld: framework not found KudanAR
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am installed already 'KudanAR.framework'.
I wonder if the packages is missing?
Download from:
https://github.com/kudan-eu/Simple-Samples-iOS
Development environment:
Xcode 8.0,iOS 10,OS X
Please answer....
As the README instructions say:
In order for this sample project to work, you will need to download the KudanAR framework from the Kudan website. Then simply drop the framework into the root project directory and run the Xcode project.
You can get it from the Kudan website

_SecTrustEvaluate linking error with Google Cardboard Unity3d SDK

I am trying to run the demo project that comes with the Unity3d package for Google cardboard, but I keep getting this error when I build in xCode.
Undefined symbols for architecture arm64:
"_SecTrustEvaluate", referenced from:
l155 in libvrunity.a(GTMSessionFetcher.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am running Unity 5.2.0f3 and Xcode 6.4. The only things I have in my project are the CardboardSDK and the demo project both downloaded from here: https://developers.google.com/cardboard/unity
Has anyone run into this problem before or know how to fix it?!
You need to add the Security.framework in order for it to build.

Xcode error ld: framework not found AudioUnit clang: error: linker command failed with exit code 1 (use -v to see invocation)

I am new to Xcode. When I tried to build my app in Xcode it says build error and gives the following error
ld: framework not found AudioUnit
clang: error: linker command failed with exit code 1 (use -v to see invocation)
please help
The AudioUnit.framework is for iOS 9.0 onwards and you are building for iOS 6.0.
You'll need to change your deployment target to iOS 9.0.
See the reference:
Available in iOS 9.0 and later

ld: framework not found ModelIO for architecture x86_64 when compiling my app

I was moving a small number of Cocoapods dependencies' source files into the project, and when I tried to compile my project I got the error:
ld: framework not found ModelIO for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What does this mean? ModelIO is not mentioned anywhere in my project, and my linked frameworks do not mention it either.
I got this error message after adding SupportKit to my Podfile. Per the SupportKit release notes, they require Xcode 7 as of 2.10.1 and trying to use it while still on 6.x can produce this error: https://github.com/radialpoint/SupportKit/issues/54.

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