Having problems implementing radio buttons. I know radio buttons in CS2 can be problematic but I'm not sure where I am going wrong. I suspect I have a bracket or comma in the wrong place; but can't see it. Thank you.
var dlg =
"dialog {text:'Script Interface',bounds:[100,100,300,260]," +
"info: Group { orientation: 'column', alignChildren: 'center'," +
"radiobutton0:RadioButton {bounds:[50,30,150,40] , text:'layerName0', alignment: 'left' }," +
"radiobutton1:RadioButton {bounds:[50,50,150,90] , text:'layerName1', alignment: 'left' }}" +
"cancelBTN:Button{bounds:[110,130,190,150] , text:'Cancel' },"+
"processBTN:Button{bounds:[10,130,90,150] , text:'Ok' }}";
var win = new Window(dlg,"radio buttons");
win.radiobutton0.value = true;
win.center();
win.show();
Another thing: Is there a better way of writing UI elements as this format is rather ugly.
Here's the bare bones code that works.
var dialogBox =
"dialog { orientation: 'column', alignChildren: 'center', \
info: Group { orientation: 'column', alignChildren: 'center', \
rbtn1: RadioButton { text: 'Radio Button 1', align: 'left'}, \
rbtn2: RadioButton { text: 'Radio Button 2', align: 'left'}, }, }, \
} }";
win = new Window (dialogBox);
win.center();
win.show();
I think the radio button toggle is controlled by line 3 as commenting it out stops the radio buttons working correctly.
When I ran the code it threw an error on this line win.radiobutton0.value = true; Object is undefined. This is because the way you have the dialog structured the button is part of the info group within the window. The line should read
win.info.radiobutton0.value = true;
This should toggle radiobutton0 on initially.
You don't have to use a resource string to craft the dialogs if you don't want. Individual elements can be added by creating a reference to the window object (or to a pallate or panel) and using .add()
For example:
var w = new Window ("dialog");
w.alignChildren = "left";
var radio1 = w.add ("radiobutton", undefined, "Radio Button 1");
var radio2 = w.add ("radiobutton", undefined, "Radio Button 2");
radio1.value = true;
w.show ();
This is the most thorough reference on ScriptUI that I've found.
Here's a nicer additive version of a dialogue box with radio buttons working as I want them to.
var w = new Window ("dialog");
w.alignChildren = "left";
var myButtonGroup = w.add ("group");
myButtonGroup.orientation = "column";
myButtonGroup.alignment = "left";
var radio1 = myButtonGroup.add ("radiobutton", undefined, "Radio Button 1");
var radio2 = myButtonGroup.add ("radiobutton", undefined, "Radio Button 2");
myButtonGroup.add ("button", undefined, "OK");
myButtonGroup.add ("button", undefined, "Cancel");
radio1.value = true;
w.center();
// w.show ();
if (w.show() == 1)
{
alert("You picked " + youSelected(myButtonGroup))
}
function youSelected(rButtons)
{
if (radio1.value == true)
// radio1 selected
return radio1.text
else
// radio2 selected
return radio2.text
}
Related
I have created a ckeditor plugin that wraps the selected text into a span.
I wonder how can I unwrap the selected when I apply this plugin on a text that has been previously wrapped into the span.
CKEDITOR.plugins.add('important', {
// Register the icons. They must match command names.
//trick to get a 16*16 icon : http://www.favicomatic.com
icons: 'important',
init: function (editor) {
editor.addCommand('important', {
// Define the function that will be fired when the command is executed.
exec: function (editor) {
var selected_text = editor.getSelection().getSelectedText();
console.log(editor.getSelection()) ;
var newElement = new CKEDITOR.dom.element("span");
newElement.setAttributes({class: 'important'});
newElement.setText(selected_text);
editor.insertElement(newElement);
//how to unwrap the selected text ?
});
// Create the toolbar button that executes the above command.
editor.ui.addButton('important', {
label: 'Set this as important',
command: 'important',
toolbar: 'insert'
});
}
});
Finally, using editor.getSelection().getStartElement(), I can check if the starting element has already been wrapped with the class and remove it if necessary.
CKEDITOR.plugins.add('important', {
//trick to get a 16*16 icon : http://www.favicomatic.com
icons: 'important',
init: function (editor) {
var className = 'important';
editor.addCommand('important', {
// Define the function that will be fired when the command is executed.
exec: function (editor) {
var editorSelection = editor.getSelection();
var selected_text = editorSelection.getSelectedText();
var startElement = editorSelection.getStartElement();
//if the element has already been wrapped, let's UNwrap it
if (className === startElement.$.className) {
var html = startElement.$.innerHTML;
editor.getSelection().getStartElement().remove();
editor.insertHtml(html);
} else {
//if the element has NOT already been wrapped, let's wrap it
var newElement = new CKEDITOR.dom.element("span");
newElement.setAttributes({class: 'important'});
newElement.setText(selected_text);
editor.insertElement(newElement);
}
}
});
// Create the toolbar button that executes the above command.
editor.ui.addButton('important', {
label: 'Set this as important',
command: 'important',
toolbar: 'insert'
});
}
});
We have a button at the bottom of handsontable. When the user tabs in the last cell, can we select the button instead of wrapping back to the first cell?
Here is the jsFiddle
var data = [
["", "Ford", "Volvo", "Toyota", "Honda"],
["2014", 10, 11, 12, 13],
["2015", 20, 11, 14, 13],
["2016", 30, 15, 12, 13]
];
var container = document.getElementById('example');
var hot = new Handsontable(container, {
data: data,
minSpareRows: 1,
rowHeaders: true,
colHeaders: true,
autoWrapRow: true,
autoWrapColumn: true
});
<link href="https://cdnjs.cloudflare.com/ajax/libs/handsontable/0.14.1/handsontable.full.css" rel="stylesheet"/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/handsontable/0.14.1/handsontable.full.js"></script>
<form>
<div id='example'></div>
<br />
<input type="button" value="Save"></input>
</form>
What I would do is capture the event, in your case .on('beforekeydown'), and check for the tab key. If pressed, check what cell the hot instance is currently on using hot.getSelected() and if it is the last cell, switch the focus to whatever button you want. Here is some detail of the code:
Handsontable.Dom.addEvent(containerTag, 'keydown', function(e) {
// On Tab, go to external button if last cell
if (e.keyCode === 9 && hotInstance) {
e.stopPropagation();
var selection = hotInstance.getSelected();
var rowIndex = selection[0];
var colIndex = selection[1];
if (rowIndex == lastRow && colIndex == lastCol) {
hotInstance.deselect();
buttonJquerySelector.focus();
}
}
});
I haven't tested this code but this is more or less what you should be trying to do.
Here is a fix that work on multiple tables. Place a button inside the container and add a class name which make the button positioned outside the point of view. Works in 6.2.2
Handsontable.hooks.add('beforeKeyDown', function (event) {
// On Tab, go to external button if last cell
if (event.keyCode !== 9) {
return;
}
var sel = this.getSelected();
var lastRow = this.countRows() - 1;
var lastCol = this.countCols() - 1;
if ((!event.shiftKey && sel[0][0] === lastRow && sel[0][1] === lastCol) || (event.shiftKey && sel[0][0] === 0 && sel[0][1] === 0)) {
event.stopImmediatePropagation();
var el = $(this.getInstance()).get(0).rootElement;
// Focus the activator button first -> otherwise, if the user has not tabbed into the table, it wouldn't skip to the next form element
var hotActivators = el.getElementsByTagName('button');
if (hotActivators.length > 0) {
hotActivators[0].focus();
}
this.unlisten();
this.deselectCell();
}
});
CSS:
.hotActivatorButton {
position: fixed;
bottom: 100%;
right: 100%;
}
I need to make a Firefox addon add a button to the address bar if the tab is in a certain domain.
I've managed to find the element navbar-icons for the current window and add a child, but that add the icon to all tabs for that window, instead of just the relevant tab. How can I do this?
EDIT:
Sorry i was on mobile and didn't include the code.
What i have so far:
var windowsUtils = require('sdk/window/utils');
var loadButton = function(doc, urlBtnClick) {
var urlBarIcons = doc.getElementById('urlbar-icons');
var btn = doc.createElement('toolbarbutton');
btn.setAttribute('id', 'button-icon');
btn.setAttribute('image', self.data.url('./images/icon16.png'));
btn.click(onButtonClick);
urlBarIcons.appendChild(btn);
return btn;
}
var onButtonClick = function(event) {
console.log('i was clicked');
}
whenever i call the above i add a icon/button to every tab instead of the current active one.
This is a hacky implementation just using the SDK's tabs and button apis:
let { ActionButton } = require("sdk/ui/button/action");
let tabs = require('sdk/tabs');
let soButton;
tabs.on('activate', (tab) => {
if (/^http[s]*\:\/\/stackoverflow.com/.test(tab.url)) {
soButton = ActionButton({
id: "so-button",
label: "This is StackOverflow!!",
icon: {
"16": "chrome://mozapps/skin/extensions/extensionGeneric.png",
"32": "chrome://mozapps/skin/extensions/extensionGeneric.png"
},
onClick: function(state) {
console.log("clicked");
}
});
} else {
if (soButton && typeof (soButton.destroy === 'Function')) {
soButton.destroy();
}
}
});
It feels klugey to create / destroy the button every time we switch tabs, but the user experience is exactly what you want. A similar and perhaps 'better supported' approach might be instead to just disable the button.
I have two Extjs Comboboxes
var cb1 = new Ext.form.ComboBox({
fieldLabel: 'Combobox1',
width: 100,
listeners:{
scope: this,
'select': this.reset
}
});
var cb2 = new Ext.form.ComboBox({
fieldLabel: 'Combobox2',
width: 100,
baseParams: { loadInitial: true, cb1Val: this.cb1.getValue() } // Here I want to get selected value of cb1
listeners:{
scope: this,
'select': this.reset
}
});
I am using this.cb1.getValue() to get selected value of cb1 but I am getting blank value here.
Can anyone tell me what I am doing wrong here.
I think combo 2 is not able to get value of combo 1 as its not loaded while you are calling its value in baseParams. I would recommend this approach in your case -
var cb1 = new Ext.form.ComboBox({
fieldLabel: 'Combobox1',
width: 100,
**id : "combo_1",** // ID property added
listeners:{
scope: this,
'select': this.reset
} });
// Previous code
...
listeners : {
select : function(combo, rec, rind) {
var combo2_val = Ext.getCmp("id_of_combo_1").getValue();
}
Here, on the select renderer of second combo, the value of first should be set in combo2_val. To be more precise, you can also set default value for combo 1. Instead of using ID, you can directly use variable cb1 directly.
Hope this should give you a way.
I have multiple grids in a panel. The base grids have data in them and can be dragged and dropped between each other. All the grids in the panel should be able to drag and drop between each other. This works perfectly in chrome but not Firefox, IE, or Safari.
In IE,FF and Safari the grids with data in them will drag and drop between each other w/o problem. They will not between the empty grids. I tried adding data to the empty grids but that wasn't the problem. Firebug also errors when using it with Extjs so any bugs i get are from a different dev tool. I have reinstalled all of those browsers and that is not the answer either. Im stuck...
edit I found out in chrome the viewconfig for my dragdrop groups are set but it doesnt set in the other browsers
This is my base grid with data in it.
var rround = "panel-game-"+round;
var ss = Ext.create('Ext.grid.Panel', {
stateful: true,
id: "panel-game-"+round,
stateId: 'stateGrid',
autoScroll: false,
store: store,
columns: [
{
text : 'Teams',
flex : 1,
sortable : true,
dataIndex: 'team_name'
}
],
height: 100,
width: 150,
title: 'Game ' + round,
viewConfig: {
stripeRows: true,
plugins: {
ptype: 'gridviewdragdrop',
dragGroup: [groups],
dropGroup: [groups]
},
listeners: {
drop: function(node, data, dropRec, dropPosition,record,store) {
var dropOn = dropRec ? ' ' + dropPosition + ' ' + dropRec.get('name') : ' on empty view';
var data = this.store.data.items;
var sdata = new Array();
data.each(function(e){
var bleh = {team_id: e.data.team_id, team_name:e.data.team_name};
sdata.push(bleh);
})
removeDupe(sdata,this.store);
}
}
}
});
This is my empty grid that should accept drops and should also drag when there is data in it.
var rCell = Ext.create('Ext.grid.Panel', {
stateful: true,
id: "panel-game-"+i+'-'+a,
stateId: 'stateGrid',
autoScroll: false,
store: rCellStore,
columns: [
{
text : 'Teams',
flex : 1,
sortable : true,
dataIndex: 'team_name'
}
],
viewConfig: {
plugins: {
ptype: 'gridviewdragdrop',
dragGroup: [groups],
dropGroup: [groups]
},
listeners: {
beforedrop: function(node,data,overModel,dropPosition,eOpts){
console.log(node);
},
drop: function(node, data, dropRec, dropPosition, record) {
console.log("drop");
var dropOn = dropRec ? ' ' + dropPosition + ' ' + dropRec.get('title') : ' on empty view';
var f = node.id.replace('-body','');
var newval = data.records[0].data;
if(f != undefined && f != ''){
var fstore = Ext.getCmp(f).getStore();
fstore.add(newval);
}
var data = this.store.data.items;
var sdata = new Array();
data.each(function(e){
var bleh = {team_id: e.data.team_id, team_name:e.data.team_name};
sdata.push(bleh);
})
removeDupe(sdata,this.store);
}
}
},
height: 100,
width: 150,
title: 'Game ',
viewConfig: {
stripeRows: true
}
});
It does not give a dropzone avaliable when i and trying to drag something over. It could be that but im not sure how to fix it.
The problem was the second viewConfig{stripeRows:true}. Chrome could figure it out but the other browsers were overwriting the first viewConfig with the second.