is the jvm faster under load? - performance

Lots of personal experience, anecdotal evidence, and some rudimentary analysis suggests that a Java server (running, typically, Oracle's 1.6 JVM) has faster response times when it's under a decent amount of load (only up to a point, obviously).
I don't think this is purely hotspot, since response times slow down a bit again when the traffic dies down.
In a number of cases we can demonstrate this by averaging response times from server logs ... in some cases it's as high as 20% faster, on average, and with a smaller standard deviation.
Can anyone explain why this is so? Is it likely a genuine effect, or are the averages simply misleading? I've seen this for years now, through several jobs, and tend to state it as a fact, but have no explanation for why.
Thanks,
Eric

EDIT a fairly large edit for wording and adding more detail throughout.
A few thoughts:
Hotspot kicks in when a piece of code is being executed significantly more than other pieces (it's the hot spot of the program). This makes that piece of code significantly faster (for the normal path) from that point forward. The rate of call after the hotspot compilation is not important, so I don't think this is causing the effect you are mentioning.
Is the effect real? It's very easy to trick yourself with statistics. Not saying you are, but be sure that all your runs are included in the result, and that all other effects (such as other programs, activity, and your monitoring program are the same in all cases. I have more than one had my monitoring program, such as top, cause a difference in behaviour). On one occasion, the performance of the application went up appreciably when the caches warmed up on the database - there was memory pressure from other applications on the same DB instance.
The Operating System and/or CPU may well be involved. The OS and CPU both actively and passively do things to improve the responsiveness of the main program as it moves from being mainly running to being mainly waiting for I/O and vice versa, including:
OS paging memory to disk while it's not being used, and back to RAM when the program is running
OS will cache frequently used disk blocks, which again may improve the application performance
CPU instruction and memory caches fill with the active program's instruction and data
Java applications particularly sensitive to memory paging effects because:
A typical Java application server will pre-allocate almost all free memory to Java. The large memory makes the application inherently more sensitive to memory effects
The generational garbage collector used to manage Java memory ends up creating new objects over a lot of pages, so each request to the application will need more page requests than in other languages. (this is true principally for 'new' objects that have not been through many garbage collections. Objects promoted to the permanent generation are actually very compactly stored)
As most available physical memory is allocated on the system, there is always a pressure on memory, and the largest, least recently run application is a perfect candidate to be pages out.
With these considerations, there is much more probability that there will be page misses and therefore a performance hit than environments with smaller memory requirements. These will be particularly manifest after Java has been idle for some time.
If you use Solaris or Mac, the excellent dTrace can trace memory and disk paging specific to an application. The JVM has numerous dTrace hooks that can be used as triggers to start and stop page monitoring.
On Solaris, you can use large memory pages (even over 1GB in size) and pin them to RAM so they will never be paged out. This should eliminate the memory page problem stated above. Remember to leave a good chunk of free memory for disk caching and for other system/maintenance/backup/management apps. I am sure that other OSes support similar features.
TL/DR: The currently running program in modern operating systems will appear to run faster after a few seconds as the OS brings the program and data pages back from disk, places frequently used disk pages in disk cache and the OS instruction and data caches will tend to be "warmer" for the main program. This effect is not unique to the JVM but is more visible due to the memory requirements of typical Java applications and the garbage collection memory model.

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Does anyone have experience with using very large heaps, 12 GB or higher in Java?
Does the GC make the program unusable?
What GC params do you use?
Which JVM, Sun or BEA would be better suited for this?
Which platform, Linux or Windows, performs better under such conditions?
In the case of Windows is there any performance difference to be had between 64 bit Vista and XP under such high memory loads?
If your application is not interactive, and GC pauses are not an issue for you, there shouldn't be any problem for 64-bit Java to handle very large heaps, even in hundreds of GBs. We also haven't noticed any stability issues on either Windows or Linux.
However, when you need to keep GC pauses low, things get really nasty:
Forget the default throughput, stop-the-world GC. It will pause you application for several tens of seconds for moderate heaps (< ~30 GB) and several minutes for large ones (> ~30 GB). And buying faster DIMMs won't help.
The best bet is probably the CMS collector, enabled by -XX:+UseConcMarkSweepGC. The CMS garbage collector stops the application only for the initial marking phase and remarking phases. For very small heaps like < 4 GB this is usually not a problem, but for an application that creates a lot of garbage and a large heap, the remarking phase can take quite a long time - usually much less then full stop-the-world, but still can be a problem for very large heaps.
When the CMS garbage collector is not fast enough to finish operation before the tenured generation fills up, it falls back to standard stop-the-world GC. Expect ~30 or more second long pauses for heaps of size 16 GB. You can try to avoid this keeping the long-lived garbage production rate of you application as low as possible. Note that the higher the number of the cores running your application is, the bigger is getting this problem, because the CMS utilizes only one core. Obviously, beware there is no guarantee the CMS does not fall back to the STW collector. And when it does, it usually happens at the peak loads, and your application is dead for several seconds. You would probably not want to sign an SLA for such a configuration.
Well, there is that new G1 thing. It is theoretically designed to avoid the problems with CMS, but we have tried it and observed that:
Its throughput is worse than that of CMS.
It theoretically should avoid collecting the popular blocks of memory first, however it soon reaches a state where almost all blocks are "popular", and the assumptions it is based on simply stop working.
Finally, the stop-the-world fallback still exists for G1; ask Oracle, when that code is supposed to be run. If they say "never", ask them, why the code is there. So IMHO G1 really doesn't make the huge heap problem of Java go away, it only makes it (arguably) a little smaller.
If you have bucks for a big server with big memory, you have probably also bucks for a good, commercial hardware accelerated, pauseless GC technology, like the one offered by Azul. We have one of their servers with 384 GB RAM and it really works fine - no pauses, 0-lines of stop-the-world code in the GC.
Write the damn part of your application that requires lots of memory in C++, like LinkedIn did with social graph processing. You still won't avoid all the problems by doing this (e.g. heap fragmentation), but it would be definitely easier to keep the pauses low.
I am CEO of Azul Systems so I am obviously biased in my opinion on this topic! :) That being said...
Azul's CTO, Gil Tene, has a nice overview of the problems associated with Garbage Collection and a review of various solutions in his Understanding Java Garbage Collection and What You Can Do about It presentation, and there's additional detail in this article: http://www.infoq.com/articles/azul_gc_in_detail.
Azul's C4 Garbage Collector in our Zing JVM is both parallel and concurrent, and uses the same GC mechanism for both the new and old generations, working concurrently and compacting in both cases. Most importantly, C4 has no stop-the-world fall back. All compaction is performed concurrently with the running application. We have customers running very large (hundreds of GBytes) with worse case GC pause times of <10 msec, and depending on the application often times less than 1-2 msec.
The problem with CMS and G1 is that at some point Java heap memory must be compacted, and both of those garbage collectors stop-the-world/STW (i.e. pause the application) to perform compaction. So while CMS and G1 can push out STW pauses, they don't eliminate them. Azul's C4, however, does completely eliminate STW pauses and that's why Zing has such low GC pauses even for gigantic heap sizes.
We have an application that we allocate 12-16 Gb for but it really only reaches 8-10 during normal operation. We use the Sun JVM (tried IBMs and it was a bit of a disaster but that just might have been ignorance on our part...I have friends that swear by it--that work at IBM). As long as you give your app breathing room, the JVM can handle large heap sizes with not too much GC. Plenty of 'extra' memory is key.
Linux is almost always more stable than Windows and when it is not stable it is a hell of a lot easier to figure out why. Solaris is rock solid as well and you get DTrace too :)
With these kind of loads, why on earth would you be using Vista or XP? You are just asking for trouble.
We don't do anything fancy with the GC params. We do set the minimum allocation to be equal to the maximum so it is not constantly trying to resize but that is it.
I have used over 60 GB heap sizes on two different applications under Linux and Solaris respectively using 64-bit versions (obviously) of the Sun 1.6 JVM.
I never encountered garbage collection problems with the Linux-based application except when pushing up near the heap size limit. To avoid the thrashing problems inherent to that scenario (too much time spent doing garbage collection), I simply optimized memory usage throughout the program so that peak usage was about 5-10% below a 64 GB heap size limit.
With a different application running under Solaris, however, I encountered significant garbage-collection problems which made it necessary to do a lot of tweaking. This consisted primarily of three steps:
Enabling/forcing use of the parallel garbage collector via the -XX:+UseParallelGC -XX:+UseParallelOldGC JVM options, as well as controlling the number of GC threads used via the -XX:ParallelGCThreads option. See "Java SE 6 HotSpot Virtual Machine Garbage Collection Tuning" for more details.
Extensive and seemingly ridiculous setting of local variables to "null" after they are no longer needed. Most of these were variables that should have been eligible for garbage collection after going out of scope, and they were not memory leak situations since the references were not copied. However, this "hand-holding" strategy to aid garbage collection was inexplicably necessary for some reason for this application under the Solaris platform in question.
Selective use of the System.gc() method call in key code sections after extensive periods of temporary object allocation. I'm aware of the standard caveats against using these calls, and the argument that they should normally be unnecessary, but I found them to be critical in taming garbage collection when running this memory-intensive application.
The three above steps made it feasible to keep this application contained and running productively at around 60 GB heap usage instead of growing out of control up into the 128 GB heap size limit that was in place. The parallel garbage collector in particular was very helpful since major garbage-collection cycles are expensive when there are a lot of objects, i.e., the time required for major garbage collection is a function of the number of objects in the heap.
I cannot comment on other platform-specific issues at this scale, nor have I used non-Sun (Oracle) JVMs.
12Gb should be no problem with a decent JVM implementation such as Sun's Hotspot.
I would advice you to use the Concurrent Mark and Sweep colllector ( -XX:+UseConcMarkSweepGC) when using a SUN VM.Otherwies you may face long "stop the world" phases, were all threads are stopped during a GC.
The OS should not make a big difference for the GC performance.
You will need of course a 64 bit OS and a machine with enough physical RAM.
I recommend also considering taking a heap dump and see where memory usage can be improved in your app and analyzing the dump in something such as Eclipse's MAT . There are a few articles on the MAT page on getting started in looking for memory leaks. You can use jmap to obtain the dump with something such as ...
jmap -heap:format=b pid
As mentioned above, if you have a non-interactive program, the default (compacting) garbage collector (GC) should work well. If you have an interactive program, and you (1) don't allocate memory faster than the GC can keep up, and (2) don't create temporary objects (or collections of objects) that are too big (relative to the total maximum JVM memory) for the GC to work around, then CMS is for you.
You run into trouble if you have an interactive program where the GC doesn't have enough breathing room. That's true regardless of how much memory you have, but the more memory you have, the worse it gets. That's because when you get too low on memory, CMS will run out of memory, whereas the compacting GCs (including G1) will pause everything until all the memory has been checked for garbage. This stop-the-world pause gets bigger the more memory you have. Trust me, you don't want your servlets to pause for over a minute. I wrote a detailed StackOverflow answer about these pauses in G1.
Since then, my company has switched to Azul Zing. It still can't handle the case where your app really needs more memory than you've got, but up until that very moment it runs like a dream.
But, of course, Zing isn't free and its special sauce is patented. If you have far more time than money, try rewriting your app to use a cluster of JVMs.
On the horizon, Oracle is working on a high-performance GC for multi-gigabyte heaps. However, as of today that's not an option.
If you switch to 64-bit you will use more memory. Pointers become 8 bytes instead of 4. If you are creating lots of objects this can be noticeable seeing as every object is a reference (pointer).
I have recently allocated 15GB of memory in Java using the Sun 1.6 JVM with no problems. Though it is all only allocated once. Not much more memory is allocated or released after the initial amount. This was on a Linux but I imagine the Sun JVM will work just as well on 64-bit Windows.
You should try running visualgc against your app. It´s a heap visualization tool that´s part of the jvmstat download at http://java.sun.com/performance/jvmstat/
It is a lot easier than reading GC logs.
It quickly helps you understand how the parts (generations) of the heap are working. While your total heap may be 10GB, the various parts of the heap will be much smaller. GCs in the Eden portion of the heap are relatively cheap, while full GCs in the old generation are expensive. Sizing your heap so that that the Eden is large and the old generation is hardly ever touched is a good strategy. This may result in a very large overall heap, but what the heck, if the JVM never touches the page, it´s just a virtual page, and doesn´t have to take up RAM.
A couple of years ago, I compared JRockit and the Sun JVM for a 12G heap. JRockit won, and Linux hugepages support made our test run 20% faster. YMMV as our test was very processor/memory intensive and was primarily single-threaded.
here's an article on gc FROM one of Java Champions --
http://kirk.blog-city.com/is_your_concurrent_collector_failing_you.htm
Kirk, the author writes
"Send me your GC logs
I'm currently interested in studying Sun JVM produced GC logs. Since these logs contain no business relevent information it should be ease concerns about protecting proriatary information. All I ask that with the log you mention the OS, complete version information for the JRE, and any heap/gc related command line switches that you have set. I'd also like to know if you are running Grails/Groovey, JRuby, Scala or something other than or along side Java. The best setting is -Xloggc:. Please be aware that this log does not roll over when it reaches your OS size limit. If I find anything interesting I'll be happy to give you a very quick synopsis in return. "
An article from Sun on Java 6 can help you: https://www.oracle.com/java/technologies/javase/troubleshooting-javase.html
The max memory that XP can address is 4 gig(here). So you may not want to use XP for that(use a 64 bit os).
sun has had an itanium 64-bit jvm for a while although itanium is not a popular destination. The solaris and linux 64-bit JVMs should be what you should be after.
Some questions
1) is your application stable ?
2) have you already tested the app in a 32 bit JVM ?
3) is it OK to run multiple JVMs on the same box ?
I would expect the 64-bit OS from windows to get stable in about a year or so but until then, solaris/linux might be better bet.

many-core CPU's: Programming techniques to avoid disappointing scalability

We've just bought a 32-core Opteron machine, and the speedups we get are a little disappointing: beyond about 24 threads we see no speedup at all (actually gets slower overall) and after about 6 threads it becomes significantly sub-linear.
Our application is very thread-friendly: our job breaks down into about 170,000 little tasks which can each be executed separately, each taking 5-10 seconds. They all read from the same memory-mapped file of size about 4Gb. They make occasional writes to it, but it might be 10,000 reads to each write - we just write a little bit of data at the end of each of the 170,000 tasks. The writes are lock-protected. Profiling shows that the locks are not a problem. The threads use a lot of JVM memory each in non-shared objects and they make very little access to shared JVM objects and of that, only a small percentage of accesses involve writes.
We're programming in Java, on Linux, with NUMA enabled. We have 128Gb RAM. We have 2 Opteron CPU's (model 6274) of 16 cores each. Each CPU has 2 NUMA nodes. The same job running on an Intel quad-core (i.e. 8 cores) scaled nearly linearly up to 8 threads.
We've tried replicating the read-only data to have one-per-thread, in the hope that most lookups can be local to a NUMA node, but we observed no speedup from this.
With 32 threads, 'top' shows the CPU's 74% "us" (user) and about 23% "id" (idle). But there are no sleeps and almost no disk i/o. With 24 threads we get 83% CPU usage. I'm not sure how to interpret 'idle' state - does this mean 'waiting for memory controller'?
We tried turning NUMA on and off (I'm referring to the Linux-level setting that requires a reboot) and saw no difference. When NUMA was enabled, 'numastat' showed only about 5% of 'allocation and access misses' (95% of cache misses were local to the NUMA node). [Edit:] But adding "-XX:+useNUMA" as a java commandline flag gave us a 10% boost.
One theory we have is that we're maxing out the memory controllers, because our application uses a lot of RAM and we think there are a lot of cache misses.
What can we do to either (a) speed up our program to approach linear scalability, or (b) diagnose what's happening?
Also: (c) how do I interpret the 'top' result - does 'idle' mean 'blocked on memory controllers'? and (d) is there any difference in the characteristics of Opteron vs Xeon's?
I also have a 32 core Opteron machine, with 8 NUMA nodes (4x6128 processors, Mangy Cours, not Bulldozer), and I have faced similar issues.
I think the answer to your problem is hinted at by the 2.3% "sys" time shown in top. In my experience, this sys time is the time the system spends in the kernel waiting for a lock. When a thread can't get a lock it then sits idle until it makes its next attempt. Both the sys and idle time are a direct result of lock contention. You say that your profiler is not showing locks to be the problem. My guess is that for some reason the code causing the lock in question is not included in the profile results.
In my case a significant cause of lock contention was not the processing I was actually doing but the work scheduler that was handing out the individual pieces of work to each thread. This code used locks to keep track of which thread was doing which piece of work. My solution to this problem was to rewrite my work scheduler avoiding mutexes, which I have read do not scale well beyond 8-12 cores, and instead use gcc builtin atomics (I program in C on Linux). Atomic operations are effectively a very fine grained lock that scales much better with high core counts. In your case if your work parcels really do take 5-10s each it seems unlikely this will be significant for you.
I also had problems with malloc, which suffers horrible lock issues in high core count situations, but I can't, off the top of my head, remember whether this also led to sys & idle figures in top, or whether it just showed up using Mike Dunlavey's debugger profiling method (How can I profile C++ code running in Linux?). I suspect it did cause sys & idle problems, but I draw the line at digging through all my old notes to find out :) I do know that I now avoid runtime mallocs as much as possible.
My best guess is that some piece of library code you are using implements locks without your knowledge, is not included in your profiling results, and is not scaling well to high core-count situations. Beware memory allocators!
I'm sure the answer will lie in a consideration of the hardware architecture. You have to think of multi core computers as if they were individual machines connected by a network. In fact that's all that Hypertransport and QPI are.
I find that to solve these scalability problems you have to stop thinking in terms of shared memory and start adopting the philosophy of Communicating Sequential Processes. It means thinking very differently, ie imagine how you would write the software if your hardware was 32 single core machines connected by a network. Modern (and ancient) CPU architectures are not designed to give unfettered scaling of the sort you're after. They are designed to allow many different processes to get on with processing their own data.
Like everything else in computing these things go in fashions. CSP dates back to the 1970s, but the very modern and Java derived Scala is a popular embodiment of the concept. See this section on Scala concurrency on Wikipedia.
What the philosophy of CSP does is force you to design a data distribution scheme that fits your data and the problem you're solving. That's not necessarily easy, but if you manage it then you have a solution that will scale very well indeed. Scala may make it easier to develop.
Personally I do everything in CSP and in C. It's allowed me to develop a signal processing application that scales perfectly linearly from 8 cores to several thousand cores (the limit being how big my room is).
The first thing you're going to have to do is actually use NUMA. It isn't a magic setting that you turn on, you have to exploit it in your software's architecture. I don't know about Java, but in C one would bind a memory allocation to a specific core's memory controller (aka memory affinity), and similarly for threads (core affinity) in cases where the OS doesn't get the hint.
I presume that your data doesn't break down into 32 neat, discrete chunks? It's difficult to give advice without knowing exactly the data flows implicit in your program. But think about it in terms of data flow. Draw it out even; Data Flow Diagrams are useful for this (another ancient graphical formal notation). If your picture shows all your data going through a single object (eg through a single memory buffer) then it's going to be slow...
I assume you have optimized your locks, and synchronization made a minimum. In such a case, it still depends a lot on what libraries you are using to program in parallel.
One issue that can happen even if you have no synchronization issue, is memory bus congestion. This is very nasty and difficult to get rid of.
All I can suggest is somehow make your tasks bigger and create fewer tasks. This depends highly on the nature of your problem. Ideally you want as many tasks as the number of cores/threads, but this is not easy (if possible) to achieve.
Something else that can help is to give more heap to your JVM. This will reduce the need to run Garbage Collector frequently, and speeds up a little.
does 'idle' mean 'blocked on memory controllers'
No. You don't see that in top. I mean if the CPU is waiting for memory access, it will be shown as busy. If you have idle periods, it is either waiting for a lock, or for IO.
I'm the Original Poster. We think we've diagnosed the issue, and it's not locks, not system calls, not memory bus congestion; we think it's level 2/3 CPU cache contention.
To reiterate, our task is embarrassingly parallel so it should scale well. However, one thread has a large amount of CPU cache it can access, but as we add more threads, the amount of CPU cache each process can access gets lower and lower (the same amount of cache divided by more processes). Some levels on some architectures are shared between cores on a die, some are even shared between dies (I think), and it may help to get "down in the weeds" with the specific machine you're using, and optimise your algorithms, but our conclusion is that there's not a lot we can do to achieve the scalability we thought we'd get.
We identified this as the cause by using 2 different algorithms. The one which accesses more level 2/3 cache scales much worse than the one which does more processing with less data. They both make frequent accesses to the main data in main memory.
If you haven't tried that yet: Look at hardware-level profilers like Oracle Studio has (for CentOS, Redhat, and Oracle Linux) or if you are stuck with Windows: Intel VTune. Then start looking at operations with suspiciously high clocks per instruction metrics. Suspiciously high mean a lot higher than the same code on a single-numa, single-L3-cache machine (like current Intel desktop CPUs).

In what applications caching does not give any advantage?

Our professor asked us to think of an embedded system design where caches cannot be used to their full advantage. I have been trying to find such a design but could not find one yet. If you know such a design, can you give a few tips?
Caches exploit the fact data (and code) exhibit locality.
So an embedded system wich does not exhibit locality, will not benefit from a cache.
Example:
An embedded system has 1MB of memory and 1kB of cache.
If this embedded system is accessing memory with short jumps it will stay long in the same 1kB area of memory, which could be successfully cached.
If this embedded system is jumping in different distant places inside this 1MB and does that frequently, then there is no locality and cache will be used badly.
Also note that depending on architecture you can have different caches for data and code, or a single one.
More specific example:
If your embedded system spends most of its time accessing the same data and (e.g.) running in a tight loop that will fit in cache, then you're using cache to a full advantage.
If your system is something like a database that will be fetching random data from any memory range, then cache can not be used to it's full advantage. (Because the application is not exhibiting locality of data/code.)
Another, but weird example
Sometimes if you are building safety-critical or mission-critical system, you will want your system to be highly predictable. Caches makes your code execution being very unpredictable, because you can't predict if a certain memory is cached or not, thus you don't know how long it will take to access this memory. Thus if you disable cache it allows you to judge you program's performance more precisely and calculate worst-case execution time. That is why it is common to disable cache in such systems.
I do not know what you background is but I suggest to read about what the "volatile" keyword does in the c language.
Think about how a cache works. For example if you want to defeat a cache, depending on the cache, you might try having your often accessed data at 0x10000000, 0x20000000, 0x30000000, 0x40000000, etc. It takes very little data at each location to cause cache thrashing and a significant performance loss.
Another one is that caches generally pull in a "cache line" A single instruction fetch may cause 8 or 16 or more bytes or words to be read. Any situation where on average you use a small percentage of the cache line before it is evicted to bring in another cache line, will make your performance with the cache on go down.
In general you have to first understand your cache, then come up with ways to defeat the performance gain, then think about any real world situations that would cause that. Not all caches are created equal so there is no one good or bad habit or attack that will work for all caches. Same goes for the same cache with different memories behind it or a different processor or memory interface or memory cycles in front of it. You also need to think of the system as a whole.
EDIT:
Perhaps I answered the wrong question. not...full advantage. that is a much simpler question. In what situations does the embedded application have to touch memory beyond the cache (after the initial fill)? Going to main memory wipes out the word full in "full advantage". IMO.
Caching does not offer an advantage, and is actually a hindrance, in controlling memory-mapped peripherals. Things like coprocessors, motor controllers, and UARTs often appear as just another memory location in the processor's address space. Instead of simply storing a value, those locations can cause something to happen in the real world when written to or read from.
Cache causes problems for these devices because when software writes to them, the peripheral doesn't immediately see the write. If the cache line never gets flushed, the peripheral may never actually receive a command even after the CPU has sent hundreds of them. If writing 0xf0 to 0x5432 was supposed to cause the #3 spark plug to fire, or the right aileron to tilt down 2 degrees, then the cache will delay or stop that signal and cause the system to fail.
Similarly, the cache can prevent the CPU from getting fresh data from sensors. The CPU reads repeatedly from the address, and cache keeps sending back the value that was there the first time. On the other side of the cache, the sensor waits patiently for a query that will never come, while the software on the CPU frantically adjusts controls that do nothing to correct gauge readings that never change.
In addition to almost complete answer by Halst, I would like to mention one additional case where caches may be far from being an advantage. If you have multiple-core SoC where all cores, of course, have own cache(s) and depending on how program code utilizes these cores - caches can be very ineffective. This may happen if ,for example, due to incorrect design or program specific (e.g. multi-core communication) some data block in RAM is concurrently used by 2 or more cores.

Memory management for intentionally memory intensive applications

Note: I am aware of the question Memory management in memory intensive application, however that question appears to be about applications that make frequent memory allocations, whereas my question is about applications intentionally designed to consume as much physical memory as is safe.
I have a server application that uses large amounts of memory in order to perform caching and other optimisations (think SQL Server). The application runs on a dedicated machine, and so can (and should) consume as much memory as it wants / is able to in order to speed up and increase throughput and response times without worry of impacting other applications on the system.
The trouble is that if memory usage is underestimated, or if load increases its possible to end up with nasty failures as memory allocations fail - in this situation obviously the best thing to do is to free up memory in order to prevent the failure at the expense of performance.
Some assumptions:
The application is running on a dedicated machine
The memory requirements of the application exceed the physical memory on the machine (that is, if additional memory was available to the application it would always be able to use that memory to in some way improve response times or throughput)
The memory is effectively managed in a way such that memory fragmentation is not an issue.
The application knows what memory can be safely freed, and what memory should be freed first for the least performance impact.
The app runs on a Windows machine
My question is - how should I handle memory allocations in such an application? In particular:
How can I predict whether or not a memory allocation will fail?
Should I leave a certain amount of memory free in order to ensure that core OS operations remain responsive (and don't in that way adversely impact the applications performance), and how can I find out how much memory that is?
The core objective is to prevent failures as a result of using too much memory, while at the same time using up as much memory as possible.
I'm a C# developer, however my hope is that the basic concepts for any such app are the same regardless of the language.
In linux, the memory usage percentage is divided into following levels.
0 - 30% - no swapping
30 - 60% - swap dirty pages only
60 - 90% - swap clean pages also based on LRU policy.
90% - Invoke OOM(Out of memory) killer and kill the process consuming maximum memory.
check this - http://linux-mm.org/OOM_Killer
In think windows might have similar policy, so you can check the memory stats and make sure you never get to the max threshold.
One way to stop consuming more memory is to go to sleep and give more time for memory cleanup threads to run.
That is a very good question, and bound to be subjective as well, because the very nature of the fundamental of C# is that all memory management is done by the runtime, i.e. Garbage Collector. The Garbage Collector is a non-deterministic entity that manages and sweeps the memory for reclaiming, depending on how often the memory gets fragmented, the GC will kick in hence to know in advance is not easy thing to do.
To properly manage the memory sounds tedious but common sense applies, such as the using clause to ensure an object gets disposed. You could put in a single handler to trap the OutOfMemory Exception but that is an awkward way, since if the program has run out of memory, does the program just seize up, and bomb out, or should it wait patiently for the GC to kick in, again determining that is tricky.
The load of the system can adversely affect the GC's job, almost to a point of a Denial of Service, where everything just grind to a halt, again, since the specifications of the machine, or what is the nature of that machine's job is unknown, I cannot answer it fully, but I'll assume it has loads of RAM..
In essence, while an excellent question, I think you should not worry about it and leave it to the .NET CLR to handle the memory allocation/fragmentation as it seems to do a pretty good job.
Hope this helps,
Best regards,
Tom.
Your question reminds me of an old discussion "So what's wrong with 1975 programming ?". The architect of varnish-cache argues, that instead of telling the OS to get out of the way and manage all memory yourself, you should rather cooperate with the OS and let it understand what you intend to do with memory.
For example, instead of simply reading data from disk, you should use memory-mapped files. This allows the OS to apply its LRU algorithm to write-back data to disk when memory becomes scarce. At the same time, as long as there is enough memory, your data will stay in memory. Thus, your application may potentially use all memory, without risking getting killed.

Memory Allocation/Deallocation Bottleneck?

How much of a bottleneck is memory allocation/deallocation in typical real-world programs? Answers from any type of program where performance typically matters are welcome. Are decent implementations of malloc/free/garbage collection fast enough that it's only a bottleneck in a few corner cases, or would most performance-critical software benefit significantly from trying to keep the amount of memory allocations down or having a faster malloc/free/garbage collection implementation?
Note: I'm not talking about real-time stuff here. By performance-critical, I mean stuff where throughput matters, but latency doesn't necessarily.
Edit: Although I mention malloc, this question is not intended to be C/C++ specific.
It's significant, especially as fragmentation grows and the allocator has to hunt harder across larger heaps for the contiguous regions you request. Most performance-sensitive applications typically write their own fixed-size block allocators (eg, they ask the OS for memory 16MB at a time and then parcel it out in fixed blocks of 4kb, 16kb, etc) to avoid this issue.
In games I've seen calls to malloc()/free() consume as much as 15% of the CPU (in poorly written products), or with carefully written and optimized block allocators, as little as 5%. Given that a game has to have a consistent throughput of sixty hertz, having it stall for 500ms while a garbage collector runs occasionally isn't practical.
Nearly every high performance application now has to use threads to exploit parallel computation. This is where the real memory allocation speed killer comes in when writing C/C++ applications.
In a C or C++ application, malloc/new must take a lock on the global heap for every operation. Even without contention locks are far from free and should be avoided as much as possible.
Java and C# are better at this because threading was designed in from the start and the memory allocators work from per-thread pools. This can be done in C/C++ as well, but it isn't automatic.
First off, since you said malloc, I assume you're talking about C or C++.
Memory allocation and deallocation tend to be a significant bottleneck for real-world programs. A lot goes on "under the hood" when you allocate or deallocate memory, and all of it is system-specific; memory may actually be moved or defragmented, pages may be reorganized--there's no platform-independent way way to know what the impact will be. Some systems (like a lot of game consoles) also don't do memory defragmentation, so on those systems, you'll start to get out-of-memory errors as memory becomes fragmented.
A typical workaround is to allocate as much memory up front as possible, and hang on to it until your program exits. You can either use that memory to store big monolithic sets of data, or use a memory pool implementation to dole it out in chunks. Many C/C++ standard library implementations do a certain amount of memory pooling themselves for just this reason.
No two ways about it, though--if you have a time-sensitive C/C++ program, doing a lot of memory allocation/deallocation will kill performance.
In general the cost of memory allocation is probably dwarfed by lock contention, algorithmic complexity, or other performance issues in most applications. In general, I'd say this is probably not in the top-10 of performance issues I'd worry about.
Now, grabbing very large chunks of memory might be an issue. And grabbing but not properly getting rid of memory is something I'd worry about.
In Java and JVM-based languages, new'ing objects is now very, very, very fast.
Here's one decent article by a guy who knows his stuff with some references at the bottom to more related links:
http://www.ibm.com/developerworks/java/library/j-jtp09275.html
A Java VM will claim and release memory from the operating system pretty much indepdently of what the application code is doing. This allows it to grab and release memory in large chunks, which is hugely more efficient than doing it in tiny individual operations, as you get with manual memory management.
This article was written in 2005, and JVM-style memory management was already streets ahead. The situation has only improved since then.
Which language boasts faster raw
allocation performance, the Java
language, or C/C++? The answer may
surprise you -- allocation in modern
JVMs is far faster than the best
performing malloc implementations. The
common code path for new Object() in
HotSpot 1.4.2 and later is
approximately 10 machine instructions
(data provided by Sun; see Resources),
whereas the best performing malloc
implementations in C require on
average between 60 and 100
instructions per call (Detlefs, et.
al.; see Resources). And allocation
performance is not a trivial component
of overall performance -- benchmarks
show that many real-world C and C++
programs, such as Perl and
Ghostscript, spend 20 to 30 percent of
their total execution time in malloc
and free -- far more than the
allocation and garbage collection
overhead of a healthy Java
application.
In Java (and potentially other languages with a decent GC implementation) allocating an object is very cheap. In the SUN JVM it only needs 10 CPU Cycles. A malloc in C/c++ is much more expensive, just because it has to do more work.
Still even allocation objects in Java is very cheap, doing so for a lot of users of a web application in parallel can still lead to performance problems, because more Garbage Collector runs will be triggered.
Therefore there are those indirect costs of an allocation in Java caused by the deallocation done by the GC. These costs are difficult to quantify because they depend very much on your setup (how much memory do you have) and your application.
Allocating and releasing memory in terms of performance are relatively costly operations. The calls in modern operating systems have to go all the way down to the kernel so that the operating system is able to deal with virtual memory, paging/mapping, execution protection etc.
On the other side, almost all modern programming languages hide these operations behind "allocators" which work with pre-allocated buffers.
This concept is also used by most applications which have a focus on throughput.
I know I answered earlier, however, that was ananswer to the other answer's, not to your question.
To speak to you directly, if I understand correctly, your performance use case criteria is throughput.
This to me, means's that you should be looking almost exclusivly at NUMA aware allocators.
None of the earlier references; IBM JVM paper, Microquill C, SUN JVM. Cover this point so I am highly suspect of their application today, where, at least on the AMD ABI, NUMA is the pre-eminent memory-cpu governer.
Hands down; real world, fake world, whatever world... NUMA aware memory request/use technologies are faster. Unfortunately, I'm running Windows currently, and I have not found the "numastat" which is available in linux.
A friend of mine has written about this in depth in his implmentation for the FreeBSD kernel.
Dispite me being able to show at-hoc, the typically VERY large amount of local node memory requests on top of the remote node (underscoring the obvious performance throughput advantage), you can surly benchmark yourself, and that would likely be what you need todo as your performance charicterisitc is going to be highly specific.
I do know that in a lot of ways, at least earlier 5.x VMWARE faired rather poorly, at that time at least, for not taking advantage of NUMA, frequently demanding pages from the remote node. However, VM's are a very unique beast when it comes to memory compartmentailization or containerization.
One of the references I cited is to Microsoft's API implmentation for the AMD ABI, which has NUMA allocation specialized interfaces for user land application developers to exploit ;)
Here's a fairly recent analysis, visual and all, from some browser add-on developers who compare 4 different heap implmentations. Naturally the one they developed turns out on top (odd how the people who do the testing often exhibit the highest score's).
They do cover in some ways quantifiably, at least for their use case, what the exact trade off is between space/time, generally they had identified the LFH (oh ya and by the way LFH is simply a mode apparently of the standard heap) or similarly designed approach essentially consumes signifcantly more memory off the bat however over time, may wind up using less memory... the grafix are neat too...
I would think however that selecting a HEAP implmentation based on your typical workload after you well understand it ;) is a good idea, but to well understand your needs, first make sure your basic operations are correct before you optimize these odds and ends ;)
This is where c/c++'s memory allocation system works the best. The default allocation strategy is OK for most cases but it can be changed to suit whatever is needed. In GC systems there's not a lot you can do to change allocation strategies. Of course, there is a price to pay, and that's the need to track allocations and free them correctly. C++ takes this further and the allocation strategy can be specified per class using the new operator:
class AClass
{
public:
void *operator new (size_t size); // this will be called whenever there's a new AClass
void *operator new [] (size_t size); // this will be called whenever there's a new AClass []
void operator delete (void *memory); // if you define new, you really need to define delete as well
void operator delete [] (void *memory);define delete as well
};
Many of the STL templates allow you to define custom allocators as well.
As with all things to do with optimisation, you must first determine, through run time analysis, if memory allocation really is the bottleneck before writing your own allocators.
According to MicroQuill SmartHeap Technical Specification, "a typical application [...] spends 40% of its total execution time on managing memory". You can take this figure as an upper bound, i personally feel that a typical application spends more like 10-15% of execution time allocating/deallocating memory. It rarely is a bottleneck in single-threaded application.
In multithreaded C/C++ applications standard allocators become an issue due to lock contention. This is where you start to look for more scalable solutions. But keep in mind Amdahl's Law.
Pretty much all of you are off base if you are talking about the Microsoft heap. Syncronization is effortlessly handled as is fragmentation.
The current perferrred heap is the LFH, (LOW FRAGMENTATION HEAP), it is default in vista+ OS's and can be configured on XP, via gflag, with out much trouble
It is easy to avoid any locking/blocking/contention/bus-bandwitth issues and the lot with the
HEAP_NO_SERIALIZE
option during HeapAlloc or HeapCreate. This will allow you to create/use a heap without entering into an interlocked wait.
I would reccomend creating several heaps, with HeapCreate, and defining a macro, perhaps, mallocx(enum my_heaps_set, size_t);
would be fine, of course, you need realloc, free also to be setup as appropiate. If you want to get fancy, make free/realloc auto-detect which heap handle on it's own by evaluating the address of the pointer, or even adding some logic to allow malloc to identify which heap to use based on it's thread id, and building a heierarchy of per-thread heaps and shared global heap's/pools.
The Heap* api's are called internally by malloc/new.
Here's a nice article on some dynamic memory management issues, with some even nicer references. To instrument and analyze heap activity.
Others have covered C/C++ so I'll just add a little information on .NET.
In .NET heap allocation is generally really fast, as it it just a matter of just grabbing the memory in the generation zero part of the heap. Obviously this cannot go on forever, which is where garbage collection comes in. Garbage collection may affect the performance of your application significantly since user threads must be suspended during compaction of memory. The fewer full collects, the better.
There are various things you can do to affect the workload of the garbage collector in .NET. Generally if you have a lot of memory reference the garbage collector will have to do more work. E.g. by implementing a graph using an adjacency matrix instead of references between nodes the garbage collector will have to analyze fewer references.
Whether that is actually significant in your application or not depends on several factors and you should profile the application with actual data before turning to such optimizations.

Resources