Running UIAutomation scripts from Xcode - xcode

Did anyone succeed in setting up automated UIAutomation tests in Xcode?
I'm trying to set up a target in my Xcode project that should run all the UIAutomation scripts I prepared. Currently, the only Build Phase of this target is this Run Script block:
TEMPLATE="/Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate"
MY_APP="/Users/Me/Library/Application Support/iPhone Simulator/6.0/Applications/564ED15A-A435-422B-82C4-5AE7DBBC27DD/MyApp.app"
RESULTS="/Users/Me/Projects/MyApp/Tests/UI/Traces/Automation.trace"
SCRIPT="/Users/Me/Projects/MyApp/Tests/UI/SomeTest.js"
instruments -t $TEMPLATE $MY_APP -e UIASCRIPT $SCRIPT -e UIARESULTSPATH $RESULTS
When I build this target it succeeds after a few seconds, but the script didn't actually run. In the build log I get these errors:
instruments[7222:707] Failed to load Mobile Device Locator plugin
instruments[7222:707] Failed to load Simulator Local Device Locator plugin
instruments[7222:707] Automation Instrument ran into an exception while trying to run the script. UIATargetHasGoneAWOLException
+0000 Fail: An error occurred while trying to run the script.
Instruments Trace Complete (Duration : 1.077379s; Output : /Users/Me/Projects/MyApp/Tests/UI/Traces/Automation.trace)
I am pretty sure, that my javascript and my run script are both correct, because if I run the exact same instruments command in bash it works as expected.
Could this be a bug in Xcode?

I finally found a solution for this problem. It seems like Xcode is running the Run Scripts with limited rights. I'm not entirely sure, what causes the instruments command to fail, but using su to change to your user will fix it.
su $USER -l -c <instruments command>
Obviously, this will ask you for your password, but you can't enter it when running as a script. I didn't find a way to specify the password for su, however if you run it as root, you don't have to specify one. Luckily sudo can accept a password via the pipe:
echo <password> | sudo -S su $USER -l -c <instruments command>
If you don't want to hardcode your password (always a bad idea), you could use some AppleScript to ask for the password.
I posted the resulting script below. Copy that to a *.sh file in your project and run that script from a Run Script.
#!/bin/bash
# This script should run all (currently only one) tests, independently from
# where it is called from (terminal, or Xcode Run Script).
# REQUIREMENTS: This script has to be located in the same folder as all the
# UIAutomation tests. Additionally, a *.tracetemplate file has to be present
# in the same folder. This can be created with Instruments (Save as template...)
# The following variables have to be configured:
EXECUTABLE="TestApp.app"
# Optional. If not set, you will be prompted for the password.
#PASSWORD="password"
# Find the test folder (this script has to be located in the same folder).
ROOT="$( cd -P "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# Prepare all the required args for instruments.
TEMPLATE=`find $ROOT -name '*.tracetemplate'`
EXECUTABLE=`find ~/Library/Application\ Support/iPhone\ Simulator | grep "${EXECUTABLE}$"`
SCRIPTS=`find $ROOT -name '*.js'`
# Prepare traces folder
TRACES="${ROOT}/Traces/`date +%Y-%m-%d_%H-%M-%S`"
mkdir -p "$TRACES"
# Get the name of the user we should use to run Instruments.
# Currently this is done, by getting the owner of the folder containing this script.
USERNAME=`ls -l "${ROOT}/.." | grep \`basename "$ROOT"\` | awk '{print $3}'`
# Bring simulator window to front. Depending on the localization, the name is different.
osascript -e 'try
tell application "iOS Simulator" to activate
on error
tell application "iOS-Simulator" to activate
end try'
# Prepare an Apple Script that promts for the password.
PASS_SCRIPT="tell application \"System Events\"
activate
display dialog \"Password for user $USER:\" default answer \"\" with hidden answer
text returned of the result
end tell"
# If the password is not set directly in this script, show the password prompt window.
if [ -z "$PASSWORD" ]; then
PASSWORD=`osascript -e "$PASS_SCRIPT"`
fi
# Run all the tests.
for SCRIPT in $SCRIPTS; do
echo -e "\nRunning test script $SCRIPT"
COMMAND="instruments -t \"$TEMPLATE\" \"$EXECUTABLE\" -e UIASCRIPT \"$SCRIPT\""
COMMAND="echo '$PASSWORD' | sudo -S su $USER -l -c '$COMMAND'"
echo "$COMMAND"
eval $COMMAND > results.log
SCRIPTNAME=`basename "$SCRIPT"`
TRACENAME=`echo "$SCRIPTNAME" | sed 's_\.js$_.trace_g'`
mv *.trace "${TRACES}/${TRACENAME}"
if [ `grep " Fail: " results.log | wc -l` -gt 0 ]; then
echo "Test ${SCRIPTNAME} failed. See trace for details."
open "${TRACES}/${TRACENAME}"
exit 1
break
fi
done
rm results.log

It seems as though this really might be an Xcode problem; at any rate, at least one person has filed a Radar report on it. Someone in this other thread claims you can work around this exception by disconnecting any iDevices that are currently connected to the computer, but I suspect that does not apply when you're trying to run the script as an Xcode target.
I would suggest filing a Radar report as well; you may get further details on the issue from Apple, or at least convince them that many people are having the problem and they ought to figure out what's going on.
Sorry for a not-terribly-helpful answer (should have been a comment, but comments and links/formatting do not mix very well). Please update this question with anything you find out on the issue.

Note: this is not a direct answer to the question, but it is an alternative solution to the underlying problem.
While searching for in-depth information about UIAutomation, I stumbled across a framework by Square called KIF (Keep it functional). It is a integration testing framework that allows for many of the same features as UIAutomation, but the great thing about is is that you can just write your integration tests in Objective-C.
It is very easy to setup (via CocoaPods), they have good examples too, and the best thing is that it's a breeze to set up with your CI system like Jenkins.
Have a look at: http://github.com/square/KIF

Late to the game but I have a solution that works for Xcode 5.1. Don't know if that's what broke the above solution or not. With the old solution I was still getting:
Failed to load Mobile Device Locator plugin, etc.
However, this works for the release version of Xcode 5.1.
echo <password> | sudo -S -u username xcrun instruments
Notice I removed the unneeded su command and added the xcrun command. The xcrun was the magic that was needed.
Here is my complete command:
echo <password> | sudo -S -u username xcrun instruments\
-w "iPhone Retina (3.5-inch) - Simulator - iOS 7.1"\
-D "${PROJECT_DIR}/TestResults/Traces/Traces.trace"\
-t "${DEVELOPER_DIR}/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate"\
"${BUILT_PRODUCTS_DIR}/MyApp.app"\
-e UIARESULTSPATH "${PROJECT_DIR}/TestResults"\
-e UIASCRIPT "${PROJECT_DIR}/UITests/main.js"
By the way if you type:
instruments -s devices
you will get a list of all the supported devices you can use for the -w option.
Edit: To make this work for different people checking out the project replace the following:
echo <password> | sudo -S -u username xcrun instruments
with
sudo -u ${USER} xcrun instruments
Since you are just doing an sudo to the same user no password is required.

Take a look at this tutorial that explains how to have Automated UI testing with Jenkins. It also uses Jasmine in the tutorial though. http://shaune.com.au/automated-ui-testing-for-ios-apps-uiautomation-jasmine-jenkins/ hope this helps. It has an example project file so you can download that as a template. Hope this helps.

In XCode - if you load up organizer (XCode->Window->Organizer)
Then select your machine under devices -> 'Enable Developer Mode'
This should remove the need for prompts with instruments.

Related

how can I alter permissions in a bash script for application installation

I have two builds of an application that I'm building into a .pkg for distribution using WhiteBox "packages".
The first one works fine but the second one doesn't. There are basically two difference between them - the second version is packaged with eight audio files, and a third-party tool.
The first one installs fine and I have no problems with permissions on an M1 Mac, the second one does not have microphone permissions, but it does have file permissions.
I tried different variations of the following script:
# Set the path to the app
app_path="Applications/[my app name].app"
# Check if the user is running the script as root
if [ "$EUID" -ne 0 ]
then echo "Please run as root or with sudo"
exit
fi
# Generate audio permissions for the app
sudo tccutil reset Microphone "[my.bundle.identifier]"
sudo xattr -r -d com.apple.quarantine " /Applications/[my app name].app"
sudo xattr -rc /Applications/[my app name].app
exit 0
where each individual sudo command was tested independently, then different combinations of them were all tested but none work. The app will also not appear in the 'security' section of 'system preferences'.
The app does work when I package it in a .dmg, with the installer:
clear
echo -e "\033[0;31m"Installer is running ...
mv /Volumes/[installer name]/[my app name].app /Applications/[my app name].app;
open /Volumes/[my app name]/disclaimer.png
(sleep 1 && xattr -rc /Applications/[my app name].app;)
echo -e "Installation is finished... Enjoy [my app name]"
(Sleep 2)
killall Terminal
So I realised that the script is the problem, but I'm not really sure why one works and the other doesn't. I tried directly running the installer as a .sh file in the 'packages' build but it didn't work either.
I was wondering if anyone knew anything? Thanks!
I was expecting to give permissions to the use of audio by my application, but this didn't work

How can I prevent my terminal from breaking?

I am using a watch command(in a shell script) in my docker image.
Command:
watch -d -t -g ls -la ${DIR_TO_WATCH} && sleep 5 && ${COMMAND} | tee
This command is watching a directory and if there is any change in the directory structure, we perform certain actions.
I am using this docker image in my helm chart.
Now, when I deploy the chart and check the logs of that pod, my terminal breaks and it will not be user friendly anymore.
Command:
kubectl logs -f pod-name -n name-space
After this, we need to reset terminal settings to get the terminal behave normal.
Is there anything that can be done to prevent this?
Best Regards,
Akshat
Solved this by sending output of watch to /dev/null.
watch -d -t -g ls -la ${DIR_TO_WATCH} > /dev/null && sleep 5 && ${COMMAND} | tee
The reason, according to my understanding, behind broken terminal was:
Two different command's logs(logs from watch and ${COMMAND}) were showing up on the same terminal at the same time, which resulted in creating a new terminal over the default one(which I am not sure how), causing the default terminal to break.
While ${COMMAND} logs were crucial for me, I did not need to view or monitor logs from watch. Hence, I sent the log outputs of watch to /dev/null and it solved my problem.
Please correct me if my understanding or approach is wrong.
Thank you.

Bash script for Anaconda installer and license agreement

I'm trying to install anaconda in my own docker container with a bash script. The problem is there's a license agreement that you need to hold down a key to agree to, and the length of which depends on your terminal window size. Is there any way to get around this so that I can run Anaconda3-5.1.0-Linux-x86_64.sh from start to finish from another bash script?
I tried echo "\n\n\n\n\n\n\n" | ./Anaconda3-5.1.0-Linux-x86_64.sh, but this only works when the installer asks for an Enter key press the very first time.
bash ./Anaconda3-5.1.0-Linux-x86_64.sh -b -p $HOME/anaconda3
-b — Batch mode with no PATH modifications to ~/.bashrc. Assumes that you agree to the license agreement. Does not edit the .bashrc or .bash_profile files.
-p — Installation prefix/path.
-f — Force installation even if prefix -p already exists.
ref: https://docs.anaconda.com/anaconda/install/silent-mode/#linux-macos
Try the yes command.
yes | ./Anaconda3-5.1.0-Linux-x86_64.sh
As for your question
What if the last option is asking if I want to install Visual Studio
Code, which I'd like to answer no to?
Try this
yes no | ./Anaconda3-5.1.0-Linux-x86_64.sh
Or replace "no" with whatever you feel is the appropriate response.
It seems you've already found the -b flag,
but for reference,
here is small, complete scrip
that installs anaconda in $HOME/anaconda3.
#!/usr/bin/env bash
_anaconda_version=2020.02
_anaconda_file="Anaconda3-${_anaconda_version}-Linux-x86_64.sh"
cd
rm -f ${_anaconda_file}*
rm -rf anaconda3/
wget https://repo.anaconda.com/archive/${_anaconda_file}
bash ${_anaconda_file} -b
echo "y" | conda update --all
rm ${_anaconda_file}
unset _anaconda_version _anaconda_file

Run time error in Castalia

Hey friends i had installed Omnet++ 4.2.2 and Castalia 3.2.I had tried to run the example simulations,but it saying an run time error.i had attached it as a image.Please help me.Please tell me the solutions.Help indeed please.
You probably didn't build the Castalia. In order to build it under Windows do the following:
Open in any text editor the file makemake from main Castalia-3.2 directory, and change the line: OPTS=" -f -r --deep -o CastaliaBin -u Cmdenv -P $ROOT -M release" into:
OPTS=" -f -r --deep -P $ROOT -M release"
Open console mingwenv.cmd.
Change directory to the Castalia directory. Example: assuming that Castalia-3.2 is in d:\Castalia-3.2 you should type: cd /d/Castalia-3.2
Then type in mingwcmd console:
./makemake
make
In order to check it try to start a simulation by typing in console:
cd Simulations/BANtest/
../../Castalia-3.2.exe
The simulation should start in graphical mode.

LFTP Unknown command `;'

I am trying to use LFTP to pull down new file from a server and thing seem to be working fairly well. However, every time I run the script, I get an "Unknown command `;'" error followed by my echo "Download Complete". I have dug through a ton of resources and can't seem to see anything wrong, here is the script, hopefully someone more skilled can find my error.
#!/bin/bash
HOST='sftp://host'
USER='user'
PASS='password'
REMOTE='/remote/dir'
LOCAL='/local/dir'
#Download from the host
lftp -f "
open $HOST
user $USER $PASS
lcd $LOCAL
mirror --verbose --only-newer --exclude .git/ $REMOTE $LOCAL
quit
"
echo "Download Complete"
Just ran into the same problem by using a sample script and found a solution on another forum.
The right command to issue is:
lftp -e ...
Cheers,

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