Hi I am currently working on a project where we are creating a UDP server to communicate with a KUKA robot. We are able to establish the connection with the robot and exchange the data back and forth but when an event occurs such as the robot faulting out due to motor over torque. So to detect this fault we have added a timeout to the code so that the main dialog box will close and reopen so that all the variables will be reinitialized and we can set the connection to reestablish.
Heres the server code:
#include "stdafx.h"
#include "HapticRobot.h"
#include "CMaths.h"
using namespace chai3d;
#include <winsock.h>
using namespace std;
#pragma comment(lib, "Ws2.lib")
#include <fstream>
#include <string>
#include <sstream>
DWORD WINAPI DoGravity(LPVOID lpParameter);
#define REFRESH_INTERVAL 0 // sec
const int kBufferSize = 1024;
int nTempHold;
extern HapticDevice hd;
extern HWND g_hWndHapticBox;
extern bool bRobotInMotion, bRobotConnectInit, bRobotConnected;
extern Handles hc;
bool err;
std::string stSend, stSendXML, stLine;
std::string stRobotStatus , stAppend;
TCHAR *chRobotStatus;
//variables for timeout
fd_set fds;
int n;
struct timeval tv;
//// Prototypes ////////////////////////////////////////////////////////
SOCKET SetUpListener(const char* pcAddress, int nPort);
bool EchoIncomingPackets(SOCKET sd);
//// DoWinsock /////////////////////////////////////////////////////////
// The module's driver function -- we just call other functions and
// interpret their results.
int DoWinsock(const char* pcAddress, int nPort)
{
int nRetval = 0;
ifstream inFile("HardDisk/ExternalData.xml");
if (inFile.is_open())
{
while ( inFile.good() )
{
getline ( inFile, stLine);
stSendXML.append(stLine);
}
inFile.close();
}
SendDlgItemMessage(g_hWndHapticBox, IDC_LIST_Server, LB_INSERTSTRING, 0, (LPARAM)L"Establishing the listener...");
SOCKET ListeningSocket = SetUpListener(pcAddress, htons(nPort));
SendDlgItemMessage(g_hWndHapticBox, IDC_LIST_Server, LB_INSERTSTRING, 0, (LPARAM)L"Waiting for connections...");
bRobotConnectInit = true;
SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotStatus, _T("Waiting for robot"));
while (1)
{
EchoIncomingPackets(ListeningSocket);
bRobotConnected = false;
bRobotConnectInit = true;
SendDlgItemMessage(g_hWndHapticBox, IDC_LIST_Server, LB_INSERTSTRING, 0, (LPARAM)L"Acceptor restarting...");
}
}
//// SetUpListener /////////////////////////////////////////////////////
// Sets up a listener on the given interface and port, returning the
// listening socket if successful; if not, returns INVALID_SOCKET.
SOCKET SetUpListener(const char* pcAddress, int nPort)
{
u_long nInterfaceAddr = inet_addr(pcAddress);
if (nInterfaceAddr != INADDR_NONE)
{
SOCKET sd = socket(AF_INET, SOCK_DGRAM, 0);
sockaddr_in sinInterface;
sinInterface.sin_family = AF_INET;
sinInterface.sin_addr.s_addr = nInterfaceAddr;
sinInterface.sin_port = nPort;
if (bind(sd, (sockaddr*)&sinInterface,
sizeof(sockaddr_in)) != SOCKET_ERROR)
{
return sd;
}
}
return INVALID_SOCKET;
}
//// EchoIncomingPackets ///////////////////////////////////////////////
// Bounces any incoming packets back to the client. We return false
// on errors, or true if the client closed the socket normally.
bool EchoIncomingPackets(SOCKET sd)
{
// Read data from client
std::string stReceive;
std::string stIPOC;
std::wstring stTime;
int nStartPos, nEndPos;
char acReadBuffer[kBufferSize], acWriteBuffer[512];
int nReadBytes;
struct sockaddr_in clientAddr;
int sockAddrSize = sizeof(struct sockaddr_in);
//declarations for the low pass filter
int CURRENT_VALUE = 2;
double T = .004, w_co, OMEGA_co, f_co;
hd.bFirstRunRobot = true;
do
{
//This will be to timeout the socket connection
FD_ZERO(&fds);
FD_SET(sd, &fds);
tv.tv_sec = 5;
tv.tv_usec = 0;
n = select (sd, &fds, NULL, NULL, &tv );
if (n == 0)
{
PostMessage(g_hWndHapticBox,WM_CLOSE, 0, 0);
Sleep(5000);
PostMessage(g_hWndHapticBox, WM_INITDIALOG, 0, 0);
Sleep(1000);
//printf("Timeout..\n");
//HapticBox(HWND, UINT, WPARAM, LPARAM);
//return 0;
}
else if (n == -1)
{
printf("Error..\n");
return 1;
}
// end timeout
nReadBytes = recvfrom(sd, acReadBuffer, sizeof(acReadBuffer), 0, (struct sockaddr*)&clientAddr, &sockAddrSize);
//nReadBytes = recvfrom(sd, acReadBuffer, sizeof(acReadBuffer), MSG_PEEK, (struct sockaddr*)&clientAddr, &sockAddrSize);
//if (nReadBytes == SOCKET_ERROR)
//{
// SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotStatus, _T("ERROR"));
//}
if (nReadBytes < 0 || nReadBytes == 0)
{
SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotStatus, _T("ERROR 1"));
return true;
}
if (nReadBytes > 0)
{
if (bRobotConnectInit)
{
bRobotConnectInit = false;
bRobotConnected = true;
SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotStatus, _T("Connected to Robot"));
}
}
stSend = stSendXML;
stReceive = acReadBuffer;
nStartPos = stReceive.find ("<IPOC>") + 6;
nEndPos = stReceive.find ("</IPOC>");
stIPOC = stReceive.substr (nStartPos, nEndPos - nStartPos);
nStartPos = stSend.find ("<IPOC>") + 6;
nEndPos = stSend.find ("</IPOC>");
stSend.replace(nStartPos, nEndPos - nStartPos, stIPOC);
//Raw sensor data
nStartPos = stReceive.find ("RFx=") + 5;
nEndPos = stReceive.find ("RFy=") - 2;
hd.stRFx = stReceive.substr (nStartPos, nEndPos - nStartPos);
hd.szRFx = hd.stRFx.c_str();
hd.RFx = strtod(hd.szRFx, NULL);
hd.RFx = hd.RFx * 0.22;
nStartPos = stReceive.find ("RFy=") + 5;
nEndPos = stReceive.find ("RFz=") - 2;
hd.stRFy = stReceive.substr (nStartPos, nEndPos - nStartPos);
hd.szRFy = hd.stRFy.c_str();
hd.RFy = strtod(hd.szRFy, NULL);
hd.RFy = hd.RFy * 0.22;
**//...more XML stuff...//**
//data the is to be sent to the robot
if (hd.FirstTimePosition)
{
hd.RobotXStartPosition = hd.RobotXPosition;
hd.RobotYStartPosition = hd.RobotYPosition;
hd.RobotZStartPosition = hd.RobotZPosition;
hd.FirstTimePosition = false;
}
if(hd.LinearScale == 4)
{
f_co = 0.5;
}
else if (hd.LinearScale == 3)
{
f_co = 0.5;
}
else if (hd.LinearScale == 2)
{
f_co = 1;
}
else if (hd.LinearScale == 1)
{
f_co = 2;
}
else if (hd.LinearScale == 0.5)
{
f_co = 2;
}
else
{
f_co = 0.5;
}
if (hd.Fz < hd.MaxForcePos)
{
hd.ForceLimitPosZ = false;
}
if (hd.Fz > hd.MaxForceNeg)
{
hd.ForceLimitNegZ = false;
}
if (hd.Fz > hd.MaxForcePos || hd.ForceLimitPosZ)
{
if (!hd.ForceLimitPosZ)
{
hd.CurrentZtoRobotPosition = hd.ZtoRobot;
}
if (hd.CurrentZtoRobotPosition >= hd.ZtoRobot)
{
hd.NewZtoRobot = hd.PreviousZtoRobot;
hd.ForceLimitPosZ = true;
}
else
{
hd.ForceLimitPosZ = false;
}
}
if (hd.ForceLimitPosZ)
{
hd.ForceZtoRobot = hd.NewZtoRobot;
}
else
{
hd.ForceZtoRobot = hd.ZtoRobot;
}
w_co = f_co * C_TWO_PI;
OMEGA_co = (2/T) * cTanRad((w_co * T) / 2);
hd.raw_x[CURRENT_VALUE] = hd.XtoRobot;
hd.raw_y[CURRENT_VALUE] = hd.YtoRobot;
hd.raw_z[CURRENT_VALUE] = hd.ForceZtoRobot;
hd.filtered_x[CURRENT_VALUE] = (pow(((OMEGA_co) / ((2 / T) + OMEGA_co)), 2)) *
((hd.raw_x[CURRENT_VALUE]) + (2 * hd.raw_x[CURRENT_VALUE - 1] + hd.raw_x[CURRENT_VALUE - 2]))
- (((2 * (OMEGA_co - (2 / T))) / ((2 / T) + OMEGA_co)) * hd.filtered_x[CURRENT_VALUE - 1])
- ((pow(((OMEGA_co - (2 / T)) / ((2 / T) + OMEGA_co)),2)) * hd.filtered_x[CURRENT_VALUE - 2]);
**//more digital filter stuff//**
hd.raw_x[CURRENT_VALUE - 2] = hd.raw_x[CURRENT_VALUE - 1];
hd.raw_y[CURRENT_VALUE - 2] = hd.raw_y[CURRENT_VALUE - 1];
hd.raw_z[CURRENT_VALUE - 2] = hd.raw_z[CURRENT_VALUE - 1];
hd.raw_x[CURRENT_VALUE - 1] = hd.raw_x[CURRENT_VALUE];
hd.raw_y[CURRENT_VALUE - 1] = hd.raw_y[CURRENT_VALUE];
hd.raw_z[CURRENT_VALUE - 1] = hd.raw_z[CURRENT_VALUE];
hd.filtered_x[CURRENT_VALUE - 2] = hd.filtered_x[CURRENT_VALUE - 1];
hd.filtered_y[CURRENT_VALUE - 2] = hd.filtered_y[CURRENT_VALUE - 1];
hd.filtered_z[CURRENT_VALUE - 2] = hd.filtered_z[CURRENT_VALUE - 1];
hd.filtered_x[CURRENT_VALUE - 1] = hd.filtered_x[CURRENT_VALUE];
hd.filtered_y[CURRENT_VALUE - 1] = hd.filtered_y[CURRENT_VALUE];
hd.filtered_z[CURRENT_VALUE - 1] = hd.filtered_z[CURRENT_VALUE];
hd.stXtoRobot = dtostr(hd.filtered_x[CURRENT_VALUE]);
nStartPos = stSend.find ("X=") + 3;
stSend.replace(nStartPos, 6, hd.stXtoRobot);
hd.stYtoRobot = dtostr(hd.filtered_y[CURRENT_VALUE]);
nStartPos = stSend.find ("Y=") + 3;
stSend.replace(nStartPos, 6, hd.stYtoRobot);
hd.stZtoRobot = dtostr(hd.filtered_z[CURRENT_VALUE]);
nStartPos = stSend.find ("Z=") + 3;
stSend.replace(nStartPos, 6, hd.stZtoRobot);
if (hd.ForceLimitPosZ)
{
hd.PreviousZtoRobot = hd.NewZtoRobot;
}
else
{
hd.PreviousZtoRobot = hd.ZtoRobot;
}
strcpy( static_cast<char*>( &acWriteBuffer[0] ), stSend.c_str() );
if (nReadBytes > 0)
{
int nSentBytes = 0;
int SendLength = strlen(acWriteBuffer);
while (nSentBytes < SendLength)
{
int nTemp = sendto(sd, acWriteBuffer, SendLength, 0, (const sockaddr*)&clientAddr, sockAddrSize);
nTempHold = nTemp;
if (nTemp > 0)
{
nSentBytes += nTemp;
}
else if (nTemp == SOCKET_ERROR)
{
return false;
}
else
{
// Client closed connection before we could reply to
// all the data it sent, so bomb out early.
SendDlgItemMessage(g_hWndHapticBox, IDC_LIST_Server, LB_INSERTSTRING, 0, (LPARAM)L"Peer unexpectedly dropped connection!");
return true;
}
}
}
else if (nReadBytes == SOCKET_ERROR)
{
return false;
}
hd.bFirstRunRobot = false;
}while (nReadBytes != 0);
SendDlgItemMessage(g_hWndHapticBox, IDC_LIST_Server, LB_INSERTSTRING, 0, (LPARAM)L"Connection closed by peer.");
bRobotConnected = false;
bRobotConnectInit = true;
SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotStatus, _T("Waiting for robot"));
SetDlgItemText(g_hWndHapticBox, IDC_STATIC_RobotInMotion, _T("Robot not in motion"));
return true;
//}
}
And here is the code for the GUI:
// HapticRobot.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "HapticRobot.h"
#include <sstream>
#include <string>
using namespace std;
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE g_hInst; // current instance
HWND g_hWndCommandBar; // command bar handle
HWND g_hWndHapticBox; // haptic dialog handle
bool bRobotInMotion, bRobotConnectInit, bRobotConnected;
extern HapticDevice hd;
HDC hdc;
Handles hc;
DWORD WINAPI DoGravity(LPVOID lpParameter);
DWORD WINAPI DoConnectRobot(LPVOID lpParameter);
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE, LPTSTR);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK HapticBox(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
// Perform application initialization:
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable;
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_HAPTICROBOT));
DialogBox(hInstance, (LPCTSTR)IDD_HAPTIC, NULL, HapticBox);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
ATOM MyRegisterClass(HINSTANCE hInstance, LPTSTR szWindowClass)
{
WNDCLASS wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_HAPTICROBOT));
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = 0;
wc.lpszClassName = szWindowClass;
return RegisterClass(&wc);
}
//FUNCTION: InitInstance(HINSTANCE, int)
//PURPOSE: Saves instance handle and creates main window
//COMMENTS:
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
TCHAR szTitle[MAX_LOADSTRING]; // title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // main window class name
g_hInst = hInstance; // Store instance handle in our global variable
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_HAPTICROBOT, szWindowClass, MAX_LOADSTRING);
if (!MyRegisterClass(hInstance, szWindowClass))
{
return FALSE;
}
hWnd = CreateWindow(szWindowClass, szTitle, WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
if (g_hWndCommandBar)
{
CommandBar_Show(g_hWndCommandBar, TRUE);
}
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_HELP_ABOUT:
DialogBox(g_hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, About);
break;
case IDM_FILE_EXIT:
dhdClose ();
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
g_hWndCommandBar = CommandBar_Create(g_hInst, hWnd, 1);
CommandBar_InsertMenubar(g_hWndCommandBar, g_hInst, IDR_MENU, 0);
CommandBar_AddAdornments(g_hWndCommandBar, 0, 0);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
dhdClose ();
CommandBar_Destroy(g_hWndCommandBar);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
RECT rectChild, rectParent;
int DlgWidth, DlgHeight; // dialog width and height in pixel units
int NewPosX, NewPosY;
// trying to center the About dialog
if (GetWindowRect(hDlg, &rectChild))
{
GetClientRect(GetParent(hDlg), &rectParent);
DlgWidth = rectChild.right - rectChild.left;
DlgHeight = rectChild.bottom - rectChild.top ;
NewPosX = (rectParent.right - rectParent.left - DlgWidth) / 2;
NewPosY = (rectParent.bottom - rectParent.top - DlgHeight) / 2;
// if the About box is larger than the physical screen
if (NewPosX < 0) NewPosX = 0;
if (NewPosY < 0) NewPosY = 0;
SetWindowPos(hDlg, 0, NewPosX, NewPosY,
0, 0, SWP_NOZORDER | SWP_NOSIZE);
}
return (INT_PTR)TRUE;
case WM_COMMAND:
if ((LOWORD(wParam) == IDOK) || (LOWORD(wParam) == IDCANCEL))
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
case WM_CLOSE:
EndDialog(hDlg, message);
return TRUE;
}
return (INT_PTR)FALSE;
}
// Message handler for haptic box.
BOOL CALLBACK HapticBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
SetWindowPos(hDlg, 0, 130, 200,
0, 0, SWP_NOZORDER | SWP_NOSIZE);
hd.Done = 1;
bRobotInMotion = false;
bRobotConnectInit = false;
g_hWndHapticBox = hDlg;
hd.HapticScaleX = 100;
hd.HapticScaleY = 100;
hd.HapticScaleZ = 100;
hd.MaxForcePos = 160;
hd.MaxForceNeg = -160;
hd.EnableForces = true;
hd.ForceLimitPosX = false;
hd.ForceLimitPosY = false;
hd.ForceLimitPosZ = false;
hd.ForceLimitNegX = false;
hd.ForceLimitNegY = false;
hd.ForceLimitNegZ = false;
hd.filtered_x[0,1,2] = 0; //low pass output for x
hd.filtered_y[0,1,2] = 0; //low pass output for y
hd.filtered_z[0,1,2] = 0; //low pass output for z
hd.raw_x[0,1,2] = 0; //raw haptic data for low pass x
hd.raw_y[0,1,2] = 0; //raw haptic data for low pass y
hd.raw_z[0,1,2] = 0; //raw haptic data for low pass z
hc.Xmm = GetDlgItem(g_hWndHapticBox, IDC_STATIC_X);
hc.Ymm = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Y);
hc.Zmm = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Z);
hc.XtoRobot = GetDlgItem(g_hWndHapticBox, IDC_STATIC_XtoRobot);
hc.YtoRobot = GetDlgItem(g_hWndHapticBox, IDC_STATIC_YtoRobot);
hc.ZtoRobot = GetDlgItem(g_hWndHapticBox, IDC_STATIC_ZtoRobot);
hc.Fx = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Fx);
hc.Fy = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Fy);
hc.Fz = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Fz);
hc.rHz = GetDlgItem(g_hWndHapticBox, IDC_STATIC_Rate);
hc.HapticStatus = GetDlgItem(g_hWndHapticBox, IDC_STATIC_HapticStatus);
hc.RobotInMotion = GetDlgItem(g_hWndHapticBox, IDC_STATIC_RobotInMotion);
hc.RobotStatus = GetDlgItem(g_hWndHapticBox, IDC_STATIC_RobotStatus);
///////////////////////////////////////////////////////////////////////////////////////
hd.HapticConnected = false;
if (hd.HapticConnected == false)
{
DWORD nThreadID;
CreateThread(0, 0, DoConnectRobot, 0, 0, &nThreadID);
Sleep(100);
CreateThread(0, 0, DoGravity, 0, 0, &nThreadID);
hd.HapticConnected = true;
}
return (INT_PTR)TRUE;
case WM_CTLCOLORSTATIC:
if(IDC_STATIC_HapticStatus == ::GetDlgCtrlID((HWND)lParam))
{
hdc = (HDC)wParam;
if (hd.Done == 1)
{
SetBkColor(hdc, RGB(255,0,0)); //red
return (BOOL)::CreateSolidBrush(RGB(255,0,0)); //red
}
else
{
SetBkColor(hdc, RGB(0,255,0)); //green
return (BOOL)::CreateSolidBrush(RGB(0,255,0)); //green
}
}
if(IDC_STATIC_RobotStatus == ::GetDlgCtrlID((HWND)lParam))
{
hdc = (HDC)wParam;
if (bRobotConnectInit)
{
SetBkColor(hdc, RGB(250, 255, 5)); //yellow
return (BOOL)::CreateSolidBrush(RGB(250, 255, 5));
}
else if (bRobotConnected)
{
SetBkColor(hdc, RGB(0,255,0)); //green
return (BOOL)::CreateSolidBrush(RGB(0,255,0));
}
else
{
SetBkColor(hdc, RGB(255,0,0)); //red
return (BOOL)::CreateSolidBrush(RGB(255,0,0));
}
}
if(IDC_STATIC_RobotInMotion == ::GetDlgCtrlID((HWND)lParam))
{
hdc = (HDC)wParam;
if (bRobotInMotion)
{
SetBkColor(hdc, RGB(0,255,0)); //green
return (BOOL)::CreateSolidBrush(RGB(0,255,0));
}
else
{
SetBkColor(hdc, RGB(255,0,0)); //red
return (BOOL)::CreateSolidBrush(RGB(255,0,0));
}
}
break;
case WM_CLOSE:
hd.Done = 1;
EndDialog(hDlg, message);
return TRUE;
}
return (INT_PTR)FALSE;
}
There is more code associated with the solution that if it is need I can attach. My thougt was thought to just call the WM_INITDIALOG case so that basically it would be the same as closing the program out and re opening it. Any suggestions would be appericated.
Callign WM_INITDIALOG definitely won't do what you think it will. Don't send random Windows messages unless you understand them exactly.
My suggestion, given your design, would be to have your program launch another instance of itself and have the old instance exit. Look into CreateProcess on MSDN for the details on how to launch another process. I think that this will be the most maintainable and easy-to-code solution given what you already have.
I would suggest making repeated calls to DialogBox like this:
do
{
DialogBox(hInstance, (LPCTSTR)IDD_HAPTIC, NULL, HapticBox);
} while (ReOpenDialog);
Where ReOpenDialog is a global you set according to the success of your operation (or, to avoid a global, you could use the dialog return result from DialogBox via EndDialog).
Also, you don't need a message loop because DialogBox calls have their own one inside, thus creating a blocking call (which is why my above loop will work, in fact!).
Related
I need to get the whole window's display area size, including controls that are hidden. In order to do that, I get the value from top from the very first window and the value of bottom from very last control. However, I'm getting a gap/white are in the end of the display area. See what's like in the below image. The display area is supposed to be until the Edit control's borders is seen. What am I missing?
I'm getting this size by:
int scrollHeight(void)
{
int minTop = 0;
int maxBottom = 0;
RECT rt = {0};
if(allControls_indx == 0) {
return 0;
}
#if 0
assert(allControls[0] == hMainWindow);
assert(allControls[allControls_indx - 1] == hEdit1);
#endif
if(!GetWindowRect(allControls[0], &rt)) {
ErrorExit(NAMEOF(scrollHeight), __LINE__, __FILENAME__);
}
minTop = rt.top;
if(!GetWindowRect(allControls[allControls_indx - 1], &rt)) {
ErrorExit(NAMEOF(scrollHeight), __LINE__, __FILENAME__);
}
maxBottom = rt.bottom;
return maxBottom - minTop;
}
set as scrollbar's page size like this:
setUpScrollBar(hwnd, scrollHeight());
where setUpScrollBar is defined as:
void setUpScrollBar(HWND hwnd, int h)
{
RECT rc = { 0 };
GetClientRect(hwnd, &rc);
SCROLLINFO si = { 0 };
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_ALL;
si.nMin = 0;
si.nMax = h;
si.nPage = (rc.bottom - rc.top);
si.nPos = 0;
si.nTrackPos = 0;
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
}
full code:
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "Comctl32.lib")
#pragma comment(lib, "Gdi32.lib")
#define WIN32_LEAN_AND_MEAN
#define UNICODE
#define _UNICODE
#include <windows.h>
#include <Commctrl.h>
#include <crtdbg.h>
#include <strsafe.h>
#include <string.h>
#include <assert.h>
#ifdef UNICODE
#define STRSPLIT wcsrchr
#else
#define STRSPLIT strrchr
#endif
#define __FILENAME__ (STRSPLIT(TEXT(__FILE__), '/') ? STRSPLIT(TEXT(__FILE__), '/') + 1 : TEXT(__FILE__))
#define NAMEOF(s) TEXT(#s)
#define COUNTOF(a) (sizeof(a)/sizeof(a[0]))
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK CreateTabProc(HWND, UINT, WPARAM, LPARAM);
void ErrorExit(LPWSTR lpszFunction, int line, LPWSTR filename);
void InitComControls();
void ErrorExit(LPWSTR lpszFunction, int line, LPWSTR filename);
DWORD ShowLastError(LPWSTR lpszFunction, int line, LPWSTR filename);
void InitComControls();
void CreateTab(HWND hwnd);
void InsertTabItem(HWND tabHwnd, UINT id, LPWSTR text);
void CreateButtons(HWND hwnd);
RECT GetLocalCoordinates(HWND hWnd);
int scrollHeight(void);
int getHeight(HWND control);
void setUpScrollBar(HWND hwnd, int);
void pushControl(HWND);
int displayArea(void);
void setScrollBarSize(HWND hwnd, int s);
inline int my_max(int a, int b);
inline int my_min(int a, int b);
void displayText(HWND h);
HINSTANCE ghInstance;
HWND hTab;
HWND hLabel1, hLabel2;
HWND hEdit1;
HWND hRemoveButton;
enum
{
IDBUTTON_REMOVE = 50
};
#define MAX_CONTROLS 8
static const wchar_t *title[] = { L"Button A1", L"Button B2", L"Button C3",
L"Button D4", L"Button E5", L"Button F6",
L"Button G" , L"Button 001", L"Button 002",
L"Button 003", L"Button 004",
L"Button 005", L"Button 006" };
HWND hButton[sizeof(title)/sizeof(title[0])] = {0};
HWND allControls[MAX_CONTROLS];
HWND hMainWindow;
int allControls_indx = 0;
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR pCmdLine, int nCmdShow)
{
MSG msg = {0};
HWND hwnd;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Window";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
InitComControls();
if(!RegisterClass(&wc)) {
ErrorExit(NAMEOF(RegisterClass), __LINE__, __FILENAME__);
}
int width = 500;
int height = 350/2; // half than the usual size, so that the scrollbar show up and we can test it
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
int cx = (screenWidth - width) / 2;
int cy = (screenHeight - height) / 2;
hwnd = CreateWindowW(wc.lpszClassName, L"main window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
cx, cy, width, height, NULL, NULL,
hInstance, NULL);
ghInstance = hInstance;
while (GetMessage(&msg, NULL, 0, 0))
{
if (!IsDialogMessage(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static int g_scrollY;
switch(msg)
{
case WM_CREATE:
hMainWindow = hwnd;
pushControl(hwnd); // push main window too
hLabel1 = CreateWindowW(L"Static", L"This is label 1...",
WS_VISIBLE | WS_CHILD | WS_TABSTOP,
50, 10, 130, 25, hwnd, (HMENU) 18, NULL, NULL);
pushControl(hLabel1);
hLabel2 = CreateWindowW(L"Static", L"This is label 2...",
WS_VISIBLE | WS_CHILD | WS_TABSTOP,
50, 40, 130, 25, hwnd, (HMENU) 19, NULL, NULL);
hRemoveButton = CreateWindow(L"Button", L"Remove",
WS_VISIBLE | WS_CHILD | WS_TABSTOP,
200, 40, 80, 25,
hwnd,
(HMENU) IDBUTTON_REMOVE,
NULL,
NULL);
pushControl(hLabel2);
CreateTab(hwnd);
CreateButtons(hwnd);
setUpScrollBar(hwnd, scrollHeight());
break;
case WM_VSCROLL:
{
int action = LOWORD(wParam);
//HWND hScroll = (HWND)lParam;
int pos = -1;
if (action == SB_THUMBPOSITION || action == SB_THUMBTRACK) {
pos = HIWORD(wParam);
} else if (action == SB_LINEDOWN) {
pos = g_scrollY + 30;
} else if (action == SB_LINEUP) {
pos = g_scrollY - 30;
}
if (pos == -1)
break;
SCROLLINFO si = { 0 };
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_POS;
si.nPos = pos;
si.nTrackPos = 0;
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
GetScrollInfo(hwnd, SB_VERT, &si);
pos = si.nPos;
POINT pt;
pt.x = 0;
pt.y = pos - g_scrollY;
HDC hdc = GetDC(hwnd);
LPtoDP(hdc, &pt, 1);
ReleaseDC(hwnd, hdc);
ScrollWindow(hwnd, 0, -pt.y, NULL, NULL);
g_scrollY = pos;
return 0;
}
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case IDBUTTON_REMOVE:
ShowWindow(hEdit1, SW_HIDE);
SetScrollRange(hwnd, SB_VERT, 0, displayArea(), TRUE);
break;
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
// this is like scrollHeight but control that are hidden
// aren't considered part of the display area.
int displayArea(void)
{
int size = scrollHeight();
// start i with 1 so we skip the mainwindow.
// we are interested in the "children controls"
for(int i = 1; i < MAX_CONTROLS && allControls[i]; i++)
{
HWND h = allControls[i];
// if it not visible, remove it from display area
if(!IsWindowVisible(h)) {
size -= getHeight(h);
}
}
return size;
}
void pushControl(HWND hwnd)
{
if(allControls_indx > MAX_CONTROLS) {
assert(!"no room for extra controls");
}
allControls[allControls_indx++] = hwnd;
}
void CreateTab(HWND hwnd)
{
hTab =
CreateWindow(WC_TABCONTROLW, NULL,
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_TABSTOP,
100, 80, 400, 250,
hwnd,
(HMENU) 1,
NULL,
NULL);
InsertTabItem(hTab, 2, L"Tab 1");
InsertTabItem(hTab, 3, L"Tab b");
pushControl(hTab);
}
void CreateButtons(HWND hwnd)
{
RECT rt = GetLocalCoordinates(hTab);
TabCtrl_AdjustRect(hTab, FALSE, &rt);
RECT rt2 = {0};
GetWindowRect(hTab, &rt2);
int tab_width = rt2.right - rt2.left;
int tab_height = rt2.bottom - rt2.top;
int id = 4;
const int cy_breakSize = 25;
int cx_initPos = rt.left;
int cy_initPos = rt.top;
int cx = cx_initPos;
int cy = cy_initPos;
const int button_width = 80;
const int button_height = 25;
const int cx_margin = 10;
int nMaxButtonPerRow = tab_width / (button_width + cx_margin);
for(int i = 0; i < sizeof(title)/sizeof(title[0]); ++i)
{
if(i != 0 && (i % nMaxButtonPerRow) == 0) {
cy += cy_breakSize;
cx = cx_initPos;
}
hButton[i] =
CreateWindow(L"button", title[i],
WS_VISIBLE | WS_CHILD | WS_TABSTOP,
cx,
cy,
button_width,
button_height,
hwnd, (HMENU) id++, NULL, NULL);
cx += button_width;
}
const int edit_width = 180;
const int edit_height = 25;
hEdit1 = CreateWindow(L"Edit", L"Hello, world!",
WS_VISIBLE | WS_CHILD | WS_BORDER,
cx,
// put below tab control's display area
getHeight(hTab) + cx,
edit_width,
edit_height,
hwnd,
(HMENU) id++,
NULL, NULL);
pushControl(hEdit1);
cx += edit_width;
}
void setUpScrollBar(HWND hwnd, int h)
{
RECT rc = { 0 };
GetClientRect(hwnd, &rc);
SCROLLINFO si = { 0 };
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_ALL;
si.nMin = 0;
si.nMax = h;
si.nPage = (rc.bottom - rc.top);
si.nPos = 0;
si.nTrackPos = 0;
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
}
void setScrollBarSize(HWND hwnd, int s)
{
SCROLLINFO si = { 0 };
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_RANGE;
si.nMin = 0;
si.nMax = s;
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
}
int getHeight(HWND control)
{
RECT rt;
if(!GetWindowRect(control, &rt)) {
ErrorExit(NAMEOF(getHeight), __LINE__, __FILENAME__);
}
return rt.bottom - rt.top;
}
void displayText(HWND h)
{
int len = GetWindowTextLength(h);
if(len == 0) {
return;
}
wchar_t buffer[len + 1];
memset(buffer, 0, sizeof(buffer));
GetWindowText(h, buffer, len+1);
MessageBox(NULL, buffer, L"control text = ", MB_OK);
}
int scrollHeight(void)
{
int minTop = 0;
int maxBottom = 0;
RECT rt = {0};
if(allControls_indx == 0) {
return 0;
}
#if 0
assert(allControls[0] == hMainWindow);
assert(allControls[allControls_indx - 1] == hEdit1);
#endif
if(!GetWindowRect(allControls[0], &rt)) {
ErrorExit(NAMEOF(scrollHeight), __LINE__, __FILENAME__);
}
minTop = rt.top;
if(!GetWindowRect(allControls[allControls_indx - 1], &rt)) {
ErrorExit(NAMEOF(scrollHeight), __LINE__, __FILENAME__);
}
maxBottom = rt.bottom;
return maxBottom - minTop;
}
RECT GetLocalCoordinates(HWND hWnd)
{
RECT Rect;
GetWindowRect(hWnd, &Rect);
MapWindowPoints(HWND_DESKTOP, GetParent(hWnd), (LPPOINT) &Rect, 2);
return Rect;
}
void InsertTabItem(HWND tabHwnd, UINT id, LPWSTR text)
{
TCITEMW tci = {0};
tci.mask = TCIF_TEXT;
tci.pszText = text;
tci.cchTextMax = lstrlenW(text);
SendMessage(tabHwnd, TCM_INSERTITEM, id, (LPARAM) &tci);
}
void InitComControls()
{
INITCOMMONCONTROLSEX icex;
/* initialize this component is required to use tab control,
it seems.
*/
icex.dwSize = sizeof(INITCOMMONCONTROLSEX);
icex.dwICC = ICC_TAB_CLASSES;
InitCommonControlsEx(&icex);
}
// display the error message from last error seen then
// exit the application, with that last error code seen.
// to test function, do something like:
// if(!GetProcessId(NULL))
// errorExit(TEXT("GetProcessId"));
// not quite a unittest but yeah.
void ErrorExit(LPWSTR lpszFunction, int line, LPWSTR filename)
{
DWORD dw = ShowLastError(lpszFunction, line, filename);
ExitProcess(dw);
}
DWORD ShowLastError(LPWSTR lpszFunction, int line, LPWSTR filename)
{
#define MAX_DIGITS 16
/*
* NOTE!!: calling GetLastError() must be done before calling
* any other function, that would reset the GetLastError(), making
* this function report error about the wrong function.
*/
DWORD dw = GetLastError();
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0,
NULL
);
lpDisplayBuf = (LPVOID) LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf) +
lstrlen((LPCTSTR)lpszFunction) + 40 +
(line > 0 ? MAX_DIGITS : 0) +
(filename != NULL ? lstrlen(filename) : 0)) *
sizeof(TCHAR)
);
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with %d: %s"),
lpszFunction, dw, lpMsgBuf
);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
return dw;
}
I think there is no problem with your calculation method. But you added the handle of the main window hwnd for the first time, which leads to the fact that the minTop you get in GetWindowRect(allControls[0], &rt) is the top coordinate of the main window, which caused a gap at the end of the display area.
However, you should actually get the coordinates of minTop from hLabel1 so that you won't attend the question.
In addition, you forgot to add hRemoveButton to the allControls array.
Solution: You can choose not to add the main window to the allControls array, or use GetWindowRect(allControls[1], &rt) to get the coordinates of minTop.
if (!GetWindowRect(allControls[1], &rt)) {
ErrorExit((LPWSTR)NAMEOF(scrollHeight), __LINE__, (LPWSTR)__FILENAME__);
}
minTop = rt.top;
Edit:
The reason why part of the edit box is cropped is that your hLabel1 is set to a height of 10 compared to the top, so when the top of hLabel1 is used as minTop, the length of the bottom is reduced by 10 units.
You need to add the y size of the topmost control:
return maxBottom - minTop + y; //The y size of the topmost control.
hi I am using a Kingston DT4000 G2 USB drive with password protected.
I could track disk plug in & out event under windows by calling RegisterDeviceNotification(),
and receive notification by WM_DEVICECHANGE;
While the problem is the media is not available till I input password.
Before decryption I could see the device and system will show "Please insert a disk into USB drive (E:)".
But I can't capture the event when data is decrypted and media is really available to me.
Is there a such event could be captured using win32?
You could use following sample with GetLockStatus method of the Win32_EncryptableVolume
#include <windows.h>
#include <dbt.h>
#include <string>
#include <initguid.h>
#include <IoEvent.h>
#include <iostream>
#include <comdef.h>
#include <Wbemidl.h>
using namespace std;
#pragma comment(lib, "wbemuuid.lib")
#pragma warning(disable : 4996)
// Function prototype
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
std::string DrivesFromMask(ULONG unitmask);
UINT32 GetLockStatus();
int main(int argc, char** argv)
{
MSG msg; // MSG structure to store messages
HWND hwndMain; // Main window handle
WNDCLASSEX wcx; // WINDOW class information
HDEVNOTIFY hDevnotify;
DWORD len;
DEV_BROADCAST_DEVICEINTERFACE NotificationFilter;
// 53F56307-B6BF-11D0-94F2-00A0C91EFB8B
GUID FilterGUID = { 0x53F56307,0x0B6BF,0x11D0,{0x94,0xF2,0x00,0xA0,0xC9,0x1E,0xFB,0x8B} };
// Initialize the struct to zero
ZeroMemory(&wcx, sizeof(WNDCLASSEX));
wcx.cbSize = sizeof(WNDCLASSEX); // Window size. Must always be sizeof(WNDCLASSEX)
wcx.style = 0; // Class styles
wcx.lpfnWndProc = (WNDPROC)MainWndProc; // Pointer to the callback procedure
wcx.cbClsExtra = 0; // Extra byte to allocate following the wndclassex structure
wcx.cbWndExtra = 0; // Extra byte to allocate following an instance of the structure
wcx.hInstance = GetModuleHandle(NULL); // Instance of the application
wcx.hIcon = NULL; // Class Icon
wcx.hCursor = NULL; // Class Cursor
wcx.hbrBackground = NULL; // Background brush
wcx.lpszMenuName = NULL; // Menu resource
wcx.lpszClassName = "USB"; // Name of this class
wcx.hIconSm = NULL; // Small icon for this class
// Register this window class with MS-Windows
if (!RegisterClassEx(&wcx))
return 0;
// Create the window
hwndMain = CreateWindowEx(0,// Extended window style
"USB", // Window class name
"", // Window title
WS_POPUP, // Window style
0, 0, // (x,y) pos of the window
0, 0, // Width and height of the window
NULL, // HWND of the parent window (can be null also)
NULL, // Handle to menu
GetModuleHandle(NULL), // Handle to application instance
NULL); // Pointer to window creation data
// Check if window creation was successful
if (!hwndMain)
return 0;
// Make the window invisible
ShowWindow(hwndMain, SW_HIDE);
// Initialize device class structure
len = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
memset(&NotificationFilter, 0, len);
NotificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
NotificationFilter.dbcc_devicetype = 5; // DBT_DEVTYP_DEVICEINTERFACE;
NotificationFilter.dbcc_classguid = FilterGUID;
// Register
hDevnotify = RegisterDeviceNotification(hwndMain, &NotificationFilter, DEVICE_NOTIFY_WINDOW_HANDLE);
if (hDevnotify == NULL)
return 0;
// Process messages coming to this window
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// return value to the system
return msg.wParam;
}
HDEVNOTIFY RegisterDevice(HWND hWnd, PDEV_BROADCAST_DEVICEINTERFACE PdevDEVICEINTERFACE)
{
DEV_BROADCAST_HANDLE broadcast = { 0 };
broadcast.dbch_size = sizeof(DEV_BROADCAST_HANDLE);
broadcast.dbch_devicetype = DBT_DEVTYP_HANDLE;
broadcast.dbch_handle = CreateFile(PdevDEVICEINTERFACE->dbcc_name, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
return RegisterDeviceNotification(hWnd, &broadcast, DEVICE_NOTIFY_WINDOW_HANDLE);
}
HDEVNOTIFY hDevNotify = NULL;
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
PDEV_BROADCAST_VOLUME PdevVolume;
PDEV_BROADCAST_DEVICEINTERFACE PdevDEVICEINTERFACE;
std::string drvs;
static UINT32 g_LockedDrivesMask;
switch (msg)
{
case WM_DEVICECHANGE:
switch (wParam)
{
// A device or piece of media has been inserted and is now available
case DBT_CUSTOMEVENT:
{
DEV_BROADCAST_HDR* hdr = (DEV_BROADCAST_HDR*)lParam;
switch (hdr->dbch_devicetype)
{
case DBT_DEVTYP_HANDLE:
UINT32 LockedDrivesMask = GetLockStatus();
UINT32 result = LockedDrivesMask ^ g_LockedDrivesMask;
if (result)
{
for (int i = 0; i < 26 && result; ++i)
{
if (result & 0x1)
{
if (0 == (LockedDrivesMask & (0x1 << i)))
printf("%c: unlock!\n", i + 'A');
}
result = result >> 1;
}
}
g_LockedDrivesMask = LockedDrivesMask;
break;
}
}
break;
case DBT_DEVICEARRIVAL:
PdevDEVICEINTERFACE = (PDEV_BROADCAST_DEVICEINTERFACE)lParam;
switch (PdevDEVICEINTERFACE->dbcc_devicetype)
{
// Class of devices
case DBT_DEVTYP_DEVICEINTERFACE:
g_LockedDrivesMask = GetLockStatus();
hDevNotify = RegisterDevice(hwnd, PdevDEVICEINTERFACE);
break;
// Logical volume
case DBT_DEVTYP_VOLUME:
PdevVolume = (PDEV_BROADCAST_VOLUME)lParam;
drvs = DrivesFromMask(PdevVolume->dbcv_unitmask);
for (UINT i = 0; i < drvs.length(); i++)
printf("Drive %c:\\ connected\n", drvs[i]);
}
break;
case DBT_DEVICEREMOVEPENDING:
PdevDEVICEINTERFACE = (PDEV_BROADCAST_DEVICEINTERFACE)lParam;
UnregisterDeviceNotification(hDevNotify);
}
break;
default:
// Call the default window handler
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
std::string DrivesFromMask(ULONG unitmask)
{
char i;
std::string drv = "";
for (i = 0; i < 26 && unitmask; ++i)
{
if (unitmask & 0x1)
{
drv += i + 'A';
}
unitmask = unitmask >> 1;
}
return drv;
}
UINT32 GetLockStatus()
{
HRESULT hres;
hres = CoInitializeEx(0, COINIT_MULTITHREADED);
hres = CoInitializeSecurity(
NULL,
-1,
NULL,
NULL,
RPC_C_AUTHN_LEVEL_DEFAULT,
RPC_C_IMP_LEVEL_IMPERSONATE,
NULL,
EOAC_NONE,
NULL
);
IWbemLocator* pLoc = NULL;
hres = CoCreateInstance(
CLSID_WbemLocator,
0,
CLSCTX_INPROC_SERVER,
IID_IWbemLocator, (LPVOID*)&pLoc);
IWbemServices* pSvc = NULL;
hres = pLoc->ConnectServer(
_bstr_t(L"Root\\CIMV2\\Security\\MicrosoftVolumeEncryption"), // Object path of WMI namespace
NULL,
NULL,
0,
NULL,
0,
0,
&pSvc
);
hres = CoSetProxyBlanket(
pSvc,
RPC_C_AUTHN_WINNT,
RPC_C_AUTHZ_NONE,
NULL,
RPC_C_AUTHN_LEVEL_CALL,
RPC_C_IMP_LEVEL_IMPERSONATE,
NULL,
EOAC_NONE
);
IEnumWbemClassObject* pEnumerator = NULL;
wstring strQuery = L"SELECT * FROM Win32_EncryptableVolume";
hres = pSvc->ExecQuery(BSTR(L"WQL"), BSTR(strQuery.c_str()),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY, NULL, &pEnumerator);
IWbemClassObject* pclsObj = NULL;
IWbemClassObject* pOutParams = NULL;
ULONG uReturn = 0;
UINT32 mask = 0;
while (pEnumerator)
{
UINT32 bit = 0;
hres = pEnumerator->Next(WBEM_INFINITE, 1, &pclsObj, &uReturn);
if (0 == uReturn || FAILED(hres))
break;
IWbemClassObject* pClass = NULL;
hres = pSvc->GetObject(BSTR(L"Win32_EncryptableVolume"), 0, NULL, &pClass, NULL);
VARIANT val;
hres = pclsObj->Get(L"DriveLetter", 0, &val, 0, NULL);
bit = val.bstrVal[0] - 'A';
IWbemClassObject* pInParamsDefinition = NULL;
hres = pClass->GetMethod(L"GetLockStatus", 0, NULL, NULL);
VARIANT var;
pclsObj->Get(L"__PATH", 0, &var, NULL, NULL);
hres = pSvc->ExecMethod(var.bstrVal, _bstr_t(L"GetLockStatus"), 0,
NULL, NULL, &pOutParams, NULL);
VARIANT varReturnValue;
hres = pOutParams->Get(_bstr_t(L"LockStatus"), 0,
&varReturnValue, NULL, 0);
if (varReturnValue.iVal)
{
mask |= 0x1 << bit;
}
VariantClear(&val);
VariantClear(&var);
VariantClear(&varReturnValue);
pclsObj->Release();
pClass->Release();
pOutParams->Release();
pOutParams = NULL;
}
pEnumerator->Release();
pLoc->Release();
pSvc->Release();
CoUninitialize();
return mask;
}
But please note that due to the Security Considerations, this sample must be run as admin.
Or without administrator privileges, you could use the polling method in this example:
https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/e0585eca-31fa-4fe4-873d-d87934cbbf9d/thread-not-working-if-winmain-arg-is-2?forum=windowssdk
I have a callback function:
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
if(msg == WM_DESTROY || msg == WM_CLOSE) {
std::cout << "Close or get DESTROYED!\n";
}
if(g_mApp)
return g_mApp->MsgProc(hwnd, msg, wParam, lParam);
else
return DefWindowProc(hwnd, msg, wParam, lParam);
}
However, "Close or get Destroyed" isn't printed when I click on the X button or press Alt+F4. Infact, I am unable to move the window by the mouse!
Some other functions:
int GLApp::run() {
__int64 prevTime = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&prevTime);
__int64 countsPerSec = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&countsPerSec);
float secondsPerCount = 1.0f / countsPerSec;
MSG msg = {0};
while(msg.message != WM_QUIT) {
if(!PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
__int64 curTime = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&curTime);
float deltaTime = (curTime - prevTime) * secondsPerCount;
update(deltaTime);
render();
calculateFPS(deltaTime);
prevTime = curTime;
}
}
shutdown();
return static_cast<int>(msg.wParam);
}
bool GLApp::initWindow() {
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(WNDCLASSEX));
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.hInstance = m_hAppInstance;
wcex.lpfnWndProc = MainWndProc;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
wcex.lpszClassName = "GLAPPWNDCLASS";
wcex.lpszMenuName = NULL;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wcex)) {
return outErrorMessage("Failed to register GLAPPWNDCLASS");
}
// ADJUST WINDOW RECT FOR REQUESTED CLIENT SIZE
RECT r;
r.left = r.top = 0;
r.right = m_ClientWidth;
r.bottom = m_ClientHeight;
AdjustWindowRect(&r, m_WindowStyle, FALSE);
int width = r.right - r.left;
int height = r.bottom - r.top;
int x = GetSystemMetrics(SM_CXSCREEN)/2 - width / 2;
int y = GetSystemMetrics(SM_CYSCREEN)/2 - height / 2;
m_hAppWnd = CreateWindow("GLAPPWNDCLASS", m_AppTitle, m_WindowStyle, x, y, width, height, NULL, NULL, m_hAppInstance, NULL);
if(!m_hAppWnd) return outErrorMessage("Failed to create window from GLAPPWNDCLASS");
ShowWindow(m_hAppWnd, SW_SHOW);
return true;
}
g_mApp is my own object for implementing the window. initWindow() and run() are called only once respectively. The full class if you will:
#include "GLApp.h"
#include <iostream>
namespace {
GLApp* g_mApp = NULL;
}
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
if(msg == WM_DESTROY || msg == WM_CLOSE) {
std::cout << "Close or get DESTROYED!\n";
}
if(g_mApp)
return g_mApp->MsgProc(hwnd, msg, wParam, lParam);
else
return DefWindowProc(hwnd, msg, wParam, lParam);
}
GLApp::GLApp(void)
{
}
GLApp::GLApp(HINSTANCE hInstance) {
m_hAppInstance = hInstance;
m_hAppWnd = NULL;
m_hDevContext = NULL;
m_hGLRenderContext = NULL;
m_ClientWidth = 800;
m_ClientHeight = 600;
m_AppTitle = "OpenGL Application";
m_WindowStyle = WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX;
m_FPS = 0.0f;
g_mApp = this;
}
GLApp::~GLApp()
{
}
int GLApp::run() {
__int64 prevTime = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&prevTime);
__int64 countsPerSec = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&countsPerSec);
float secondsPerCount = 1.0f / countsPerSec;
MSG msg = {0};
while(msg.message != WM_QUIT) {
if(!PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
__int64 curTime = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&curTime);
float deltaTime = (curTime - prevTime) * secondsPerCount;
update(deltaTime);
render();
calculateFPS(deltaTime);
prevTime = curTime;
}
}
shutdown();
return static_cast<int>(msg.wParam);
}
bool GLApp::init() {
return initWindow() && initGL();
}
bool GLApp::initWindow() {
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(WNDCLASSEX));
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.hInstance = m_hAppInstance;
wcex.lpfnWndProc = MainWndProc;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
wcex.lpszClassName = "GLAPPWNDCLASS";
wcex.lpszMenuName = NULL;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wcex)) {
return outErrorMessage("Failed to register GLAPPWNDCLASS");
}
// ADJUST WINDOW RECT FOR REQUESTED CLIENT SIZE
RECT r;
r.left = r.top = 0;
r.right = m_ClientWidth;
r.bottom = m_ClientHeight;
AdjustWindowRect(&r, m_WindowStyle, FALSE);
int width = r.right - r.left;
int height = r.bottom - r.top;
int x = GetSystemMetrics(SM_CXSCREEN)/2 - width / 2;
int y = GetSystemMetrics(SM_CYSCREEN)/2 - height / 2;
m_hAppWnd = CreateWindow("GLAPPWNDCLASS", m_AppTitle, m_WindowStyle, x, y, width, height, NULL, NULL, m_hAppInstance, NULL);
if(!m_hAppWnd) return outErrorMessage("Failed to create window from GLAPPWNDCLASS");
ShowWindow(m_hAppWnd, SW_SHOW);
return true;
}
bool GLApp::initGL() {
// CREATE OUR DEVICE CONTEXT
m_hDevContext = GetDC(m_hAppWnd);
// CREATE PIXEL FORMAT DESCRIPTOR
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
int format = ChoosePixelFormat(m_hDevContext, &pfd);
if(!SetPixelFormat(m_hDevContext, format, &pfd)) {
return outErrorMessage("Failed to set pixel format");
}
// CREATE RENDER CONTEXT
m_hGLRenderContext = wglCreateContext(m_hDevContext);
if(!wglMakeCurrent(m_hDevContext, m_hGLRenderContext)) {
return outErrorMessage("Failed to create and activate render context");
}
// INITIALIZE GLEW
if(glewInit() != GLEW_OK) {
return outErrorMessage("Failed to initialize GLEW");
}
return true;
}
LRESULT GLApp::MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_CLOSE: {
DestroyWindow(hwnd);
return 0;
}
case WM_DESTROY: {
PostQuitMessage(0);
return 0;
}
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
void GLApp::calculateFPS(float dt) {
}
void GLApp::shutdown() {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_hGLRenderContext);
ReleaseDC(m_hAppWnd, m_hDevContext);
}
This is how it is implemented:
#include "GLApp.h"
#include <iostream>
class TestApp : public GLApp {
public:
TestApp(HINSTANCE hInstance);
~TestApp();
// OVERRIDES
bool init() override;
void update(float dt) override;
void render() override;
LRESULT MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) override;
};
TestApp::TestApp(HINSTANCE hInstance) : GLApp(hInstance) {
}
TestApp::~TestApp() {}
bool TestApp::init() {
return GLApp::init();
}
void TestApp::update(float dt) {
}
void TestApp::render() {
}
LRESULT TestApp::MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg) {
default:
return GLApp::MsgProc(hwnd, msg, wParam, lParam);
}
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, LPSTR lpCmdLine, int nCmdShow) {
TestApp app(hInstance);
if(!app.init()) {
return 1;
}
return app.run();
}
bool outErrorMessage(const char* message) {
MessageBox(NULL, message, NULL, MB_OK);
return false;
}
!PeekMessage is wrong, if it returns non-zero you got a message you need to handle.
I can't stop the flickering. I got the advice to add dubbel-buffering. How do I do that?
#include <iostream>
#include <windows.h>
#include <string>
#include <fstream>
#include <vector>
using namespace std;
namespace {
const int ID_NEW = 1;
const int ID_QUIT = 2;
const int ID_ABOUT = 3;
const int NORTH_BUTTON_ID = 4;
const int SOUTH_BUTTON_ID = 5;
const int WEST_BUTTON_ID = 6;
const int EAST_BUTTON_ID = 7;
const int ID_FINISHED_GAME = 8;
int x = 0;
int y = 0;
int xStart = 0;
int yStart = 0;
int windowHeight = 400;
int windowWidth = 500;
char level1[20][21];
int noOfMoves = 0;
}
void readLevel(string fileName, char level[20][21]) {
char character{};
ifstream file(fileName);
int i = 0;
int j = 0;
if (file.is_open()) {
while (file >> character) {
level[j][i] = character;
if (level[j][i] == 's') {
y = yStart = j;
x = xStart = i;
}
if (++i % 20 == 0) {
i = 0;
j++;
}
}
file.close();
}
}
void restart(){
x = xStart;
y = yStart;
noOfMoves = 0;
}
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
HDC hdc{ 0 };
PAINTSTRUCT ps{ 0 };
switch (msg) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam)){
case ID_ABOUT:
MessageBox(hwnd, L"About this program!", L"About", MB_OK);
return 0;
case ID_NEW:
restart();
return 0;
case ID_QUIT:
if (MessageBox(0, L"Do you really want to quit?", L"Are you sure?", MB_YESNO) == IDYES) {
PostQuitMessage(0);
return 0;
}
case NORTH_BUTTON_ID:
if (level1[y - 1][x] != '1') {
y -= 1;
noOfMoves++;
}
break;
case SOUTH_BUTTON_ID:
if (level1[y + 1][x] != '1'){
y += 1;
noOfMoves++;
}
break;
case WEST_BUTTON_ID:
if (level1[y][x - 1] != '1'){
x -= 1;
noOfMoves++;
}
break;
case EAST_BUTTON_ID:
if (level1[y][x + 1] != '1') {
x += 1;
noOfMoves++;
}
break;
}
if (level1[y][x] == 'e') {
wstring moves = L"Congratulations, you finished the game with " + to_wstring(noOfMoves);
MessageBox(hwnd, moves.c_str(), L"Finished game", MB_OK);
}
case WM_PAINT: {
char wall[2] = { "W" };
char floor[2] = { 'W' };
char current[2] = { "X" };
char goal[2] = { "G" };
wstring position = L"Position = [" + to_wstring(x) + L", " + to_wstring(y) + L"]";
wstring moves = L"Move = " + to_wstring(noOfMoves);
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 20, 200, position.c_str(), position.size());
TextOut(hdc, 20, 220, moves.c_str(), moves.size());
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
if (level1[j][i] == '1') {
SetTextColor(hdc, RGB(0, 0, 0));
SetBkColor(hdc, RGB(0, 0, 0));
TextOut(hdc, 14 * i + 190, 14 * j + 20, LPCTSTR(wall), strlen(wall));
}
SetBkColor(hdc, RGB(255, 255, 255));
if (level1[j][i] == '0') {
SetTextColor(hdc, RGB(255, 255, 255));
TextOut(hdc, 14 * i + 190, 14 * j + 20, LPCTSTR(floor), strlen(floor));
}
SetTextColor(hdc, RGB(0, 0, 0));
if (i == x && j == y)
TextOut(hdc, 14 * i + 190, 14 * j + 20, LPCTSTR(current), strlen(current));
if (level1[j][i] == 'e')
TextOut(hdc, 14 * i + 190, 14 * j + 20, LPCTSTR(goal), strlen(goal));
}
}
EndPaint(hwnd, &ps);
break;
}
case WM_ERASEBKGND:
return true;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
HMENU CreateMainMenu() {
HMENU main = CreateMenu();
HMENU file = CreateMenu();
AppendMenu(file, MF_STRING, ID_NEW, L"&New");
AppendMenu(file, MF_SEPARATOR, 0, 0);
AppendMenu(file, MF_STRING, ID_QUIT, L"&Quit");
AppendMenu(main, MF_POPUP, (UINT_PTR)file, L"&File");
HMENU help = CreateMenu();
AppendMenu(help, MF_STRING, ID_ABOUT, L"&About");
AppendMenu(main, MF_POPUP, (UINT_PTR)help, L"&Help");
return main;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
readLevel("level1.txt", level1);
WNDCLASS wc = { 0 };
wc.hbrBackground = NULL;
wc.lpfnWndProc = WinProc;
wc.hInstance = hInstance;
wc.lpszClassName = L"MyWindowClass";
RegisterClass(&wc);
HWND hwnd = CreateWindow(L"MyWindowClass", L"The Maze",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
windowWidth, windowHeight, 0, CreateMainMenu(), hInstance, 0);
HWND buttonNorth = CreateWindow(L"BUTTON", L"NORTH", WS_CHILD | WS_VISIBLE,
10, 20, 150, 40, hwnd, (HMENU)NORTH_BUTTON_ID, hInstance, 0);
HWND buttonSouth = CreateWindow(L"BUTTON", L"SOUTH", WS_CHILD | WS_VISIBLE,
10, 60, 150, 40, hwnd, (HMENU)SOUTH_BUTTON_ID, hInstance, 0);
HWND buttonEast = CreateWindow(L"BUTTON", L"EAST", WS_CHILD | WS_VISIBLE,
10, 140, 150, 40, hwnd, (HMENU)EAST_BUTTON_ID, hInstance, 0);
HWND buttonWest = CreateWindow(L"BUTTON", L"WEST", WS_CHILD | WS_VISIBLE,
10, 100, 150, 40, hwnd, (HMENU)WEST_BUTTON_ID, hInstance, 0);
UpdateWindow(hwnd);
ShowWindow(hwnd, nCmdShow);
MSG msg = { 0 };
BOOL isRunning = true;
while (isRunning) {
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
isRunning = false;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
wc.hbrBackground = NULL;
InvalidateRect(hwnd, NULL, FALSE);
Sleep(10);
}
return 0;
}
As member Retired Ninja said, you make compatible device context with the original one ( hdc in your case ), and create a bitmap compatible with your original device context ( bitmap size is equal to the size of your rectangle where you paint your stuff ).
Then select this newly created bitmap into compatible device context you just created and draw everything on it.
Then you just BitBlt(...) the compatible device context into original one.
Do not forget to perform proper cleanup in order to avoid GDI leaks.
Your code should look like this:
case WM_PAINT:
{
// skipped the initialization part to preserve space
// just copy those, they are irrelevant for your problem
hdc = BeginPaint(hwnd, &ps);
// create memory DC and memory bitmap where we shall do our drawing
HDC memDC = CreateCompatibleDC( hdc );
// get window's client rectangle. We need this for bitmap creation.
RECT rcClientRectangle;
GetClientRect( hwnd, &rcClientRect );
// now we can create bitmap where we shall do our drawing
HBITMAP bmp = CreateCompatibleBitmap( hdc,
rcClientRect.right - rcClientRect.left,
rcClientRect.bottom - rcClientRect.top );
// we need to save original bitmap, and select it back when we are done,
// in order to avoid GDI leaks!
HBITMAP oldBmp = (HBITMAP)SelectObject( memDC, bmp );
// now you draw your stuff in memory dc;
// just substitute hdc with memDC in your drawing code,
// like I did below:
TextOut( memDC, //...
TextOut( memDC, //...
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 20; j++)
{
if (level1[j][i] == '1')
{
SetTextColor( memDC, //...
SetBkColor( memDC, //...
TextOut( memDC, //...
}
SetBkColor( memDC, //...
if (level1[j][i] == '0')
{
SetTextColor( memDC, //...
TextOut( memDC, //...
}
SetTextColor( memDC, //...
if (i == x && j == y)
TextOut( memDC, //...
if (level1[j][i] == 'e')
TextOut( memDC, //...
}
}
// OK, everything is drawn into memory DC,
// now is the time to draw that final result into our target DC
BitBlt( hdc, 0, 0, rcClientRect.right - rcClientRect.left,
rcClientRect.bottom - rcClientRect.top, memDC, 0, 0, SRCCOPY );
// all done, now we need to cleanup
SelectObject( memDC, oldBmp ); // select back original bitmap
DeleteObject( bmp ); // delete bitmap since it is no longer required
DeleteDC( memDC ); // delete memory DC since it is no longer required
EndPaint(hwnd, &ps);
break;
}
I am writing a WIN32 DirectX 9 program in which I load a few textures (a person and a background) and display them on the screen. However, they become warped (stretched), not being a one-to-one representation of what I drew in Paint. I tried different window sizes and different screen resolutions, but it still doesn't work.
I can force a very close imitation of the original thing by calling D3DXMatrixTransformation2D before drawing the sprite. However, that doesn't fix the problem. My program relies on me knowing exactly where the person is in relevence to the background (in reality, the background moves and the person stays in the middle of the screen).
Is there something simple I am missing or is it that I just can't do that for some reason? I can give code if it more than a simple fix, but I hope not. For the record, I recieve no errors or warnings; it's just a visual and movement-tracking issue. Thank you.
EDIT: Here's some code:
//start of program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
//Define and register the Windows Class ***Function
createWindowClass(hInstance);
//Create the window (still not shown)
HWND hWnd = CreateWindow("Sample Window Class", "Person With Ship", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, NULL, NULL, hInstance, NULL);
//Define and create the DirectX9 object ***Function
HRESULT hr = createDirectX(hWnd);
D3DXCreateSprite(d3dDevice, &sprite);
D3DXCreateTextureFromFile(d3dDevice, "landingPad2.png", &texture);
D3DXCreateTextureFromFile(d3dDevice, "person.png", &person);
//D3DXCreateTextureFromFile(d3dDevice, "secondRoom.png", &secondRoom);
//Set up text
LPD3DXFONT mFont;
D3DXCreateFont(d3dDevice, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &mFont );
//Finally show window
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//setup keyboard
RAWINPUTDEVICE Rid[1]; // array of structs for input devices
Rid[0].usUsagePage = 1; // use 1 for most inputs
Rid[0].usUsage = 6; //2-mouse, 4-joystick, 6-keyboard
Rid[0].dwFlags = 0; //use 0
Rid[0].hwndTarget=NULL; //use NULL
RegisterRawInputDevices(Rid,1,sizeof(RAWINPUTDEVICE)); // registers all of the input devices
//MAIN LOOP!!
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message!=WM_QUIT)
{
while(PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
updateGraphics(hr, mFont);
updatePosition();
}
mFont->Release();
texture->Release();
return msg.wParam;
}
void createWindowClass(HINSTANCE hInstance)
{
const LPCSTR CLASS_NAME = "Sample Window Class";
//create windows object
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style= CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc= (WNDPROC)WndProc;
wcex.cbClsExtra= 0;
wcex.cbWndExtra= 0;
wcex.hInstance= hInstance;
wcex.hIcon= 0;
wcex.hCursor= LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground= (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName= 0;
wcex.lpszClassName= CLASS_NAME;
wcex.hIconSm= 0;
//register windows class
RegisterClassEx(&wcex);
}
HRESULT createDirectX(HWND hWnd)
{
//create directx object
d3dObject = Direct3DCreate9(D3D_SDK_VERSION);
if (d3dObject==NULL)
{
exit(1);
}
//Present Parameters struct
D3DPRESENT_PARAMETERS presParams;
//Sets everything to 0
ZeroMemory(&presParams, sizeof(presParams));
presParams.Windowed = TRUE;
presParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
presParams.BackBufferFormat = D3DFMT_UNKNOWN;
presParams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
//DIRECT3D Stuff (not used currently)
//presParams.EnableAutoDepthStencil = TRUE;
//presParams.AutoDepthStencilFormat = D3DFMT_D16;
//d3dDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
//D3DXMatrixIdentity( &worldMatrix );
HRESULT hr = d3dObject->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &presParams, &d3dDevice);
return hr;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INPUT:
{
UINT bufferSize;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &bufferSize, sizeof (RAWINPUTHEADER));
// Create a buffer of the correct size
BYTE *buffer=new BYTE[bufferSize];
// Call the function again, this time with the buffer to get the data
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, (LPVOID)buffer, &bufferSize, sizeof (RAWINPUTHEADER));
PRAWINPUT raw = (RAWINPUT*) buffer;
getInput(raw);
break;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
int wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
}
break;
}
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void getInput(PRAWINPUT raw)
{
if (raw->header.dwType== RIM_TYPEKEYBOARD)
{
USHORT keyCode = raw->data.keyboard.VKey;
switch(keyCode)
{
case VK_LEFT:
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
counterTrue = true;
else
counterTrue = false;
break;
case VK_RIGHT:
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
clockwiseTrue = true;
else
clockwiseTrue = false;
break;
case VK_UP:
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
upTrue = true;
else
upTrue = false;
break;
case VK_DOWN:
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
downTrue = true;
else
downTrue = false;
break;
default:
break;
}
if (keyCode == 'A')
{
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
leftTrue = true;
else
leftTrue = false;
}
if (keyCode == 'D')
{
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
rightTrue = true;
else
rightTrue = false;
}
if (keyCode == 'W')
{
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
upTrue = true;
else
upTrue = false;
}
if (keyCode == 'S')
{
keyUp=raw->data.keyboard.Flags & RI_KEY_BREAK;
if (keyUp == false)
downTrue = true;
else
downTrue = false;
}
}
}
void updateGraphics(HRESULT hr, LPD3DXFONT mFont)
{
hr = d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET| D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
hr = d3dDevice->BeginScene();
sprite->Begin(D3DXSPRITE_ALPHABLEND);
// Texture being used is 64 by 64:
D3DXVECTOR2 spriteCentre=D3DXVECTOR2(rotationCenter.x, rotationCenter.y);
// Screen position of the sprite
D3DXVECTOR2 trans=D3DXVECTOR2(pos.x, pos.y);
// Build our matrix to rotate, scale and position our sprite
D3DXMATRIX mat;
D3DXVECTOR2 scaling(0.5798f, 0.784f);
// out, scaling centre, scaling rotation, scaling, rotation centre, rotation, translation
D3DXMatrixTransformation2D(&mat,NULL, NULL, &scaling,&spriteCentre,rotation,NULL/*&trans*/);
// Tell the sprite about the matrix
sprite->SetTransform(&mat);
sprite->Draw(texture, NULL, &rotationCenter, &pos, 0xFFFFFFFF);
scaling.x = 0.53;
scaling.y = 0.57f;
D3DXMatrixTransformation2D(&mat,NULL,0.0, &scaling,&spriteCentre, 0,NULL/*&trans*/);
sprite->SetTransform(&mat);
sprite->Draw(person, NULL, NULL, &personPos, 0xFFFFFFFF);
sprite->End();
DisplaySomeText(mFont);
d3dDevice->EndScene();
d3dDevice->Present(NULL, NULL, NULL, NULL);
}
void updatePosition()
{
if (clockwiseTrue == true)
{
rotation -= (float)0.03;
}
else if (counterTrue == true)
{
rotation += (float)0.03;
}
if (rotation >(PI))
{
rotation -= (float)(2*PI);
}
if (rotation <= -(PI))
{
rotation += (float)(2*PI);
}
if (upTrue == true)
{
pos.y += (3*cos(rotation));
pos.x += (3*sin(rotation));
}
else if (downTrue == true)
{
pos.y -= (3*cos(rotation));
pos.x -= (3*sin(rotation));
}
if (leftTrue == true)
{
pos.x += (3*cos(rotation));
pos.y -= (3*sin(rotation));
}
else if (rightTrue == true)
{
pos.x -= (3*cos(rotation));
pos.y += (3*sin(rotation));
}
//collision detection
if (rotation >=0 && rotation < (PI/2))
{
if (pos.y - (30*cos(rotation)) - (30*sin(rotation)) < -138 && pos.x < 350 && pos.x > -550)
{
pos.y = -142 + (30*cos(rotation)) + (30*sin(rotation));
}
}
if (rotation < 0 && rotation > -(PI/2))
{
if (pos.y - (51*cos(rotation)) + (14*sin(rotation)) < -142 && pos.x < 350 && pos.x > -550)
{
pos.y = -142 + (51*cos(rotation)) - (14*sin(rotation));
}
}
if (rotation < -(PI/2) && rotation > -(PI))
{
if (pos.y + (51*cos(rotation)) + (14*sin(rotation)) < -142 && pos.x < 350 && pos.x > -550)
{
pos.y = -142 - (51*cos(rotation)) - (14*sin(rotation));
}
}
if (rotation > (PI/2) && rotation <= (PI))
{
if (pos.y + (51*cos(rotation)) - (14*sin(rotation)) < -142 && pos.x < 350 && pos.x > -550)
{
pos.y = -142 - (51*cos(rotation)) + (14*sin(rotation));
}
}
}
void DisplaySomeText(LPD3DXFONT mFont)
{
// Create a colour for the text - in this case blue
D3DCOLOR fontColor = D3DCOLOR_ARGB(255,0,0,255);
// Create a rectangle to indicate where on the screen it should be drawn
RECT rct;
rct.left=200;
rct.right=780;
rct.top=10;
rct.bottom=rct.top+20;
TCHAR cX[30] = "x";
TCHAR cY[30] = "y";
TCHAR cR[30] = "r";
TCHAR cQ[30] = "q";
size_t cchDest = 30;
LPCTSTR pszFormat = TEXT("%f");
HRESULT har = StringCchPrintf(cX, cchDest, pszFormat, pos.x);
HRESULT her = StringCchPrintf(cY, cchDest, pszFormat, pos.y);
HRESULT hir = StringCchPrintf(cR, cchDest, pszFormat, rotation);
HRESULT hur = StringCchPrintf(cQ, cchDest, pszFormat, (pos.y - (43*cos(rotation))));
mFont->DrawText(NULL, cX, -1, &rct, 0, fontColor);
rct.left += 100;
mFont->DrawText(NULL, cY, -1, &rct, 0, fontColor);
rct.left += 100;
mFont->DrawText(NULL, cR, -1, &rct, 0, fontColor);
rct.left += 100;
mFont->DrawText(NULL, cQ, -1, &rct, 0, fontColor);
}
So, finally: the issue was due to the texture dimensions not being powers of two :) This behaviour is quite usual, but it is still hardware-dependent: in theory there may exist some videocards which handle arbitrary texture sizes the same way as power-of-two-sized ones. To know that they do we'd have to check their capabilities via IDirect3DDevice9::GetDeviceCaps.