Hello, I'm trying to create a rotation animation on a button between 2 images one for the and another for the front, just like what's happening in tiles.
Any ideas please?
thanks
Very similar to this thread. Check out Tile Slider or Hub Tiles. Alternatively, you could create your own animations.
Related
I'm using some simple buttons in canvas in a 2D game, there is no light or i don't do anything via code for brightness of button. Buttons are shows normally in scene view, but these are shining in game view like putting a lights on them. What's the reason for this? How can i solve? You can see that what i mean on image below.
https://imgur.com/g0sQujE
I checked image attributes of buttons and camera render settings but didn't found anything.
How to make a container a new page by making it full screen with animation?
I have seen the animation widgets and I tried to do that with animation container but I failed.( the problem was I couldn't make it full screen and I couldn't define animation I want)
Regards
Animation showed
here in Dribbble while dragging the container up.
( Doesn't matter dragging or tapping. just I want to know which tool should be used for the animation. )
If I got you right, the animation you are looking for is combination of SlideTransition and ScaleTransition.
I'm developing a 2D game in Unity (Version 5.1.2) which has an animation.
The animation is generated by flipping through the sprites in the sprite sheet.
My problem is that the animation is playing as it should in the "Scene View" but not in "Game View".
I normally create animations by using the sprite editor and then drag & drop all the sprites on the screen (Scene View).
It creates a Sprite Renderer to switch the sprites but I would like the Image Component to flip through the sprites. It seems like only sprites in the Image Component is being displayed in the "Game View".
Is there any way I can get some assistance on this please.
Its really strange that you are only seeing that in your Scene View. If the animation is your default animation? Otherwise, make sure that you are sending the right parameters to your animator. A good way to test it is opening your Animator windows, checking all transitions, and manually filling the parameters to see how it works wile the game is running. Also, check if the transitions between animations has exit times and transition durations, and disable them.
I am using Flash CS5 and trying to make a movie clip scrollable inside a rectangle mask.
I have tried different codes but it doesn't seem to assume the movieclip as the scrollable area and the rectangle as the mask.
I'm very new to this, there is probably an obvious solution.
Please help!
The link http://www.kirupa.com/developer/flash8/scrollbar.htm has a tutorial for scroll movieclip. I thing this tutorial will help you.
I just started to WP7 Dev, and I would like a bit of help on solving this:
I have a Canvas in wich I have 2 StackPanels where I draw like 10 Rectangle. So my question is, how do I save the canvas to a Bitmap?
here is what I want to achieve, that from this:
I get this:
Any help that points me in the right direction would be much appreciated.
What you want to do is to create a WriteableBitmap and then call it's Render method with the UIElement you want to render to it.