I'm using some simple buttons in canvas in a 2D game, there is no light or i don't do anything via code for brightness of button. Buttons are shows normally in scene view, but these are shining in game view like putting a lights on them. What's the reason for this? How can i solve? You can see that what i mean on image below.
https://imgur.com/g0sQujE
I checked image attributes of buttons and camera render settings but didn't found anything.
Related
I got a small problem and I can’t really find the source of it. I just created a Canvas and put a Panel in the top right corner. I got it to the right scale at 3: for the Hololens and loaded it up in the Holoemulator. The problem is that even though the panel is supposed to be in the corner, it is placed almost in the middle of the screen in the end.
Is there anything I can do to fix this or is there something I am missing?
If I need to provide more information then please tell me.
Could you double-check the [Render mode] of your Canvas? Is it set as World Space? In this render mode, the Canvas will behave as any other 3D object and will render in front of or behind other objects in the scene based on 3D placement in the scene. You need to adjust the position of the canvas from the perspective of the camera.
However, according to your post, it seems that you want to place UI elements on the screen rendered on top of the scene. If so, You should turn the [Render mode] to [Screen Space - Camera]. More information please see: Canvas
it's a text ,which i painted it's edges in texture paint mode.
After painting in texture paint mode,I cant find the save all edited button under project paint as the video tutorial i'm watching shows.
I'm doing this in blender
Tried saving it normally but all progress is lost when i exit the app.
i was getting missing uv's,materials and texture before i started painting, under slots then painting mode I selected image and choose my colour. I'm suspecting that might be the cause.
Images that are edited within blender need to be manually saved separately from the main blender data. You can find the save image options in the UV\Image editor.
I'm developing a 2D game in Unity (Version 5.1.2) which has an animation.
The animation is generated by flipping through the sprites in the sprite sheet.
My problem is that the animation is playing as it should in the "Scene View" but not in "Game View".
I normally create animations by using the sprite editor and then drag & drop all the sprites on the screen (Scene View).
It creates a Sprite Renderer to switch the sprites but I would like the Image Component to flip through the sprites. It seems like only sprites in the Image Component is being displayed in the "Game View".
Is there any way I can get some assistance on this please.
Its really strange that you are only seeing that in your Scene View. If the animation is your default animation? Otherwise, make sure that you are sending the right parameters to your animator. A good way to test it is opening your Animator windows, checking all transitions, and manually filling the parameters to see how it works wile the game is running. Also, check if the transitions between animations has exit times and transition durations, and disable them.
I have just upgraded Unity to version 4.6 and tried to create a button by Create -> UI -> Button.
However, this button doesn't show up in #Screen tab but it does in Game tab.
Please look at the screen shoot below:
Another question is: The default width and height when creating a new button is 160 x 30. When I change the source image with my own image button, I have to change the width and height parameters in rect transform. Is there any faster way to automatically obtain new width and height based on the image which I insert?
Thank you very much!
First, double click the button in your hierarchy and see that it indeed does not show in the Scene view, excluding any kind of zoom problem. (By the way, I'm assuming you mean "Scene" and not "Screen", right?) Things in different cameras or canvases might have very different scales but appear correctly in the Game view. I don't know how used you are to Unity, so I'm sorry if this sounds obvious. :)
Next, check the dropdown labeled "Layers" on top of Unity's editor, to the right of the Play, Pause and Step buttons. See if the layer of your button (which in this case is "UI") is visible. It should have an open eye icon next to it.
Regarding your other question, after dragging your sprite to the Image component, you can press the "Set Native Size" button, which will set the size of your object to the dimensions of your Sprite. Regarding the new UI, I think this is as automatic as it gets. Note that "Set Native Size" will only appear if your Image type is set to Simple (probably what you want) or Filled in the component.
I had the same problem before and here's a possible solution.
By default, the editor camera (Scene Tab) renders the World Space,
so your Canvas component's render mode should be set to "World Space".
The problem may only occur when you're trying to (or supposedly) render your UI in Screen Space - Overlay or Screen Space - Camera in the Canvas component.
So if you want to properly edit UI objects in the scene tab/window; set the Canvas component's render mode to World Space.
We don't have this problem in Unity 4.x before because I think Unity automatically renders any render mode from the Canvas component, however, that doesn't happen in Unity 5.x. I'm guessing it's either intentional that they do that or it's a bug on Unity UI feature.
I have an animated .3ds max file. I have imported the file in unity3D. The animation works in preview of animation tab in bottom right corner of the image, have attached the screen shot of it. But, while i play the scene, It comes with a blank scene, i am not able to see man and the animation. Cant able to find the solution for it. Please help me to fix the issue.
Reference screenshot is placed in the below link
https://www.hightail.com/download/OGhlYnU3TERCTWxMWE1UQw
https://www.hightail.com/download/OGhjeFlTSWVUME5qQTlVag
Make sure that your object is visible by your camera. Select your camera in objects list and you will see small preview.