Multiple URL opening in MFC - windows

I am trying to send simultaneous request for opening URL in OpenURL() in CInternetSession class. But After sending 2 URLS requests, no other request can be send without receiving the response from previously send requests. How can I send a large number of URL request to a server and later only i want to process the response. Please help if any other API is there for sending multiple URL request to a server and receiving the response later. I want to use in MFC windows

The HTTP 1.1 specification (RFC 2068) mandates the two-connection limit.
In this way, WinInet (CInternetSession built on top of it) limits connections per server (MSDN).
You could try to invoke SetOption and adjust INTERNET_OPTION_MAX_CONNS_PER_SERVER and
INTERNET_OPTION_MAX_CONNS_PER_1_0_SERVER values. (MSDN)
Something like this:
sess.SetOption(INTERNET_OPTION_MAX_CONNS_PER_SERVER, 8);
sess.SetOption(INTERNET_OPTION_MAX_CONNS_PER_1_0_SERVER, 8);

Related

JMeter & socket.io - I can see the message I want, but the socket plugin is not showing what I expect

Here is the socket message I see in the browser debugger console:
More illustrative, perhaps:
I call an API operation that triggers this message over a socket.
What I Tried
To preclude inaccuracies, I started 2 instances of JMeter.
REST API call.
Revised version of the GitHub JMeter example of sockets.io, in which I just call a WebSocket Sampler repeatedly on wss://events.dev.myserver.com:443/socket.io/?EIO=4&transport=websocket.
I kicked off (2).
While that was running, I kicked off (1).
Expected
Eventually, (1) should show me a sampler in the View Results Tree with the message in the screenshot ("42" - GAME_STARTED)
Actual
The only messages I see look like this:
This is really all I want to do: run the appropriate sampler, a sufficient time after making the API call, to get the message.
Update
We succeeded in finding the message using python-socketio:
sio.connect("https://events.dev.server.com", transports='websocket',
headers={'Sec-WebSocket-Extensions: permessage-deflate', 'Sec-Fetch-Dest: websocket',
'Sec-Fetch-Mode: websocket',
'Cookie: ABCSESSIONDEV=NTI3MzkwNWUtMTJmNS00Y2U0LTk1NGUtMjQ2Mzk5OTYxZWE0'})
And here is the output:
Received packet MESSAGE data 2["message","{\"locationId\":110,\"name\":\"GAME_STARTED\",\"payload\":{\"id\":146724,\"boxId\":2002,\"userId\":419,\"createdAt\":\"2022-03-02T14:35:31\",\"lastModifiedAt\":\"2022-03-02T14:35:36.752\",\"completedAt\":\"2022-03-02T14:35:36.621\",\"activationMethod\":\"TAG\",\"nfcTagId\":\"xxxxxx\",\"gameCount\":1,\"app\":false}}"]
I would like to use the websocket plugin to do this in JMeter now.
tried adding Cookie to WebSocket call - only sids, no messages.
tried adding Cookie to an HTTPS request (like the above code) - 400, bad request.
Take a look at other fields of the HTTP Request, in particular HTTP Headers, most probably your JMeter request is missing some essential information.
My expectation is that in order to "start the game" (whatever it means) you need to open the page in the browser, authorize somehow, follow the steps of the protocol upgrade mechanism, etc. to wit exactly mimic what real browser does, all the request sequence which is prior to starting the game.
You might need to correlate dynamic parameters, add HTTP Header Manager, add HTTP Cookie Manager, etc.

Best way to pass messages between 2 different protocol routes connected to same client

I have a http route /checkout which initiates a workflow process in Zeebe. The checkout route will return 200 response straight-away to calling client. Now, workflow will run for a while. So to push the response back to client after completion, I have a /sse separate route for server-sent events. Here, I will store all the client connection in a global map.
My doubt is how do I find the exact client to send the response back through sse once?
Example: Client A listening to /sse and calls /checkout endpoint which will return 200. The /sse has to return the response to client A after completion.
Currently, I thought of using cookie to identify the client. Is there a better way?
If you are already using cookies in your app than that's the way to go since the very purpose of cookies is identifying the client, so if you already have that, you should use it.
But if you rely on another authentication mechanism (like JWT), what you could do is using the url as a query.
So in the client instead of
let eventSource = new EventSource("/sse");
Do
let eventSource = new EventSource("/sse?authorization=jwt_token");
In the backend, you would validate that token, extract the Client ID and hit that global map with it to retrieve the corresponding connection.
(PS: instead of a global map, you should use a proper store, like redis, or an embedded key/value store like bbolt)

Send SMS from AngularJS Web App using Ozeki sms Gateway

I want to send SMS from AngularJS web application using Ozeki sms gateway. Can anyone tell me how to do this? pr suggest me some reference link or code sample.
Plain sending
Assume we skipping other protocols available inside Ozeki Sms NG product (like SMPP, Email, DB etc), and getting to HTTP protocol only, you can go this way:
Prerequisites:
Figure out best way for you to make HTTP request to send SMS
(I'm not AngJS guy so may be there are already few ways to make HTTP-request from Angular, but at least any Ajax method passing params to executing PHP-script for making HTTP request (with curl, file_get_contents) will be totally Ok).
Make sure your Ozeki SMS server is reacheable via IP/domainname etc by your PHP-script so your code can reach its endpoint.
Doing it:
Inside Ozeki install service provider like HTTP Client
http://www.ozekisms.com/index.php?owpn=195&info=service-provider-connections/http-client-connection
or HTTP Server (more powerful version of HTTP Client allowing call back URLs)
http://www.ozekisms.com/index.php?owpn=197&info=service-provider-connections/http-server-connection
Then according (to docs) execute request like
http://server_ip:9501/api?action=sendmessage&username=________&password=________&originatior=__________________&recipient=__________________&messagetype=SMS:TEXT&messagedata=______________
*Some fields are not necessary, it may vary depending on Ozeki version you use.
** port 9501 - is a default Ozeki HTTP port which may be changed in general settings, also it has HTTPS port as well. Basically the correct port is the same which you already use when accessing Ozeki Web GUI.
After executing sending request (try from browser or from something like Postman first) you should get responce in XML format informing you about result of your transaction.
Possible next step... DLRs
Getting delivery reports (if supported by your operator) is a common "i want it too" question.
In case you need them - there is great embedded feature inside "HTTP Server" connector (mentioned above).
Here you can see more details
http://www.ozekisms.com/index.php?owpn=431
"reporturl" - is a field you may use to set kind of "call back url". In other words in this optional field you may specify full URL and list fields to be passed along. So you only have to create your own endpoint to catch them (as GET request from Ozeki server) and use inside your software.

Should WebSocket server only handle GET requests?

I have a WebSocket server written which only handles upgrade requests which are GET requests. If a POST or any other kind of request with the required headers comes it is handled by a HTTP server.
In the specification it is not stated explicitly that the WebSocket upgrade request should be a GET request.
If the upgrade request is not a GET request should the server handle it as a WebSocket upgrade request, should it pass it to be handled by the HTTP server or should it respond to it with a status code like 400 Bad Request ?
Could this be a design decision where the server decides not to handle methods which are not GET requests?
From section 4.1 (Client Requirements) of the webSocket specification, it says this:
The method of the request MUST be GET, and the HTTP version MUST
be at least 1.1
And, then later in section 4.2.1 (Reading the Client's Opening Handshake) of the webSocket specification, it says this:
The client's opening handshake consists of the following parts. If
the server, while reading the handshake, finds that the client did
not send a handshake that matches the description below (note that as
per [RFC2616], the order of the header fields is not important),
including but not limited to any violations of the ABNF grammar
specified for the components of the handshake, the server MUST stop
processing the client's handshake and return an HTTP response with an
appropriate error code (such as 400 Bad Request).
An HTTP/1.1 or higher GET request, including a "Request-URI"
[RFC2616] that should be interpreted as a /resource name/
defined in Section 3 (or an absolute HTTP/HTTPS URI containing
the /resource name/).
So, there are multiple places where it says the http request must be a GET.
As for your specific questions:
Should WebSocket server only handle GET requests?
Yes, a webSocket connection will always start with a GET request, not a POST or any other method.
If the upgrade request is not a GET request should the server handle it as a WebSocket upgrade request, should it pass it to be handled by the HTTP server or should it respond to it with a status code like 400 Bad Request ?
As described in the above reference portion of the specfication, the server should respond with a status code like 400 Bad Request.
Could this be a design decision where the server decides not to handle methods which are not GET requests?
Yes.

How to automatically simulate server responses from a browser plugin (Firefox/Chromium)

While I am testing a web application, for some requests that are computational intensive on the server side, I would like to simulate the server response directly from a browser add-on. I would like to be able to configure the URL and set-up a JSON response that will be returned by the browser without sending the request to the server.
Does any of you know a good tool for this purpose ?
P.S. So far I am either changing the server code to simulate the response or changing the client code to return the response without triggering the request to server.

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