"Bounce" style animation for UIImageview? - uiimageview

I have an image that is the template for a form in my app, I want to add a little bounce effect when its opened, similar to a UIAlertView's when it first shows (zooms in, then 'bounces' then stays still)
Any ideas how to do this?
Thanks!

This question is already asked. please find it below,
Mimic UIAlertView Bounce?
Happy coding!!!

Related

In Xamarin.Android/iOS how to keep some button/menu/control always visible in each mobile screen

On Android/iOS, is it possible to make some menu, button or control in fixed position, and have it always visible and available in each mobile screen?
Yes this is possible.
What have you tried and how do you want it to look like? Your question is being down voted right now because you're not giving us very much info to work with :)
I'm going to assume that you are willing to use Xamarin.Forms. Then look at the MasterDetailPage, NavigationPage and/or TabbedPage this will probably provide you with the layout you want.

Clipping NSWindow

I am quite new to Cocoa MacOSX development and I am facing the following challenge:
There is an app that I have not written and I need to do scissoring of the main window. Said another way, I need to 'hide', let's say the half bottom of the window or any other sides of the window (dynamically). I don't want that the content of the window (views & sub-views) to be resized!
I tried things like playing with the layer.masksToBounds of the window's content view. Also played with the NSView.setBounds. No luck till now :(
Also going this way: Is it possible to clip a child NSWindow to its parent? could also be a solution but the question does not have any answer :-/
Any help of a direction to look for would be highly appreciated !

TapGestureRecognizer Not Working in IOS6 Maps

So anyway, as normal, my app is working pretty awesome in iOS5.
Then came iOS6 with new Maps app, and it no longer function as it supposed to. (insert Roll Eyes icon here)
I have a MapView with the following user interactions:
User can zoom in/out by pinching.
User can double tap to drop a pin.
This is no longer the case with iOS6, No.2 does not work anymore.
It seems the new MapView no longer detects double tapping directly.
If I disable zooming (in IB) then it works.
So, how can I make this work?
Or perhaps it is better to change the operation from "double tap" to "long tap"?
Any suggestions or how to make it work while enabling zoom
is appreciated.
Thanks yall.
What the heck.
Nobody answers this, so I'm going to answer for myself.
What I did is a simple hack.
implement the touchesBegan delegate in the same viewcontroller.
in there, detect single touch, and if detected a single touch, disable the MapkitView zooming. Hence the TapGestureRecognizer implemented for the MapKitView will response.In this
case a double tap will response as I needed it to.
And when a 2 touches detected (two fingers on the screen), enable back the zooming of the MapkitView.
This works pretty ok.
Hope this helps other people who is facing the same problem with iOS6 Maps app.
Surprisingly, this still works ok for Google Maps (prior iOS6).
Thanks.

Animating toolbar with textfield up above the keyboard when the the textfield is edited

Okay I'm looking for some assistance I have researched and read posts that pertain to what I am trying to do, but none of the examples include a toolbar with a URL textfield. I am not looking to make any money off of this browser. I want it for personal use, furthermore I am not trying to insult nor take what you guys do as a profession as a joke. So if I come across that way I sincerely apologize. My toolbar is located at the bottom of the screen and I have a URL textfield. When I use the textfield to enter a website address the keyboard covers the toolbar and I cannot see what I am typing. So if you can offer some assistance that would be greatly appreciated.
I'm getting an error on the CGRect frame =self.scrollView can someone please assist me? Thanks!
I hope my code is not far off the websites load perfectly fine. I just want to move the toolbar up when the textfield is edited and drop back down after go is press....I have tried to include the toolbar inside the scrollview but I do not know what to do after.
Best regards! :)
CGRect frame = self.scrollView;
this line must be:
CGRect frame = self.scrollView.frame;

CAAnimation on a UIButton

I have been trying to create a simple swipe transition. However buttons seem immune to any CAAnimation that crops.
I am trying to get it so that a bar moves across the screen and as it goes over the button it removes the part it has just gone over.
I have tried bounds.width, size.x and many other key-value paths to achieve the affect but I haven't got what I wanted. It just relocates the text which always remains entirely visible
I have also tried changing the UIButton to a UIImage but the text does not seem to print on a UIImage.
I tried using masks too but I have heard they should be used as infrequently as possible as they consume the phones resources. I didn't really get very far with this either anyway as I hadn't used them much before.
I also tried placing it in a container view and then change the dimensions of that but again all of the text remained entirely visible.
I know I could have a view hide the button but I am trying to reveal the view behind as the bar swipes.
Does anyone have any suggestions of how to achieve a swipe transition on a UIButton?
Help would be much appreciated.
Thanks
I think what you're looking for really is a mask. See the tutorial here:
http://iosdevelopertips.com/cocoa/how-to-mask-an-image.html
What I'd do in your situation is create a custom UIButton class, and add a mask as in the tutorial, then animate the position of the mask. Slide the mask of, nothing shows. Slide it on, part shows until the whole thing is visible.
Edit: I haven't really heard anything about hogging resources, especially since it appears to be simple core graphics.

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