I have a project that I created before auto layout came out. My projects has two storyboards - a main one (quite complex, 10+ screens) and a secondary one (just a few screens). I'm trying to enable auto layout for my project, but am unable to do so for the main storyboard.
I'm accessing the file inspector, then checking the "Use Autolayout" checkbox in the Interface Builder Document panel. While this worked fine for the secondary storyboard, when I click the checkbox for the main one I'm getting the beachball for a few seconds (and the previously empty checkbox turns to a "-"), then a lock HUD is displayed and the checkbox returned to the unchecked state. I couldn't find any documentation about this - what does the lock refer to? I do have quite a few locked views in my screens, am I supposed to unlock them before converting the storyboard?
For me helped "Reset Locking Controls" below "Use Autolayout" checkbox. Than conversion worked !
Related
Forgive but I haven't coded in about a year or two, so I haven't been following the latest update in Xcode.
Anyways, I decided to go back and brush up on some skills and I noticed right off the bat that a lot has changed.
I created a new project using the tabbed view controller set up, usually it shows in storyboard immediately upon creating the project. Now there is nothing there. Where did it go and how do I bring it back?
I attached a screenshot so you can see the simulator running the tabbed apps but not showing in storyboard.
enter image description here
You opened the LaunchScreen.storyboard. This layout appears on the screen for a few moments while the app is launching.
https://developer.apple.com/documentation/uikit/app_and_environment/responding_to_the_launch_of_your_app
https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/launch-screen
The storyboard that you are looking for is Main.storyboard
Notice, that there is no Main.storyboard if you start with SwiftUI
There are no specialized app templates any more. But there is still a tab view controller object in the storyboard editor's library, so just drag it into the canvas and use it. It gives you same two-child tab view controller as before.
New iOS requirements need Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen.
But my project is very old and has never used Storyboards. All UI elements are created dynamically using ViewControllers.
I managed to create a storyboard file and set it as a launcher but it has no scenes and I do not know how to proceed. I would like to:
Create a scene where I place only the original launch image inside (hoping that apple still accepts this branding)
If it is possible to just connect my main ViewController with the scene (if that works with dynamical ViewControllers)
If nothing helps than I would need to create a simple scene which has just a bottom bar like my ViewController
I had this exact issue, here's what I did:
Create LaunchScreen.storyboard and set to use it as launch screen
Using the + button in the top-right (this was not an obvious step), add a View Controller into the storyboard
Untick "Use Safe Area Layout Guides" on the right panel if you're getting that error
Tick "Is Initial View Controller"
Then clean and run, for me it just worked. I did have trouble seeing it update though, as discussed here: Launch Screen storyboard not displaying image
I am going round in circles trying to get a custom view to scroll correctly.
To simplify this.
I create a new OSX cocoa application.
Go to the xib file, select the window. drag a custom view, then drag a few buttons into it.
Run the program, you have a button in the screen.
Now go back the custom view, select editor -> embed in -> Scroll view
Everything looks fine, and suggests you will have two buttons with scroll bars in the custom view.
Run the program, the custom view shows with scroll bars, but the button do not show.
What am I doing wrong?
Following your instructions I have created and changed the project. No problem.
Run in IB your "app", CMD R. The user interface itself can be checked in this way.
If problem remains
Check the layer position->Click on the custom View
Is it possible to Layout->Send to back? If yes, then your button-scrollview is not embedded.
Unembed the button, view and repeat the process, by checking in IB if now the interface shows appears correctly.
I see no settings at all under Size Inspector in Interface Builder, it is completely blank for my View, all labels and all buttons. I am using xcode 4.6 and have 'Use Autolayout' unchecked and the metrics (Size, Status Bar, Top Bar, Bottom Bar) are all 'None'. I need to be able to control the autoresizingmask, but why can't I see any size properties?
Once you switch to Size Inspector tab, directly under the icon there is a little header that says "View." If you hover over that some text appears that says "Show," because apparently that section can collapse down. Clicking the header should cause the options you expect to appear.
I wish they would make this more clear, because I completely missed it as well, and restarted Xcode several times.
I ran into this problem using Xcode 5.0 but upon further investigation, discovered the dysfunction ran to a higher degree - all Inspector views in Xcode were blank for every control, and the Navigator buttons didn't work either.
The culprit seems to have been a conflict in versioning. When I re-checked out trunk, Xcode returned to expected behavior.
Resizing the Xcode window made things right again for me - go figure.
This worked for me......
Clear Menu -> Recent Files
i cleared last open storyboard from Recent files
Restart Xcode
I have a problem with accessory views on NSSavePanel and NSOpenPanel.
Sometimes, (very often) when I open one of these panels the accessory view does not work (the view is shown but controls seem disabled).
I'm using this code to show the panel:
[openPanel beginSheetModalForWindow:appWindow completionHandler:openPanelHandler];
This only happens when app-sandbox is enabled.
After much testing I found out that what was happening was that the view was being misplaced (not attached to the panel).
When I open Mission Control and move the mouse pointer over the app windows I noticed that an "invisible" window hilighted and when select it I can take control over the accessory view (all controls work) but it appears detached from the open or save panel as shown on the screenshot.
I tried to create a new app just to test this behavior but was not able to reproduce it, so I suppose that has something to do with my app.
Any hint of what I may be doing wrong?
I don't want to code everything from scratch just to solve this issue.
Edit
Just a side note, when I close the window, just before the window close the accessory view flashes with the correct values for the controls. It appears that the application does not add the view in time for showing the panel.
Update 1
I subclassed the view that is used as accessory view and noticed that the
- (void)viewWillMoveToSuperview:(NSView *)newSuperview
is called, but
- (void)viewDidMoveToSuperview
never gets called even when the view is shown correctly, is this the normal behavior?
Update 2
I confirmed that - (void)viewDidMoveToSuperview should be called, on the test app both methods are called.
I also noticed a slight difference between my app and the test app. On my app the panel just slides down but on the test app the panel appears to "flip down" (don't know exactly how describe). The way the panel appears is irrelevant to me, I just noticed that it is not shown the same way.
After trying many things I concluded that the problem had to do with ARC (Automatic Reference Count) settings for the project.
In my case I had enabled ARC on target but not on project, after enabling ARC on project (and dealing with resulting errors and warnings) everything works perfectly now.