I am going round in circles trying to get a custom view to scroll correctly.
To simplify this.
I create a new OSX cocoa application.
Go to the xib file, select the window. drag a custom view, then drag a few buttons into it.
Run the program, you have a button in the screen.
Now go back the custom view, select editor -> embed in -> Scroll view
Everything looks fine, and suggests you will have two buttons with scroll bars in the custom view.
Run the program, the custom view shows with scroll bars, but the button do not show.
What am I doing wrong?
Following your instructions I have created and changed the project. No problem.
Run in IB your "app", CMD R. The user interface itself can be checked in this way.
If problem remains
Check the layer position->Click on the custom View
Is it possible to Layout->Send to back? If yes, then your button-scrollview is not embedded.
Unembed the button, view and repeat the process, by checking in IB if now the interface shows appears correctly.
Related
I am working in Xcode 13.1 and I have a small version of my view controller hovering above the view controller I am working on. It appears to be a way to auto-focus my actual view controller window on a specific portion of the view controller, but in actuality it is just in my way. Is there a way to toggle off this feature? I can't figure out what it's called, but here is a picture.
enter image description here
This is called mini map. You can disable the mini map by clicking the storyboard options.
Forgive but I haven't coded in about a year or two, so I haven't been following the latest update in Xcode.
Anyways, I decided to go back and brush up on some skills and I noticed right off the bat that a lot has changed.
I created a new project using the tabbed view controller set up, usually it shows in storyboard immediately upon creating the project. Now there is nothing there. Where did it go and how do I bring it back?
I attached a screenshot so you can see the simulator running the tabbed apps but not showing in storyboard.
enter image description here
You opened the LaunchScreen.storyboard. This layout appears on the screen for a few moments while the app is launching.
https://developer.apple.com/documentation/uikit/app_and_environment/responding_to_the_launch_of_your_app
https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/launch-screen
The storyboard that you are looking for is Main.storyboard
Notice, that there is no Main.storyboard if you start with SwiftUI
There are no specialized app templates any more. But there is still a tab view controller object in the storyboard editor's library, so just drag it into the canvas and use it. It gives you same two-child tab view controller as before.
New iOS requirements need Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen.
But my project is very old and has never used Storyboards. All UI elements are created dynamically using ViewControllers.
I managed to create a storyboard file and set it as a launcher but it has no scenes and I do not know how to proceed. I would like to:
Create a scene where I place only the original launch image inside (hoping that apple still accepts this branding)
If it is possible to just connect my main ViewController with the scene (if that works with dynamical ViewControllers)
If nothing helps than I would need to create a simple scene which has just a bottom bar like my ViewController
I had this exact issue, here's what I did:
Create LaunchScreen.storyboard and set to use it as launch screen
Using the + button in the top-right (this was not an obvious step), add a View Controller into the storyboard
Untick "Use Safe Area Layout Guides" on the right panel if you're getting that error
Tick "Is Initial View Controller"
Then clean and run, for me it just worked. I did have trouble seeing it update though, as discussed here: Launch Screen storyboard not displaying image
I'm a total newbie with xcode and swift, trying to wrap my head around ios programming.
I'm designing a storyboard for my app. The storyboard uses containers to keep track of the controls. In one of the containers resides a button. I want to create an outlet for it to add some code when it is clicked.
If the button would be on the base viewport of the storyboard, I would control-drag a blue line from the button to the source window with my UIViewController subclass file, and it would assist me in generating the code. But for some reason when the button is in a container, this just doesn't work.
When following the documentation, it says to open the assistant editor when the button is selected and it should open the relevant file. So it open an objective-c file, but when I try to control-drag into it, it informs me that I do not have write permissions. Also I feel like I should be doing it in a subclass instead.
I have searched online a lot and tried everything I can think about, but nothing has worked so far. How does this work? Can I do it programmatically or so perhaps? I hope someone can straighten out this question mark...
A container view is intended to represent an area that will host a view from a different view controller that becomes a child of the view controller that owns the container. Usually, you would create a second view controller, link your container view to it using an "embed" segue, and then put your buttons and such in the second controller's view. The code behind those would then go into the second controller.
If your purpose is simply to have superviews to control layout within a single view controller, use a UIView rather than a container and the problem goes away. That's what the Editor->Embed In->View menu item is for.
When opening up a project today, there is some weird behavior in XCode. Things have disappeared in the storyboard view like the NavigationBar in viewController, the buttons associated with it, etc. I can see in the Scene list that they still exist. Is there any way to have these show up again?
You probably need to add a navigation controller to your storyboard and make your view controller the root. You cannot simply set the top bar in simulated metrics in storyboard to navigation bar.