xcode to display iPad camera roll in OS X - macos

I am trying to create an OSX application that, when my ipad is connected through USB, it will display the photos on my mac and allow for downloading them to a specific folder. Basically it is like an iPhoto clone but it syncs live everytime a photo is taken. I know how to do this on the iPad itself but I am not familiar with OSX programming. If anyone has any samples or can point me in the right direction I would appreciate it.

The SimpleCameraBrowser sample code would be a good starting point. It uses the ImageCaptureCore framework to show a list of images on connected cameras and to download those images to a folder. iOS devices are recognized as cameras and it should work just fine with an iPad.

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Problems when trying to fill Xcode 10's icon requirements

This is my first time using Xcode, so I'm not sure where else to turn. I have created an app and I'm trying to get it uploaded for Testflight, but I cannot due to Xcode asking me to fill all of the icon requirements.
I've used every generator and photo manipulation software I could get my hands on, but to no avail. Can I ask what everyone else usually uses to fill this criteria?
If you are deploying for iPad, add the icons. Otherwise, you can make the app just for iPhone, not Universal.
Also, you will certainly need the (original?) 1024 x 1024 image for the App Store.

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I am downloading the Xcode from the app store to check how my websites will look on different devices. I know how to use the iOS simulator but for websites that are already online. Is there a way to check how a website looks like when i have it native on my mac? I mean when i am at the development stage of the website before put it online, is there a way to check it on the iOs simulator?
Thanks
The simulator contains a version of Safari that can access the outside world via your Mac's network connection. So you don't have to do anything — just type in the address as with any other browser.
You can also drag and drop local HTML content (or anything else the simulator's miniaturised suite of apps can handle) directly onto the simulator to preview without uploading anywhere.

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Testing jQTouch Swipe Events on Development machine

I'm currently developing a quicky mobile application using JQTouch - everything is going well but I've got a bit of a debugging issue.
At the moment I'm implementing all the core functionality, so using my development box (Windows, Using Safari to test it) I'd like to ensure that swipes are being handled correctly. However, short of booting up in Mac OS X or hosting it online and running it from my iPhone (may seem like no real trouble - but hey, we're all coders! We all know how comfortable our toolkits/environments are) - is there a way to test swipes "in browser"?
I thought I could simply click and drag to mimic a swipe but that just results in my dragging my image away...!
Thanks in advance
There is no easy way, that I know of, to test iPhone applications (Web app or not) on a non-Mac machine.
Your best bet is probably to run Mac OS X through a virtual machine, e.g. VMWare. Then install XCode, which has an iPhone Simulator. You can get XCode for free after you register yourself as an iPhone developer with Apple.
Leopard image for VMWare
Snow Leopard image for VMWare

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I'd like to be able to transfer files from a MacOS app to a connected iOS devices, so a related iOS app can open them - effectively replicating iTunes music functionality, but not for musc. Is this possible? I know you can set an iOS app to have file sharing enables so you can drop files into it with iTunes, but I'd prefer to do it in my own app.
This library came up in another question on SO recently: https://bitbucket.org/tristero/mobiledeviceaccess/ - I don't know anything about it but it sounds like it might do what you want ?

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