Disable warnings coming from a specific folder - xcode

I've set up an Xcode project where part of the code (a folder in this case) comes from a svn repository.
The folder is constantly updated by an external partner and it contains .h and .m files. In particular, these files are included in the project since set up as Header Search Paths and Library Search Paths within my Target.
Since, .h files contain a lot of warnings (I receive the Showing first 200 warning only message), Xcode does not allow me to show my code warnings.
Based on this scenario, how is it possible to prevent Xcode to show those warnings for that specific folder?
I followed few discussions within SO (Selectively disable GCC warnings for only part of a translation unit?, Turn off warnings coming from subprojects) but I haven't found a solution yet.
Thank you in advance.

Since I've found a solution I reply to my own question. Hope this can help other people.
A partial solution for the problem can be found here at How to disable new Xcode 4.6 warning for whole project ? “… used as the name of the previous parameter rather than as part of the selector". I upvoted!
Obviously, I'm waiting the vendor will fix the problem since this workaround disable such type of warnings for my own code. And I don't want such type of behavior.
Cheers.

Related

CoreData NSManagedSubClass files generating duplicate files?

I recently had to move my project to a different folder, and now when I run for some reason when I create the NSManagedSubclasses it seems to be making two copies. One in the correct location I tell it to save and another in Library->Developer->Xcode->DerivedData->WorkOrders-eamzgsjrwlhqoohhbyqilrvnbskh->Build->Intermediates->Workorders.build->Debug-iphoneos->WorkOrders.build->DerivedData->CoreDataGenereated->Workorders-> (NSSubclassed files here)
My problem is it won't compile now with the error below.
<unknown>:0: error: filename "Uploads+CoreDataClass.swift" used twice: '/Users/josephastrahan/Documents/Distribution.Tech/Work_Orders_iPhone/WorkOrders/Uploads+CoreDataClass.swift' and '/Users/josephastrahan/Library/Developer/Xcode/DerivedData/WorkOrders-eamzgsjrwlhqoohhbyqilrvnbskh/Build/Intermediates/WorkOrders.build/Debug-iphoneos/WorkOrders.build/DerivedSources/CoreDataGenerated/WorkOrders/Uploads+CoreDataClass.swift'
<unknown>:0: note: filenames are used to distinguish private declarations with the same name
<unknown>:0: error: filename "Uploads+CoreDataProperties.swift" used twice: '/Users/josephastrahan/Documents/Distribution.Tech/Work_Orders_iPhone/WorkOrders/Uploads+CoreDataProperties.swift' and '/Users/josephastrahan/Library/Developer/Xcode/DerivedData/WorkOrders-eamzgsjrwlhqoohhbyqilrvnbskh/Build/Intermediates/WorkOrders.build/Debug-iphoneos/WorkOrders.build/DerivedSources/CoreDataGenerated/WorkOrders/Uploads+CoreDataProperties.swift'
<unknown>:0: note: filenames are used to distinguish private declarations with the same name
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
For some reason it thinks the same file is being declared twice, very bizarre and not sure how to fix this. I looked at other answers here (How to resolve error showing like filename used twice), but none of the answers solved my issue.
Note:: Also, If I delete the files they just come right back in the derivedData location you see in the attached image upon recompilation.
Even stranger, I was doing some tests, and I created only the workorder object but not the upload object and it compiles fine! I look in my build phases and don't see upload anywhere even though workorder has a relationship to it in code! It must be accessing the file from that derivedLocation for some reason.
Any help why is appreciated.
I think I found the solution but not sure why, so anyone that can elaborate would be appreciative.
I was reading a post here (XCode 8 generates broken NSManagedObject subclasses for iOS 10), and after reading the answer by Ryan H. I figured to give it a try.
By setting the codegen option to manual and setting the global space to my current project (see attached image), I deleted the files in the derived location and now they don't reappear and I don't get the duplicate error and everything compiles. I'm not sure how the codegen option even changed in the firstplace but something to watch out for sure.

Xcode: no such file or directory error

So I'm trying to adapt a file maker plugin to work on a Mac with xcode. There is code already written and compiled for the plugin but we need to update because a lot of internal changes have been made. I open the project in xcode and hit build and I'm given something like 135 errors saying that these files don't exist (e.g. "error: FMWrapper/FMXExtern.h: No such file or directory"). The issue is I'm looking at these files right now, they certainly exist, it's just that they aren't getting read. I've moved them through the project to nearly every file and I still get the same error. The lines that are causing the errors are as such:
#include "FMWrapper/FMXExtern.h"
And so on...
Any suggestions?
The compiler won't scan your whole hard disk for included files recursively (unless you ask it to -- but don't! :). You need to help it out. Otherwise, your builds would take ages.
One way is to specify the path to these sources using the Xcode build setting HEADER_SEARCH_PATHS or USER_HEADER_SEARCH_PATHS.
So you tell Xcode to add the directory that contains FMWrapper/ to the search paths.
Xcode Build Setting Reference

Why compile button is disabled in VisualStudio?

For some reason when I open my project Compile button is disabled. I'm in C++ file and Ctrl+F7 doesn't work, Menu/Build/Compile is disabled and Compile in context menu in SolutionExplorer is disabled too. I can build project with F7, but I can't compile single file. It used to work just fine.
Any ideas why?
Had the same problem just because my project wasn't set as startup Project in my solution. Setting it solve the issue.
It seems that problem is on my side: someone in my team introduced some build scripts, which apparently work only for building whole project.
It might also be that a referenced property sheet could not be found. You can check this by attempting to view the properties of the project (Alt-Enter). A warning will be shown then when the property sheet cannot be found. Fix the property sheet reference, and probably you can compile again.
Note: question was asked/answered a while ago, but maybe it is useful for other persons.
My project was using an intermediate version of a unity build (sometimes called blob build) where groups of ~10 cpp files are put in the same compilation unit by being included in some blob_xxx.cpp. The project only considers the blob_xxx.cpp as source files, so technically the .cpp I was working on was not a source file for the project, so the Compile command was disabled (this is similar to what Paulius experienced).
In this case, you need to either select the blob_xxx.cpp file and Compile this single file, or switch to a non-blob build.
If your objective is to quickly test for compilation errors, you can comment out the includes for all the files you are not working on.
Alternatively, you may setup your project generation script to isolate the files you are working on in a separate blob (it's up to you to define what "working on" means; it may be a manual list or the list of cpp files that are checked out in Perforce if using it).

Visual Studio does not honor include directories

I have been in this situation quite a few times where visual studio does not honor the Additional Include Directories when it comes to lib and header source files. For example, I just downloaded MyGUI source code and made sure the include directories were correct. I even put them to absolute paths, Visual Studio still complained that it could not find specific header files.
Does anybody experience the same thing with projects, and if so, is there a solution to this problem?Blockquote
EDIT: My apologies for not being able to explain fully. I know that the library and source files have different include directories. The project that I received had correct directory paths for the Additional Include Directories and Additional Library Directories but Visual Studio still failed to recognize them properly. I can right click and open the header file within Visual Studio but when compiling it still complains it cannot find the required header files. I regularly make projects relying on a framework I myself programmed, so I am quite familiar with how to set up dependencies. This is however the second time this seems to be happening. I don't recall which 3rd party project I was trying to compile last time, but Visual Studio simply refused to believe that the Additional Include Directories paths is where it should look for the header files. I am not sure how to give the complete details of this particular library (MyGUI) but I can point you to the website where you can download it to try and see if it is able to find the header files that are included in the project (if it doesn't compile, that is fine, and it is probably because of additional dependencies, but it should at least be able to find files in the common folder, especially when I put absolute paths in Additional Include Directories)
This happened to me once. It turned out the inconsistency of the Debug vs Release builds. When I modified one build, the other build was being compiled. Please set both builds with same include folders and see if it works. Good luck.
I've just spent some hours battling with failing #include paths in the compiler, inconsistencies between the compiler and intellisense.
What I finally discovered was that in the properties of the *.cpp file -- not the project, but the individual *.cpp file -- the "Additional Include Directories" property was blank. I had to explicitly set it to "inherit from from parent or project defaults" -- there's a checkbox near the lower-left corner of the dialog for editing the directory path.
I had copied this file from another project and used "Add > Existing Item..." to add it to the current project. My hypothesis was that maybe the "Existing Item" procedure skipped a property initialization step that "New Item" would normally perform. But I just tested that hypothesis by Adding another Existing and a New. Both of these files had their property set to inherit from the project, so I don't have an explanation for why my problem file was not initially set to inherit.
Anyway ... after much frustration, found and fixed that one.
I have found (stumbled) on the solution (I think). It has something to do with the character limit imposed by the OS. Although the limit should be 260, for me it falls in the below 150, see this discussion and links to it. I downloaded and unzipped the file to C:\Users\MyUserName\My Documents\Downloads\Downloads From Chrome\MyGui3.0...[and so on]. I learned quite some time ago not to try to compile projects under such long paths, but this time it completely slipped my mind as VS did not give me a warning at all and pointed me in the wrong direction. Anyway, cutting and pasting the project to D:\ fixed the issue. I am not going to checkmark the answer however until someone confirms this.
I have the same problem : Can't find .lib file even though I've added the additional include directory.
From an answer of Additional include directory in Visual studio 2015 doesn't work, I tried:
delete the .suo file and restart VS
Then it works for me.
I had this issue too. Just like sam said - this string value containing path to your framework includes has to be the same for the Debug and Release configurations. So the best way is to choose "Configuration:All Configurations" and "Platform:All Platforms" from the two context checklists on the top of the project properties window before typing it in, or copying from windows explorer adress bar.
Can you elaborate on this? If I recall, there are at least two places in Visual Studio where you can configure this:
Per-installation: Tools/Options/Projects and Solutions/VC++ Directories)
Per-project: Project/Properties/Configuration Properties/"C/C++"/General/Additional Include Directories
If you're adding the include directories per-project (#1), which I think you are, and then trying to include from another project, this will obviously not work. Try adding them at the per-installation level and see if it works.
Also, this may sound stupid/simplistic, but make sure the path is right (i.e. copy-paste into Explorer's path bar and see if the header files are in that folder).
If by lib files you mean library (.lib) files, the directory location is not specified through C/C++/General/Additional Include Directories but rather through Linker/General/Additional Library Directories.
It's logical if you think about it. C/C++ options are all compilation options, settings involved with compiling .cpp and .h files. Linker options are all linking options, settings involved with linking up .obj and .lib files.
I had the same symptoms in my c++ project. Navigating from header to header went fine, but after toggling to the source file of a header (let's say foo.cpp), then the navigation to an #include <bar.cpp> in that source file failed. I got the following error:
File 'bar.cpp' not found in the current source file's directory or in build system paths.
After research I noticed that the system build path given in the error where not extended with the include paths of the project. In other words: IntelliSense didn't know that the source file (foo.cpp) was part of the project, and therefore it didn't use the include paths of the project to search for the #include <bar.cpp>.
The fix for me was creating a file intelliSense.cpp (file name doesn't matter) that is part of the project, but excluded from the build. This file contains an include for each source file. ex:
#include <foo.cpp>
#include <bar.cpp>
...
This way IntelliSense knows that these source files are part of the project, and will therefore use the include paths of the project to resolve the #includes in those source files.
For me the issue was that .vcxproj Project file was read-only and after I added my directory to "Additional directories", the project file did not actually change. I was surprised that VS did not complain about this file being read-only.
So after I made that file write-able I could compile my project.
Here is another 'I had the same...' in vs2015.
For me it turned out that the active setting is also depending on the 'solution configuration' and 'solution platform'. That makes 4 settings which all should be identical.
That solved the problem in my case.
I realize this question is over 10 years old at this point, but I also just ran into this issue and none of the answers fit my scenario. After some playing with my IDE (VS 2019) for a few minutes I realized that the cpp file I was using had it's platform set to Win32, but the libs I was trying to use were built for x64.
As others have stated, make sure your project's configuration is set to
-"All Configurations" when you add the necessary paths to your project as that can also be an issue. I imagine my issue will not be as common, but I figured it was worth sharing. I hope this helps someone else in the future.
One more possible reason not mentioned earlier: make sure you are configuring properties of the correct project in a multi-project solution.
My problem was that I had a solution of two projects each using the same file with includes. Turns out that I correctly configured 'Additional Include Directories' only for one of two projects and totally forgot about another one. Of course error message was stating that only the second project and not the first one had problems.

Finding errors / warnings in Visual Studio

I have experienced an annoying issue with Visual Studio 2005... sometimes when I rebuild, and even if I do a Rebuild Solution, it will come back with no errors or warnings, but then when I later edit another code file, even without changing it, and rebuild, it will find an error or warning in that other file. Clearly, the earlier Rebuild Solution did not recompile that file! How can I force VS to completely recompile every file?
I've seen this happen before when you have multiple projects in your solution and the references get mixed up.
Say you have four projects in your solution, Common, Business, Data, and UI. Assume that Common is referenced by the other three projects.
What we want is for Common to be a "project reference" from the other three projects - they'll then pick up their copy from the build output directory of Common.
But, sometimes, one of the projects will get it's reference mixed up. Say, in this case, that UI starts referencing the copy of Common in the build output directory of Data. Now, any change that compiles "UI" without also compiling "Data" will result in two, possibly incompatible, versions of "Common" being a dependency of UI.
Another scenario is where the reference is to a binary, such as from a "lib" directory. Then, one of the projects ends up referring to a build output location instead of lib.
I don't know what causes this - but I see it all the time, unfortunately.
The fix is to go through the references of each project and find the one (or more) that point to the wrong place.
It might help to clean the solution prior to rebuilding -- right click on the solution in the Solution Explorer and choose "clean solution" -- this deletes temporary files and is supposed to clear out the bin and obj folders, so everything is rebuilt.
I'm with Guy Starbuck here, but would add that Rebuild Solution is supposed to do a Clean Solution followed by Build Solution, which should, then, have solved your issue to begin with. But VS 2005 can be terrible in this regard. Sometimes it just starts working after several rebuilds. If upgrading to 2008 isn't an option, consider manually clearing the bin folder.
Is this related to the Configuration Manager? There you can select which projects in your solution build. Not sure if this helps.
Depending on the types of warnings it is not possible if I recall correctly.
For example, warning messages for XHTML compliance are ONLY displayed when the file is open. You might check the tolerance settings inside VS to see if you can change it.
This sounds strange - Rebuild should build everything regardless of changes and Build should only build things that have changed.
The behaviour you've described should only happen if you have modified something that is referenced by the unchanged file so that it is now incorrect.

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