I've been struggling with this for too much time. I am trying to install OpenNI 2 to make my kinect work with a Mac on OS X Mountain Lion.
I downloaded the package for OS X from http://www.openni.org/openni-sdk and and I ran the install.sh file with sudo privileges inside it, which did absolutely nothing more than to create an "OpenNIDevEnvironment" file in the same folder as the install file. In the Redist I see some libraries, which are not installed. I also took a look at the install.sh script. It's not supposed to copy anything!
Can anyone tell me how to proceed from this point onwards?
i have the problem too.
try download
https://github.com/OpenNI/OpenNI2
than go into the folder and do
"sudo make"
in my case, my new problem is "no device found".
but that could be the problem of Kinect Model 1473.
It looks like that first step appears to do nothing but there is more to it, this might have some answers: http://www.theworldneedsmoredreamers.net/using-openni-2-2-beta-on-os-x/
Related
I am working on facial landmarks and therefore I have installed dlib on my mac. When I try to execute a program in Xcode from learnopencv.com, the compiler says:
error "DLIB_NO_GUI_SUPPORT is defined so you can't use the GUI code. Turn DLIB_NO_GUI_SUPPORT off if you want to use it."
error "Also make sure you have libx11-dev installed on your system"
I already installed XQuartz. I don't know what to do anymore. Can anyone help me out here?
I suffered from this error for 3 days and finally fixed with:
xcode-select --install
So I'm trying to install Inkscape onto my Mac, which is running on Mavericks. Upon trying to open, i'm told that I need to install X11 and am forwarded to this site http://xquartz.macosforge.org/trac/wiki/X112.7.5. Downloaded the file, when trying to open i'm told that the image can't be found. How can I get X11 + Inkscape running?! Thanks for your help in advance!
When Inkscape asks
Where is X11?
I had to go to Applications -> Utilities -> X11
The reason you think it did not work is because the first time Inkscape opens, it takes up to a minute and a half. It just seems to sit there, doing nothing, but it will open for sure. Once it opens, close it completely via XQuartz, then re-open it and it will open in 2-3 seconds. Use this direct link for the latest version of XQuartz 2.7.11.
https://www.xquartz.org
Works just fine for Mavericks 10.9.5, no worries. If not, update to OS X 10.9.5 via AppStore.
Install the X11 2.7.4 from here. I had to restart after this install, but it worked like a charm. MATLAB took forever to open the first round, but it eventually did and now everything seems OK.
For the record, I'm running 10.9.1 on a 2009 MacbookPro. Had the same problem after I upgraded to Mavricks and could not install X11, the 2.7.5 Package.
It's currently in the directory:
/Users/myusername/node
but I feel like it should be closer to root? Maybe in /Developer? I'm having trouble finding an other advice online. I'm on macosx lion right now.
Thanks!
There is also now a Macintosh(or Windows) installer available for current releases(0.6.18 currently the latest at time of this writing). The universal .pkg installer will handle the everything for you so you don't need to worry about it :-)
If you want to know where the install ends up, I recently installed v0.6.17 on OSX Lion 10.7.4 and it looks like most of the files are under /usr/local/. Shell commands in /usr/local/bin/. Global node_modules and npm in /usr/local/lib/node_modules.
Hope that helps!
Since you're on Mac OS X you can use homebrew to manage the installation of a number of things that have recipes. Node.js is one of them.
Link
Once homebrew is installed and up to date you can simply run a command like the following.
brew install node.js
I've compiled vim73 manually on Mac OS X Lion using xcode and ruby1.9.3 on rvm. I've compiled the C extension for command-t. When I press leader+t the command-t is opening, it is showing some files, but when I type some chars it doesn't search.
What is the problem?
This isn't a direct answer but FWIW I had (prematurely I'm sure) given up on Command-T + Lion until I got into using the Janus MacVim distro which does sucessfully pull it down, build and integrate it.
I have the same behaviour on my Mac. It works as soon as I :cd into a different directory. For some reason it does not work under ~/
I've just installed Ocaml on Mac OS X, and when I run the ocaml program I get a "Bus Error" with no other clues to what might be going on. Can anyone offer suggestions on where to go from here?
EDIT:
I installed via the package:
http://caml.inria.fr/pub/distrib/ocaml-3.10/ocaml-3.10.2-ppc.dmg
(I have an iBook G4, so PPC is appropriate)
To run ocaml, I just typed:
ocaml
in a terminal window
I also tried
/usr/local/bin/ocaml
and running from an xterm window. All three give:
Bus Error
I have Xcode and X11 installed as the README requires.
Turns out I was installing a version of OCaml built for Mac OS X 10.5.x (Leopard) on my machine running 10.4.x (Tiger). One would think it would be easy for the installer to catch this, but alas...
Did you install it from macports? It's working fine for me. Can you describe some more details about your installation? Perhaps what you're doing to get the error?