How can you iterate a k-ary tree? - algorithm

Assume you have a generic k-ary tree like this one or this one
Repeating the latter here:
template <typename T>
struct TreeNode
{
T* DATA ; // data of type T to be stored at this TreeNode
vector< TreeNode<T>* > children ;
void insert( T* newData ) ;
// runs f on this and all children of this
void preorder( function<void (T*)> f )
{
f( this->DATA ) ; // exec f on this
for( int i = 0 ; i < children.size(); i++ )
children[i]->preorder( f ) ; // exec f on each child
}
} ;
template <typename T>
struct Tree
{
TreeNode<T>* root;
// TREE LEVEL functions
void clear() { delete root ; root=0; }
void insert( T* data ) { if(root)root->insert(data); }
} ;
Now normally, you have pre-order and post-order traversals as recursive member functions of TreeNode as shown above. But say you don't want to be passing functions around, you want to visit each node in the tree from outside the class (ie just given a Tree object).
How can you do it?

I would approach this by defining a PreorderIterator class that maintained state about where it was in the traversal. It would have methods for returning the current node and for advancing one step in the traversal.
You would have to be careful if the tree structure could mutate during the life of the iterator. Perhaps the tree could maintain a modification count; the iterator could capture the count at the start and check for changes at each access (and throwing an exception if it found one).

One easy approach is to load the tree into a list and then walk the list when you need. The list would only be a list of pointers and therefore not that expensive. To do that you would use a modified version of the trie traversal algorithm:
void traverse(Node n){
if(null == n) return;
for( Node c: n.children){
visit( c );
traverse( c );
}
}
You would use the visit to actually load your list. So something like
List<Node> getListToIterate(Node n){
List<Node> result = new ArrayList<Node>();
traverse(n,resutl);
return result;
}
void traverse(Node n, List list){
if(null == n) return;
for( Node c: n.children){
list.add( c );
traverse( c );
}
}
Also, if you decide, you can wrap this algorithm in a TreeIterator class that would track where you are in the list.

Related

Tree and graphs problems in Julia using struct data types, pointers and this

I want to write solve some graph/trees problems using Julia language.
Here is some good example. In C it was done this way:
Recursive C program for level order traversal of Binary Tree
#include <stdio.h>
#include <stdlib.h>
/* A binary tree node has data, pointer to left child
and a pointer to right child */
struct node
{
int data;
struct node *left, *right;
};
/* Function prototypes */
void printGivenLevel(struct node* root, int level);
int height(struct node* node);
struct node* newNode(int data);
/* Function to print level order traversal a tree*/
void printLevelOrder(struct node* root)
{
int h = height(root);
int i;
for (i=1; i<=h; i++)
printGivenLevel(root, i);
}
/* Print nodes at a given level */
void printGivenLevel(struct node* root, int level)
{
if (root == NULL)
return;
if (level == 1)
printf("%d ", root->data);
else if (level > 1)
{
printGivenLevel(root->left, level-1);
printGivenLevel(root->right, level-1);
}
}
/* Compute the "height" of a tree -- the number of
nodes along the longest path from the root node
down to the farthest leaf node.*/
int height(struct node* node)
{
if (node==NULL)
return 0;
else
{
/* compute the height of each subtree */
int lheight = height(node->left);
int rheight = height(node->right);
/* use the larger one */
if (lheight > rheight)
return(lheight+1);
else return(rheight+1);
}
}
/* Helper function that allocates a new node with the
given data and NULL left and right pointers. */
struct node* newNode(int data)
{
struct node* node = (struct node*)
malloc(sizeof(struct node));
node->data = data;
node->left = NULL;
node->right = NULL;
return(node);
}
/* Driver program to test above functions*/
int main()
{
struct node *root = newNode(1);
root->left = newNode(2);
root->right = newNode(3);
root->left->left = newNode(4);
root->left->right = newNode(5);
printf("Level Order traversal of binary tree is \n");
printLevelOrder(root);
return 0;
}
I have tried to do it in Julia in similar way, but there are some problems, especially with accessing to struct elements.(like node->right and node->left).
Or some way to create Self-referential struct and function to allocate nodes.
struct node
data::Int
left::Ptr{node}
right::Ptr{node}
end
# Compute the "height" of a tree -- the number of
# nodes along the longest path from the root node
# down to the farthest leaf node.
function height = (node::Ptr{node})
if node === nothing
return 0
else
# compute the height of each subtree
lheight = height(node->left)
rheight = height(node->right)
# use the larger one
if lheight > rheight
return lheight+1
else return rheight+1
end
end
end
From what I've seen trying to recreate a problem solution in C way isn't the way, however this struct type should be useful. I just have to know how to create self-referent struct, how to allocate elements in this node and how to get them.
First of all, I would strongly suggest reading through https://docs.julialang.org/en/v1/, since Julia is different from C in quite a few ways. There are multiple things to point out here:
Per default structs in Julia are immutable, which means you cannot modify fields after it is created. It is also always passed by copy instead of by reference, since it doesn't have a specific memory address and usually gets allocated on the stack. This actually has multiple benefits for the compiler and is part of the reason why Julia can be so fast. In your example you probably want a mutable struct, which is more similar a struct in C.
In Julia, you should never have to use pointers (Ptr) directly, unless you are calling C code. Since Julia uses a garbage collector, raw pointers have a lot of gotchas when it comes to memory management and should generally just be avoided. You usually just work with objects directly or, if you want to pass immutable objects by reference, you can wrap them in Ref.
In Julia, fields are always accessed either just with a dot x.field (equivalent to getproperty(x, :field)), or in some cases getfield(x, :field). (The latter can't be overloaded by the user, which is sometimes useful). -> actually creates an anonymous function.
For your example the following should work instead:
mutable struct Node
data::Int
left::Node
right::Node
Node(data::Int) = new(data)
end
function height(node::Node, field::Symbol)
isdefined(node, field) || return 0
return height(getproperty(node, field))
end
function height(node::Node)
lheight = height(node, :left)
rheight = height(node, :right)
# use the larger one
if lheight > rheight
return lheight+1
else
return rheight+1
end
end
What the first part is doing is creating a mutable struct Node, with self-referential fields like your C example. The line Node(data::Int) = new(data) is actually an inner constructor taking just the data and if you call new directly in a mutable struct, you can leave trailing fields undefined. You can define these fields afterwards with x.field = y. If these fields are themselves mutable, you can also check if they are undefined with isdefined(x, :field). Here, I am adding another method to height, which also takes a field name, which returns the height of the field if it's defined and 0 otherwise.
You would then construct nodes and calculate their height like this:
julia> n = Node(1)
Node(1, #undef, #undef)
julia> n.left=Node(2)
Node(2, #undef, #undef)
julia> n
Node(1, Node(2, #undef, #undef), #undef)
julia> height(n)
2
Hope that helps! If you want to learn more, the documentation I linked above is usually quite good.

Why won't my test statement check a *& struct argument accurately?

I've been trying to map out a binary search tree in C++, but I'm having some difficulty with my remove method. If it worked, it would basically use an inorder traversal to search the tree for a node with the value passed into the method, recursively calling itself so long as it's actually on a node that exists - if it's not, then it promptly returns itself and allows the method that's one "step up" in the recursion to check the area it's in, just like a normal inorder traversal. The problem is, my if statement checking to see if the current node exists seems to just not work, always returning true and causing it to infinitely iterate down the left branch that has a reasonable endpoint. Here's the code I'm using:
template<class T>
void binSTree<T>::remove(Node<T>*& nowOn, const T& input)
{
if(nowOn) //This is the part that breaks. My cout statement has proved that by repeating itself an infinite number of times.
{
cout << "So we know it's entering this.";
if(nowOn->left)
remove(nowOn->left, input);
if(nowOn->data == input)
{
if(!(nowOn->left) && !(nowOn->right))
{
delete nowOn;
}
if(nowOn->left && !(nowOn->right))
{
if(!(pred(nowOn)->left->data == input))
pred(nowOn)->left = nowOn->left;
else if(!(pred(nowOn)->right->data == input))
pred(nowOn)->right = nowOn->left;
delete nowOn;
}
if(nowOn->right && !(nowOn->left))
{
if(!(pred(nowOn)->left->data == input))
pred(nowOn)->left = nowOn->right;
else if(!(pred(nowOn)->right->data == input))
pred(nowOn)->right = nowOn->right;
delete nowOn;
}
if(nowOn->left && nowOn->right)
{
if(!(pred(nowOn)->left->data == input))
pred(nowOn)->left = nowOn->right;
else if(!(pred(nowOn)->right->data == input))
pred(nowOn)->right = nowOn->right;
delete nowOn;
}
}
if(nowOn->right)
remove(nowOn->right, input);
}
else
{
return;
}
return;
}
The pred method is a simple, non-recursive stack that runs through the entire tree to find something where either the left or right nodes are the input node. That's been tested and works just fine. As for the node, here's the code for it:
template < class T > class binTree; // forward declaration
template < class T > class binSTree; // forward declaration
template < class T > class Node {
friend class binTree < T >; // binTree is friend
friend class binSTree < T >; // binSTree is friend
public:
// default constructor
Node ( const T& x = T ( ), Node < T >* l = 0, Node < T >* r = 0 ) :
data ( x ), left ( l ), right ( r ) { }
private:
T data; // data component
Node < T > *left, *right; // left and right links
};
binTree is a different binary tree that can't delete, but has its own insert, height, size, and inorder traversal methods. binSTree, the class with the remove method, is a derived class of binTree. I'm reasonably certain that the error comes from me trying to check a Node<T>*&, the *& part specifically, with an if statement, but I can't figure out how to do anything about it. Anyone have any ideas?

Find the least common parent in a binary tree?

This question might have been asked by a lot of guys but, it is kinda different. We have a binary tree. And you are given two nodes p & q. We have to find the least common parent. But you dont have root node pointer which points to the root. You are provided with two inbuilt functions which are:
1) BOOL same(node *p, node *q); -> returns true if the nodes are same or else false.
2) node* parentNode(node *c); -> returns a node which is the parent of the current node.
If the node c is actually root then parentNode function will return you with aNULL value.
Using the functions we have to find the least common parent of the tree.
Step1: Using parentNode function find the distance d1 of the node p from root. similarly find distance d2 of node q from the root. (say, d2 comes out ot be greater than d1)
Step 2: Move the farther node(whose ever d-value was greater) pointer d2-d1 steps towards root.
Step3: Simultaneously move pointers p and q towards root till they point to same node and return that node.
Basically it will be like finding the merge point of two linked-lists. Check the below link:
Check if two linked lists merge. If so, where?
Time complexity: O(N)
Your code would look somewhat along the lines:
node* LCP(node* p, node *q){
int d1=0, d2=0;
for(node* t= p; t; t = parentNode(p), ++d1);
for(node* t= q; t; t = parentNode(q), ++d2);
if(d1>d2){
swap(d1, d2);
swap(p, q);
}
for(int i=0; i<(d2-d1); ++i)
q = parentNode(q);
if( same(p, q)){
return parentNode(p);
}
while( !same(p, q)){
p = parentNode(p);
q = parentNode(q);
}
return p;
}
Assuming C++:
node* leastCommonParent(node *p, node *q)
{
node *pParent = parentNode(p);
while(pParent != 0)
{
node *qParent = parentNode(q);
while(qParent != 0)
{
if (0 == same(pParent, qParent))
return pParent;
qParent = parentNode(qParent);
}
pParent = parentNode(pParent);
}
return 0;
}
UPDATE: A version without explicitly declared variables using recursion follows. I'm sure it can be improved and would probably never use it in production code in the current form.
node* qParent(node *p, node *q)
{
if (p == 0 || q == 0)
return 0;
if (same(p, q) == 0)
return p;
return qParent(p, q->parent);
}
node* pParent(node *p, node *q)
{
return qParent(p, q) ? qParent(p, q) : pParent(p->parent, q);
}
node * result = pParent(p, q);

Linked List Merge Sort Exaplanation

Can someone explain to me please, how this code works :
http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.c
I don't understand the algorithm used in this post. Thanks
Merge sort is often preferred for sorting a linked list. The slow random-access performance of a linked list makes some other algorithms (such as quicksort) perform poorly, and others (such as heapsort) completely impossible.
Let head be the first node of the linked list to be sorted and headRef be the pointer to head. Note that we need a reference to head in MergeSort() as the below implementation changes next links to sort the linked lists (not data at the nodes), so head node has to be changed if the data at original head is not the smallest value in linked list.
MergeSort(headRef)
1) If head is NULL or there is only one element in the Linked List
then return.
2) Else divide the linked list into two halves.
FrontBackSplit(head, &a, &b); /* a and b are two halves */
3) Sort the two halves a and b.
MergeSort(a);
MergeSort(b);
4) Merge the sorted a and b (using SortedMerge() discussed here)
and update the head pointer using headRef.
*headRef = SortedMerge(a, b);
/* Link list node */
struct node
{
int data;
struct node* next;
};
/* function prototypes */
struct node* SortedMerge(struct node* a, struct node* b);
void FrontBackSplit(struct node* source,
struct node** frontRef, struct node** backRef);
/* sorts the linked list by changing next pointers (not data) */
void MergeSort(struct node** headRef)
{
struct node* head = *headRef;
struct node* a;
struct node* b;
/* Base case -- length 0 or 1 */
if ((head == NULL) || (head->next == NULL))
{
return;
}
/* Split head into 'a' and 'b' sublists */
FrontBackSplit(head, &a, &b);
/* Recursively sort the sublists */
MergeSort(&a);
MergeSort(&b);
/* answer = merge the two sorted lists together */
*headRef = SortedMerge(a, b);
}
/* See http://geeksforgeeks.org/?p=3622 for details of this
function */
struct node* SortedMerge(struct node* a, struct node* b)
{
struct node* result = NULL;
/* Base cases */
if (a == NULL)
return(b);
else if (b==NULL)
return(a);
/* Pick either a or b, and recur */
if (a->data data)
{
result = a;
result->next = SortedMerge(a->next, b);
}
else
{
result = b;
result->next = SortedMerge(a, b->next);
}
return(result);
}
/* UTILITY FUNCTIONS */
/* Split the nodes of the given list into front and back halves,
and return the two lists using the reference parameters.
If the length is odd, the extra node should go in the front list.
Uses the fast/slow pointer strategy. */
void FrontBackSplit(struct node* source,
struct node** frontRef, struct node** backRef)
{
struct node* fast;
struct node* slow;
if (source==NULL || source->next==NULL)
{
/* length next;
/* Advance 'fast' two nodes, and advance 'slow' one node */
while (fast != NULL)
{
fast = fast->next;
if (fast != NULL)
{
slow = slow->next;
fast = fast->next;
}
}
/* 'slow' is before the midpoint in the list, so split it in two
at that point. */
*frontRef = source;
*backRef = slow->next;
slow->next = NULL;
}
}
/* Function to print nodes in a given linked list */
void printList(struct node *node)
{
while(node!=NULL)
{
printf("%d ", node->data);
node = node->next;
}
}
/* Function to insert a node at the beginging of the linked list */
void push(struct node** head_ref, int new_data)
{
/* allocate node */
struct node* new_node =
(struct node*) malloc(sizeof(struct node));
/* put in the data */
new_node->data = new_data;
/* link the old list off the new node */
new_node->next = (*head_ref);
/* move the head to point to the new node */
(*head_ref) = new_node;
}
/* Drier program to test above functions*/
int main()
{
/* Start with the empty list */
struct node* res = NULL;
struct node* a = NULL;
struct node* b = NULL;
/* Let us create a unsorted linked lists to test the functions
Created lists shall be a: 2->3->20->5->10->15 */
push(&a, 15);
push(&a, 10);
push(&a, 5);
push(&a, 20);
push(&a, 3);
push(&a, 2);
/* Remove duplicates from linked list */
MergeSort(&a);
printf("\n Sorted Linked List is: \n");
printList(a);
getchar();
return 0;
}
Try imaging all the merges that are performed in a normal merge sort on an array: first, elements are paired up and merged into sorted subarray of length two, then these subarray of length two are paired up and merged into sorted subarray of length four and so on. Notice the length of the subarray: 1, 2, 4, and so on, let's call this instep, which doubles in each iteration.
At any point, p points to a list of length instep, q points to a list of length instep or smaller (we may hit the end of the list), and q immediately follows p. They form a pair of subarray as mentioned above. We do a merge on p and q to get a sorted list of length psize + qsize starting from p. We than move p and q to the next pair, and so on. Once we are done with the whole list, we double instep and start merging longer sorted list.

Binary tree level order traversal

Three types of tree traversals are inorder, preorder, and post order.
A fourth, less often used, traversal is level-order traversal. In a
level-order traveresal, all nodes at depth "d" are processed before
any node at depth d + 1. Level-order traversal differs from the other
traversals in that it is not done recursively; a queue is used,
instead of the implied stack of recursion.
My questions on above text snippet are
Why level order traversals are not done recursively?
How queue is used in level order traversal? Request clarification with Pseudo code will be helpful.
Thanks!
Level order traversal is actually a BFS, which is not recursive by nature. It uses Queue instead of Stack to hold the next vertices that should be opened. The reason for it is in this traversal, you want to open the nodes in a FIFO order, instead of a LIFO order, obtained by recursion
as I mentioned, the level order is actually a BFS, and its [BFS] pseudo code [taken from wikipedia] is:
1 procedure BFS(Graph,source):
2 create a queue Q
3 enqueue source onto Q
4 mark source
5 while Q is not empty:
6 dequeue an item from Q into v
7 for each edge e incident on v in Graph:
8 let w be the other end of e
9 if w is not marked:
10 mark w
11 enqueue w onto Q
(*) in a tree, marking the vertices is not needed, since you cannot get to the same node in 2 different paths.
void levelorder(Node *n)
{ queue < Node * >q;
q.push(n);
while(!q.empty())
{
Node *node = q.front();
cout<<node->value;
q.pop();
if(node->left != NULL)
q.push(node->left);
if (node->right != NULL)
q.push(node->right);
}
}
Instead of a queue, I used a map to solve this. Take a look, if you are interested. As I do a postorder traversal, I maintain the depth at which each node is positioned and use this depth as the key in a map to collect values in the same level
class Solution {
public:
map<int, vector<int> > levelValues;
void recursivePrint(TreeNode *root, int depth){
if(root == NULL)
return;
if(levelValues.count(root->val) == 0)
levelValues.insert(make_pair(depth, vector<int>()));
levelValues[depth].push_back(root->val);
recursivePrint(root->left, depth+1);
recursivePrint(root->right, depth+1);
}
vector<vector<int> > levelOrder(TreeNode *root) {
recursivePrint(root, 1);
vector<vector<int> > result;
for(map<int,vector<int> >::iterator it = levelValues.begin(); it!= levelValues.end(); ++it){
result.push_back(it->second);
}
return result;
}
};
The entire solution can be found here - http://ideone.com/zFMGKU
The solution returns a vector of vectors with each inner vector containing the elements in the tree in the correct order.
you can try solving it here - https://oj.leetcode.com/problems/binary-tree-level-order-traversal/
And, as you can see, we can also do this recursively in the same time and space complexity as the queue solution!
My questions on above text snippet are
Why level order traversals are not done recursively?
How queue is used in level order traversal? Request clarification with Pseudo code will be helpful.
I think it'd actually be easier to start with the second question. Once you understand the answer to the second question, you'll be better prepared to understand the answer to the first.
How level order traversal works
I think the best way to understand how level order traversal works is to go through the execution step by step, so let's do that.
We have a tree.
We want to traverse it level by level.
So, the order that we'd visit the nodes would be A B C D E F G.
To do this, we use a queue. Remember, queues are first in, first out (FIFO). I like to imagine that the nodes are waiting in line to be processed by an attendant.
Let's start by putting the first node A into the queue.
Ok. Buckle up. The setup is over. We're about to start diving in.
The first step is to take A out of the queue so it can be processed. But wait! Before we do so, let's put A's children, B and C, into the queue also.
Note: A isn't actually in the queue anymore at this point. I grayed it out to try to communicate this. If I removed it completely from the diagram, it'd make it harder to visualize what's happening later on in the story.
Note: A is being processed by the attendant at the desk in the diagram. In real life, processing a node can mean a lot of things. Using it to compute a sum, send an SMS, log to the console, etc, etc. Going off the metaphor in my diagram, you can tell the attendant how you want them to process the node.
Now we move on to the node that is next in line. In this case, B.
We do the same thing that we did with A: 1) add the children to the line, and 2) process the node.
Hey, check it out! It looks like what we're doing here is going to get us that level order traversal that we were looking for! Let's prove this to ourselves by continuing the step through.
Once we finish with B, C is next in line. We place C's children at the back of the line, and then process C.
Now let's see what happens next. D is next in line. D doesn't have any children, so we don't place anything at the back of the line. We just process D.
And then it's the same thing for E, F, and G.
Why it's not done recursively
Imagine what would happen if we used a stack instead of a queue. Let's rewind to the point where we had just visited A.
Here's how it'd look if we were using a stack.
Now, instead of going "in order", this new attendant likes to serve the most recent clients first, not the ones who have been waiting the longest. So C is who is up next, not B.
Here's where the key point is. Where the stack starts to cause a different processing order than we had with the queue.
Like before, we add C's children and then process C. We're just adding them to a stack instead of a queue this time.
Now, what's next? This new attendant likes to serve the most recent clients first (ie. we're using a stack), so G is up next.
I'll stop the execution here. The point is that something as simple as replacing the queue with a stack actually gives us a totally different execution order. I'd encourage you to finish the step through though.
You might be thinking: "Ok... but the question asked about recursion. What does this have to do with recursion?" Well, when you use recursion, something sneaky is going on. You never did anything with a stack data structure like s = new Stack(). However, the runtime uses the call stack. This ends up being conceptually similar to what I did above, and thus doesn't give us that A B C D E F G ordering we were looking for from level order traversal.
https://github.com/arun2pratap/data-structure/blob/master/src/main/java/com/ds/tree/binarytree/BinaryTree.java
for complete can look out for the above link.
public void levelOrderTreeTraversal(List<Node<T>> nodes){
if(nodes == null || nodes.isEmpty()){
return;
}
List<Node<T>> levelNodes = new ArrayList<>();
nodes.stream().forEach(node -> {
if(node != null) {
System.out.print(" " + node.value);
levelNodes.add(node.left);
levelNodes.add(node.right);
}
});
System.out.println("");
levelOrderTreeTraversal(levelNodes);
}
Also can check out
http://www.geeksforgeeks.org/
here you will find Almost all Data Structure related answers.
Level order traversal implemented by queue
# class TreeNode:
# def __init__(self, val=0, left=None, right=None):
# self.val = val
# self.left = left
# self.right = right
def levelOrder(root: TreeNode) -> List[List[int]]:
res = [] # store the node value
queue = [root]
while queue:
node = queue.pop()
# visit the node
res.append(node.val)
if node.left:
queue.insert(0, node.left)
if node.right:
queue.insert(0, node.right)
return res
Recursive implementation is also possible. However, it needs to know the max depth of the root in advance.
def levelOrder(root: TreeNode) -> List[int]:
res = []
max_depth = maxDepth(root)
for i in range(max_depth):
# level start from 0 to max_depth-1
visitLevel(root, i, action)
return res
def visitLevel(root:TreeNode, level:int, res: List):
if not root:
return
if level==0:
res.append(node.val)
else:
self.visitLevel(root.left, level-1, res)
self.visitLevel(root.right, level-1, res)
def maxDepth(root: TreeNode) -> int:
if not root:
return 0
if not root.left and not root.right:
return 1
return max([ maxDepth(root.left), maxDepth(root.right)]) + 1
For your point 1) we can use Java below code for level order traversal in recursive order, we have not used any library function for tree, all are user defined tree and tree specific functions -
class Node
{
int data;
Node left, right;
public Node(int item)
{
data = item;
left = right = null;
}
boolean isLeaf() { return left == null ? right == null : false; }
}
public class BinaryTree {
Node root;
Queue<Node> nodeQueue = new ConcurrentLinkedDeque<>();
public BinaryTree() {
root = null;
}
public static void main(String args[]) {
BinaryTree tree = new BinaryTree();
tree.root = new Node(1);
tree.root.left = new Node(2);
tree.root.right = new Node(3);
tree.root.left.left = new Node(4);
tree.root.left.right = new Node(5);
tree.root.right.left = new Node(6);
tree.root.right.right = new Node(7);
tree.root.right.left.left = new Node(8);
tree.root.right.left.right = new Node(9);
tree.printLevelOrder();
}
/*Level order traversal*/
void printLevelOrder() {
int h = height(root);
int i;
for (i = 1; i <= h; i++)
printGivenLevel(root, i);
System.out.println("\n");
}
void printGivenLevel(Node root, int level) {
if (root == null)
return;
if (level == 1)
System.out.print(root.data + " ");
else if (level > 1) {
printGivenLevel(root.left, level - 1);
printGivenLevel(root.right, level - 1);
}
}
/*Height of Binary tree*/
int height(Node root) {
if (root == null)
return 0;
else {
int lHeight = height(root.left);
int rHeight = height(root.right);
if (lHeight > rHeight)
return (lHeight + 1);
else return (rHeight + 1);
}
}
}
For your point 2) If you want to use non recursive function then you can use queue as below function-
public void levelOrder_traversal_nrec(Node node){
System.out.println("Level order traversal !!! ");
if(node == null){
System.out.println("Tree is empty");
return;
}
nodeQueue.add(node);
while (!nodeQueue.isEmpty()){
node = nodeQueue.remove();
System.out.printf("%s ",node.data);
if(node.left !=null)
nodeQueue.add(node.left);
if (node.right !=null)
nodeQueue.add(node.right);
}
System.out.println("\n");
}
Recursive Solution in C++
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
public:
vector<vector<int>> levels;
void helper(TreeNode* node,int level)
{
if(levels.size() == level) levels.push_back({});
levels[level].push_back(node->val);
if(node->left)
helper(node->left,level+1);
if(node->right)
helper(node->right,level+1);
}
vector<vector<int>> levelOrder(TreeNode* root) {
if(!root) return levels;
helper(root,0);
return levels;
}
};
We can use queue to solve this problem in less time complexity. Here is the solution of level order traversal suing Java.
class Solution {
public List<List<Integer>> levelOrder(TreeNode root) {
List<List<Integer>> levelOrderTraversal = new ArrayList<List<Integer>>();
List<Integer> currentLevel = new ArrayList<Integer>();
Queue<TreeNode> queue = new LinkedList<TreeNode>();
if(root != null)
{
queue.add(root);
queue.add(null);
}
while(!queue.isEmpty())
{
TreeNode queueRoot = queue.poll();
if(queueRoot != null)
{
currentLevel.add(queueRoot.val);
if(queueRoot.left != null)
{
queue.add(queueRoot.left);
}
if(queueRoot.right != null)
{
queue.add(queueRoot.right);
}
}
else
{
levelOrderTraversal.add(currentLevel);
if(!queue.isEmpty())
{
currentLevel = new ArrayList<Integer>();
queue.add(null);
}
}
}
return levelOrderTraversal;
}
}

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