I'm trying to compile linphone on mountain lion. I have downloaded the sources and followed all the instructions in the README.macos file. The first time, when I got to '$ port install ige-mac-integration' an error occurred. It said gtk2 had to be installed with x11, however, the instructions said to install it with quartz and no_x11. I tried installing gtk2 again, this time with x11, but when I get to the compiling process it tells me quartz is needed. I can't install both, because the gtk2 installation will complain about it, and it seems I need both to complete the entire process of installing and compiling linphone.
I have tried these steps with the downloadable sources, as well as the git sources, both gave me the same problems. Linphone does not have a forum, so I couldn't ask it on their site.
I just need to get the sources and start using them, so any recommendations on how to open the linphone source, edit it, and compile/run it would be very welcome. The ideal situation would be where I can just open an xcode project file.
This is the readme file:
**********************************
* Compiling linphone on macos X *
**********************************
You need:
- Xcode (download from apple or using appstore application)
- Macports: http://www.macports.org/
Download and install macports using its user friendly installer.
- Install build time dependencies
$ port install automake autoconf libtool intltool
- Install some linphone dependencies with macports
$ port install speex
$ port install libosip2 # WARNING: currently outdated in macport
$ port install libeXosip2 #WARNING: currently outdated in macport
$ port install ffmpeg-devel
$ port install libvpx
- Install srtp (optional) for call encryption
$ port install srtp
If that fails, get from source:
$ git clone git://git.linphone.org/srtp.git
$ cd srtp && autoconf && ./configure --prefix=/opt/local && make libsrtp.a
$ sudo make install
- Install zrtpcpp (optional), for unbreakable call encryption
$ port install cmake
$ git clone git://git.linphone.org/zrtpcpp.git
$ cd zrtpcpp && cmake -Denable_ccrtp=false . && make
$ sudo make install
- Install gtk. It is recommended to use the quartz backend for better integration.
$ port install gtk2 +quartz +no_x11
$ port install hicolor-icon-theme
- Compile and install the tunnelsu
If you got the source code from git, run ./autogen.sh first
Then or otherwise, do:
$ ./configure --prefix=/opt/local && make && sudo make install
- Compile linphone
If you got the source code from git, run ./autogen.sh first.
Then or otherwise, do:
$ ./configure --prefix=/opt/local --with-readline=/opt/local --disable-strict --disable-x11 --with-srtp=/opt/local --with-gsm=/opt/local --enable-zrtp && make
Install to /opt/local
$ sudo make install
Done.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
The resulting bundle is located in linphone build directory, together with a zipped version.
For a better appearance, you can install the gtk-quartz-engine (a gtk theme) that make gtk application more similar to other mac applications (but not perfect).
$ git clone https://github.com/jralls/gtk-quartz-engine.git
$ cd gtk-quartz-engine
$ autoreconf -i
$ ./configure --prefix=/opt/local && make
$ sudo make install
Generate a new bundle to have it included.
Below is the details to configure the dependencies and build linphone.
==============================================================
Step: 1:- Dependency configuration:
I just followed the instruction which is available in "README.macos" upto sqlite3 configuration. I had some problem with dependancies configuration.
Because of macport version, srtp configuration is failed. So I have downloaded "MacPorts-2.1.3-10.8-MountainLion.pkg" and installed manually.
Because of GTK version, libsoup is failed. So I have downloaded "GTK_2.18.5-X11.pkg" and installed manually.
After the manual installation, I have followed "README.macos" again for reconfiguration.
NOTE: Sometime terminal won't recognize "wget".
--> Solution: just execute below command.
echo 'alias wget="curl -O"' >> ~/.bash_profile
Step: 2:- Compile and Install:
I got some problem related to intltool while compiling.
Solution: just I set the path by executing below commands
export PATH=$PATH:/opt/local/bin
export MANPATH=$MANPATH:/opt/local/share/man
export INFOPATH=$INFOPATH:/opt/local/share/info
Now it is successfully compiled and installed.
Step: 3:- Creating bundle to run the app:
Just I followed below commands to make the build.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
It will create "linphone.app" file in current linphone directory. It will support only for "Mountain Lion".
Step: 4:- Support for lower version: (e.g.: Lion, Snow Leopard...)
We have to configure "libiconv hack" to supporting for lower version
I think it will help you.
I wrote an answer here. It's a bit long but I sincerely hope it is clear enough and will help you.
It contains the build settings and other libs you need to include.
Cool stuff I didn't need to run the make :)
Best,
Related
I am trying to install apertium-eng-ita package from source (available at https://github.com/apertium/apertium-eng-ita). The system is debian 11 (i tried also on fresh ubuntu, get the same error). So i downloaded all the files into my /root directory (/root/eng-ita contents all the files from provided link) and run:
./autogen.sh
This generated all the necessary files inside the "eng-ita" folder, including "Makefile". But then i run:
make
and see errors like:
apertium-validate-dictionary apertium-eng-ita.eng-ita.dix /bin/bash:
apertium-validate-dictionary: command not found make: ***
[Makefile:769: eng-ita.autobil.bin] Error 127
I began googling (for example, here is some info - https://wiki.apertium.org/wiki/Installation_troubleshooting) this 127 error and found some information about PATH, but where i can put this PATH to make it work?
If you're installing from source, you should first add the apt source and install apertium-all-dev which will give you make etc. Cf. https://wiki.apertium.org/wiki/Prerequisites_for_Debian you should
curl -sS https://apertium.projectjj.com/apt/install-nightly.sh | sudo bash
sudo apt-get -f install locales build-essential automake subversion git pkg-config \
gawk libtool apertium-all-dev
(But you don't need to install from source if you just want to use the pair and not develop for it. There are nightly debian packages of the latest git commit; after running the first command you can get that package with sudo apt install apertium-eng-ita)
I am trying to install Dada Engine. The readme can be found here:
https://github.com/orenmazor/Dada-Engine
I have run the install bash successfully and "sudo make". However, when I run "make install" as per the readme instructions, I get the following line:
/bin/sh mkdirs.sh /usr/local/bin
/bin/sh: mkdirs.sh: No such file or directory
make: *** [/usr/local/bin] Error 127
Any advice on how to properly compile this program would be helpful.
just cloned this repo on OSX (version info
sw_vers # to check OS version: gives
ProductName: Mac OS X
ProductVersion: 10.10.5
BuildVersion: 14F1713
The following worked for me:
git clone https://github.com/..../Dada-Engine.git dada # use proper repo address
cd dada # change into dir
./configure # configure
make # compile
sudo make install # install
Hth.
I will recommend having a look at this git commit showing amendments made by Steve Smith on Github to the following files
+5,428 −1,213 configure
+2 −2 configure.in
+4 −1 src/dump.c
+4 −1 src/pb.c
+4 −0 src/resstack.c
+4 −1 src/rtn.c
+4 −0 src/strfunc.c
+9 −3 src/variables.c
which fixed platform-specific problems with macOS (the original source is written to run smoothly on most UNIX-like systems).
Looks like you need to do some type-casting for strings, set the right cpp location, #include additional libraries, etc, for it to work properly on macOS.
Re-made-and-built and tested on my MacOS 10.14.3 and it is working beautifully as contrary to not dumping any text out to my stdout after running dada dada-1.03/scripts/pomo.pb previously.
Follow the install instruction from schluppeck (./configure && make && make install), but use the repo https://github.com/essandess/Dada-Engine/ and it works great!
I found that I needed to install a few dependencies before I could get the Dada Engine to compile on my Mac. I used homebrew to install the following:
brew install bison
brew install byacc
brew install flex
brew install texinfo
Then I could compile the dada engine from the GitHub repo:
./configure
make
sudo make install
See it's working by running:
dada scripts/pomo.pb
Can you tell me how to install valgrind on yosemite? When I try to install it i get " checking for the kernel version... unsupported (14.0.0)
configure: error: Valgrind works on Darwin 10.x, 11.x, 12.x and 13.x (Mac OS X 10.6/7/8/9) "
There is no official path or update, and I didn't found anything (except http://comments.gmane.org/gmane.comp.kde.devel.bugs/1553705 , but they didn't resolve that problem).
As there's no stable release that supports Yosemite, you can install the latest development version with
brew install --HEAD valgrind
Whilst it may have been the case in past OS X release cycles that Valgrind took a period of time before achieving reasonable feature support, basic OS X 10.10 support is already available in Valgrind trunk due to significant work on pre-release Yosemite.
From the mailing list:
There has been some effort recently to improve Valgrind's support for
Yosemite. If you develop on Mac OS, you might like to try out the
trunk (svn co svn://svn.valgrind.org/valgrind/trunk) and report any
breakage you get. Support for Yosemite is good enough that at least
one large graphical application (Firefox) runs OK. Support for the
previous release, 10.9 (Mavericks), is also substantially improved.
Note that the work has targetted 64 bit processes only. 32 bit might
work, and probably better on Mavericks, but I suspect it will be
increasingly problematic on Yosemite due to Valgrind's 32 bit x86
instruction set support not having progressed passed SSSE3.
Julian Seward
http://sourceforge.net/p/valgrind/mailman/message/33047840/
Full disclosure: I'm one of the new Valgrind developers who contributed patches to support OS X 10.10
Valerio's svn workflow will download every branch which is time and resource consuming. A better procedure is to download just the trunk:
svn co svn://svn.valgrind.org/valgrind/trunk valgrind
cd valgrind
./autogen.sh
./configure
make
make install
Here is my take on it. I more or less had a clean mac with xcode installed.
Got it compiling and running with the following:
# build/install autoconf/automake/libtool so that 'autogen' works
curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-2.69.tar.gz
tar -xzf autoconf-2.69.tar.gz
cd autoconf-2.69
./configure && make && sudo make install
cd ..
curl -OL http://ftpmirror.gnu.org/automake/automake-1.14.tar.gz
tar -xzf automake-1.14.tar.gz
cd automake-1.14
./configure && make && sudo make install
cd..
curl -OL http://ftpmirror.gnu.org/libtool/libtool-2.4.2.tar.gz
tar -xzf libtool-2.4.2.tar.gz
cd libtool-2.4.2
./configure && make && sudo make install
cd ..
svn co svn://svn.valgrind.org/valgrind/trunk valgrind
cd valgrind
./autogen.sh
# important: configure-params, otherwise make ends in errors
./configure -disable-tls --enable-only64bit --build=amd64-darwin
make
# sudo, otherwise it fails due to permissions
sudo make install
Note that callgrind_control (from valgrind-3.11.0 SVN) doesn't appear to work on OS X, looks like a perl-script and the commandline tool which it runs (vgdb -l) prints something 'unexpected' which that script doesn't correctly parse ( so it won't be able to find the other process running with valgrind ).
Alternatively, the perl script just calls vgdb, we can also directly do that ( just figure out your process-id manually):
vgdb --pid=2858 instrumentation on
Worked for me on 10.10.1 :
svn co svn://svn.valgrind.org/valgrind
cd valgrind
./autogen.sh
./configure
make
make install
All of the solutions listed here failed for me. What finally ended up working was to use mac ports.
sudo port install valgrind-devel
Here's how to install it using alternative sources besides the official svn (because it seems to be intermittently available).
https://crispyappstudiosblog.wordpress.com/2015/07/07/installing-valgrind-on-osx-yosemite/
1) Navigate to this git mirror of the svn and download the latest
available version: http://repo.or.cz/w/valgrind.git
2) You need VEX as well, so grab the latest version here:
http://repo.or.cz/w/vex.git
3) Extract both of them. Put the entire contents of the VEX folder
into a folder called VEX in the top level of the valgrind directory.
cd to the valgrind directory, and execute the following:
Run ./autogen.sh
Run ./configure
Run make
Run sudo make install
Test it out by running valgrind --version You should be running at
least 3.11.0 SVN for it work on Yosemite.
I installed it on my mac by installing homebrew and then running this 3 commands in the terminal.
brew update
brew doctor
brew install --HEAD valgrind
PS: I have Os X El Capitan (10.11) but this should work with previous versions too.
I finally got Valgrind to work on my OSX El Capitan 10.11.12.
User Kalmiya's answer worked for me first after I installed Xcode commandline tools.
Type this in the terminal:
xcode-select --install
Now follow Kalmiya's post, step by step.
https://stackoverflow.com/a/30366798/3633475
Here is another take on the svn install. The previous ones did not work for me, since I needed to have automake and autoconf installed, which I did not, even though I had the latest version of the Xcode command line tools installed.
I got the following from this site. I also had to link automake and autoconf after doing brew install automake and brew install autoconf by doing brew link automake and brew link autoconf for this to work.
# Check out their repo...
$ svn co svn://svn.valgrind.org/valgrind/trunk valgrind-trunk
# and hop into it.
$ cd valgrind-trunk
# You need to have autoconf and automake installed to build Valgrind
# This example uses Homebrew to install these dependencies
# (MacPorts should also work)
# (Permission error? add sudo!)
$ brew install automake
$ brew install autoconf
# run autogen.sh in valgrind-trunk
$ ./autogen.sh
# Tricky, there are some hard wired paths in the Valgrind sources.
# You need to symlink the mach folder in your XCode SDK to /usr/include/mach
# Be sure to use the proper Xcode SDK "MacOSX10.10.sdk" in the path!
$ ln -sv /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/mach /usr/include/mach
# Run configure + set install paths in valgrind-trunk
$ ./configure --prefix=/usr/local
# Run Make and make install (permission error? add sudo!) in valgrind-trunk
$ make
$ make install
# Check it works
$ valgrind --version
valgrind-3.11.0.SVN
I have used kalmiya's instructions to build valgrind as a conda package for OSX Yosemite. For those who work with anaconda/conda, just do
conda install -c https://conda.binstar.org/groakat valgrind
Side-note:
I needed to install the command line tools as described below to get valgrind compiled.
https://stackoverflow.com/a/30471647/2156909
I got valgrind on Yosemite compiled, but had to use a hack to do so. While I think you should be using xcode-select install to get all command line tools (after which valgrind should make properly), but if you don't want to do this (eg. size of Xcode tools too big), you can also get the Darwin OSX code and copy the following files to /usr/include/mach
mach_vm.defs
task.defs
thread_act.defs
vm_map.defs
This allowed a clean compile and install, although note it is a rather slack hack.
GEOS is a C++ port of the Java Topology Suite. It enables geometry and geospatial processing, and is the library beneath PostgreSQL's PostGIS. I want to work with it directly in Ruby, not in PostGIS, and I know that there are native Ruby bindings, but the documentation online is sparse, and installation is buggy. How do I install GEOS with the Ruby bindings enabled?
1. Compile and Install Swig
Ubuntu
sudo apt-get install swig
Mac OS X
Download and unpack the swig source code. In the unpacked directory:
./configure --without-pcre
make && sudo make install
(Or use brew install.)
2. Download and Configure GEOS
Download and unpack the GEOS source code. In the unpacked directory:
./configure --enable-ruby
Look for status lines showing Swig: true and Ruby bindings: true.
3. Compile and install GEOS
Try to compile and install:
make && sudo make install
(If make ends with the error library not found for -llibruby.2.0.0.dylib, this is due to a bug in GEOS (currently version 3.4.2). Run the following command to fix your configure file:
sed -i -e 's/RUBY_SO_NAME=.*/RUBY_SO_NAME=ruby/' configure
Then go back to Step 2.)
4. Set Up Linking
You will need to make sure the library is correctly linked before using require 'geos' in your Ruby. The install directory appears in the output of sudo make install.
Ubuntu
The default install directory is usr/local/lib.
Before executing your Ruby process, add the install directory to LD_LIBRARY_PATH.
$ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
This environment variable needs to be set whenever you run a Ruby executable, so you may want to add it to your bash profile.
Mac OS X
The default install directory of the .so file is something like /Library/Ruby/Site/2.0.0/universal-darwin13.
Ruby on Mac OS X requires a .bundle file, so we create a symbolic link to the .so file.
$ cd /Library/Ruby/Site/2.0.0/universal-darwin13
$ sudo ln -s geos.so geos.bundle
This only needs to be run at install time to enable the Ruby GEOS bindings forever.
5. Load GEOS in Ruby
If you've linked correctly to the library, you should be able to use require 'geos' and see no errors.
$ irb
>> require 'geos'
=> true
I am trying to install Apache (by compilation)on my mac Lion.
Every time, I try to compile pcre, I get these two errors :
configure: error: pcre-config for libpcre not found. PCRE is required and available from http://pcre.org/
or
"Did not find prce-config script at"
I know I have this pcre-config file.
(I put http-2.4.1 and pcre-8.30 in Documents / Tried another location in MyUsername/Test/ >> same result >> it didn't work either).
Any help would be greatly appreciated.
Thanks.
Edit :
I copied http-2.4.1 and pcre-8.30 in "/"
then I cded to /pcre-8.30
then I issued ./configure >> Got no error.
then I cded /http-2.4.1
then I issued ./configure --prefix=/usr/local/apache_2.2. --with-pcre=/pcre-8.30
Got 1 error configure: error: Did not find pcre-config script at /pcre-8.30
I do not understand what "Install prefix .................. : /usr/local" means (in the pcre-8.30 configuration summary). I can't see any pcre file in this directory.
I got apache 2.4.1 to configure by doing the following (note i am running lion v 10.7.3)
I downloaded pcre and ran (Note: by default pcre will install into /usr/local)
$ ./configure
$ make
$ make install
setup httpd-2.4.1 with the following command
$./configure --prefix=/usr/local --with-pcre=/usr/local
$ make
$ make install
Test
$ usr/local/bin/apachectl start
This appeared to work for me hopefully it works for you
You can also install Homebrew from http://mxcl.github.com/homebrew/, and then
brew install pcre
It does not need root access.
And then run the ./configure.
Maybe you not install PCRE correctly. Please try this:
Install PCRE
Nginx requires PCRE – Perl Compatible Regular Expressions to build, I used PCRE version 8.13. In a Terminal, run:
sudo curl -OL h ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/pcre-8.13.tar.gz > /usr/local/src/pcre-8.13.tar.gz
sudo mkdir -p /usr/local/src
cd /usr/local/src
tar xvzf pcre-8.13.tar.gz
cd pcre-8.13
./configure --prefix=/usr/local
make
sudo make install
cd ..
That is what I am trying...
I still couldn't get it to work using jfleong's answer. I came across fink, which you can download here http://www.finkproject.org/download/srcdist.php
After it was all installed, I ran:
$ fink install pcre
And then continued with installing apache and just using
$ ./configure
Without any flags. After I did all of that it finally was able to finish installing. Hope this helps!