Can you tell me how to install valgrind on yosemite? When I try to install it i get " checking for the kernel version... unsupported (14.0.0)
configure: error: Valgrind works on Darwin 10.x, 11.x, 12.x and 13.x (Mac OS X 10.6/7/8/9) "
There is no official path or update, and I didn't found anything (except http://comments.gmane.org/gmane.comp.kde.devel.bugs/1553705 , but they didn't resolve that problem).
As there's no stable release that supports Yosemite, you can install the latest development version with
brew install --HEAD valgrind
Whilst it may have been the case in past OS X release cycles that Valgrind took a period of time before achieving reasonable feature support, basic OS X 10.10 support is already available in Valgrind trunk due to significant work on pre-release Yosemite.
From the mailing list:
There has been some effort recently to improve Valgrind's support for
Yosemite. If you develop on Mac OS, you might like to try out the
trunk (svn co svn://svn.valgrind.org/valgrind/trunk) and report any
breakage you get. Support for Yosemite is good enough that at least
one large graphical application (Firefox) runs OK. Support for the
previous release, 10.9 (Mavericks), is also substantially improved.
Note that the work has targetted 64 bit processes only. 32 bit might
work, and probably better on Mavericks, but I suspect it will be
increasingly problematic on Yosemite due to Valgrind's 32 bit x86
instruction set support not having progressed passed SSSE3.
Julian Seward
http://sourceforge.net/p/valgrind/mailman/message/33047840/
Full disclosure: I'm one of the new Valgrind developers who contributed patches to support OS X 10.10
Valerio's svn workflow will download every branch which is time and resource consuming. A better procedure is to download just the trunk:
svn co svn://svn.valgrind.org/valgrind/trunk valgrind
cd valgrind
./autogen.sh
./configure
make
make install
Here is my take on it. I more or less had a clean mac with xcode installed.
Got it compiling and running with the following:
# build/install autoconf/automake/libtool so that 'autogen' works
curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-2.69.tar.gz
tar -xzf autoconf-2.69.tar.gz
cd autoconf-2.69
./configure && make && sudo make install
cd ..
curl -OL http://ftpmirror.gnu.org/automake/automake-1.14.tar.gz
tar -xzf automake-1.14.tar.gz
cd automake-1.14
./configure && make && sudo make install
cd..
curl -OL http://ftpmirror.gnu.org/libtool/libtool-2.4.2.tar.gz
tar -xzf libtool-2.4.2.tar.gz
cd libtool-2.4.2
./configure && make && sudo make install
cd ..
svn co svn://svn.valgrind.org/valgrind/trunk valgrind
cd valgrind
./autogen.sh
# important: configure-params, otherwise make ends in errors
./configure -disable-tls --enable-only64bit --build=amd64-darwin
make
# sudo, otherwise it fails due to permissions
sudo make install
Note that callgrind_control (from valgrind-3.11.0 SVN) doesn't appear to work on OS X, looks like a perl-script and the commandline tool which it runs (vgdb -l) prints something 'unexpected' which that script doesn't correctly parse ( so it won't be able to find the other process running with valgrind ).
Alternatively, the perl script just calls vgdb, we can also directly do that ( just figure out your process-id manually):
vgdb --pid=2858 instrumentation on
Worked for me on 10.10.1 :
svn co svn://svn.valgrind.org/valgrind
cd valgrind
./autogen.sh
./configure
make
make install
All of the solutions listed here failed for me. What finally ended up working was to use mac ports.
sudo port install valgrind-devel
Here's how to install it using alternative sources besides the official svn (because it seems to be intermittently available).
https://crispyappstudiosblog.wordpress.com/2015/07/07/installing-valgrind-on-osx-yosemite/
1) Navigate to this git mirror of the svn and download the latest
available version: http://repo.or.cz/w/valgrind.git
2) You need VEX as well, so grab the latest version here:
http://repo.or.cz/w/vex.git
3) Extract both of them. Put the entire contents of the VEX folder
into a folder called VEX in the top level of the valgrind directory.
cd to the valgrind directory, and execute the following:
Run ./autogen.sh
Run ./configure
Run make
Run sudo make install
Test it out by running valgrind --version You should be running at
least 3.11.0 SVN for it work on Yosemite.
I installed it on my mac by installing homebrew and then running this 3 commands in the terminal.
brew update
brew doctor
brew install --HEAD valgrind
PS: I have Os X El Capitan (10.11) but this should work with previous versions too.
I finally got Valgrind to work on my OSX El Capitan 10.11.12.
User Kalmiya's answer worked for me first after I installed Xcode commandline tools.
Type this in the terminal:
xcode-select --install
Now follow Kalmiya's post, step by step.
https://stackoverflow.com/a/30366798/3633475
Here is another take on the svn install. The previous ones did not work for me, since I needed to have automake and autoconf installed, which I did not, even though I had the latest version of the Xcode command line tools installed.
I got the following from this site. I also had to link automake and autoconf after doing brew install automake and brew install autoconf by doing brew link automake and brew link autoconf for this to work.
# Check out their repo...
$ svn co svn://svn.valgrind.org/valgrind/trunk valgrind-trunk
# and hop into it.
$ cd valgrind-trunk
# You need to have autoconf and automake installed to build Valgrind
# This example uses Homebrew to install these dependencies
# (MacPorts should also work)
# (Permission error? add sudo!)
$ brew install automake
$ brew install autoconf
# run autogen.sh in valgrind-trunk
$ ./autogen.sh
# Tricky, there are some hard wired paths in the Valgrind sources.
# You need to symlink the mach folder in your XCode SDK to /usr/include/mach
# Be sure to use the proper Xcode SDK "MacOSX10.10.sdk" in the path!
$ ln -sv /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/mach /usr/include/mach
# Run configure + set install paths in valgrind-trunk
$ ./configure --prefix=/usr/local
# Run Make and make install (permission error? add sudo!) in valgrind-trunk
$ make
$ make install
# Check it works
$ valgrind --version
valgrind-3.11.0.SVN
I have used kalmiya's instructions to build valgrind as a conda package for OSX Yosemite. For those who work with anaconda/conda, just do
conda install -c https://conda.binstar.org/groakat valgrind
Side-note:
I needed to install the command line tools as described below to get valgrind compiled.
https://stackoverflow.com/a/30471647/2156909
I got valgrind on Yosemite compiled, but had to use a hack to do so. While I think you should be using xcode-select install to get all command line tools (after which valgrind should make properly), but if you don't want to do this (eg. size of Xcode tools too big), you can also get the Darwin OSX code and copy the following files to /usr/include/mach
mach_vm.defs
task.defs
thread_act.defs
vm_map.defs
This allowed a clean compile and install, although note it is a rather slack hack.
Related
I tried to install Valgrind with brew install Valgrind and got :
valgrind: This formula either does not compile or function as expected
on macOS versions newer than Sierra due to an upstream
incompatibility.
Error: An unsatisfied requirement failed this build.
I tried brew install --HEAD Valgrind.
Instead, after successfully installing the dependencies autoconf, automake and libtool, when it tries to install valgrind, I get a configure error:
Valgrind works on Darwin 10.x, 11.x, 12.x, 13.x, 14.x, 15.x, 16.x and
17.x (Mac OS X 10.6/7/8/9/10/11 and macOS 10.12/13)
My OS is macOS Mojave(10.14), so does it mean that I can't install a functioning Valgrind with Homebrew presently?
A (rather painful) install from source workaround based on this patch, this post and this answer.
$ git clone https://github.com/Echelon9/valgrind.git
$ cd valgrind
$ git checkout feature/v3.14/macos-mojave-support-v2
$ ./autogen.sh
$ ./configure --prefix=/where/you/want/it/installed --enable-only64bit
$ make
If you get the following error: No rule to make target '/usr/include/mach/mach_vm.defs’, you will need to run xcode-select --install. You might need to install Xcode from the app store if you don't already have it. Once that's done, you will need to edit the coregrind/Makefile:
Search for:
am__append_19 = \
/usr/include/mach/mach_vm.defs \
/usr/include/mach/task.defs \
/usr/include/mach/thread_act.defs \
/usr/include/mach/vm_map.defs
After double checking the below folder exists, prefix every line with:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk
End result should be:
am__append_19 = \
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/include/mach/mach_vm.defs \
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/include/mach/task.defs \
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/include/mach/thread_act.defs \
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/include/mach/vm_map.defs
Now run make again and the includes should be found. But that doesn't necessarily mean it will compile. I got the following error:
vg_preloaded.c:136:19: error: expected ';' before 'const'
__private_extern__ const char *__crashreporter_info__ = "Instrumented by Valgrind " VERSION;
A fix for this is to add the following line:
#define __private_extern__ extern
to the following files:
coregrind/m_syscall.c
coregrind/m_syswrap/syswrap-darwin.c
coregrind/vg_preloaded.c
Finally, you need to cross your fingers hoping no other errors show up:
$ make
$ make install
You may use Experimental Version of Valgrind for macOS 10.14.5 Mojave at:
https://github.com/sowson/valgrind
The command to use it is:
brew install --HEAD https://raw.githubusercontent.com/sowson/valgrind/master/valgrind.rb
It is still experimental and needs some work but for simple projects works already... Enjoy!
addition: I found this one worked for me on my OSX 10.14
brew install --HEAD https://raw.githubusercontent.com/LouisBrunner/valgrind-macos/master/valgrind.rb
A branch that is working to get OSX correct. something to tide us over until we get a real valgrind version fixed.
As others have mentioned, Louis Brunner maintains a working version at https://github.com/LouisBrunner/valgrind-macos.
brew tap LouisBrunner/valgrind
brew install --HEAD LouisBrunner/valgrind/valgrind
This worked for me for MacOS 10.15.7 Catalina.
I am having the same issue. It seems like valgrind is not compatible with the newest macOS(10.14 Mojave). Tried installing it the High Sierra way (https://www.gungorbudak.com/blog/2018/04/28/how-to-install-valgrind-on-macos-high-sierra/) and got the same output you described. The only solution I can offer you right now is either working on virtual machine (https://www.virtualbox.org/) or using Docker (https://www.gungorbudak.com/blog/2018/06/13/memory-leak-testing-with-valgrind-on-macos-using-docker-containers/).
I have just found a working solution to use VALGRIND on my Mac (Mojave 10.14.6). Just run this command :
brew install --HEAD https://raw.githubusercontent.com/LouisBrunner/valgrind-macos/master/valgrind.rb
(From https://github.com/LouisBrunner/valgrind-macos)
Hope it will work for you.
Not a proper solution for macOs, but for the time being, I created a docker image. After installing docker for macOS, this is how to start valgrind:
cd </path/to/source/directory/where/you/want/run/valgrind/with>
curl -O https://raw.githubusercontent.com/biocyberman/ValgrindDocker/master/startValgrind
./startValgrind # this will takes time for the first time, because it needs to fetch docker valgrind image
# you will get a root command prompt inside the docker image.
# do what ever you want
# type 'exit' to quit
As of 2019-NOV-30, it is possible to build against OS X 10.14.6 via https://github.com/sowson/valgrind and https://github.com/LouisBrunner/valgrind-macos
However, there are many test failures (see the LouisBrunner link), noise during runs, and SEGVs when running against non-trivial programs: installing is, well, installing. YMMV.
You can follow alex.m's answer to get valgrind, but if you'r using it on a int main() { return 0; } program, you'll get many weird errors, and non-existing allocs / free.
To 'hide' these annoying errors, you can follow theses steps (it's more a workaround than a real fix) (based on this wiki page and some research in Valgrind's source code):
First, create and compile a int main() { return 0; } program.
Execute the following command (to create file containing error suppression):
valgrind --leak-check=full --show-reachable=yes --error-limit=no --gen-supressions=all --log-file=$YOUR_LOG$ $YOUR_BINARY$
Using this gawk script, create the .supp valgrind file:
cat ./$YOUR_LOG$ | ./$YOUR_SCRIPT_FILE$ > minimal.supp
Copy and Past minimal.supp content at the end of $YOUR_VALGRIND_INSTALLATION_PATH$/lib/valgrind/default.supp file
And you are done! Weird and nonexistent errors will be ignored.
If you also want's to remove the non-existing allocs, frees etc, you can directly edit Valgrind's source code. Or just use heapusage for leak-tracking
(works on mojave 10.14.6)
brew install --HEAD https://raw.githubusercontent.com/sowson/valgrind/master/valgrind.rb
It seems like this specific version of OSX is problematic with valgrind, so it won't be easy as brew install the package. Fortunately the following way worked for me:
First download need MacOSX10.14 sdk, This comes with XCode but you can also download it here. The path where you unzip it will be referenced as <PATH TO OSX SDK>
Then do the following
$ git clone https://github.com/Echelon9/valgrind.git
$ cd valgrind
$ git checkout feature/v3.14/macos-mojave-support-v2
$ ./autogen.sh
$ ./configure --prefix=<installation_path> --enable-only64bit
Edit coregrind/Makefile, change this:
am__append_19 = \
/usr/include/mach/mach_vm.defs \
/usr/include/mach/task.defs \
/usr/include/mach/thread_act.defs \
/usr/include/mach/vm_map.defs
to
am__append_19 = \
<PATH TO OSX SDK>/MacOSX10.14.sdk/usr/include/mach/mach_vm.defs \
<PATH TO OSX SDK>/MacOSX10.14.sdk/usr/include/mach/task.defs \
<PATH TO OSX SDK>/MacOSX10.14.sdk/usr/include/mach/thread_act.defs \
<PATH TO OSX SDK>/MacOSX10.14.sdk/usr/include/mach/vm_map.defs
Then run
$ make
$ make install
I cannot install Valgrind on macOS High Sierra. It's not available through brew. I've tried with 3.10. After make install, I get this message:
configure: error: Valgrind works on Darwin 10.x, 11.x, 12.x, 13.x and 14.x (Mac OS X 10.6/7/8/9/10)
Homebrew says:
valgrind: This formula either does not compile or function as expected on macOS
versions newer than Sierra due to an upstream incompatibility.
Error: An unsatisfied requirement failed this build.
I had the problem like this.
So, I found the solving. You should install valgrind by this code
brew install --HEAD valgrind
I have created a port of valgrind 3.13.0 to work on macOS High Sierra (10.13.x). You can get it here: https://github.com/padiakalpesh/valgrind_3.13_high_sierra
Once you have obtained the source, run the following commands from inside the source directory:
./configure
make
sudo make install
brew install Valgrind has some compatibility problem when installing on latest macOS but there is a workaround with this problem. You must be getting this error message when you try to install it using brew.
$brew install valgrind
valgrind: This formula either does not compile or function as expected on macOS
versions newer than High Sierra due to an upstream incompatibility.
Error: An unsatisfied requirement failed this build.
-------------------------------------------------------------------SOLUTION--------------------------------------------------------------
Step1: $brew edit valgrind
Step2: Find this line in the file ->(url "https://sourceware.org/git/valgrind.git")
Step3: Replace it with -> (url "git://sourceware.org/git/valgrind.git")
Step4: $brew update
Step5: $brew install --HEAD valgrind
And Done!
Let me know if it still doesn't work.
Thanks!!
I have got this working in July 2018, for reference:
https://gist.github.com/AlessandroMinali/d8316d6cc650c97027433644c2ff31ee
Edit ./configure
- 5468: applellvm-5.1|applellvm-6.*|applellvm-7.*|applellvm-8.*)
+ 5468: applellvm-5.1|applellvm-6.*|applellvm-7.*|applellvm-8.*|applellvm-9.*)
- 5879: 16.*)
+ 5879: 17.*)
Run
./autogen.sh
./configure
make
make install
Create file ~/.valgrind.supp
# false positive for any executable (it seems)
# macOS 10.12.6
# valgrind 3.13.0
{
libtrace initialization false positive
Memcheck:Param
msg->desc.port.name
fun:mach_msg_trap
fun:mach_msg
fun:task_set_special_port
fun:_os_trace_create_debug_control_port
fun:_libtrace_init
}
Create file ~/.valgrindrc
--suppressions=$HOME/.valgrind.supp
Troubleshooting
if can not read suppresion file copy and paste the contents of $HOME
if it complains about clang versions, bump the first edit up
if it complains about Darwin version, bump the second edit up
using the brew install --HEAD valgrind also worked for me, but be sure to know that it will take awhile to pull the HEAD version, and build/install.
However, no other changes were needed.
I build the git head version of Valgrind on macOS fairly regularly. If you have xcode installed then there isn't much more to it than following the instructions here.
I'll update with my build script later.
As an alternative, you might want to consider clang sanitizers. This can be enabled in xcode, or with the -fsanitize=X option (where X is address, undefined, thread, memory and a few others).
Valgrind is a rather touchy piece of software, and requires updates for each major release of macOS.
As of February 2018, there is no released version of Valgrind which supports macOS High Sierra (10.13). You will need to use a development version of Valgrind, or use alternate tools. (Apple's Instruments may have some of the functionality you are looking for.)
MacPorts version started working for me in Sep 2018!
The command, for completeness sake (completes very fast - apparently, prebuilt):
sudo port install valgrind-devel
Version:
$ valgrind --version
valgrind-3.14.0.GIT
The following worked for me using the latest Valgrind release 3.14.0 (9th October 2018) on macOS 10.13.6.
VERSION="3.14.0"
wget -O - http://www.valgrind.org/downloads/valgrind-"$VERSION".tar.bz2 | tar xjf -
cd valgrind-"$VERSION"
# use --prefix=/path/to if you want it installed somewhere in particular
./configure
make
# may need sudo
make install
# test all is working
valgrind ls -l
These instructions are taken from the README inside the Valgrind release tar ball.
I am trying to install Dada Engine. The readme can be found here:
https://github.com/orenmazor/Dada-Engine
I have run the install bash successfully and "sudo make". However, when I run "make install" as per the readme instructions, I get the following line:
/bin/sh mkdirs.sh /usr/local/bin
/bin/sh: mkdirs.sh: No such file or directory
make: *** [/usr/local/bin] Error 127
Any advice on how to properly compile this program would be helpful.
just cloned this repo on OSX (version info
sw_vers # to check OS version: gives
ProductName: Mac OS X
ProductVersion: 10.10.5
BuildVersion: 14F1713
The following worked for me:
git clone https://github.com/..../Dada-Engine.git dada # use proper repo address
cd dada # change into dir
./configure # configure
make # compile
sudo make install # install
Hth.
I will recommend having a look at this git commit showing amendments made by Steve Smith on Github to the following files
+5,428 −1,213 configure
+2 −2 configure.in
+4 −1 src/dump.c
+4 −1 src/pb.c
+4 −0 src/resstack.c
+4 −1 src/rtn.c
+4 −0 src/strfunc.c
+9 −3 src/variables.c
which fixed platform-specific problems with macOS (the original source is written to run smoothly on most UNIX-like systems).
Looks like you need to do some type-casting for strings, set the right cpp location, #include additional libraries, etc, for it to work properly on macOS.
Re-made-and-built and tested on my MacOS 10.14.3 and it is working beautifully as contrary to not dumping any text out to my stdout after running dada dada-1.03/scripts/pomo.pb previously.
Follow the install instruction from schluppeck (./configure && make && make install), but use the repo https://github.com/essandess/Dada-Engine/ and it works great!
I found that I needed to install a few dependencies before I could get the Dada Engine to compile on my Mac. I used homebrew to install the following:
brew install bison
brew install byacc
brew install flex
brew install texinfo
Then I could compile the dada engine from the GitHub repo:
./configure
make
sudo make install
See it's working by running:
dada scripts/pomo.pb
I did svn --version on command line and it says it is 1.17.10.
I want to uninstall it completely, so I can re-install 1.16.12
How do I do that in OS X?
Thanks
As said Mike Christensen, in order to uninstall it, you just need to delete the binary. Run which svn to know where your binary is installed.
In order to install subversion, you need to:
Download it.
Uncompress it (tar xzf subversion-1.x.y.tar.gz).
Compile it (./configure && make).
Install it (sudo make install).
I’m pretty sure this will install it in /usr/local/bin. So if you want svn to call the subversion you just installed (instead of the one built in XCode), you need to edit your $PATH so that /usr/local/bin is before /usr/bin. On Mac OS X, editing the path is done by editing the file /etc/paths.
Note that steps 3 and 4 requires a compiler and make. The easiest way to get those on Mac OS X is to install XCode.
If you get any error in following Etienne Miret solution so the following
after setp 3
brew install apr
brew install apr-util
/configure --with-apr=/usr/local/Cellar/apr/1.5.2_3/ --with-apr-util=/usr/local/Cellar/apr-util/1.5.4_4 && make
sudo make install
After completion, you can see the new SVN installed here
/usr/local/bin/svn --version
I try download lighttpd 1.4.23 source, and compile it on MacOSX 10.5.5.
This is the error I am getting:
$ ./autogen.sh
./autogen.sh: running `libtoolize --copy --force'
./autogen.sh: line 19: libtoolize: command not found
I tried ask the same question on lighttpd forum, but I can't get any help there.
Thanks in advance.
libtoolize is part of GNU libtool, a package for building libraries portably. On the Mac, one option for getting it is to use MacPorts, a package manager which works in a similar fashion as Gentoo and FreeBSD, in that it compiles packages on your machine. See http://www.macports.org/install.php.
Beware, though, that it will be installed as glibtoolize, i.e. with a 'g' prefixed. That is a standard way to make GNU tools live in parallel with UNIX tools of the same name, that might be present (even though there isn't one in this particular case).
The command for installing libtool from MacPorts is: sudo port install libtool
Add a '-d' flag after the 'port' command to see the build output.
Here's what I use to install lighttpd 1.4.25 on Mac OS X 10.6.2. If I remember correctly, the same thing worked for me in a recent version of Mac OS X 10.5.
Install Xcode Developer Tools
Either install them from the DVD that came with your Mac (under Optional Installs) or download them from Apple's developer page.
Install PCRE
curl -O http://softlayer.dl.sourceforge.net/project/pcre/pcre/7.9/pcre-7.9.tar.gz
tar xzf pcre-7.9.tar.gz
cd pcre-7.9
./configure
make && sudo make install
cd ../
Install lighttpd
curl -O http://download.lighttpd.net/lighttpd/releases-1.4.x/lighttpd-1.4.25.tar.gz
tar xzf lighttpd-*.tar.gz
cd lighttpd-*
./configure
make && sudo make install
Note that the URLs above will quickly go out of date; you may need to download the latest versions of the .tar.gz packages from a different location.