Xcode Scene Dock hidden - xcode

My scene dock is hidden... How can I make it visible? The red one is missing

You can find this button in below left side just click it
..you will get what you need..
Enjoy..

Not exactly sure what do you mean by scene dock.
But I guess you can see different windows by changing your selection here.

if so, Click that Hide Document Outline then you ll get that missing window.this is Hide Document Outline button
In Xcode you could see the following Menus, File Edit View Navigate Editor Product Window Help inwhich Click View and click Debug Area and then click Activtae Console.
You can get the window that what you expect

Related

How to mouse hover using Blue prism on a web page

I am trying to mouse hover a menu option using blue prism. I tried HTML/Win32/AA/Region mode while spying but none of them worked. If I click on that element, I will be navigated to a different page.
Any pointers will help.
Thanks
Not sure if you still need an answer on that as this question is more than month old.
If I understood you correctly, you want to hover mouse pointer over menu and then select one of the options from the drop down list. If so, there might be some options to achieve that without clicking on the menu itself.
If you want to open same link every time you navigate through this website, then you can launch the target URL instead of navigating through the menu.
Some HTML elements doesn't need to be visible to be active, on some websites you can 'click' on menu item without it being presented in form of drop down list. You can try to spy that element and navigate directly to it. If you won't be able to spy it you can search for correct element in application tree (Application Modeller -> Select some element -> click on arrow next to Identify button -> Open Application Navigator). Then you can use Mouse Click on that element via Navigate stage.
I've tried to imitate mouse hover on some website by spying whole browser window with Win32 mode, and then using Drop option in Navigate stage, giving the menu exact coordinates. Seems to be working, you can try this option as well.
You can test how menu reacts on Focus method in Navigate stage, but I wouldn't get my hopes up with this option.
If you share link to the website, then maybe I'll be able to help more.

Xcode 6 open Assistant Editor in New Window

I feel like I have read every link on Google pertaining to this question, but none that I have read have helped.
All I want to do is view my Storyboard layout on the left monitor, and on my right monitor, in a new window, have the Assistant Editor open to "Preview" for my Storyboard so that I can preview the different devices sizes (clicking different storyboard views on the left screen should update the assistant editor preview on the right). This seems so simple, but has not proved to be.
Please tell me this is possible.
EDIT: This guy seems to have it working but following the steps didn't work for me.
It's possible.. and it's awesome:
I do have this working after following the instructions linked in the OP. I think the author left out that you need to click on the view controller that you're editing in BOTH instances of the story board window to see the changes update. Then as you're editing on your main window the changes will update to the open storyboard and thus the preview will update as well. I was able to test this and achieved a somewhat desired result.
In case the link goes dead here are the instructions lined out
Here’s how you can set this up…
In the Project Navigator pane, single-click a storyboard/XIB file to open it in the main Xcode window.
Now double-click that same file to open it in a new window.
Move the new window to another monitor and maximize it
(So now you have the story board on 2 windows)
Click on the new window to make sure it has input focus, then type Option+Command+Enter to open an assistant editor in that window.
In the assistant editor’s jump bar click on ‘Automatic‘ to open the drop-down menu (see the screenshot below if you don’t know what this means).
Click on the ‘Preview‘ menu item to open the preview editor.
Click and hold next to the assistant editor’s jump bar, then drag up or left (depending on which editor layout you prefer; vertical or horizontal), to maximize the preview’s screen real estate.
Lastly... the part the author left out is that you need to select the view controller you want to edit in BOTH story board windows and then just drag the preview window to cover more of the screen.
It's not pretty but it's effective.
Edit: wording and grammar :)
This is not currently possible (Xcode 6.3.1 at the time of writing). The best you can do is open your storyboard in one window, open it again in a new window, open the preview, and slide the assistant editor as far left as possible. The preview won't take up the entire window, but it'll be pretty close.

Toolbar buttons are disabled by default for Lion Cocoa app

I've created an interface nib/xib file. The app is basically working, which is cool. The standard toolbar buttons look bad, they're glossy and raised, while most apps in Lion have the flat, inner bevel look. So I created some image toolbar buttons and put them in the toolbar and they look great, but they're all disabled by default.
Is there a way to give these the correct state in InterfaceBuilder or do I have to use code to give them the proper state.
Cocoa and Objective C are very unfamiliar so it would be helpful to me if I just knew what to search for. Most of my searching brings me results for creating custom buttons for iOS.
I figured this out, here's what you do:
In the nib/xib file, double click your menu bar to show the "allowed toolbar items" sheet. From here, choose your button that you've created. In my case I'll select a back button that I want to connect to a webview control. Ctrl click + drag from the button to what you want to connect it to and then make the appropriate connection. In my case I choose goBack from the WebView.
Once it has a connection it now becomes active.

BlackBerry - Disable show default menu on screen open

I have labels and fields in my application screen. When i launch to a particular screen which has many labels and editfields and buttons. The problem is, when i launch a particular screen, default menu is popping up with "Show Keyboard", "Switch Applicaiton" and "Full menu" automatically when launching a particular screen. I don't want to get this menu when launching a screen. How do i ignore showing it? How to do that. Please advice.
Note: Eventhough there is no controls in the same screen, Menu is still popping up this.
Thanks.
If you're using a ButtonField to launch the new screen, make sure you add the ButtonField.CONSUME_CLICK style to its constructor so that the click event is not passed on down to the screen.

Apple Interface Builder warning: The content rectangle doesn't lie entirely on screen with the menu and may not be completely visible for all screens

A warning comes up in a MainMenu.XIB dialogue box. It says:
Object: window(window)
ID: 371
Type: Illegal Configuration
Issue: This windows content rectangle does not lie entirely on the screen with the menu bar and may not be completely visible for all screen resolutions and configurations.
I saw something related to this issue on StackOverflow, but it did not help. Here was the prior response:
In Interface builder select the window and then from the inspector go to the window size tab and move the window away from the left edge. This will get rid of the warning.
Select window by it's title bar.
Open sizing and positioning tab (⌘+⌥+ 5 in Xcode4 and Xcode5) in inspector panel.
Adjust it's position on the desktop so that it is somewhere in the middle of it.
I had the same problem with Xcode 4.5.2
What I ended up doing is also clicking on the window's title bar -> "Show the size inspector" tab.
Then I just toggled the struts & springs in the preview area. Without really changing anything other than toggling on/off.
None of the above worked for me.
For me it seems that my MainWindow's width was too large. I found that at a 1024 it quit giving me the warning!

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