Transition of two views - xcode

I want to know how i can do transition os two views, and then stop and entenr the menu....and how to change the views in a animated way, can anyone help me?
thanks!

The Animations section of the View Programming Guide for iOS tells you all you need to know about animating views and includes plenty of sample code.

Related

SFML RenderWindow Views and GUI

I dont know how many people have use SFML, but I basically want to draw my GUI and am unsure of how to do so.
To clarify I know how to draw a GUI but I don't know the 'correct' way to do so.
Currently I am drawing a GUI in the same RenderWindow that is used to draw the Game.
I have started to introduce Views into my game, I have a Game View and a GUI View, which take up 75% and 25% of the screens height (respectively).
Now the question is:
Should I render the GUI in the same RenderWindow but in a portion of the 'map' the player is unable to reach and have the GUI View locked on that location displaying the GUI.
Another idea I have thought of (unsure if it is plausible) is to have a second RenderTarget which renders the GUI and is dispalyed in the GUI View.
If there is a method I have not discovered or one that is recommend I am happy to hear about it, I searched but all I have found is the SFML Documentation in which I couldn't find my answer.
Your question is slightly confusing as I do not know whether you are having a design issue, or a technical issue of implementing the UI. In terms of the design issue:
I have started to introduce Views into my game, I have a Game View and a GUI View, which take up 75% and 25% of the screens height (respectively).
I haven't encountered where using multiple views will be needed for an UI. Take this example:
The UI consists of all the images in the black area. The positions' of those images are always updated relative to the position of the game view that follows the player around, nothing more. A second view isn't needed because the components (images) of the UI follow the view around, just as the view follows the player around.
Now, if you are having a technical issue, then please elaborate on the exact issue that has some accompanying code and I will do everything I can to help out.

Swift - UIIMageView(Aspect Fill) and automatic row height

I'm trying to figure out how can I solve a problem.
Basically I have a Dynamic TableView, with dynamic Images(Different Sizes).
I want to set always a fixed width:320 for the UIImage and use the Mode: Aspect Fill(Without Clip Subviews), the image maintains the width and set the height dynamically based on my width, but the problem is, my image cover up everything else, like labels, buttons and edges of my cells, I tried to use auto-layout with constraints to reposition these other components(labels,buttons,etc), but not worked.
I don't know if just using the Interface Builder I can solve this behavior or I need to check/calculate some information programmatically.
Any ideas are welcome.
Thanks Team!
Due to lacking of your code as example, I can just suggest you use a swift library from GitHub called Toucan. Toucan is a Swift library that provides a clean, quick API for processing images. And it solve my image problem smoothly.
You should be able to solve this in Interface Builder.
I usually am always able to accomplish my desired layout using constraints and priorities. Only in cases with dynamic type it gets difficult.
I don't know the layout of your cell. It would be helpful if you would post a screenshot of your cell and indicate where the overlap occurs.

UI Like Youtube in Android (Tablet)

I've spent 2 hours looking for a solution. I need to make a design
like the Youtube UI (Tablet UI) where it shows a vertical scroll, but
in each row there are 4 videos (landscape view). I've tried to do
something similar, but i couldn't =(
Is there any place where i can get the source code of the youtube
application for Tablet? Or maybe some resource to solve this? :(
BTW, my try was designing UI with scrollView, LinearLayout and my_item.xml, i tried to inflate my_item.xml adding programmatically into the linearlayout (horizontal orientation), but it doesn't work in the way that i want. I need something like a linearlayout but with horizontal and vertical orientation at the same time (something like a div).
I was thinking to use a ListView and a custom adapter (with my_item.xml), but i'm not sure if this can be the best solution.
Thxs
You should create seperate resources for each layout.
For example if the user is in Portrait mode you would have the correct layout in.
layout-port: layout for portrait orientation
layout-land: layout for landscape orientation
Read more on providing alternative resources here
Also i would recommend to read more on Handling runtime changes
This will help you with recognizing when the user changes orientation. You could actually use this guide and when the user flips the devices orientation you could then change the layout. Keep in mind hard coding this can be dangerous though. I would recommend using the layout folders.
Good luck!
Finally i solve my problem.
It works with a linearLayout(vertical) and adding linearlayout(horizontal) for each row. And obviously managing my scrollview.
BTW, i still think android should have a layout like a "div".
Thxs all

How do you implement custom views similar to Conversations in OS X Lion Mail?

I'm wondering how to implement views similar to the conversation views in mail (for Lion).
http://images.apple.com/macosx/whats-new/images/mail_conversation_screen.jpg
I want the effect where it looks like a sheet of paper laying on the background.
I'm thinking that it may just be a view based table view.
A nudge in the right direction would be fine. Just need to know where to look to find out how to do it.
Thanks in advance.
It could be a view based table view or just a normal container view with some simple tiling logic (ie, "roll through each subview and set their frames"). The effect you're looking for, though, can be easily accomplished with layer-backed views with a background shadow enabled.
There are several perfectly valid approaches to this goal (the layout and drawing parts). Pick one, start down the path, then post questions as problems arise.

CoreImage transition between NSViews

One year at WWDC apple showed using CoreImage transitions to switch between two NSViews. It was a simple example where changing tabs changed the view with a swirl animation or something like that. The presenter joked never to actually do something like this in a real app. Does anyone remember that sample and remember what it was called or have a link?
Reducer has an AnimatingTabView that uses CIFilters to animate switching between tabViews.
http://developer.apple.com/library/mac/#samplecode/Reducer/Introduction/Intro.html

Resources