I'm trying to deploy ImageMagick with my own software. On windows I've just included all the core dlls with coders dlls at the exe path and it works well.
But on mac os I have troubles with coders. I installed ImageMagick via macports and found it with the help of CMake. CMake does all the job of copying and fixing up all the core libs I've linked against. Then I copied all the coder libs and fixed them up also, but when I start my application it just can't find any coder. So I'd like to know what am I missing there.
Note: if I didn't fix up any paths it works well. It is only my deployment that is in trouble. Maybe I should include some kind of config file?
P.S. I have all ImageMagick libs including coders SOs near the executable in MacOS bundle sub-folder.
How about setting the MAGICK_CODER_MODULE_PATH in your bundle?
see here: http://www.imagemagick.org/script/resources.php
EDIT:
To improve the information:
Originally when embedding IM in our own app bundle we had three problems:
our app and the IM dylibs not finding referenced IM dylibs,
IM not finding its config files,
IM not finding coders (the No Decode Delegate error)
We tried changing the hardcoded paths in the dylibs using the install_name_tool but finally when doing some tests with moving the IM around to different directories and testing
convert -debug configuration
we found out the all three above problems could be solved just by setting and exporting at least these three environment variables in the terminal console before running convert:
DYLD_LIBRARY_PATH
MAGICK_CONFIGURE_PATH
MAGICK_CODER_MODULE_PATH
With this experience, we returned back to our bundle and in the beginning tried to use the Info.plist fiel to set these variables but it didn't seem to work - probably because there were problems with making the paths to IM inside the bundle relative.
Finally we created a simple sh script and put it into our bundle and configured this bundle to run this script instead of the main app:
#!/bin/sh
CURR_DIR="$( cd -P "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
IMAGE_MAGICK_PATH=$CURR_DIR/../Resources/ImageMagick
export DYLD_LIBRARY_PATH=$IMAGE_MAGICK_PATH/lib
export MAGICK_CONFIGURE_PATH=$IMAGE_MAGICK_PATH/lib/ImageMagick-6.8.0/config
export MAGICK_CODER_MODULE_PATH=$IMAGE_MAGICK_PATH/lib/ImageMagick-6.8.0/modules-Q16/coders
# run application
exec $CURR_DIR/OurAppName
The key thing to make it working was properly getting the CURR_DIR of the app bundle (thanks to this post).
And as came out of our tests, setting the environment variables this way makes them visible only for this application execution context - i.e. when we started our app using the bundle, opened terminal and typed
env
the above three variables were missing from the output.
Hope this will help others save couple of days of research and pulling hairs out of their heads ;)
I've found a full solution for deploying ImageMagick in a bundle with the help of CMake. If you don't use CMake then #Tomasz's answer will be of help also.
So let's start:
First of all you need to know what and where ImageMagick is trying to locate when it is used from your own code. To find it out you can use MAGICK_DEBUG environmental variable which could be set to those parameters. It really helps when you debug ImageMagick.
Prerequisites:
I assume that you used FIND_PACKAGE and FIXUP_BUNDLE to find ImageMagick and set its binary paths inside the bundle. The only thing left is to deploy coders. Also I assume that you've installed ImageMagick from Mac Ports.
We need to get ImageMagick version string to correctly locate the coders:
STRING(REGEX REPLACE "-.+" "" ImageMagick_SHORT_VERSION ${ImageMagick_VERSION_STRING})
Now ImageMagick_SHORT_VERSION contains full version without any sub versions.
Then we need to copy all the coders to some predefined folder(I've used ImageMagick/coders subfolder under MacOS part of the bundle)
FILE(COPY /opt/local/lib/ImageMagick-${ImageMagick_SHORT_VERSION}/modules-Q16/coders/ DESTINATION ${PATH_TO_YOUR_BUNDLE}/Contents/MacOS/ImageMagick/coders/)
Now we need to fixup all the *.so libs we have, so we list it and pass to fixup_bundle
FILE(GLOB IMAGEMAGICK_CODERS ${PATH_TO_YOUR_BUNDLE}/Contents/MacOS/ImageMagick/coders/*.so)
Now we should update *.la files which accompanies coders *.so. To achieve it I've used script:
INSTALL(SCRIPT LaScript.cmake COMPONENT Runtime)
Script content:
SET(TARGET_BINARY_DIR "${PATH_TO_YOUR_BUNDLE}")
FILE(GLOB IMAGEMAGICK_CODERS_LA ${TARGET_BINARY_DIR}/Contents/MacOS/ImageMagick/coders/*.la)
FOREACH(file ${IMAGEMAGICK_CODERS_LA})
FILE(READ ${file} FILE_CONTENT)
STRING(REGEX REPLACE "dependency_libs='.*'" " " MODIFIED_FILE_CONTENT ${FILE_CONTENT})
STRING(REGEX REPLACE "libdir='.*'" " " MODIFIED_FILE_CONTENT ${MODIFIED_FILE_CONTENT})
FILE(WRITE ${file} ${MODIFIED_FILE_CONTENT})
ENDFOREACH()
We almost ready the only thing left to be done is to change the way we launch the application. But let's digress a little bit and find out where ImageMagick searches for the coders:
It tries to get the content of MAGICK_CODER_MODULE_PATH environmental variable
Then it checks if MAGICKCORE_CODER_PATH macro is defined(and in fact it does!) and use its value.
Then it will try to use MAGICK_HOME environmental variable and MAGICKCORE_CODER_RELATIVE_PATH to get path to the modules but we don't care since we will stop on #2 anyway!(NOTE: that it is true for Mac Ports installation)
So the only way we can interfere with search is to set MAGICK_CODER_MODULE_PATH environmental variable(Well we can also edit libMagickCodre and replace MAGICKCORE_CODER_PATH with some static path we need but it is too britle way to do things and it won't save us if someone set MAGICK_CODER_MODULE_PATH anyway)
We shouldn't set it system wide since we can break some user installtion so we have 2 options:
Use LSEnvironment to set the MAGICK_CODER_MODULE_PATH to some predefined location
Use script to launch our app and set this variable inside it.
I've chose the later since it is more flexible,
I have the following script:
#!/bin/bash
working_dir="${0%/*}"
export MAGICK_CODER_MODULE_PATH=$working_dir/ImageMagick/coders
executable="${working_dir}/ApplicationName"
"$executable"
and set CFBundleExecutable to the name of the script.
That's all and I hope it will help someone to save his/her time.
You should follow the Mac OS X-specific Build instructions but specifying --enable-shared in the configure options (see this document for details).
I guess that your application can't find the codecs because they have been statically linked to ImageMagick tools. This is usually done to address portability issues. To make codecs available in your application, you should build them as shared objects.
Related
I would like to release my program that wrote in ruby language, I need to pack ruby to appimage file and send it to my client ubuntu PC first.
so I create the folder "ruby-img", then copy my compiled ruby which in "/app/ruby" folder to "ruby-img/app/ruby" and then made a link as "ln -r -s app/ruby/bin/ruby usr/bin/." in "ruby-img" folder.
then I create the desktop file and put png file to "ruby-img", using appimagetool to create ruby-x86_64.AppImage. sadly it can not run, AFAIK that ruby.AppImage still using /app/ruby/lib folder to find some library of ruby but not in "ruby-img/app/ruby/lib" related folder.
so I tried re-compile ruby as --prefix=/tmp/ruby or --prefix=/usr/local/ruby, then copy them to "ruby-img/usr/local/ruby" or "ruby-img/tmp/ruby" then maka some link as above, and repack to AppImage but ruby.AppImage still not working...
any idea can help me ?
AppImages contain of a filesystem with all the content you provide plus a small executable stub that will mount the AppImage filesystem, then run the AppRun executable to be found inside.
With that knowledge it is utmost important that you provide an executable in the root directory along with the .desktop and icon files. I suggest you do not create AppRun yourself. Use the precompiled one from https://github.com/AppImage/AppImageKit/releases/tag/continuous (do not forget to rename it to exactly 'AppRun').
Now when this AppRun gets invoked, it will perform a few checks, cd into the /usr directory and try to start the executable specified in the .desktop file. Check it's source code and you can see that it also sets a few environment variables.
Therefore it is best you provide your entrypoint as /usr/bin/ruby.sh and register that in the desktop file. Remember if /usr/bin/ruby.sh gets called, the current work directory is /usr. So ruby.sh can set further environment variables such as LD_LIBRARY_PATH so that the libraries you configured for /usr/lib will actually be loaded.
With that I hope you have at least as much success as I had.
Web development is new to me and I'm trying to grasp the meaning and usage of environment variables once and for all. In my research the most simple explanation I've come across is that it is comparable to 'configuration settings'.
Through the terminal I've been exploring what feels like the computer's innards by typing printenv etc etc.
But I'm still not sure when it is necessary to set up env var. For example, I use fish as my shell. Often when I try to do an npm install it seems like the package didn't take. Here is a recent example:
user#iMac-van-user ~/P/v/v/public_html> npm install -g modernizr
/usr/local/Cellar/node/10.4.0/bin/modernizr -> /usr/local/Cellar/node/10.4.0/lib/node_modules/modernizr/bin/modernizr
+ modernizr#3.6.0
updated 1 package in 2.316s
user#iMac-van-user ~/P/v/v/public_html> modernizr
When I try to use modernizr as a command fish will tell me the modernizr is an unknown command and the color remains red. Valid commands show up in white in fish. Thus I have a suspicion that modernizr will only be available and valid once I've set up the configs. I've had this happen many times with various attempts to install package managers and things like composer, vue-cli, etc. My failures to get it working boils down to my meager knowledge of environment variables and what they do, I think.
This is from the documentation on the modernizr site: modernizr -c modernizr-config.json
Note that you will need to give the command line config the file path
to the configuration you downloaded from the site. In the above
example, we are running the modernizr command from the same folder
that we downloaded the modernizr-config.json file to.
What does the sentence: "Note that you will need to give the command line config the file path to the configuration you downloaded from the site" imply? I copied the file into my project folder but there is no change.
Is there is someone that can explain the following to me in layman's terms, so like you would to a 5 year old, it would be great:
use of environment variables
setting up configs - why, where and how (I've done it once through VIM)
how to know when to set up environment variables
Thank you in advance.
Developing on macOS 10.
I am trying to experiment with AUBIT4GL, an Informix clone. I am running into a problem with the process as the steps outlined in the manual and the instructions given in the ./etc/aubitrc file seem to be a tad incomplete.
My questions are:
What is the purpose of the ./configure and ./make scripts in the distribution directory given that the software is distributed as a binary package and the install instructions make not reference to them?
Where is the env TARGET_OS set and why is there no reference to this setting in the install instructions when failing to define it causes the aubit program to fail?
Is anyone else besides me using this software or has attempted to?
If you're running on Linux - always trying compiling from source.
If you must run from binary - you dont need to do anything with the ./configure or make.
Just point $AUBITDIR to the code.
set PATH to include $AUBITDIR/bin
set LD_LIBRARY_PATH to include $AUBITDIR/lib
and you should be good to go.
For Windows - its pretty much the same - except compiling from source is a massive pain - so use the binary ;)
There - you need to have PATH include both %AUBITDIR%/bin and %AUBITDIR%/lib
In both cases - you'll likely need to make some configuration settings (what type of database, what UI etc etc)
If you're using Informix on Linux, setting :
export A4GL_UI=TUI
export A4GL_SQLTYPE=esql
will probably be enough (if they are not defaulted in the $AUBITDIR/etc/aubitrc)
I'm trying to set up haxe development environment. I'd prefer not to install haxe in /usr, so I edited haxe Makefile so that the install directory is a local one:
INSTALL_DIR=/home/liori/Programy/haxe.install
However, now I cannot use haxelib:
% PATH=/home/liori/Programy/haxe.install/bin:$PATH haxelib setup /home/liori/Programy/haxe.install/haxelib
Standard library not found
How to execute haxelib in these circumstances?
Since the error mentioned "Standard library not found", probably the "std" folder is misplaced somehow.
The haxe standard lib folder, "std", should be placed right next to the "haxe" executable. If you want to have an alternative setup, you should set up an env variable, HAXE_STD_PATH, which points to the "std" folder. Try set it up and run haxelib again.
If that still doesn't work, try to open the haxelib executable in a text editor, it should be a script that runs haxe. See if any of the arguments is wrong.
Yet another option is to make haxelib, which will produce a compiled haxelib executable instead of the script based one.
I was wondering if the following is possible.
I have a BASH script that I want to make available for some people but I wanted them to only have to "install" the program and not messing around with terminal, so I thought a .deb would be cool.
So what would the "install" do?
Simple. I want to move the script and an icon to a folder (any folder, but I was wondering some hidden folder in Home) and then run a script that creates a launcher in the Applications menu for the first script. It seems there isn't much to it, but for what I've searched, there doesn't seem to be a lot of info...
How can I accomplish this?
By the way, I'm using Ubuntu 11.04.
Basically (install and) run dh-make to set up the debian/ directory, edit the generated files (mainly remove the many you do not need, and fill in a package description and any dependencies in debian/control), then debuild-us -uc -b.
You may also have to set up a simple Makefile for debian/rules to call; it probably only needs an install target to copy the binary to $(DESTDIR)/usr/bin.
Binaries install into /usr/bin and you should not try to override that. The way to have a menu is to add a .desktop file.
Once you have a good .deb you will need to set up a repo for distributing it. The simplest solution is probably to set up a launchpad.net account and create a personal PPA there.
It's not hard to find more information on these topics, but of course, you need to know what to look for. The canonical documentation is the Debian New Maintainer's Guide.
Found this video on youtube that explains IN FULL the process of creating a *.deb for a script or program and even mentions how to do it for a C program.
Full guide in how to build simple *.deb package
Has one bug, btw, that the author, during the making of the *.deb, didn't notice. The path in the *.desktop file for the EXEC parameter is wrong in the example.