Where does TeamCity place the build files? - teamcity

I am setting up TeamCity with a VS 2010 web solution and VSS.
I have it working and building automatically when someone checks in.
I am unable to find where the built bin folder is placed though.
Any ideas?
Thanks

Like Ales has given you the information in that link, your bin folder will be 'somewhere' under the build agents home directory, something like c:\BuildAgent\work\????? - the reason I use the question marks is from memory the directory name is not a constant and this may make it a bit harder to find if you want the files used for the build.
You can however override this behavior and tell TeamCity the checkout\build folder:
Edit the 'Version Control Settings' (step 2) of your build Configuration and change the checkout directory from auto to custom.
Before proceeding you should read the docs regarding Custom path as there are some caveats

Related

Visual Studio / Properties / Debug / Working Directory want it permanent but don't want to check in the *.user file

The project setting Debugging / Working Directory in Visual Studio 20015 will be saved by default in the *.user file wich I don't check in in to my repo because it's user specific. Still, I would like to have something other than $(ProjectDir) standing there when I do a clean checkout of my project. Is there an other place to store the Working Directory besides the *.user file?
Edit 1: The original idea is that I have a solution with multiple projects and all the binaries (dlls and exes) created end up in a folder called bin. If I want to debug it, I don't want to always edit the working directory again after a clean checkout.
Edit 2: In a post build step of every project within my solution, I copy the binaries in to the bin folder. If I start one of the executables from within VS, it starts them from the $(ProjectDir) folder, and of course not from the bin folder. This is why it does not find the dlls and why I want to set the working directory. I could change the output directory of my projects but then I get a lot of files ending up in the bin folder I don't want there. I will try it anyway; maybe I missed something. To be continued...
Edit 3: As expected, if I change the output directory to the bin folder, everything works fine except for some extra files that end up there and I don't want that (e.g. *.pbo, which would be okay, *.iobj, *.ipdb, etc.) Maybe that is the price I have to pay, but I don't like it.
So, the question remains: How can I have more control over which file ends up where after a build and still be able to run it from VS without changing the working dir?
The working directory should not have to be the directory that contains your DLLs. In fact, you definitely don't want that to be a requirement for running your application. Not only is it a hugely unexpected failure mode, but it could also be a potential security risk.
Put the required DLLs in the same directory as your application's executable. That's the first place that the loader will look. If necessary, use a post-build event in your library projects to copy them there.
Well since no body can help me I decided that I will change the output directory to the bin folder so VS will start my applications from the correct folder.
And how I can get rid of all the extra files that don't belong there I will find a way later.

TFS Build 2013 - Cannot resolve primary reference

I'm evaluating TFS Build 2013 for use in a corporate environment.
TFs itself has been running fine for ages, and today I setup the Build components. No problem so far.
I grabbed a fairly simple project from source and created a manually triggered build definition, using the standard defaults.
I ran a test build and hit an issue straight away with a primary reference. The error in the logs is:
C:\Program Files (x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "XYZ.dll".
So a bit of back of background on how we store and use references:
We create a root folder for the solution, inside this goes the .sln file and sub directories for the projects as normal. We then add a "References" folder at this level, which holds all of the DLLs required for the project. These are generally DLLs from other in house code libraries, but also certain 3rd party ones (such as the old Enterprise Library DLLs, and anything else we don't get from NuGet).
Each of the projects that require these DLLs reference this folder (and from inspecting the .proj files I can see the link is stored as "..\References\XYZ.dll" etc. This works fine for local builds and nobody has ever had an issue. The reference folder gets checked into TFS and everybody gets a copy. From what I've read through trying to diagnose our issue, this is a fairly common and accepted way to manage references.
So, the build error that I receive is as above. Basically saying the build target can't find the DLL from the References folder. The log goes on to list all of the places it's tried to find it.
Crucially (it would seem) the first line reads:
For SearchPath "{HintPathFromItem}".
Considered "..\References\XYZ.dll", but it didn't exist.
Furthermore it looks in the Framework folder, various default assembly folders, the GAC and so on, none of which (of course) contains it.
So I'm wondering where I've gone wrong. Have I misconfigured one of the build/drop locations? Is there some other convention for referencing required DLLs (bearing in mind our entire company uses the "..\References" folder setup, or is there something else?
I'm fairly new to TFS Build, but I'm by no means new to TFS or Visual Studio
itself. I've spent about an hour or so Googling without finding anyone experiencing the same issue as me, so any help would be greatly appreciated.
Thanks
UPDATE:
The build agent is configured as follows:
Build Agent- working directory:
D:\BuildAgent\$(BuildAgentId)\$(BuildDefinitionPath)
The build definition "Source Settings" have the (I assume) default values of:
Status: Active | Source Control Folder: $/ProjectRoot | Build Agent Folder: $(SourceDir)
Status: Cloaked | Source Control Folder: $/ProjectRoot/Drops | Build Agent Folder:
The references folder is not explicitly configured here, but when I look in the Build Agent's working directory I can see it:
D:\BuildAgent\1\ClientName\SolutionName\src\Dev\Evolution\Source\SolutionName.Solution\References
If I open VS2013 Command Prompt, navigate to the folder that contains the .sln file (and also the References folder) and run "msbuild d:\path\to\Solution.sln" then it builds successfully with no warnings or errors.
Well it turns out this wasn't a fault with TFS at all...
The problematic DLL, although present in the References folder, was not actually checked into TFS.
Right clicking the References folder in VS (added as a "Solution Folder") and selecting to Add Existing Item, then a check in fixed the issue.
So the References folder was being used as you would expect, in the same way that VS uses it. MSBuild worked locally because I had the file in my local folder, but because it wasn't part of the solution it wasn't with the rest of the source.

Creating a build process template which does nothing but copy all files to another directory

I would like to create a Build Definition inside TFS 2012 Express which will simply copy all files within my project source tree to another folder on my drive. Just to underline - I do not want the build output to go to another directory - I want the source files themselves to. The reason for this is I have IIS pointed at a specific folder, and I want the build to copy the latest asp and aspx files to the IIS hosted folder.
I am not sure of the intricacies of doing this, I did find : http://toadcode.blogspot.co.uk/2008/06/copy-multiple-files-via-tfs-build.html articles like this but I simply need a more direct list of what I need to do from somebody who understands this area.
Basically - when the build is queued, all I want is to copy my project source files to another directory :). I think this can be done by editing some Build.xml file...but when making a build definition I dont seem to be given the freedom to do what I would like to!
I think what I am looking for to alter my DefaultTemplate.11.1.xaml file to alter the build process which will let me run this / or a batch file after the build process completes?
My TFS build process edit screen looks like this:
Using this post as a guide on how to start editing TFS Build Templates (or the Wrox TFS 2012 book), you need to make the following changes:
Locate the Copy to Drop Folder Activity:
Drag in a "CopyDirectory" activity under the "Drop Files to Drop Location" (from the Toolbox under Team Foundation Build Activities):
Goto the Properties Window for the new Activity and set Source and Destination as follows:
Destination: Path.Combine(BuildDetail.DropLocation, "MyOutputFolder")
Source: Path.Combine(SourcesDirectory, "MyFileFolder")
You may need to repeat this if you don't have all your files in one folder.
I actually put something together for TFS2010 and 2013 (not 2012, unfortunately) a few weeks ago that does exactly that. Basically, anything in the workspace you define for your build just gets shoved over to the drop location.
Here's a link to the blog post where you can download them:
http://www.incyclesoftware.com/2014/06/deploying-uncompiled-resources-release-management/
For the record, I strongly recommend against using a build process template to deploy software. Don't try to overextend the build... its job is taking stuff from source control and compiling/packaging it for deployment. Use a real release management solution to actually handle deploying software.
Add a bat file to your source folder. within the batch file add an xcopy %1*.* TargetLocation.
Add an invoke process activity to your workflow, somewhere near the end. call the bat file and pass it the SourcesDirectory.

How to setup the target output path of a given resource file in Visual Studio

In the main project of my VS Solution I have a Resources folder with some required external tools. When building and publishing the solution, I get a .\Resources* with all required files there.
So far so good.
However I have to move some files to the parent directory.
My first attempt was do so with the Post Build Events. It works and does move them the correct folder.
Nevertheless in the publish output they still appear in the Resources folder and I need them in the parent one :/
Is there any way to setup the target output path for resources in Visual Studio?
After some research and experimental, I solved my problem.
Still, here's what I learned in the process.
The first attempt was adding the file to the project root and mark it as a resource. After publishing it worked. But having those files in the project root its lame.
Since I needed some *.exe files compiled in another VS solution, added them as a project reference. Gave it a try and it passed the "Publish" test. But still.. not the best way to do it.
After that, with some scripting and a post-build event, I copied the required files to the correct folder. Works.. but after publishing, they don't appear in the package.
However, there is still a possibility with the Mage tool:
http://msdn.microsoft.com/en-us/library/acz3y3te.aspx
This lead to some promissing experiments, however they ended up helping me realize how limited the MS ClickOnce is, so I decided to try other tools.
Here's a good start to follow:
What alternatives are there to ClickOnce?
I had a similar situation once. I found it became more trouble than it was worth to customize output paths and such in Visual Studio, to the extent that I wanted.
I ended up letting Visual Studio do its own thing with regards to file/project structure, and wrote a post-build script to copy everything that was needed into a final, 'publish-ready' directory.
I then set the execution target in Visual Studio to the new location, so I could run/debug as normal, but with the new folder that was organized how I needed it. Careful, I think this is a user project setting; so other developers will need to do this on their machines too, if they so desire.
I do recall changing some output paths and such to make the post-build script more simple. But changing things like that can lead to annoyances when you add new projects to the solution; you might need to configure them to match. It's all a trade-off :)
Two ideas:
Maybe you could move your resources into another project - a project just for resources - and then set their Build Action to Content and Copy To Output to true. Then reference this new project and build the solution. (This may not work as you want, just an idea).
Why not make your resources embedded resources instead. Keep them all within the Resources\ directory and access them programatically?

Where to put content, in Installer project (WiX) or in code project

So I see two solutions to my current problem, but I was wondering what the pros and cons are, or if there is a defacto best practices approach.
So my current project has a number of configuration files, help files, and other external content. I need this content local to run and debug the application. Currently we duplicate this content in a standard windows installer project. This clearly is a bad idea. We are moving to a new setup that uses the WiX installer, and I'm currently setting the project up next to the code project and trying to figure the best way to share resources. I see two solutions.
One is that I can put all the resources in the WiX project and then add them as links in the code project. This way I know what I'm debugging is installer.
The other option would be to leave the content in the code project and path into it in the installer using the reference variables.
Right now it seems 6 one way, half dozen the other. Any persuasive arguments for either method?
Assuming that these configuration and help files are going to be installed in the same directory as the executables then definitely put them in the code project, mark them as Content, and add a reference to the code project to the installer project. If you're using WiX 3.5 the files will be automatically included in the installer along with the executables, which makes writing simple installers much easier.
For earlier versions of WiX or more complex deployment scenarios (where the content files could be going into different directories) you would still put them in the code project but then you'd use File elements with a relative path or reference variable in the Source attribute to include the the content files from the code project directory.
I don't believe that putting the content files in the WiX installer project directory instead of the code project directory will do anything to ensure that the version you use to debug will be the same as the version installed. That can only be ensured by thinking through the process of how your application finds these content files and making sure the right versions are found.
So going back to the simple case where the content is in the code project and marked as Content, and it will be installed and loaded from the same directory as the executables, then it is only a matter of setting "Copy to Output Directory" to "Copy always" or "Copy if newer" and then you can be sure the versions used in debugging and the version installed will match.

Resources