I am making a game in OpenGL-es. I have a question, how do you make a sprite sheet in Xcode for you sprite png. Any code examples on how to do the sprite sheets may help.
Thank you!
You need an external tool. A web search engine is your friend: sprite+sheet+generator+mac
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I have been searching for a way to draw a custom image (.png) on screen.
When I started to look it up, I noticed everyone went for the UI way.
I've already asked how I could do this using one of FiveM's natives and I got the answer of drawSprite()
But now I have a new question; How can I create a custom sprite for the drawSprite() native to call upon?
And when I have this custom sprite, how do I use it in the drawSprite() native?
Thanks in advance!
We are trying to make a drawing application, for that we require code to work with images (cropping,resizing,rotating,merging etc. the works) problem is we are novices(less than five months in iOS) so we require some things along the lines of a tutorial as well as enable us build an application. Please help!
For cropping, you could follow the source code in my library. It will show you how to make a freehand crop tool and apply the cropping methods in core graphics.
https://github.com/nicholjs/BFCropInterface
I am using Flash CS5 and trying to make a movie clip scrollable inside a rectangle mask.
I have tried different codes but it doesn't seem to assume the movieclip as the scrollable area and the rectangle as the mask.
I'm very new to this, there is probably an obvious solution.
Please help!
The link http://www.kirupa.com/developer/flash8/scrollbar.htm has a tutorial for scroll movieclip. I thing this tutorial will help you.
I am beginner to medium skills, I can create mesh with many polygons, I need to texture map it, those i can handle, but, how to make it Roll Up and UnRoll (I can handle the keyframe animation - but, i just don't know what to do to make the carpet unroll or rollup. Can be carpet or roll of paper towels, just need to know how to do the effect? There are tutorials how to do it with Cinema 4D or Maya - but, i want to do it on the website within the Three.js framework. Any ideas ???
Or is there a way to export the animation data from, say, Blender or Maya?
Thanks
Maybe this one?
http://mrdoob.github.com/three.js/examples/webgl_animation_cloth.html
Let's search for a tutorial on youtube to create the animation in Blender or in Maya
(e.g.: http://www.youtube.com/watch?v=tN_FZiTbaG0)
Create your animation and export your scene into collada (.dae) format
Use the collada loader "webgl_loader_collada_keyframe.html" example file to run your animation. (Replace "pump.dae" with your just exported animation in the example file.)
you could also try using this as3mod port for three.js to manually "roll" a plane. http://nikos-web-development.netai.net/blog/mod3-a-javascript-port-of-as3mod-for-three-js/
I am trying to make a 3D "Wheel" type thing. It will have 3 or 5 items on the page.
The top or focused one will be filling up most of the page, then there will be two zoomed out more and on the sides.
I know it will have to use a scrollView and some animation.
A great example of what I want to do is the music app in lanscape.
How would I go around doing this?
Thanks is advanced,
Alex
Have a look at this open source library.
http://github.com/nicklockwood/iCarousel
Have a look at this androidlibraries http://listview.android-libraries.com/