AS-3 - How To Insert A ByteArray In Another ByteArray - performance

I would like to insert a ByteArray anywhere in between another ByteArray
var main: ByteArray = ...;
var bytes2insert: ByteArray = ...;
var index: int = ...;
// index is 0 to main.length and tells me where to write the bytes2insert in main
main.writeBytes(bytes2insert, index, bytes2insert.length);
If I try writeBytes with random index I get errors because of "IndexOutOfBounds" and stuff. How can I achieve the inserting ? I will probably get away with some for-loops but for performance reasons I would like to (mostly) use given methods.
EDIT: I think the AS-3 documentation is a bit lacky (didn't check adobe.com though)
// since the script needs to read from bytes2insert and write to main
// main.writeBytes(array, offset, length);
main.position = <start index for writing> // (seems to be important in this case)
offset = <start index for reading> // (I misunderstood that one)
length = <length for both>

Solution:
public function astest()
{
var main: ByteArray = new ByteArray();
var bytes2insert: ByteArray = new ByteArray();
var index: int = 5;
for(var i:int = 0; i < 20; i++)
main.writeByte(99);
for(var j:int = 0; j < 30; j++)
bytes2insert.writeByte(100);
trace("1", main);
insertBytes(main, bytes2insert, index);
trace("2", main);
}
private function insertBytes(target:ByteArray, insert:ByteArray, index:int):void
{
if(index < target.length)
{
var tmp:ByteArray = new ByteArray();
tmp.writeBytes(target, index);
target.position = index;
target.writeBytes(insert);
target.writeBytes(tmp);
}
}
//output:
//1 cccccccccccccccccccc
//2 cccccddddddddddddddddddddddddddddddccccccccccccccc

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thanks
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You have a comma after i = 0, <========
it should be semicolon.
Another issue is declaring l = original.attributes.length you don't need the variable l
just use it as for(i = 0; i < original.attributes.length; ++i){
if you still wanna use a forEach you can do it as:
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thanks for your answer, i got Uncaught TypeError: original.attributes.forEach is not a function
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var original = document.getElementsByTagName("noscript")[0];
var replacement = document.createElement("span");
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var nodeName = element.nodeName;
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replacement.setAttribute(nodeName, nodeValue);
});
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So the following code will do a dump of the whole list every second.
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{
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But how can I make it to just update the dump output without adding a new one?
There is a related Q/A here but it doesn't work for me.
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Instead you can use a DumpContainer and change its content explicitly:
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You could also achieve the same result with a Subject<T> (arguably more elegant):
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Basically same with Thomas Levesque's answer, a little shorter.
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try {
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My question is should I put all the vertex information into buffer and
then draw the graphics and forget about the file…
Yes, this is pretty much how 3d works :)

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