Winjs Promise Async test - windows

I m developping a Winjs/HTML windows Store application .
I have to do some tests every period of time so let's me explain my need.
when i navigate to my specific page , I have to test (without a specific time in advance=loop)
So when my condition is verified it Will render a Flyout(Popup) and then exit from the Promise. (Set time out need a specific time but i need to verify periodically )
I read the msdn but i can't fullfill this goal .
If someone has an idea how to do it , i will be thankful.
Every help will be appreciated.

setInterval can be used.
var timerId = setInternal(function ()
{
// do you work.
}, 2000); // timer event every 2s
// invoke this when timer needs to be stopped or you move out of the page; that is unload() method
clearInternal(timerId);

Instead of polling at specific intervals, you should check if you can't adapt your code to use events or databinding instead.
In WinJS you can use databinding to bind input values to a view model and then check in its setter functions if your condition has been fulfilled.
Generally speaking, setInterval et al should be avoided for anything that's not really time-related domain logic (clocks, countdowns, timeouts or such). Of course there are situations when there's no other way (like polling remote services), so this may not apply to your situation at hand.

Related

Project reactor processors v3.X

We are trying to migrate from 2.X to 3.X.
https://github.com/reactor/reactor-core/issues/375
We have used the EventBus as event manager in our application(Low latency FX system) and it works very well for us.
After the change we decided to take every module and create his own processor to handle event.
1. Does this use seems to be correct from your point of view? Because lack of document at the current stage and after reviewing everything we could we don't really know what to do here
2. We have tried to use Flux in order to perform action every X interval
For example: Market is arriving 1000 for 1 second but we want to process an update only 4 time in a second. After upgrading we are using:
Processor with buffer and sending to another method.
In this method we have Flux that get list and try to work in parallel in order to complete his task.
We had 2 major problems:
1. Sometimes we received Null event which we cannot find that our system is sending to i suppose maybe we are miss using the processor
//Definition of processor
ReplayProcessor<Event> classAEventProcessor = ReplayProcessor.create();
//Event handler subscribing
public void onMyEventX(Consumer<Event> consumer) {
Flux<Event> handler = classAEventProcessor .filter(event -> event.getType().equals(EVENT_X));
handler.subscribe(consumer);
}
in the example above the event in the handler sometimes get null.. Once he does the stream stop working until we are restating server(Because only on restart we are doing creating processor)
2.We have tried to us parallel but sometimes some of the message were disappeared so maybe we are misusing the framework
//On constructor
tickProcessor.buffer(1024, Duration.of(250, ChronoUnit.MILLIS)).subscribe(markets ->
handleMarkets(markets));
//Handler
Flux.fromIterable(getListToProcess())
.parallel()
.runOn(Schedulers.parallel())
.doOnNext(entryMap -> {
DoBlockingWork(entryMap);
})
.sequential()
.subscribe();
The intention of this is that the processor will wakeup every 250ms and invoke the handler. The handler will work work with Flux parallel in order to make better and faster processing.
*In case that DoBlockingWork takes more than 250ms i couldn't understand what will be the behavior
UPDATE:
The EventBus was wrapped by us and every event subscribed throw the wrapped event manager.
Now we have tried to create event processor for every module but it works very slow. We have used TopicProcessor with ThreadExecutor and still very slow.. EventBus did the same work in high speed
Anyone has any idea? BTW when i tried to use DirectProcessor it seems to work much better that the TopicProcessor
Reactor 3 is built around the concept that you should avoid blocking as much as you can, so in your second snippet DoBlockingWork doesn't look good.
How are the events generated? Do you maybe have an listener-based asynchronous API to get them? If so, you could try using Flux.create.
For your use case of "we have 1000 events in 1 second, but only want to process 4", I'd chain a sample operator. For instance, sample(Duration.ofMillis(250)) will divide each second into 4 windows, from which it will only emit the last element.
The reference guide is being written, as well as a page where you can find links to external articles and learning material.There's a preview of the WIP reference guide here and the learning resources page here.

Run background task every X amount of time

I would like to start a service that once in awhile on all platforms has checked is there a notification to appear or not. Is there any nuget to connect all platforms or some examples?
You can use the Device.StartTimer(TimeSpan minutes) method to start a background task that will repeat after the given time span. Here is a code example:
var minutes = TimeSpan.FromMinutes (3);
Device.StartTimer (minutes, () => {
// call your method to check for notifications here
// Returning true means you want to repeat this timer
return true;
});
This is included with Xamarin Forms, so you don't need any platform specific logic.
http://iosapi.xamarin.com/index.aspx?link=M%3AXamarin.Forms.Device.StartTimer(System.TimeSpan%2CSystem.Func%7BSystem.Boolean%7D)
I think that the best that you can do is following:
Unfortunately, the way that these two platforms have evolved to handle executing background code is completely different. As such, there is no way that we can abstract the backgrounding feature into the Xamarin.Forms library. Instead, we going to continue to rely on the native APIs to execute our shared background task.
Further information for this topic can be found here:
https://robgibbens.com/backgrounding-with-xamarin-forms/

Synchronous XMLHttpRequest deprecated

Today, I had to restart my browser due to some issue with an extension. What I found when I restarted it, was that my browser (Chromium) automatically updated to a new version that doesn't allow synchronous AJAX-requests anymore. Quote:
Synchronous XMLHttpRequest on the main thread is deprecated because of
its detrimental effects to the end user's experience. For more help,
check http://xhr.spec.whatwg.org/.
I need synchronous AJAX-requests for my node.js applications to work though, as they store and load data from disk through a server utilizing fopen. I found this to be a very simplistic and effective way of doing things, very handy in the creation of little hobby projects and editors... Is there a way to re-enable synchronous XMLHttpRequests in Chrome/Chromium?
This answer has been edited.
Short answer:
They don't want sync on the main thread.
The solution is simple for new browsers that support threads/web workers:
var foo = new Worker("scriptWithSyncRequests.js")
Neither DOM nor global vairables aren't going to be visible within a worker but encapsulation of multiple synchronous requests is going to be really easy.
Alternative solution is to switch to async but to use browser localStorage along with JSON.stringify as a medium. You might be able to mock localStorage if you allowed to do some IO.
http://caniuse.com/#search=localstorage
Just for fun, there are alternative hacks if we want to restrict our self using only sync:
It is tempting to use setTimeout because one might think it is a good way to encapsulate synchronous requests together. Sadly, there is a gotcha. Async in javascript doesn't mean it gets to run in its own thread. Async is likely postponing the call, waiting for others to finish. Lucky for us there is light at the end of the tunnel because it is likely you can use xhttp.timeout along with xhttp.ontimeout to recover. See Timeout XMLHttpRequest
This means we can implement tiny version of a schedular that handles failed request and allocates time to try again or report error.
// The basic idea.
function runSchedular(s)
{
setTimeout(function() {
if (s.ptr < callQueue.length) {
// Handles rescheduling if needed by pushing the que.
// Remember to set time for xhttp.timeout.
// Use xhttp.ontimeout to set default return value for failure.
// The pushed function might do something like: (in pesudo)
// if !d1
// d1 = get(http...?query);
// if !d2
// d2 = get(http...?query);
// if (!d1) {pushQue tryAgainLater}
// if (!d2) {pushQue tryAgainLater}
// if (d1 && d2) {pushQue handleData}
s = s.callQueue[s.ptr++](s);
} else {
// Clear the que when there is nothing more to do.
s.ptr = 0;
s.callQueue = [];
// You could implement an idle counter and increase this value to free
// CPU time.
s.t = 200;
}
runSchedular(s);
}, s.t);
}
Doesn't "deprecated" mean that it's available, but won't be forever. (I read elsewhere that it won't be going away for a number of years.) If so, and this is for hobby projects, then perhaps you could use async: false for now as a quick way to get the job done?

What is considered overloading the main thread?

I am displaying information from a data model on a user interface. My current approach to doing so is by means of delegation as follows:
#protocol DataModelDelegate <NSObject>
- (void)updateUIFromDataModel;
#end
I am implementing the delegate method in my controller class as follows, using GCD to push the UI updating to the main thread:
- (void)updateUIFromDataModel {
dispatch_async(dispatch_get_main_queue(), ^{
// Code to update various UI controllers
// ...
// ...
});
}
What I am concerned about is that in some situations, this method can be called very frequently (~1000 times per second, each updating multiple UI objects), which to me feels very much like I am 'spamming' the main thread with commands.
Is this too much to be sending to the main thread? If so does anyone have any ideas on what would be the best way of approaching this?
I have looked into dispatch_apply, but that appears to be more useful when coalescing data, which is not what I am after - I really just want to skip updates if they are too frequent so only a sane amount of updates are sent to the main thread!
I was considering taking a different approach and implementing a timer instead to constantly poll the data, say every 10 ms, however since the data updating tends to be sporadic I feel that it would be wasteful to do so.
Combining both approaches, another option I have considered would be to wait for an update message and respond by setting the timer to poll the data at a set interval, and then disabling the timer if the data appears to have stopped changing. But would this be over-complicating the issue, and would the sane approach be to simply have a constant timer running?
edit: Added an answer below showing the adaptations using a dispatch source
One option is to use a Dispatch Source with type DISPATCH_SOURCE_TYPE_DATA_OR which lets you post events repeatedly and have libdispatch combine them together for you. When you have something to post, you use dispatch_source_merge_data to let it know there's something new to do. Multiple calls to dispatch_source_merge_data will be coalesced together if the target queue (in your case, the main queue) is busy.
I have been experimenting with dispatch sources and got it working as expected now - Here is how I have adapted my class implementation in case it is of use to anyone who comes across this question:
#implementation AppController {
#private
dispatch_source_t _gcdUpdateUI;
}
- (void)awakeFromNib {
// Added the following code to set up the dispatch source event handler:
_gcdUpdateUI = dispatch_source_create(DISPATCH_SOURCE_TYPE_DATA_ADD, 0, 0,
dispatch_get_main_queue());
dispatch_source_set_event_handler(_gcdUpdateUI, ^{
// For each UI element I want to update, pull data from model object:
// For testing purposes - print out a notification:
printf("Data Received. Messages Passed: %ld\n",
dispatch_source_get_data(_gcdUpdateUI));
});
dispatch_resume(_gcdUpdateUI);
}
And now in the delegate method I have removed the call to dispatch_async, and replaced it with the following:
- (void)updateUIFromDataModel {
dispatch_source_merge_data(_gcdUpdateUI, 1);
}
This is working absolutely fine for me. Now Even during the most intense data updating the UI stays perfectly responsive.
Although the printf() output was a very crude way of checking if the coalescing is working, a quick scrolling back up the console output showed me that the majority of the messages print outs had a value 1 (easily 98% of them), however there were the intermittent jumps to around 10-20, reaching a peak value of just over 100 coalesced messages around a time when the model was sending the most update messages.
Thanks again for the help!
If the app beach-balls under heavy load, then you've blocked the main thread for too long and you need to implement a coalescing strategy for UI updates. If the app remains responsive to clicks, and doesn't beach-ball, then you're fine.

MATLAB event and infinite sleeping or checking loop

I need to perform data analysis on files in a directory as they come in.
I'd like to know, if it is better,
to implement an event listener on the directory, and start the analysis process when activated. Then having the program go into sleep forever: while(true), sleep(1e10), end
or to have a loop polling for changes and reacting.
I personally prefer the listeners way, as one is able to start the analysis twice on two new files coming in NEARLY the same time but resulting in two events. While the other solution might just handle the first one and after that finds the second new data.
Additional idea for option 1: Hiding the matlab GUI by calling frames=java.awt.Frame.getFrames and setting frames(index).setVisible(0) on the index matching the com.mathworks.mde.desk.MLMainFrame-frame. (This idea is taken from Yair Altman)
Are there other ways to realize such things?
In this case, (if you are using Windows), the best way is to use the power of .NET.
fileObj = System.IO.FileSystemWatcher('c:\work\temp');
fileObj.Filter = '*.txt';
fileObj.EnableRaisingEvents = true;
addlistener(fileObj,'Changed',#eventhandlerChanged);
There are different event types, you can use the same callback for them, or different ones:
addlistener(fileObj, 'Changed', #eventhandlerChanged );
addlistener(fileObj, 'Deleted', #eventhandlerChanged );
addlistener(fileObj, 'Created', #eventhandlerChanged );
addlistener(fileObj, 'Renamed', #eventhandlerChanged );
Where eventhandlerChanged is your callback function.
function eventhandlerChanged(source,arg)
disp('TXT file changed')
end
There is no need to use sleep or polling. If your program is UI based, then there is nothing else to do, when the user closes the figure, the program has ended. The event callbacks are executed exactly like button clicks. If your program is script-like, you can use an infinite loop.
More info in here: http://www.mathworks.com/help/matlab/matlab_external/working-with-net-events-in-matlab.html

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