Hello I've an App made with iwebkit framework 5,04 that work good with IOS and Android. The problem is that with Visual Studio when I try the App with the simulator the topbar is trasparent, that an error because with the same code in IOS and Android is Black.
Any idea ?
Paolo
iwebkit is built for the webkit rendering engine whereas visual studio probably uses trident which does not display the gradient top bar. It is made using a webkit specific property.
It is certainly possible to add the right css properties for it to work with IE, but you should code in VS but test in chrome/safari for it to show up right.
Related
I was trying to learn basics of xamarin. I came across Adding a Universal Windows Platform (UWP) App and I was trying to figure out advantages of using it over normal UWA with PCL or Shared projects. Is it different from UWP, or does it offers more support from portability?
Xamarin Forms helps dev code once and deploy on cross-platforms.
For front end, there are bit different when you code UWP and Xamarin Forms. stackpanel and stacklayout these kind of UI element. MS is working on XAML standard 1.0 so in future we only have one XAML need to remember.
If you are working on windows 10 app, highly recommended using UWP. There are more docs you can read.
Lot of people using Xamarin Forms to create Android iOS cross-platform apps, and devs lost interesting in support xamarin forms plugins for UWP.
does it offers more support from portability
Yes, or rather I should say that portability is the only practical reason you want to use Xamarin (aside from you being familiar with the platform and not wanting to learn something new, but this seems not to be the case).
Is it different from UWP
As far as I know, Xamarin's UWP is just a UWP project included inside a Xamarin project, so it's basically the same thing.
The answer is: NO
No performance issues
No developing issues
Everything was converted down to the same assembly and run as you expected
However, if you just do mainly in UWP. I suggest not doing it on Xamarin, because the support of new toys come a little bit slower on Xamarin. Right now the communities are waiting for XamlUI Alpha
Building apps in VS 2015 Xamarin and wondering if and how I can set the font to Segoe? I looked at font family in the designer, but not sure how that works exactly. Could someone point me in the right direction? Is this pretty direct? Can you use custom fonts?
Thanks much.
I migrated a project from Xamarin Studio to Visual Studio Community after Xamarin went free, and somehow my user interface elements are now all scaled up. This includes my graphics as well as the UI elements such as navigation bars and tabbed bars from Xamarin.Forms. What gives?
It sounds like the app is running in "4-inch mode" where it will scale everything up to the Retina HD resolution of the 4.7" iPhone.
If you are using launch images, then make sure you have defined one for the 4.7" size. Additionally, make sure they are defined in an asset catalogue - defining them in Info.plist is deprecated.
I would suggest migrating to a launch screen however, as this is the preferred way to manage this since iOS 9.
More information about launch images and launch screens can be found here.
I was trying to get Xamarin Studio 5 setup on OS X since it's a much better IDE than the one Unity ships with and I successfully got it working as an editor with Unity. However, I have read that it is possible to get the debugger working with it.
Apparently in Xamarin Studio 4, there was an add-in in the alpha channel (from here http://www.cliffordroche.ca/monodevelop-4-xamarin-studio-debugging-in-unity/ and other sources) and there was a Unity section in the Gallery tab of the add-in manager that included a Unity Utilities add-in.
In Xamarin Studio 5, I don't see this. Does anyone know if it's possible to get Unity debugging support working in Xamarin Studio 5 even if you have to add a manual add-in repository? I can't seem to find any information on this.
It is in the beta channel http://www.cliffordroche.ca/unity-debugger-for-monodevelop-5-xamarin-2-updated/
Currently it doesn't support unity 4.5 debugger features like ios usb debugging and is some what unstable sometimes with unity 4.5. But is stable for versions till unity 4.3.x
You have to attach the process while the Unity player is not running. You also have to stop the debugger in Xamarin studio before you stop the player in Unity3D, otherwise Unity will crash.
It's not ideal, but it works.
I have an app made using jquerymobile+phonegap, and running under iOS. The surpise arrived when I tried to port the app to phoneGap for WP7: I created a new phonegap project using its template for visual studio 2010, and then replaced the content of the WWW folder, and included it into the project.
The project compiled, but when I run the app on the emulator, none of the images is displayed, and the javascript also is not working.
Any idea why is this happening? Thanks!
Right click your image and go to properties and set it as Content instead of a Resource. I bet that is your problem, at least for your images not displaying.