Xamarin Studio 5 Unity Add-in Repository - debugging

I was trying to get Xamarin Studio 5 setup on OS X since it's a much better IDE than the one Unity ships with and I successfully got it working as an editor with Unity. However, I have read that it is possible to get the debugger working with it.
Apparently in Xamarin Studio 4, there was an add-in in the alpha channel (from here http://www.cliffordroche.ca/monodevelop-4-xamarin-studio-debugging-in-unity/ and other sources) and there was a Unity section in the Gallery tab of the add-in manager that included a Unity Utilities add-in.
In Xamarin Studio 5, I don't see this. Does anyone know if it's possible to get Unity debugging support working in Xamarin Studio 5 even if you have to add a manual add-in repository? I can't seem to find any information on this.

It is in the beta channel http://www.cliffordroche.ca/unity-debugger-for-monodevelop-5-xamarin-2-updated/
Currently it doesn't support unity 4.5 debugger features like ios usb debugging and is some what unstable sometimes with unity 4.5. But is stable for versions till unity 4.3.x

You have to attach the process while the Unity player is not running. You also have to stop the debugger in Xamarin studio before you stop the player in Unity3D, otherwise Unity will crash.
It's not ideal, but it works.

Related

Creating UWP app with Unity older versions

We built an iPad app few years ago using Unity 5.2.1 where it loads 3d models using asset bundles and user can perform different actions on the model.
Now the client wants to build the same app to support Windows 10 tabs/desktops.
Since we have to use the same assetbundles already build, I will have to use the same Unity version. So I tried to build a Unity 5.2.1 sample to Windows store (Universal 10- xaml). But sometimes I am getting errors in Unity when trying to build that and sometimes it get build but when I try to run it in visual studio 2017 I get errors.
So I wasn't sure whether there is any limitation on building an app from Unity 5.2.1 for Visual studio 2017 for Uwp.
Does Unity 5.2.1 support creating a UWP app to run with Visual studio 2017 or are there any limitations on the Unity versions?
Should I be able to do that work if I get the errors resolved?

Xamarin Visual Studio 15.6.2 creating a mobile app missing UI technology option

I Recently upgraded to the latest Visual Studio first 15.6.1 and then 15.6.2 from 15.4.2 as 15.4.2 was failing to build a release build for me of the app and builds in general were very unstable. I am working on as a proof of concept app.
An upgrade to the latest versions did not help, so I decided to create a smaller app that hopefully built and slowly add functionality to attempt to discover when the process fails. Creating a cross=platform, mobile app, now failed to show the option for UI technology and is then missing all the required references for Xamarin.Forms. I do not see, anywhere that this is a new Feature, so I assume this is a bug.

there was internal issue with the rendering process - XAML previewer

I am totaly new to xamarin framework, i have just created an app with UI technology Xamarin.Forms and Code Sharing Strategy .NET Standard and i am using Visual Studio 2017 15.5.7 .
When I try to preview the default app template with the XAML Previewer, I get this error "There was an internal issue with the rendering process". I have given the screenshot below. I have tried alot to solve the problem but faild.
What should i do to solve this problem?
https://1drv.ms/u/s!AmfedwXYYdKe3HfQbHZBsM31ZSTO
Got it. Had to downgrade. Note for non-Mac users: if you don't have a Mac, the previewer won't work, even for Android. All you'll get is a blue/gray screen. This bug needs to be fixed by Xamarin.
On your Mac:
Switch back to the stable channel on Xamarin Studio if you're not on
it already.
Install Xcode 8.2.
On Windows:
Well, I had to uninstall VS 2017, install VS 2015, download the manual installer (the universal installer didn't work) from
https://store.xamarin.com/account/my/subscription/downloads ->
Show All Versions ->
Xamarin.Android ->
Download latest version (you only need to download Android --
Xamarin.iOS and Xamarin.Android point to the same "manual" installer
on Windows)
, install it, configure the Mac agent. This finally let the previewer
work... for iOS.
Android preview still doesn't work.
EDIT:
Solved it. You need to update to JDK 8 and set it to use that directory in
Tools ->
Options ->
Xamarin ->
Android.
Then, make sure you uninstall any 32 bit version of the JDK or all you'll get is XFPageRendererView instead of your XAML. TOOK FOREVER TO FIGURE OUT. This is how I spend my Christmas
Now, the only annoying thing is intellisense doesn't work on my XAML files. SIGH, any ideas?
EDIT:
You have to right-click on the XAML file and Open With... -> XAML Designer. The designer with encoding option didn't work for me, but the regular designer did. How odd.

debugging XAMARIN forms apps doesnt always work - why?

I'm trying to finish a XAMARIN Forms project for a client and the whole time I've had issues. The biggest annoyance (really too many to list) is that when trying to debug using the iPhone simulator the debugger fails to hook up. Is there a trick I'm missing?
My setup:
I'm working on a Windows 10 workstation with a Mac Mini setup as my build server. I'm using Visual Studio 2017 Enterprise Edition. The Mac has the latest XCode and XAMARIN Studio stuff installed.
Everything is up to date
Right now the only 'solution' seems to be to stop the debugger in VS and start over.
Occasionally I have to close VS all together, reboot the mac and start from scratch.
Is there a trick? A checkbox somewhere that says "make this work like it should"?
1) are you in Debug mode on not Release ?
2) can you try on real iOS device ?
3) have you try on Xamarin Studio instead of Visual Studio ?
4) does it work on Android (simulator or real device) ?
5) have you try with a new clean project ? if it works try to remove bin & obj folders

Xamarin Live Player does not exist

Using VS 2017 community 15.3 preview 5
Xamarin Preview is up to date and xamarin for visual studio is included , xamarin updater is installed but the xamarin live player button is not showing up .
BETA RELEASE: 15.3 PREVIEW 5 does not include the Xamarin Live Player:
Note that this Beta version is a smaller release compared to the current Alpha preview. In particular, it does not include the Xamarin Live Player, Docker, Azure Functions, or Xamarin IoT preview features announced at Build. Please stay on the Alpha channel if you wish to continue to preview those features.
Re: https://releases.xamarin.com/beta-release-15-3-preview-5/
I've struggled with a similar issue, I found that Xamarin Live Player is not enabled by default you need to do this yourself:
Go to Tools> Options> Xamarin > Other > Enable Xamarin Live Player.
There’s problems with the versions of Visual Studio. Now you first need to install the TestFlight app from apple and then from inside of it you download the newest version of Xamarin live player. I leave you the link where you can find it.
https://fastring.xamarinliveplayer.com/

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