Given an N-ary tree, I have to generate all the leaf to leaf paths in an n-array tree. The path should also denote the direction. As an example:
Tree:
1
/ \
2 6
/ \
3 4
/
5
Paths:
5 UP 3 UP 2 DOWN 4
4 UP 2 UP 1 DOWN 6
5 UP 3 UP 2 UP 1 DOWN 6
These paths can be in any order, but all paths need to be generated.
I kind of see the pattern:
looks like I have to do in order traversal and
need to save what I have seen so far.
However, can't really come up with an actual working algorithm.
Can anyone nudge me to the correct algorithm?
I am not looking for the actual implementation, just the pseudo code and the conceptual idea would be much appreciated.
The first thing I would do is to perform in-order traversal. As a result of this, we will accumulate all the leaves in the order from the leftmost to the rightmost nodes.(in you case this would be [5,4,6])
Along the way, I would certainly find the mapping between nodes and its parents so that we can perform dfs later. We can keep this mapping in HashMap(or its analogue). Apart from this, we will need to have the mapping between nodes and its priorities which we can compute from the result of the in-order traversal. In your example the in-order would be [5,3,2,4,1,6] and the list of priorities would be [0,1,2,3,4,5] respectively.
Here I assume that our node looks like(we may not have the mapping node -> parent a priori):
class TreeNode {
int val;
TreeNode[] nodes;
TreeNode(int x) {
val = x;
}
}
If we have n leaves, then we need to find n * (n - 1) / 2 paths. Obviously, if we have managed to find a path from leaf A to leaf B, then we can easily calculate the path from B to A. (by transforming UP -> DOWN and vice versa)
Then we start traversing over the array of leaves we computed earlier. For each leaf in the array we should be looking for paths to leaves which are situated to the right of the current one. (since we have already found the paths from the leftmost nodes to the current leaf)
To perform the dfs search, we should be going upwards and for each encountered node check whether we can go to its children. We should NOT go to a child whose priority is less than the priority of the current leaf. (doing so will lead us to the paths we already have) In addition to this, we should not visit nodes we have already visited along the way.
As we are performing dfs from some node, we can maintain a certain structure to keep the nodes(for instance, StringBuilder if you program in Java) we have come across so far. In our case, if we have reached leaf 4 from leaf 5, we accumulate the path = 5 UP 3 UP 2 DOWN 4. Since we have reached a leaf, we can discard the last visited node and proceed with dfs and the path = 5 UP 3 UP 2.
There might be a more advanced technique for solving this problem, but I think it is a good starting point. I hope this approach will help you out.
I didn't manage to create a solution without programming it out in Python. UNDER THE ASSUMPTION that I didn't overlook a corner case, my attempt goes like this:
In a depth-first search every node receives the down-paths, emits them (plus itself) if the node is a leaf or passes the down-paths to its children - the only thing to consider is that a leaf node is a starting point of a up-path, so these are input from the left to right children as well as returned to the parent node.
def print_leaf2leaf(root, path_down):
for st in path_down:
st.append(root)
if all([x is None for x in root.children]):
for st in path_down:
for n in st: print(n.d,end=" ")
print()
path_up = [[root]]
else:
path_up = []
for child in root.children:
path_up += child is not None and [st+[root] for st in print_root2root(child, path_down + path_up)] or []
for st in path_down:
st.pop()
return path_up
class node:
def __init__(self,d,*children):
self.d = d
self.children = children
## 1
## / \
## 2 6
## / \ /
## 3 4 7
## / / | \
## 5 8 9 10
five = node(5)
three = node(3,five)
four = node(4)
two = node(2,three,four)
eight = node(8)
nine = node(9)
ten = node(10)
seven = node(7,eight,nine,ten)
six = node(6,None,seven)
one = node(1,two,six)
print_leaf2leaf(one,[])
First of all, I got a N*N distance matrix, for each point, I calculated its nearest neighbor, so we had a N*2 matrix, It seems like this:
0 -> 1
1 -> 2
2 -> 3
3 -> 2
4 -> 2
5 -> 6
6 -> 7
7 -> 6
8 -> 6
9 -> 8
the second column was the nearest neighbor's index. So this was a special kind of directed
graph, with each vertex had and only had one out-degree.
Of course, we could first transform the N*2 matrix to a standard graph representation, and perform BFS/DFS to get the connected components.
But, given the characteristic of this special graph, is there any other fast way to do the job ?
I will be really appreciated.
Update:
I've implemented a simple algorithm for this case here.
Look, I did not use a union-find algorithm, because the data structure may make things not that easy, and I doubt whether It's the fastest way in my case(I meant practically).
You could argue that the _merge process could be time consuming, but if we swap the edges into the continuous place while assigning new label, the merging may cost little, but it need another N spaces to trace the original indices.
The fastest algorithm for finding connected components given an edge list is the union-find algorithm: for each node, hold the pointer to a node in the same set, with all edges converging to the same node, if you find a path of length at least 2, reconnect the bottom node upwards.
This will definitely run in linear time:
- push all edges into a union-find structure: O(n)
- store each node in its set (the union-find root)
and update the set of non-empty sets: O(n)
- return the set of non-empty sets (graph components).
Since the list of edges already almost forms a union-find tree, it is possible to skip the first step:
for each node
- if the node is not marked as collected
-- walk along the edges until you find an order-1 or order-2 loop,
collecting nodes en-route
-- reconnect all nodes to the end of the path and consider it a root for the set.
-- store all nodes in the set for the root.
-- update the set of non-empty sets.
-- mark all nodes as collected.
return the set of non-empty sets
The second algorithm is linear as well, but only a benchmark will tell if it's actually faster. The strength of the union-find algorithm is its optimization. This delays the optimization to the second step but removes the first step completely.
You can probably squeeze out a little more performance if you join the union step with the nearest neighbor calculation, then collect the sets in the second pass.
If you want to do it sequencially you can do it using weighted quick union and path compression .Complexity O(N+Mlog(log(N))).check this link .
Here is the pseudocode .honoring #pycho 's words
`
public class QuickUnion
{
private int[] id;
public QuickUnion(int N)
{
id = new int[N];
for (int i = 0; i < N; i++) id[i] = i;
}
public int root(int i)
{
while (i != id[i])
{
id[i] = id[id[i]];
i = id[i];
}
return i;
}
public boolean find(int p, int q)
{
return root(p) == root(q);
}
public void unite(int p, int q)
{
int i = root(p);
int j = root(q);
id[i] = j;
}
}
`
#reference https://www.cs.princeton.edu/~rs/AlgsDS07/01UnionFind.pdf
If you want to find connected components parallely, the asymptotic complexity can be reduced to O(log(log(N)) time using pointer jumping and weighted quick union with path compression. Check this link
https://vishwasshanbhog.wordpress.com/2016/05/04/efficient-parallel-algorithm-to-find-the-connected-components-of-the-graphs/
Since each node has only one outgoing edge, you can just traverse the graph one edge at a time until you get to a vertex you've already visited. An out-degree of 1 means any further traversal at this point will only take you where you've already been. The traversed vertices in that path are all in the same component.
In your example:
0->1->2->3->2, so [0,1,2,3] is a component
4->2, so update the component to [0,1,2,3,4]
5->6->7->6, so [5,6,7] is a component
8->6, so update the compoent to [5,6,7,8]
9->8, so update the compoent to [5,6,7,8,9]
You can visit each node exactly once, so time is O(n). Space is O(n) since all you need is a component id for each node, and a list of component ids.
My IDDFS algorithm finds the shortest path of my graph using adjacency matrix.
It shows how deep is the solution (I understand that this is amount of points connected together from starting point to end).
I would like to get these points in array.
For example:
Let's say that solution is found in depth 5, so I would like to have array with points: {0,2,3,4,6}.
Depth 3: array {1,2,3}.
Here is the algorithm in C++:
(I'm not sure if that algorithm "knows" if points which were visited are visited again while searching or not - I'm almost beginner with graphs)
int DLS(int node, int goal, int depth,int adj[9][9])
{
int i,x;
if ( depth >= 0 )
{
if ( node == goal )
return node;
for(i=0;i<nodes;i++)
{
if(adj[node][i] == 1)
{
child = i;
x = DLS(child, goal, depth-1,adj);
if(x == goal)
return goal;
}
}
}
return 0;
}
int IDDFS(int root,int goal,int adj[9][9])
{
depth = 0;
solution = 0;
while(solution <= 0 && depth < nodes)
{
solution = DLS(root, goal, depth,adj);
depth++;
}
if(depth == nodes)
return inf;
return depth-1;
}
int main()
{
int i,u,v,source,goal;
int adj[9][9] = {{0,1,0,1,0,0,0,0,0},
{1,0,1,0,1,0,0,0,0},
{0,1,0,0,0,1,0,0,0},
{1,0,0,0,1,0,1,0,0},
{0,1,0,1,0,1,0,1,0},
{0,0,1,0,1,0,0,0,1},
{0,0,0,1,0,0,0,1,0},
{0,0,0,0,1,0,1,0,1},
{0,0,0,0,0,1,0,1,0}
};
nodes=9;
edges=12;
source=0;
goal=8;
depth = IDDFS(source,goal,adj);
if(depth == inf)printf("No solution Exist\n");
else printf("Solution Found in depth limit ( %d ).\n",depth);
system("PAUSE");
return 0;
}
The reason why I'm using IDDFS instead of other path-finding algorithm is that I want to change depth to specified number to search for paths of exact length (but I'm not sure if that will work).
If someone would suggest other algorithm for finding path of specified length using adjacency matrix, please let me know about it.
The idea of getting the actual path retrieved from a pathfinding algorithm is to use a map:V->V such that the key is a vertex, and the value is the vertex used to discover the key (The source will not be a key, or be a key with null value, since it was not discovered from any vertex).
The pathfinding algorithm will modify this map while it runs, and when it is done - you can get your path by reading from the table iteratively - starting from the target - all the way up to the source - and you get your path in reversed order.
In DFS: you insert the (key,value) pair each time you discover a new vertex (which is key). Note that if key is already a key in the map - you should skip this branch.
Once you finish exploring a certain path, and "close" a vertex, you need take it out of the list, However - sometimes you can optimize the algorithm and skip this part (it will make the branch factor smaller).
Since IDDFS is actually doing DFS iteratively, you can just follow the same logic, and each time you make a new DFS iteration - for higher depth, you can just clear the old map, and start a new one from scratch.
Other pathfinding algorithms are are BFS, A* and dijkstra's algorithm. Note that the last 2 also fit for weighted graphs. All of these can be terminated when you reach a certain depth, same as DFS is terminated when you reach a certain depth in IDDFS.
How can I find (iterate over) ALL the cycles in a directed graph from/to a given node?
For example, I want something like this:
A->B->A
A->B->C->A
but not:
B->C->B
I found this page in my search and since cycles are not same as strongly connected components, I kept on searching and finally, I found an efficient algorithm which lists all (elementary) cycles of a directed graph. It is from Donald B. Johnson and the paper can be found in the following link:
http://www.cs.tufts.edu/comp/150GA/homeworks/hw1/Johnson%2075.PDF
A java implementation can be found in:
http://normalisiert.de/code/java/elementaryCycles.zip
A Mathematica demonstration of Johnson's algorithm can be found here, implementation can be downloaded from the right ("Download author code").
Note: Actually, there are many algorithms for this problem. Some of them are listed in this article:
http://dx.doi.org/10.1137/0205007
According to the article, Johnson's algorithm is the fastest one.
Depth first search with backtracking should work here.
Keep an array of boolean values to keep track of whether you visited a node before. If you run out of new nodes to go to (without hitting a node you have already been), then just backtrack and try a different branch.
The DFS is easy to implement if you have an adjacency list to represent the graph. For example adj[A] = {B,C} indicates that B and C are the children of A.
For example, pseudo-code below. "start" is the node you start from.
dfs(adj,node,visited):
if (visited[node]):
if (node == start):
"found a path"
return;
visited[node]=YES;
for child in adj[node]:
dfs(adj,child,visited)
visited[node]=NO;
Call the above function with the start node:
visited = {}
dfs(adj,start,visited)
The simplest choice I found to solve this problem was using the python lib called networkx.
It implements the Johnson's algorithm mentioned in the best answer of this question but it makes quite simple to execute.
In short you need the following:
import networkx as nx
import matplotlib.pyplot as plt
# Create Directed Graph
G=nx.DiGraph()
# Add a list of nodes:
G.add_nodes_from(["a","b","c","d","e"])
# Add a list of edges:
G.add_edges_from([("a","b"),("b","c"), ("c","a"), ("b","d"), ("d","e"), ("e","a")])
#Return a list of cycles described as a list o nodes
list(nx.simple_cycles(G))
Answer: [['a', 'b', 'd', 'e'], ['a', 'b', 'c']]
First of all - you do not really want to try find literally all cycles because if there is 1 then there is an infinite number of those. For example A-B-A, A-B-A-B-A etc. Or it may be possible to join together 2 cycles into an 8-like cycle etc., etc... The meaningful approach is to look for all so called simple cycles - those that do not cross themselves except in the start/end point. Then if you wish you can generate combinations of simple cycles.
One of the baseline algorithms for finding all simple cycles in a directed graph is this: Do a depth-first traversal of all simple paths (those that do not cross themselves) in the graph. Every time when the current node has a successor on the stack a simple cycle is discovered. It consists of the elements on the stack starting with the identified successor and ending with the top of the stack. Depth first traversal of all simple paths is similar to depth first search but you do not mark/record visited nodes other than those currently on the stack as stop points.
The brute force algorithm above is terribly inefficient and in addition to that generates multiple copies of the cycles. It is however the starting point of multiple practical algorithms which apply various enhancements in order to improve performance and avoid cycle duplication. I was surprised to find out some time ago that these algorithms are not readily available in textbooks and on the web. So I did some research and implemented 4 such algorithms and 1 algorithm for cycles in undirected graphs in an open source Java library here : http://code.google.com/p/niographs/ .
BTW, since I mentioned undirected graphs : The algorithm for those is different. Build a spanning tree and then every edge which is not part of the tree forms a simple cycle together with some edges in the tree. The cycles found this way form a so called cycle base. All simple cycles can then be found by combining 2 or more distinct base cycles. For more details see e.g. this : http://dspace.mit.edu/bitstream/handle/1721.1/68106/FTL_R_1982_07.pdf .
The DFS-based variants with back edges will find cycles indeed, but in many cases it will NOT be minimal cycles. In general DFS gives you the flag that there is a cycle but it is not good enough to actually find cycles. For example, imagine 5 different cycles sharing two edges. There is no simple way to identify cycles using just DFS (including backtracking variants).
Johnson's algorithm is indeed gives all unique simple cycles and has good time and space complexity.
But if you want to just find MINIMAL cycles (meaning that there may be more then one cycle going through any vertex and we are interested in finding minimal ones) AND your graph is not very large, you can try to use the simple method below.
It is VERY simple but rather slow compared to Johnson's.
So, one of the absolutely easiest way to find MINIMAL cycles is to use Floyd's algorithm to find minimal paths between all the vertices using adjacency matrix.
This algorithm is nowhere near as optimal as Johnson's, but it is so simple and its inner loop is so tight that for smaller graphs (<=50-100 nodes) it absolutely makes sense to use it.
Time complexity is O(n^3), space complexity O(n^2) if you use parent tracking and O(1) if you don't.
First of all let's find the answer to the question if there is a cycle.
The algorithm is dead-simple. Below is snippet in Scala.
val NO_EDGE = Integer.MAX_VALUE / 2
def shortestPath(weights: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
weights(i)(j) = throughK
}
}
}
Originally this algorithm operates on weighted-edge graph to find all shortest paths between all pairs of nodes (hence the weights argument). For it to work correctly you need to provide 1 if there is a directed edge between the nodes or NO_EDGE otherwise.
After algorithm executes, you can check the main diagonal, if there are values less then NO_EDGE than this node participates in a cycle of length equal to the value. Every other node of the same cycle will have the same value (on the main diagonal).
To reconstruct the cycle itself we need to use slightly modified version of algorithm with parent tracking.
def shortestPath(weights: Array[Array[Int]], parents: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
parents(i)(j) = k
weights(i)(j) = throughK
}
}
}
Parents matrix initially should contain source vertex index in an edge cell if there is an edge between the vertices and -1 otherwise.
After function returns, for each edge you will have reference to the parent node in the shortest path tree.
And then it's easy to recover actual cycles.
All in all we have the following program to find all minimal cycles
val NO_EDGE = Integer.MAX_VALUE / 2;
def shortestPathWithParentTracking(
weights: Array[Array[Int]],
parents: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
parents(i)(j) = parents(i)(k)
weights(i)(j) = throughK
}
}
}
def recoverCycles(
cycleNodes: Seq[Int],
parents: Array[Array[Int]]): Set[Seq[Int]] = {
val res = new mutable.HashSet[Seq[Int]]()
for (node <- cycleNodes) {
var cycle = new mutable.ArrayBuffer[Int]()
cycle += node
var other = parents(node)(node)
do {
cycle += other
other = parents(other)(node)
} while(other != node)
res += cycle.sorted
}
res.toSet
}
and a small main method just to test the result
def main(args: Array[String]): Unit = {
val n = 3
val weights = Array(Array(NO_EDGE, 1, NO_EDGE), Array(NO_EDGE, NO_EDGE, 1), Array(1, NO_EDGE, NO_EDGE))
val parents = Array(Array(-1, 1, -1), Array(-1, -1, 2), Array(0, -1, -1))
shortestPathWithParentTracking(weights, parents)
val cycleNodes = parents.indices.filter(i => parents(i)(i) < NO_EDGE)
val cycles: Set[Seq[Int]] = recoverCycles(cycleNodes, parents)
println("The following minimal cycle found:")
cycles.foreach(c => println(c.mkString))
println(s"Total: ${cycles.size} cycle found")
}
and the output is
The following minimal cycle found:
012
Total: 1 cycle found
To clarify:
Strongly Connected Components will find all subgraphs that have at least one cycle in them, not all possible cycles in the graph. e.g. if you take all strongly connected components and collapse/group/merge each one of them into one node (i.e. a node per component), you'll get a tree with no cycles (a DAG actually). Each component (which is basically a subgraph with at least one cycle in it) can contain many more possible cycles internally, so SCC will NOT find all possible cycles, it will find all possible groups that have at least one cycle, and if you group them, then the graph will not have cycles.
to find all simple cycles in a graph, as others mentioned, Johnson's algorithm is a candidate.
I was given this as an interview question once, I suspect this has happened to you and you are coming here for help. Break the problem into three questions and it becomes easier.
how do you determine the next valid
route
how do you determine if a point has
been used
how do you avoid crossing over the
same point again
Problem 1)
Use the iterator pattern to provide a way of iterating route results. A good place to put the logic to get the next route is probably the "moveNext" of your iterator. To find a valid route, it depends on your data structure. For me it was a sql table full of valid route possibilities so I had to build a query to get the valid destinations given a source.
Problem 2)
Push each node as you find them into a collection as you get them, this means that you can see if you are "doubling back" over a point very easily by interrogating the collection you are building on the fly.
Problem 3)
If at any point you see you are doubling back, you can pop things off the collection and "back up". Then from that point try to "move forward" again.
Hack: if you are using Sql Server 2008 there is are some new "hierarchy" things you can use to quickly solve this if you structure your data in a tree.
In the case of undirected graph, a paper recently published (Optimal listing of cycles and st-paths in undirected graphs) offers an asymptotically optimal solution. You can read it here http://arxiv.org/abs/1205.2766 or here http://dl.acm.org/citation.cfm?id=2627951
I know it doesn't answer your question, but since the title of your question doesn't mention direction, it might still be useful for Google search
Start at node X and check for all child nodes (parent and child nodes are equivalent if undirected). Mark those child nodes as being children of X. From any such child node A, mark it's children of being children of A, X', where X' is marked as being 2 steps away.). If you later hit X and mark it as being a child of X'', that means X is in a 3 node cycle. Backtracking to it's parent is easy (as-is, the algorithm has no support for this so you'd find whichever parent has X').
Note: If graph is undirected or has any bidirectional edges, this algorithm gets more complicated, assuming you don't want to traverse the same edge twice for a cycle.
If what you want is to find all elementary circuits in a graph you can use the EC algorithm, by JAMES C. TIERNAN, found on a paper since 1970.
The very original EC algorithm as I managed to implement it in php (hope there are no mistakes is shown below). It can find loops too if there are any. The circuits in this implementation (that tries to clone the original) are the non zero elements. Zero here stands for non-existence (null as we know it).
Apart from that below follows an other implementation that gives the algorithm more independece, this means the nodes can start from anywhere even from negative numbers, e.g -4,-3,-2,.. etc.
In both cases it is required that the nodes are sequential.
You might need to study the original paper, James C. Tiernan Elementary Circuit Algorithm
<?php
echo "<pre><br><br>";
$G = array(
1=>array(1,2,3),
2=>array(1,2,3),
3=>array(1,2,3)
);
define('N',key(array_slice($G, -1, 1, true)));
$P = array(1=>0,2=>0,3=>0,4=>0,5=>0);
$H = array(1=>$P, 2=>$P, 3=>$P, 4=>$P, 5=>$P );
$k = 1;
$P[$k] = key($G);
$Circ = array();
#[Path Extension]
EC2_Path_Extension:
foreach($G[$P[$k]] as $j => $child ){
if( $child>$P[1] and in_array($child, $P)===false and in_array($child, $H[$P[$k]])===false ){
$k++;
$P[$k] = $child;
goto EC2_Path_Extension;
} }
#[EC3 Circuit Confirmation]
if( in_array($P[1], $G[$P[$k]])===true ){//if PATH[1] is not child of PATH[current] then don't have a cycle
$Circ[] = $P;
}
#[EC4 Vertex Closure]
if($k===1){
goto EC5_Advance_Initial_Vertex;
}
//afou den ksana theoreitai einai asfales na svisoume
for( $m=1; $m<=N; $m++){//H[P[k], m] <- O, m = 1, 2, . . . , N
if( $H[$P[$k-1]][$m]===0 ){
$H[$P[$k-1]][$m]=$P[$k];
break(1);
}
}
for( $m=1; $m<=N; $m++ ){//H[P[k], m] <- O, m = 1, 2, . . . , N
$H[$P[$k]][$m]=0;
}
$P[$k]=0;
$k--;
goto EC2_Path_Extension;
#[EC5 Advance Initial Vertex]
EC5_Advance_Initial_Vertex:
if($P[1] === N){
goto EC6_Terminate;
}
$P[1]++;
$k=1;
$H=array(
1=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
2=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
3=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
4=>array(1=>0,2=>0,3=>0,4=>0,5=>0),
5=>array(1=>0,2=>0,3=>0,4=>0,5=>0)
);
goto EC2_Path_Extension;
#[EC5 Advance Initial Vertex]
EC6_Terminate:
print_r($Circ);
?>
then this is the other implementation, more independent of the graph, without goto and without array values, instead it uses array keys, the path, the graph and circuits are stored as array keys (use array values if you like, just change the required lines). The example graph start from -4 to show its independence.
<?php
$G = array(
-4=>array(-4=>true,-3=>true,-2=>true),
-3=>array(-4=>true,-3=>true,-2=>true),
-2=>array(-4=>true,-3=>true,-2=>true)
);
$C = array();
EC($G,$C);
echo "<pre>";
print_r($C);
function EC($G, &$C){
$CNST_not_closed = false; // this flag indicates no closure
$CNST_closed = true; // this flag indicates closure
// define the state where there is no closures for some node
$tmp_first_node = key($G); // first node = first key
$tmp_last_node = $tmp_first_node-1+count($G); // last node = last key
$CNST_closure_reset = array();
for($k=$tmp_first_node; $k<=$tmp_last_node; $k++){
$CNST_closure_reset[$k] = $CNST_not_closed;
}
// define the state where there is no closure for all nodes
for($k=$tmp_first_node; $k<=$tmp_last_node; $k++){
$H[$k] = $CNST_closure_reset; // Key in the closure arrays represent nodes
}
unset($tmp_first_node);
unset($tmp_last_node);
# Start algorithm
foreach($G as $init_node => $children){#[Jump to initial node set]
#[Initial Node Set]
$P = array(); // declare at starup, remove the old $init_node from path on loop
$P[$init_node]=true; // the first key in P is always the new initial node
$k=$init_node; // update the current node
// On loop H[old_init_node] is not cleared cause is never checked again
do{#Path 1,3,7,4 jump here to extend father 7
do{#Path from 1,3,8,5 became 2,4,8,5,6 jump here to extend child 6
$new_expansion = false;
foreach( $G[$k] as $child => $foo ){#Consider each child of 7 or 6
if( $child>$init_node and isset($P[$child])===false and $H[$k][$child]===$CNST_not_closed ){
$P[$child]=true; // add this child to the path
$k = $child; // update the current node
$new_expansion=true;// set the flag for expanding the child of k
break(1); // we are done, one child at a time
} } }while(($new_expansion===true));// Do while a new child has been added to the path
# If the first node is child of the last we have a circuit
if( isset($G[$k][$init_node])===true ){
$C[] = $P; // Leaving this out of closure will catch loops to
}
# Closure
if($k>$init_node){ //if k>init_node then alwaya count(P)>1, so proceed to closure
$new_expansion=true; // $new_expansion is never true, set true to expand father of k
unset($P[$k]); // remove k from path
end($P); $k_father = key($P); // get father of k
$H[$k_father][$k]=$CNST_closed; // mark k as closed
$H[$k] = $CNST_closure_reset; // reset k closure
$k = $k_father; // update k
} } while($new_expansion===true);//if we don't wnter the if block m has the old k$k_father_old = $k;
// Advance Initial Vertex Context
}//foreach initial
}//function
?>
I have analized and documented the EC but unfortunately the documentation is in Greek.
There are two steps (algorithms) involved in finding all cycles in a DAG.
The first step is to use Tarjan's algorithm to find the set of strongly connected components.
Start from any arbitrary vertex.
DFS from that vertex. For each node x, keep two numbers, dfs_index[x] and dfs_lowval[x].
dfs_index[x] stores when that node is visited, while dfs_lowval[x] = min(dfs_low[k]) where
k is all the children of x that is not the directly parent of x in the dfs-spanning tree.
All nodes with the same dfs_lowval[x] are in the same strongly connected component.
The second step is to find cycles (paths) within the connected components. My suggestion is to use a modified version of Hierholzer's algorithm.
The idea is:
Choose any starting vertex v, and follow a trail of edges from that vertex until you return to v.
It is not possible to get stuck at any vertex other than v, because the even degree of all vertices ensures that, when the trail enters another vertex w there must be an unused edge leaving w. The tour formed in this way is a closed tour, but may not cover all the vertices and edges of the initial graph.
As long as there exists a vertex v that belongs to the current tour but that has adjacent edges not part of the tour, start another trail from v, following unused edges until you return to v, and join the tour formed in this way to the previous tour.
Here is the link to a Java implementation with a test case:
http://stones333.blogspot.com/2013/12/find-cycles-in-directed-graph-dag.html
I stumbled over the following algorithm which seems to be more efficient than Johnson's algorithm (at least for larger graphs). I am however not sure about its performance compared to Tarjan's algorithm.
Additionally, I only checked it out for triangles so far. If interested, please see "Arboricity and Subgraph Listing Algorithms" by Norishige Chiba and Takao Nishizeki (http://dx.doi.org/10.1137/0214017)
DFS from the start node s, keep track of the DFS path during traversal, and record the path if you find an edge from node v in the path to s. (v,s) is a back-edge in the DFS tree and thus indicates a cycle containing s.
Regarding your question about the Permutation Cycle, read more here:
https://www.codechef.com/problems/PCYCLE
You can try this code (enter the size and the digits number):
# include<cstdio>
using namespace std;
int main()
{
int n;
scanf("%d",&n);
int num[1000];
int visited[1000]={0};
int vindex[2000];
for(int i=1;i<=n;i++)
scanf("%d",&num[i]);
int t_visited=0;
int cycles=0;
int start=0, index;
while(t_visited < n)
{
for(int i=1;i<=n;i++)
{
if(visited[i]==0)
{
vindex[start]=i;
visited[i]=1;
t_visited++;
index=start;
break;
}
}
while(true)
{
index++;
vindex[index]=num[vindex[index-1]];
if(vindex[index]==vindex[start])
break;
visited[vindex[index]]=1;
t_visited++;
}
vindex[++index]=0;
start=index+1;
cycles++;
}
printf("%d\n",cycles,vindex[0]);
for(int i=0;i<(n+2*cycles);i++)
{
if(vindex[i]==0)
printf("\n");
else
printf("%d ",vindex[i]);
}
}
DFS c++ version for the pseudo-code in second floor's answer:
void findCircleUnit(int start, int v, bool* visited, vector<int>& path) {
if(visited[v]) {
if(v == start) {
for(auto c : path)
cout << c << " ";
cout << endl;
return;
}
else
return;
}
visited[v] = true;
path.push_back(v);
for(auto i : G[v])
findCircleUnit(start, i, visited, path);
visited[v] = false;
path.pop_back();
}
http://www.me.utexas.edu/~bard/IP/Handouts/cycles.pdf
The CXXGraph library give a set of algorithms and functions to detect cycles.
For a full algorithm explanation visit the wiki.