I'm taking a class which uses Processing.
I having a problem understanding the map() function.
According to it's documentation(http://www.processing.org/reference/map_.html):
Re-maps a number from one range to another.
In the first example above, the number 25 is converted from a value in the range of 0 to 100 into a value that ranges from the left edge of the window (0) to the right edge(width).
As shown in the second example, numbers outside of the range are not clamped to the minimum and maximum parameters values, because out-of-range values are often intentional and useful.
Is is similar to a random function but the range is set by the user? Also, i cant understand the explanation for the first example: it says the number is converted to a value of 0 to 100 into a value that ranges from edge to edge of the screen. im thinking why not just convert directly, the number 25 to the range of value pertaining to the screen?
The map() function is a useful shortcut and you won't regret the time spent at understanding it.
This is its syntax:
variable2 = map(variable1, min1, max1, min2, max2);
The function establishes a proportion between two ranges of values:
min1 : min2 = max1 : max2
you can read it as: min1 is to min2 as max1 is to max2.
variable1 stores a value between the first range min1~max1.
variable2 gets a value between the second range min2~max2.
This is the equation the function solves for the programmer:
variable2 = min2+(max2-min2)*((variable1-min1)/(max1-min1))
This is the Java code behind the Processing map() function:
static public final float map(float value,
float istart,
float istop,
float ostart,
float ostop) {
return ostart + (ostop - ostart) * ((value - istart) / (istop - istart));
}
think of it this way: divide a range of 0 to 10 into 100 equal parts. (you will get 0.1 per part) now divide the range 0 to 100 into 100 equal parts (you will get 1 per part) so 0.1 in the range of 0 to 10 is equal to 1 in the range 0 to 100. if you want to find where 5 in the range of 0 to 10 belongs in the range of 0 to 100, divide 5 by the size of a 0 to 10 part and multiply that number by the size of a 0 to 100 part and you will have your answer! (50)
P.S. I know this isn't how it actually works, but I just thought I would give an example to clarify things.
If you think it a bit more carefully,
Its nothing more than just calculating the percentage,
in percentage you have final range is 0-100 and initial range as 0 - max(example like you have maximum marks in all subjects is 500, then initial range is 0 - 500),
Now for the solution what you can do:
for step by step to understand
n - your number
(initialMin - initialMax) your initial range
(finalMin - finalMax) your final range
then,
n
________________________ X (finalMax - finalMin) = say N
(initialMax - initialMin)
now N is exactly like percentage,, instead 0 to 100 as range, you have 0 to (finalMax-finalMin) as range
so for converting it into finalMin to finalMax range that map() function do in processing,
just do N = N + finalMin
Now you get the answer that is N
Hope you guys understand the solution>>>
Related
Let's say you are given an array A of N integers and another integer M. For any given index i where 0 <= i < N, hide the ith index of A and return the product of all other elements of A modulo M.
For example, say A = {1, 2, 3, 4, 5} and M=100 then for i=1, the result would be (1x3x4x5) mod 100. Hence the result is 60.
Assume that all integers are 32 bit unsigned integers.
Now an obvious approach to do this is to calculate the result for any given value of i. That would mean N-1 multiplications for every given value of i. Is there a more optimal way to do this?
P.S.
First idea would be to store the product of all numbers in A (let's call this total). Now for every given value of i, we can just divide total by A[i] and return the result after taking the modulo. However, the total would cause an overflow so this cannot be done.
Easy...:)
left[0]=a[0];
for(int i=1;i<=n-1;i++)
left[i]=(left[i-1]*a[i])%M;
right[n-1]=a[n-1];
for(int i=n-2;i>=0;i--)
right[i]=(right[i-1]*a[i])%M;
for query q
if(q==0)
return right[1]%M;
if(q==n-1)
return left[n-2]%M;
return (left[q-1]*right[q+1])%M;
Suppose there is an array of 5 elements.
Now
index: 1 2 3 4 5
1 5 2 10 4
Now for query q=3
answer is = ((1*5) * (10*4))%M
for query q=4
answer is = ((1*5*2)*(4))%M
We are basically pre computing all the left and right multiplication
index: 1 2 3 4 5
1 5 2 10 4
left: 1 5 10 100 400
right: 400 400 80 40 4
For q=3 answer is left[2]*right[4]= (5*40)%M= 200%M
For q=4 answer is left[3]*right[5]= (10*4)%M= 40%M
For this answer, I'm assuming that this is not a ONE-TIME calculation, but it is something that can take place many times with different values of i.
First, define a non-volatile array to hold calculated products.
Then, whenever the function is invoked with a given pair of parameters (M and i):
Check in the array (of above) if the product was calculated,
If yes, simply use the stored value, calculate the MOD and return the result,
If not, calculate the product, store it, calculate the MOD and return the value.
This method spares you from having a (potentially long) initialization which might calculate products that would not be needed.
I'm searching for an algorithm (no matter what programming language, maybe Pseudo-code?) where you get a random number with different probability's.
For example:
A random Generator, which simulates a dice where the chance for a '6'
is 50% and for the other 5 numbers it's 10%.
The algorithm should be scalable, because this is my exact problem:
I have a array (or database) of elements, from which i want to
select 1 random element. But each element should have a different
probability to be selected. So my idea is that every element get a
number. And this number divided by the sum of all numbers results the
chance for the number to be randomly selected.
Anybody know a good programming language (or library) for this problem?
The best solution would be a good SQL Query which delivers 1 random entry.
But i would also be happy with every hint or attempt in an other programming language.
A simple algorithm to achieve it is:
Create an auexillary array where sum[i] = p1 + p2 + ... + pi. This is done only once.
When you draw a number, draw a number r with uniform distribution over [0,sum[n]), and binary search for the first number higher than the uniformly distributed random number. It can be done using binary search efficiently.
It is easy to see that indeed the probability for r to lay in a certain range [sum[i-1],sum[i]), is indeed sum[i]-sum[i-1] = pi
(In the above, we regard sum[-1]=0, for completeness)
For your cube example:
You have:
p1=p2=....=p5 = 0.1
p6 = 0.5
First, calculate sum array:
sum[1] = 0.1
sum[2] = 0.2
sum[3] = 0.3
sum[4] = 0.4
sum[5] = 0.5
sum[6] = 1
Then, each time you need to draw a number: Draw a random number r in [0,1), and choose the number closest to it, for example:
r1 = 0.45 -> element = 4
r2 = 0.8 -> element = 6
r3 = 0.1 -> element = 2
r4 = 0.09 -> element = 1
An alternative answer. Your example was in percentages, so set up an array with 100 slots. A 6 is 50%, so put 6 in 50 of the slots. 1 to 5 are at 10% each, so put 1 in 10 slots, 2 in 10 slots etc. until you have filled all 100 slots in the array. Now pick one of the slots at random using a uniform distribution in [0, 99] or [1, 100] depending on the language you are using.
The contents of the selected array slot will give you the distribution you want.
ETA: On second thoughts, you don't actually need the array, just use cumulative probabilities to emulate the array:
r = rand(100) // In range 0 -> 99 inclusive.
if (r < 50) return 6; // Up to 50% returns a 6.
if (r < 60) return 1; // Between 50% and 60% returns a 1.
if (r < 70) return 2; // Between 60% and 70% returns a 2.
etc.
You already know what numbers are in what slots, so just use cumulative probabilities to pick a virtual slot: 50; 50 + 10; 50 + 10 + 10; ...
Be careful of edge cases and whether your RNG is 0 -> 99 or 1 -> 100.
Since this is about remapping a uniform distribution to another with a different range, this is not a PHP question specifically although I am using PHP.
I have a cryptographicaly secure random number generator that gives me evenly distributed integers (uniform discrete distribution) between 0 and PHP_INT_MAX.
How do I remap these results to fit into a different range in an efficient manner?
Currently I am using $mappedRandomNumber = $randomNumber % ($range + 1) + $min where $range = $max - $min, but that obvioulsy doesn't work since the first PHP_INT_MAX%$range integers from the range have a higher chance to be picked, breaking the uniformity of the distribution.
Well, having zero knowledge of PHP definitely qualifies me as an expert, so
mentally converting to float U[0,1)
f = r / PHP_MAX_INT
then doing
mapped = min + f*(max - min)
going back to integers
mapped = min + (r * max - r * min)/PHP_MAX_INT
if computation is done via 64bit math, and PHP_MAX_INT being 2^31 it should work
This is what I ended up doing. PRNG 101 (if it does not fit, ignore and generate again). Not very sophisticated, but simple:
public function rand($min = 0, $max = null){
// pow(2,$numBits-1) calculated as (pow(2,$numBits-2)-1) + pow(2,$numBits-2)
// to avoid overflow when $numBits is the number of bits of PHP_INT_MAX
$maxSafe = (int) floor(
((pow(2,8*$this->intByteCount-2)-1) + pow(2,8*$this->intByteCount-2))
/
($max - $min)
) * ($max - $min);
// discards anything above the last interval N * {0 .. max - min -1}
// that fits in {0 .. 2^(intBitCount-1)-1}
do {
$chars = $this->getRandomBytesString($this->intByteCount);
$n = 0;
for ($i=0;$i<$this->intByteCount;$i++) {$n|=(ord($chars[$i])<<(8*($this->intByteCount-$i-1)));}
} while (abs($n)>$maxSafe);
return (abs($n)%($max-$min+1))+$min;
}
Any improvements are welcomed.
(Full code on https://github.com/elcodedocle/cryptosecureprng/blob/master/CryptoSecurePRNG.php)
Here is the sketch how I would do it:
Consider you have uniform random integer distribution in range [A, B) that's what your random number generator provide.
Let L = B - A.
Let P be the highest power of 2 such that P <= L.
Let X be a sample from this range.
First calculate Y = X - A.
If Y >= P, discard it and start with new X until you get an Y that fits.
Now Y contains log2(P) uniformly random bits - zero extend it up to log2(P) bits.
Now we have uniform random bit generator that can be used to provide arbitrary number of random bits as needed.
To generate a number in the target range, let [A_t, B_t) be the target range. Let L_t = B_t - A_t.
Let P_t be the smallest power of 2 such that P_t >= L_t.
Read log2(P_t) random bits and make an integer from it, let's call it X_t.
If X_t >= L_t, discard it and try again until you get a number that fits.
Your random number in the desired range will be L_t + A_t.
Implementation considerations: if your L_t and L are powers of 2, you never have to discard anything. If not, then even in the worst case you should get the right number in less than 2 trials on average.
In my app I need to run a 5 digits number through an algorithm and return a number between the given interval, ie:
The function encode, gets 3 parameters, 5 digits initial number, interval lower limit and interval superior limit, for example:
int res=encode(12879,10,100) returns 83.
The function starts from 12879 and does something with the numbers and returns a number between 10 and 100. This mustn't be random, every time I pass the number 12879 to the encode function must always return the same number.
Any ideas?
Thanks,
Direz
One possible approach:
compute the range of your interval R = (100 - 10) + 1
compute a hash modulo R of the input H = hash(12879) % R
add the lower bound to the modular hash V = 10 + H
Here the thing though - you haven't defined any constraints or requirements on the "algorithm" that produces the result. If all you want is to map a value into a given range (without any knowledge of the distribution of the input, or how input values may cluster, etc), you could just as easily just take the range modulo of the input without hashing (as Foo Bah demonstrates).
If there are certain constraints, requirements, or distributions of the input or output of your encode method, then the approach may need to be quite different. However, you are the only one who knows what additional requirements you have.
You can do something simple like
encode(x,y,z) --> y + (x mod (z-y))
You don't have an upper limit for this function?
Assume it is 99999 because it is 5 digits. For your case, the simplest way is:
int encode (double N,double H,double L)
{
return (int)(((H - L) / (99999 - 10000)) * (N - 10000) + 10);
}
I have a difficult mathematical question that is breaking my brain, my whiteboard, and all my pens. I am working with a file that expresses 2 values, a multiplicand and a percentage. Both of those values must be integers. These two values are multiplied together to produce a range. Range is a float value.
My users edit the range, and I have to calculate a new percentage and multiplicand value. Confused yet? Here's an example:
Multiplicand: 25000 Apples
Percentage: 400 (This works out to .4% or .004)
Range: 100.0 Apples (Calculated by Multiplicand * Percentage)
To complicate things, the allowable values for Percentage are 0-100000. (Meaning 0-100%) Multiplicand is a value between 1 and 32bit int max (presumably unsigned).
I need to allow for users to input a range, like so:
Range: .04 Apples
And calculate the appropriate Percentage and Multiplicand. Using the first example:
OriginalMultiplicand: 25000 Apples
OriginalPercentage: 400 (This works out to .4% or .004)
OriginalRange: 100.0 Apples (Calculated by Multiplicand * Percentage)
NewRange: .01 Apples
NewPercentage: 40
NewMultiplicand: 25 Apples
The example calculation is easy, all that was required was adjusting down the multiplicand and percentage down by the scale factor of the new and old range. The problem arises when the user changes the value to something like 1400.00555. Suddenly I don't have a clean way to adjust the two values.
I need an algorithmic approach to getting values for M & P that produce the closest possible value to the desired range. Any suggestions?
To maximize the numbers of decimal points stored, you should use a P of 1, or 0.1%. If that overflows M, then increment P.
So for your example of 1400.00555, P is 1 and M is 1400006
Your algorithm would search for the lowest P such that M does not overflow. And you can do a binary search here.
public int binarySearch(int P0, int P1) {
P = (P1 - P0)/2;
if(P == P0) {
if(R/(P0/100f) does not overflows 32-bit int) {
return P0;
} else {
return P1;
}
}
if(R/(P/100f) does not overflows 32-bit int) {
return binarySearch(P0, P);
} else {
return binarSearch(P, P1);
}
}
P = binarySearch(1, 100000);
M = round(R/(P/100f));
(I had a bad method here, but I erased it because it sucked.)
EDIT:
There's got to be a better way than that. Let's rephrase the problem:
What you have is an arbitrary floating-point number. You want to represent this floating-point number with two integers. The integers, when multiplied together and then divided by 100000.0, are equal to the floating-point number. The only other constraint is that one of the integers must be equal to or less than 100000.
It's clear that you can't actually represent floating-point numbers accurately. In fact, you can ONLY represent numbers that are expressible in 1/100000s accurately, even if you have an infinite number of digits of precision in "multiplicand". You can represent 333.33333 accurately, with 33333333 as one number and 1 as the other; you just can't get any more 3s.
Given this limitation, I think your best bet is the following:
Multiply your float by 100000 in an integer format, probably a long or some variant of BigNumber.
Factor it. Record all the factors. It doesn't matter if you store them as 2^3 or 2*2*2 or what.
Grab as many factors as you can without the multiplication of them all exceeding 100000. That becomes your percent. (Don't try to do this perfectly; finding the optimal solution is an NP-hard problem.)
Take the rest of the factors and multiply them together. That's your multiplicand.
As I understand from your example, you could represent the range in 100000 different multiplicand * percentage. any choice of multiplicand will give you a satisfying value of percentage, and vice versa. So you have this equation in two variables:
Multiplicand * Percentage = 100.0
You should figure out another equation(constraint), to get a specific value of Multiplicand OR Percentage to solve this equation. Otherwise, you could choose Percentage to be any number between 0-100000 and just substitute it in the first equation to get the value of Multiplicand. I hope I understood the question correctly :)
Edit: OK, then you should factorize the range easily. Get the range, then try to factorize it by dividing range by percentage(2-100000). Once the reminder of division is zero you got the factors. This is a quick pseudo-code:
get range;
percentage = 2;
while(range % percentage != 0)
{
percentage++;
}
multiplicand = range / percentage;
All what you have to do now is to calculate your limits:
max of percentage = 100000;
max of multiplicand = 4294967295;
Max of range = 4294967295 * 100000 = 429496729500000 (15-digit);
your Max range consists of 15 digit at a maximum. double data types in most programming languages can represent it. Do the calculation using doubles and just convert the Multiplicand & Percentage to int at the end.
It seems you want to choose M and P such that R = (M * P) / 100000.
So M * P = 100000 * R, where you have to round the right-hand side to an integer.
I'd multiply the range by 100000, and then choose M and P as factors of the result so that they don't overflow their allowed ranges.
say you have
1) M * P = A
then you have a second value for A, so also new values for M and P, lets call then M2, P2 and A2:
2) M2 * P2 = A2
This I dont know for sure, but that is what you seem to be saying imho: the ratio has to stay the same, then
3) M/P = M2/P2
Now we have 3 equations and 2 unknowns M2 and P2
One way to solve it:
3) becomes
M/P = M2/P2
=>M2 = (M/P)*P2
than substitute that in 2)
(M/P)*P2*P2 = A2
=> P2*P2 = A2 * (P/M)
=> P2 = sqrt(A2 * (P/M))
so first solve P2, then M2 if i didn't make any mistakes
There will have to be some rounding if M2 and P2 have to be integers.
EDIT: i forgot about the integer percentage, so say
P = percentage/100000 or P*100000 = percentage
P2 = percentage2/100000 or P2*100000 = percentage2
so just solve for P2 and M2, and multiply P2 with 100000