I want to install intel opencl sdk. And surely I did everything written in intel opencl installation guide in intel's website.
http://software.intel.com/en-us/articles/intel-sdk-for-opencl-applications-xe-2013-release-notes#_Installation_Notes
I did everything written in there but it doesn't work.
Specifically, I can compile the source but it cannot find the platform at clGetPlatformIDs function. error code is -1001 and there's no -1001 error code at cl.h file. If I uninstall, then I cannot compile at all naturally. It means there's error message at compile time that it cannot find lots of functions and defined values. After I install the opencl sdk then there's no message and compile properly. I think it means that install is done properly. But at runtime, it cannot find platform. What's the problem? I've been struggling about one week. Please help me..
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I forgot to let you know my OS.. and so on;;
My OS is Red Hat Enterprise 6.3 (Santiago).
My CPU is Intel Xeon CPU E5-2690.
The code I tried have no problem at other machines and platforms.
Thanks.
Related
I am trying to install the CUDA toolkit in order to be able to use Thundersvm in my personal computer.
However I keep getting the following message in the GUI installer:
"You already have a newer version of the NVIDIA Frameview SDK installed"
I read in the CUDA forums that this most probably results from having installed Geforce Experience (which I have installed). So I tried removing it from the Programs and Features windows panel. However I still got the error, so my guess is that the "Nvidia Corporation" folder was not removed.
In the same question, they also suggested performing a custom install. However I could not find any information on how to do a custom install of the CUDA toolkit. I would really appreciate if someone could explain how to do this custom install or safely remove the previous drivers. I thought of using DDU but I read that sometimes it may actually lead to trouble.
I had the same problem while I was trying to get TensorFlow to use my NVIDIA GTX1070 GPU for calculations. Here's what allowed me to perform the CUDA Toolkit installation on my Windows 10 machine.
As the error message in the installer says - you already have a newer Frameview SDK installed. It was the case for me.
Go to Settings/Uninstall or modify programs.
Remove the NVIDIA Frameview program. It should be there with GeForce Experience, PhysX, etc.
Uninstalling only this NVIDIA program didn't cause any driver problems for my machine and I was able to progress through the CUDA Toolkit installation.
I just met the same problem and fixed it now.
This problem occurred because you chose the default installation configuration, which might contain many installed parts. In my situation, I have installed NVIDIA Nsight Compute, which is the culprit during the first few installs.
Unchecking the redundant parts should be helpful.
I'm hoping someone can give me some help here. I am new to Gluon-mobile and javafxports. We are evaluating Gluon-mobile and are interested in using it on multiple architecture. We are able to run the basic sample program on the Mac laptop and an Android Motorola phone.
However when we try to compile/deploy to an Android device with MIPS architecture we get the error message:
INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries.
Upon investigation, it seems you get this error when you do not have the proper JNI libraries to support the CPU ABI instruction set on the machine you are deploying to. When I unzip the apk file I see under the lib directory:
./armeabi
./armeabi/libactivity.so
./armeabi/libdecora_sse.so
./armeabi/libglass_monocle.so
./armeabi/libjavafx_font.so
./armeabi/libjavafx_font_freetype.so
./armeabi/libjavafx_iio.so
./armeabi/libprism_common.so
./armeabi/libprism_es2_monocle.so
./armeabi/libwebview.so
I believe these are the jni abi libs needed for arm abi. I think we need the same set of libs for MIPS.
Is this supported in gluon/javafxports?
I looked for abi options in the gluon-mobile and javfxports doc but did not find any.
I tried placing this snippet in the build.gradle but it didn't work.
splits {
abi {
enable true
reset()
include 'mips', 'mips64'
universalApk true
}}
Any Ideas?
Thank you,
David
I'm trying to install/update my clang from Apple clang version 1.7 (tags/Apple/clang-77) (based on LLVM 2.9svn) to clang version 3.3. I've downloaded the pre-compiled binaries into usr/bin/, as suggested by other posts (How can I update clang to 3.3 on Mac OS X 10.6).
The point of this installation/update is to be able to use C++ code (not written by me, and written for a newer machine OS 10.8.x) on my mac. I would preferentially use Xcode to update this, but unfortunately, Apple has not made the necessary version of Xcode available for free without a developer's subscription.
I've edited my PATH and LD_LIBRARY_PATH to include clang3.3/bin/ and clang3.3/lib, but I get an "Illegal Instruction" error and it's not clear to me why this is.
What I'd really like is to try the whole process again from the beginning with a step-by-step outline of the process, like is seen here (How to install clang pre-built binaries ubuntu 12.04), except for Mac OSX system, not Ubuntu.
I realize there are some previous threads that ask almost the same question, but I am asking specifically for these versions (and from a standpoint that includes very little experience installing via terminal/understanding pathways/etc.).
Thanks for any help.
When trying to compile the most recent CUDA SDK from Nvidia (version 4.1.28) for linux, I get the following error:
error: identifier "CURAND_STATUS_DOUBLE_PRECISION_REQUIRED" is undefined
My google-fu yields only similar problems, and not solutions.
I have an older version of the SDK (version 4.0.17) which compiles fine. So this might be a bug in the SDK, or there is/are environment variable(s) I didn't set.
Not really an "answer", but an ugly quick fix is to comment out the line 328. It doesent impact my program, but there is no guarantee that it does not affect yours.
I'm trying to compile a Mac version of our lib for a customer that wants to include it in a Photoshop plugin, and he is having trouble linking our lib into his app. More detailed info: His plugin is built against the CS4 Photoshop SDK, which means the Mac OS base SDK should be 10.4. My lib is a static one, compiled with the Intel compiler 11.1 and the base SDK is also set as 10.4.
I tested my lib against a small test app I wrote, and it compiles and works fine (on 10.5). To replicate my customer's environment, the app is compiled with gcc, and uses the 10.4 base SDK. While its fine for me, my customer cannot manage to link with my lib. The problem is the following: Undefined symbols:
"_fputs$UNIX2003", referenced from:
_write_message in libMyLib.a(libm_error.o)
When I compile my lib with gcc,and all other project settings the same, its fine, he can generate an executable. As soon as I compile with ICL, it breaks down. Could it be that ICL 11.1 is not compatible with 10.4? On the Fortran compiler forum, I found the following answer:"From the output provided it appears Xcode defaulted to Mac OS X 10.4, which the 11.1 compilers do not support." (http://software.intel.com/en-us/forums/intel-fortran-compiler-for-linux-and-mac-os-x/topic/68647/)
Does that mean ICL 11.1 does not run on 10.4, or that the code it generates doesn't work on 10.4??
On the following page (http://software.intel.com/en-us/articles/performance-tools-for-software-developers-compatibility-of-intel-compiler-for-mac-os-x-and-xcode/), it also says that ICL 11.1 is not compatible with 10.4 (again same question: what does compatibility mean?). However, it says that ICL 10.1 is, so I tried. But now, even my own test app does not link, for the same reason (undefined function$UNIX2003).
Does anybody know what is the problem, and how to fix it? Or a way to work around it?
Thanks in advance,
A
PS: bonus point if somebody knows what this one means:
ld: absolute addressing (perhaps -mdynamic-no-pic) used in _Cholesky from libMyLib.a(Cholesky.o) not allowed in slidable image. Use '-read_only_relocs suppress' to enable text relocs
So the answer is: compile with ICL 10.1, not 11.1. None of the Intel libs used by 10.1 contain references to $UNIX2003 routines.
Hope it helps somebody.
A
Ultimately, you're going to need to get Intel product support from Intel, but if you want to sell Mac software that actually works then you should probably just use the same toolchain as everyone else and forget about it.