How to create a group of testers on testflight - testflight

How do I create a group for 50 testers on testflight?
And how do I track how they us the app for a fixed duration of 30 days.

First invite the testers to TestFlight.
You can assign the people in a TestFlight team to a distribution list.
Integrate the TestFlight SDK into your app so you can track the usage (sessions) on TestFlight.

Related

Can I create a test on play console where I can add testers by email, but they can download the app with their phone from the play store?

I would like to create a test on google play console, where I can specify the testers by email, like with internal testing, but only the added testers can download the app WITH their phone from the google play store?
Currently using internal testing requires the users to download the app from their computer, IF their phone is connected to their account. The app does not show up on the google play store on testers phones. If I have over 50 testers, going around the organization to help users download the app is not an efficient way in my opinion. I tried a beta test, which made my app go out to public, which I do not want. So, a test where I can allow only testers whos email i've added to the testers list to download the app from THEIR phone on the play store!
Internal testing does not require downloading from a computer. And beta testing does not make the app go public. What makes you think these things?
Even if an internal testing app does not show up in search, you can email a link to it that users can open on their phones.

Publishing paid Android app to Chrome Web Store

I published 8 of my apps earlier in the year with a one-time payment option, without any issues. I have also seen sales come through on the merchant account. Today, when I tried to publish the ninth app, I get the error -
Up-front payments aren’t supported for ARC apps at this time, but you
can still publish your app as free and add consumable products for
in-app purchase. We’re working hard to enable support for paid ARC
apps, so be sure to check back soon!
Why does it no longer work? Any guesses? I'm trying to get them published soon so they are available for schools to purchase.

The new Test Flight is worthless for adhoc distribution. Any work arounds?

I finally got an invite to an internal tester to work using iTunesConnect and the Test Flight app. I find that for adhoc distribution this is simply not going to work...
30 day expiration is way too short.
In the old Test Flight, a tester had multiple devices. With the new test flight each invitation is good for only one device. If you try to use the invite on a different device it says it is already in use.
I don't see any work around for the expiration period, any ideas on a workaround for the second issue, or am I doing something wrong? Is there a way to add devices to the the user account.
Perhaps, this is not the vehicle I should use for my adhoc distributions? Other suggestions are welcomed.
The new TestFlight works better than the old one for multiple devices. The invite only works once, but it's tied to the Apple ID you use it with, log into the TestFlight app with that same Apple ID on another device and you can just install the app. Don't try to reuse the invite.
I personally find the Internal testers useless though, since you have to grant those users access to your iTunes Connect account. There's a work around where you can use your own email, something like "me+user1#whatever.com" and have the invite come to you, then you just forward the invite link to the user you want to use the build and not have access to iTC, but that's a pain.
The best plan is, send the app for TestFlight review, get it approved, then add all of your testers as External testers. You can submit new builds without going through review each time by keeping the version number (CFBundleShortVersionString) the same, increment the build number (CFBundleVersion), and checking the option that says "no significant changes for this build".
If you don't need to support iOS 7, the new TestFlight is way better than the old one. With the initial review being the only downside.
Here's a quick guide that explains what you can do with the New TF:
New TestFlight • Quick need-to-know guide
There are two ways I can think of.
Get OS X Server and add the phones individually to your Provisioning profile. You will be limited to 100 phones, but any of those phones can login to the server and download the latest build on to their device.
Get an Enterprise account. You can't release to the App Store with an Enterprise account however.
You can import your devices to testfairy from test flight
https://app.testfairy.com/testers/testflight-export/
This I haven't tried yet.

a replacement to ad-hoc on the appstore

My company needs to upload an app to the store , that will only be available to 80 people over the world that will get the permission to test it.
The ad-hoc method requires their iphones id's to be register with the app, and obviously we dont have it.
Whats the best way, to upload the app to the store ,to let this people to get it ?
(NO, without just go to the review process of apple)
thanks.
Besides the enterprise developer program, Ad-Hoc distribution is the only way to limit your audience.
If you try to game the app store with an unreasonable high price and promo codes (limit of 50 codes per app version) Apple will kick you out of the review process in no time.
Use testflight to get device IDs easier and deploy you app to the testers.
There is no way to do that, for the Adhoc, you must register their UDID devices.
You can upload the app in the AppStore, put it's price high, and give the prople that you want to test the app a redeem code that will download the app free, but i think the number of redeem code you have is 25. If you find anyway to do that, share it with us please.
If the 80 people that will be testing/using the app are employees of the company, you should look into the Enterprise Developer Program. Enterprise development lets you deploy an internal app to employees of your organization that is not released to the App Store. It essentially lets you build an Ad Hoc like version of your app that can then be installed on devices without the need to get UDIDs.
The cost is $299 instead of the normal $99 and there are a few caveats on whether or not your organization qualifies. But if you do qualify, it vastly simplifies deploying an internal app and it gives you specifically what you were asking for - no review and no need to ask for UDIDs. You can put the signed bundle up on a website and simply give people the URL to it for OTA installation, so you don't even need iTunes.
Alternatively, if the end users are not a part of your organization, you can also look into developing Custom B2B Apps. This one comes with a few more hoops to jump through and it also requires an Apple review, but it allows your app to be sold only to specific customers and doesn't put it in the App Store. If you're already a developer with Apple, there's even a WWDC video on it.

Windows Phone 7 App Deployment to Phone

I am developing an app, which I have tested on the visual studio Emulator. I would Like to deploy it to about 8 Phones within our organization. Is there a way to deploy apps directly to the phones without going through the marketplace, or without having to pay the $99 per year app hub memebership fee. I don't need to deploy apps to the marketplace place at this time, just directly to our personal company phones.
I have tried running the "windows phone developer registration", but I get a message stating that I have to register my phone in the Marketplace, and that is where I am asked to pay a $99 membership fee.
Nope, unfortunately you can't deploy to any phone you want. The phone needs to be developer unlocked, meaning you need to have paid the $99 AppHub membership fee and registered the phone. I believe you can register a maximum of 3 phones under one account.
The other option is to, of course, jailbreak the phone. Google to see if you can lay your hands on a copy of Chevron WP7. The other owners may not be very willing to go along with this though. On the other hand, they'd probably love it if you bought all of them AppHub licenses :-)
You can unregister phones on AppHub, so maybe you can buy one license, unlock 3 phones, test on those, then unlock another 3 after unregistering the first 3 ...
If you have one developer account, you can use the beta feature on the AppHub to allow the other users in your organisation to download the app from the marketplace.
You just have to add their LiveId to the app. There's a limit on users, but if it was 10 or 50, I can't remember. You should go check it out.
If you don't have a developer account, you're pretty much square.
Stay tuned for Chevron Labs, where you will be able to unlock multiple devices for a small fee (in case you don't need to distribute apps in the Marketplace - exactly your situation). Otherwise, your only official choice is the AppHub unlock.
You must register as a developer, for which you have to pay the $99 registration fee. However, the new AppHub update gives you the ability to deploy your apps to the phones in your enterprise at no further cost, and they do NOT have to be developer unlocked.
You have two options. First is the private beta, in which you can have up to 99 people get your app before it goes through certification. I don't remember if this is time-limited or not. Second, is after your app gets certified, you can publish it as a hidden app, and only those people that you want to be able to install the app can. No one else can even see it in Marketplace.
Don't mess with unlocking the phones you want to put the app on - the best way is to go through the process and publish the apps as hidden.

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