Publishing paid Android app to Chrome Web Store - google-chrome-arc

I published 8 of my apps earlier in the year with a one-time payment option, without any issues. I have also seen sales come through on the merchant account. Today, when I tried to publish the ninth app, I get the error -
Up-front payments aren’t supported for ARC apps at this time, but you
can still publish your app as free and add consumable products for
in-app purchase. We’re working hard to enable support for paid ARC
apps, so be sure to check back soon!
Why does it no longer work? Any guesses? I'm trying to get them published soon so they are available for schools to purchase.

Related

Play store publishing ( free app with mandatory in app products)

I am planning to publish a new app on store. The app will be free, but you will not be able to use the app unless you purchase an in app product.
You will not have to pay to download the app, but you will have to pay use it, because without a purchased product, you can not use the app.
Will google accept my app? I couldn't find any answer for this, neither the support from google gave me a clear answer.
Thanks
Your use case is certainly unusual.
While it is possible that the app is allowed on the google store, I can almost guarantee that if someone reports your app, it might get removed under the Minimum Functionality section.
It will depend on what the description of your app says because as you should have guessed it should describe the base functionality of your app if it has in-app purchase or summarize the all features the app has to offer in case it is free.
As long as you mention in the description of the app that the user will have to purchase a product to use your application, you should be good to go.

Google Play Store: can refunded apps still be used and updated?

As far as I know this is not documented by Google.
What happens when the developer manually refunds a paid app purchase, using the Order Management console (like shown below) ?
Can the user still use it and receive udpates?
If the purchase price for a Paid app is refunded then Play will remove the app from the user's library. This means future checks that depend on app ownership (eg the Play License Verification Library) will return the app is not purchased. However, the app isn't guaranteed to be removed from the user's device, which is why use of the license verification library is recommended.
For refunds around in app purchases and subscriptions the answer might be different. Your question isn't completely clear about whether it is buying a paid app or an IAP/Subscription, but I think you are asking about a paid app.
it would be trivial to pay for and install the app, then make the phone go into airplane mode and do a refund from your desktop, thus extending the period of time the app could be used well beyond 2 hours. But of course as soon as you go back on line the app would get uninstalled as soon as the play store checked in with google, which happens even if you don't actively open the play store.

What happens to my Xamarin app after my subscription expires?

Currently I am working on a Xamarin project which is basically a college news app (just like newspaper apps like "Times Of India" etc). I have used Microsoft Azure for updating news blogs.
My question is when my Xamarin subscription expires, will my app continue to work or not?
Actually, if you buy any of the annual licenses, you are free to continue to recompile and develop. It is only the monthly indie licenses that prevent development if you do not renew. In either case your built app will not be affected
The app itself will continue to work but you will not be able to recompile if you dont reactivate the Business licence

Changing WP7 app from free to paid

I am thinking of chaqnging one my app from free to paid to further support the development. If do this change and enabled a trial, what wil hapen with existing users after they update the app from marketplace? Will they have the full paid version or will they be in trial? It does not seem fair if they wil get stuck in trial.
Anyone who installs your app while it is free has basically purchased your app for free. So if you update the price, it won't affect those users because they've already "purchased" the app. They'll receive any further updates to the full version of your app.

Windows Phone 7 App Deployment to Phone

I am developing an app, which I have tested on the visual studio Emulator. I would Like to deploy it to about 8 Phones within our organization. Is there a way to deploy apps directly to the phones without going through the marketplace, or without having to pay the $99 per year app hub memebership fee. I don't need to deploy apps to the marketplace place at this time, just directly to our personal company phones.
I have tried running the "windows phone developer registration", but I get a message stating that I have to register my phone in the Marketplace, and that is where I am asked to pay a $99 membership fee.
Nope, unfortunately you can't deploy to any phone you want. The phone needs to be developer unlocked, meaning you need to have paid the $99 AppHub membership fee and registered the phone. I believe you can register a maximum of 3 phones under one account.
The other option is to, of course, jailbreak the phone. Google to see if you can lay your hands on a copy of Chevron WP7. The other owners may not be very willing to go along with this though. On the other hand, they'd probably love it if you bought all of them AppHub licenses :-)
You can unregister phones on AppHub, so maybe you can buy one license, unlock 3 phones, test on those, then unlock another 3 after unregistering the first 3 ...
If you have one developer account, you can use the beta feature on the AppHub to allow the other users in your organisation to download the app from the marketplace.
You just have to add their LiveId to the app. There's a limit on users, but if it was 10 or 50, I can't remember. You should go check it out.
If you don't have a developer account, you're pretty much square.
Stay tuned for Chevron Labs, where you will be able to unlock multiple devices for a small fee (in case you don't need to distribute apps in the Marketplace - exactly your situation). Otherwise, your only official choice is the AppHub unlock.
You must register as a developer, for which you have to pay the $99 registration fee. However, the new AppHub update gives you the ability to deploy your apps to the phones in your enterprise at no further cost, and they do NOT have to be developer unlocked.
You have two options. First is the private beta, in which you can have up to 99 people get your app before it goes through certification. I don't remember if this is time-limited or not. Second, is after your app gets certified, you can publish it as a hidden app, and only those people that you want to be able to install the app can. No one else can even see it in Marketplace.
Don't mess with unlocking the phones you want to put the app on - the best way is to go through the process and publish the apps as hidden.

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