pushsharp client name changed - client

Using the PushSharpClient sample code I changed the package name from com.pushsharp.test to com.testPush. I searched and replaced all instances of the old name with the new one. When I try to debug run the application in Xamarin Studio (F5) on my Motorola XT389 device I get the following result:
Deployment failed because of an internal error: Could not find file 'S:\PushSharp-master\Client.Samples\PushSharp.ClientSample.MonoForAndroid\PushSharp.ClientSample.MonoForAndroid.Gcm\bin\Debug\com.pushsharp.test-Signed.apk'
And indeed the actual file is named com.testPush-Signed.apk' Where else do I have to change the file name - I have changed it in:
[assembly: Permission(Name = "com.testPush.permission.C2D_MESSAGE")] //, ProtectionLevel = Android.Content.PM.Protection.Signature)]
[assembly: UsesPermission(Name = "com.testPush.permission.C2D_MESSAGE")]
[IntentFilter(new string[] { GCMConstants.INTENT_FROM_GCM_MESSAGE }, Categories = new string[] { "com.testPush" })]
[IntentFilter(new string[] { GCMConstants.INTENT_FROM_GCM_REGISTRATION_CALLBACK }, Categories = new string[] { "com.testPush" })]
[IntentFilter(new string[] { GCMConstants.INTENT_FROM_GCM_LIBRARY_RETRY }, Categories = new string[] { "com.testPush" })]
in PushService.cs
And the package name in the AndroidManifest.xml
And I can find no other references using search and find.

Those strings have nothing to do with the generated APK name. The APK name is solely generated from the Assembly name set in the project properties.

OK - there must have been some legacy files that were not recompiled on debug building. Once I deleted the obj and bin folders it rebuilt successfully.

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CloudBlobDirectory' does not contain a definition for 'ListBlobs' and no accessible extension method 'ListBlobs' in .net core 3.1 upgrade

I am upgrading a .net45 app to .net core 3.1 and I have a piece of code there like below.
private void GetContainerDirectories(IEnumerable<IListBlobItem> blobList)
{
// First list all the actual FILES within
// the current blob list. No recursion needed:
foreach (var item in blobList.Where
((blobItem, type) => blobItem is CloudBlockBlob))
{
var blobFile = item as CloudBlockBlob;
sb.Add(new Tree { Name = blobFile.Name, Id = blobFile.Name, ParentId = blobFile.Parent.Prefix, Title = Path.GetFileName(blobFile.Name), IsDirectory = false });
}
// List all additional subdirectories
// in the current directory, and call recursively:
foreach (var item in blobList.Where
((blobItem, type) => blobItem is CloudBlobDirectory))
{
var directory = item as CloudBlobDirectory;
sb.Add(new Tree { Name = directory.Prefix, Id = directory.Prefix, ParentId = directory.Parent.Prefix, Title = new DirectoryInfo(directory.Prefix).Name, IsDirectory = true });
// Call this method recursively to retrieve subdirectories within the current:
GetContainerDirectories(directory.ListBlobs()); ***////////Here i am getting error***
}
}
In the last line [ GetContainerDirectories(directory.ListBlobs()) ], I am getting error for ListBlobs and I am not able to find any useful solution for this. The error like this -
'CloudBlobDirectory' does not contain a definition for 'ListBlobs' and no accessible extension method 'ListBlobs' accepting a first argument of type 'CloudBlobDirectory' could be found (are you missing a using directive or an assembly reference?)
Has anyone any idea how to fix this ? Many thanks in advance :)
The WindowsAzure.Storage SDK you are using is too old, .net core does not support the synchronous methods under this SDK, and the ListBlobs method is a synchronous method.
I suggest you use the latest SDK instead:
https://www.nuget.org/packages/Azure.Storage.Blobs/12.8.0
If you don't want to use Azure.Storage.Blobs SDK, you can use ListBlobsSegmentedAsync method under WindowsAzure.Storage SDK
Update:
You can use the code below to instead of your original code:
var blobs = directory.ListBlobsSegmentedAsync(false, BlobListingDetails.Metadata, 100, null, null, null).Result.Results;
GetContainerDirectories(blobs);

Problem with building paths iOS v MacOs in Xamarin Forms app

I have this code:
var myDocuments = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "..", "Shared");
_rootPath = Path.Combine(myDocuments, "VisitsRota.MacOS");
_stylesPath = Path.Combine(_rootPath, "Styles");
_vrrDataFile = Path.Combine(_rootPath, "VisitsRotaData.xml");
// Read in the required data
vrrData = DeserializeFromXml<VisitsRotaData>(_vrrDataFile);
// Build list of month names. Should this property also have a private counterpart?
ListMonths = DateTimeFormatInfo.CurrentInfo.MonthNames.TakeWhile(m => m != String.Empty).ToList();
// Select the current month in the list
ListMonthsSelectedItem = DateTime.Now.ToString("MMMM");
string[] stylesArray = Directory.GetFiles(_stylesPath, "ElderlyInfirm-Schedule-*.xsl")
.Select(file => Path.GetFileName(file)).ToArray<string>();
On the Mac it runs as expect. But on the iOS simulator (which I am new to using) it raises an exception:
System.IO.DirectoryNotFoundException: Could not find a part of the
path
'/Users/xxxxxxx/Library/Developer/CoreSimulator/Devices/B812608B-8131-4386-B189-C646684A8965/data/Containers/Data/Application/EF23B73D-8D38-4F41-995E-FCAE13AE3035/Shared/VisitsRota.MacOS/Styles'.
How should I be able to replicate testing on my iOS build? if I use literal paths instead of Path.Combine etc. I do not have a problem.
I was able to resolve this. My related question / answer about resources helped.
In the comments to this question I was asked:
How are these files being deployed with your app?
That was the key!
I added a constructor to the AppDelegate class:
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public AppDelegate()
{
InstallApplicationFiles();
}
The linked Q & A has more info. By getting the app to copy the default files from the resources the issue of paths with the iOS simulator is resolved.

Automatically fixing ProjectReference Include paths before building a csproj file

I have a VS 2010 solution with a number of projects in it.
Projects reference other projects within the solution.
I have noticed that when I have a wrong project reference path in a csproj file like this:
<ProjectReference Include="..\..\..\..\WrongFolder\OtherProject.csproj">
<Project>{CD795AA6-9DC4-4451-A8BA-29BACF847AAC}</Project>
<Name>OtherProject</Name>
</ProjectReference>
Visual studio would fix this on opening the solution:
<ProjectReference Include="..\..\..\..\RightFolder\OtherProject.csproj">
<Project>{CD795AA6-9DC4-4451-A8BA-29BACF847AAC}</Project>
<Name>OtherProject</Name>
</ProjectReference>
I suppose it uses the GUID from the Project element to uniquely identify the project within the solution which allows it to fix the path.
MSBuild on the other hand doesn't seem to fix this path and building the solution fails.
Is there a way to make MSBuild fix the path or do it as a pre-build step with some other tool or command so that the solution builds correctly?
Thanks!
This is part of the VisualStudio functionality. But you can call a tool to solve the references before the build. Here is a draft code that you can elaborate:
using System;
using System.IO;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Xml;
namespace FixProjectReferences
{
class Program
{
// License: This work is licensed under a Creative Commons
// Attribution-ShareAlike 3.0 Unported License.
// Author: Marlos Fabris
// Summary: Updates the project references in csproj.
// Param:
// args[0] = Main project (c:\mainProject.csproj)
// args[1] = Folder to scan other projects (c:\other)
static void Main(string[] args)
{
string mainProject = args[0];
string folder = args[1];
FileInfo mainPrjInfo = new FileInfo(mainProject);
string currentDir = Directory.GetCurrentDirectory();
// Lists all project files in the directory specified
// and scans the GUID's.
DirectoryInfo info = new DirectoryInfo(folder);
FileInfo[] projects = info.GetFiles("*.csproj",
SearchOption.AllDirectories);
Dictionary<Guid, string> prjGuids = new Dictionary<Guid, string>();
foreach (var project in projects)
{
if (project.FullName == mainPrjInfo.FullName)
continue;
Regex regex = new Regex("<ProjectGuid>(\\{.*?\\})</ProjectGuid>");
Match match = regex.Match(File.ReadAllText(project.FullName));
string guid = match.Groups[1].Value;
prjGuids.Add(new Guid(guid), project.FullName);
}
// Loads the main project and verifies if the references are valid.
// If not, updates with the correct ones from the list
// previously generated.
XmlDocument doc = new XmlDocument();
doc.Load(mainPrjInfo.FullName);
XmlNamespaceManager ns = new XmlNamespaceManager(doc.NameTable);
ns.AddNamespace("ns",
"http://schemas.microsoft.com/developer/msbuild/2003");
var nodes = doc.SelectNodes("//ns:ProjectReference", ns);
foreach (XmlNode node in nodes)
{
string referencePath = node.Attributes["Include"].Value;
string path = Path.Combine(mainPrjInfo.Directory.FullName,
referencePath);
if (File.Exists(path))
continue;
string projectGuid = node.SelectSingleNode("./ns:Project",
ns).InnerText;
Guid tempGuid = new Guid(projectGuid);
if (prjGuids.ContainsKey(tempGuid))
{
node.Attributes["Include"].Value = prjGuids[tempGuid];
}
}
doc.Save(mainPrjInfo.FullName);
}
}
}

How to read files from project folders?

When the first time my app starts on a windows phone, I want to get some files(xml/images) from project folders and write them to the isolated storage .
How do I detect that my app is running for the first time?
How do I access file in project folders?
Here is another way to read files from your visual studio project. The following shows how to read a txt file but can be used for other file as well. Here the file is in the same directory as the .xaml.cs file.
var res = App.GetResourceStream(new Uri("test.txt", UriKind.Relative));
var txt = new StreamReader(res.Stream).ReadToEnd();
make sure your file is marked as Content.
If you mean project folders as in the folders in your visual studio project, I usually right click on the files and set the build action to 'Embedded Resource'. At runtime, you can read the data from the embedded resource like so:
// The resource name will correspond to the namespace and path in the file system.
// Have a look at the resources collection in the debugger to figure out the name.
string resourcePath = "assembly namespace" + "path inside project";
Assembly assembly = Assembly.GetExecutingAssembly();
string[] resources = assembly .GetManifestResourceNames();
List<string> files = new List<string>();
if (resource.StartsWith(resourcePath))
{
StreamReader reader = new StreamReader(assembly.GetManifestResourceStream(resource), Encoding.Default);
files.Add(reader.ReadToEnd());
}
To read the images you would need something like this to read the stream:
public static byte[] ReadAllBytes(Stream input)
{
byte[] buffer = new byte[32 * 1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
}

Silverlight 4 dynamically downloaded satellite assembly problem

I am dynamically downloading a XAP file that has an embedded resource assembly, with a single resource file (ApplicationStrings.fr-CA.resx). I am using WebClient to pull down the XAP file and using the following code to load the assembly, based on work done by Jeff Prosise in this post: http://www.wintellect.com/CS/blogs/jprosise/archive/2010/06/21/dynamic-localization-in-silverlight.aspx.
Note that I also manually create the XAP file from the fr-CA folder with assembly and the ApplicationManifest.xaml, as described by Guy Smith-Ferrier's steps listed in his presentation here http://www.guysmithferrier.com/post/2010/10/Building-Localized-XAP-Resource-Files-For-Silverlight-4.aspx.
// Get the application manifest from the downloaded XAP
StreamResourceInfo sri = new StreamResourceInfo(e.Result, null);
XmlReader reader = XmlReader.Create(Application.GetResourceStream(sri, new Uri("AppManifest.xaml", UriKind.Relative)).Stream);
AssemblyPartCollection parts = new AssemblyPartCollection();
// Enumerate the assemblies in the downloaded XAP
if (reader.Read())
{
reader.ReadStartElement();
if (reader.ReadToNextSibling("Deployment.Parts"))
{
while (reader.ReadToFollowing("AssemblyPart"))
{
parts.Add(new AssemblyPart() { Source = reader.GetAttribute("Source") });
}
}
}
// Load the satellite assemblies
foreach (AssemblyPart part in parts)
{
if (part.Source.ToLower().Contains("resources"))
{
Stream assembly = Application.GetResourceStream(sri, new Uri(part.Source, UriKind.Relative)).Stream;
part.Load(assembly);
}
}
// Change the culture
Thread.CurrentThread.CurrentCulture = culture;
Thread.CurrentThread.CurrentUICulture = culture;
The assembly seems to load ok, and I have matched up namespaces with the default resource file (ApplicationStrings.resx) with the downloaded resource file (ApplicationStrings.fr-CA.resx). As seen the code, the culture is set for the current thread.
However, calls to ApplicationStrings.ResourceManager.GetString(...) do not return the resources for the set culture. For example, the following should return a string for the new culture (fr-CA), but always returns the default culture (en-US).
/// <summary>
/// Looks up a localized string similar to User Name:.
/// </summary>
public static string Label_UserName {
get {
return ResourceManager.GetString("Label_UserName", resourceCulture);
}
}
Any suggestions? Thanks.
** UPDATE
I figured it out...I had forgotten to reset my supported locals in my satellite assembly project file:
<SupportedCultures>fr-CA</SupportedCultures>
I also made my folder structure exactly as it is for the default resources in my main Silverlight application.

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