I've been messing around with the new iOS7 SDK and I want to make a back button like there is in most of the other OS apps. Heres a screen shot of what I'm trying to do:
But I can't figure out how. I've never really messed with interface builder because I usually code with opengl apps, so any solutions would be much appreciated. Thanks.
That is is standard "back" button. You get this when you use a navigation controller and show one view controller then push a second. The "<" means "go back". The "September" part is the title of the previous view controller. You don't need to create one of these. Just make proper use of a navigation controller and a couple of view controllers and it will appear automatically.
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I am working in Xcode 13.1 and I have a small version of my view controller hovering above the view controller I am working on. It appears to be a way to auto-focus my actual view controller window on a specific portion of the view controller, but in actuality it is just in my way. Is there a way to toggle off this feature? I can't figure out what it's called, but here is a picture.
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This is called mini map. You can disable the mini map by clicking the storyboard options.
I'm trying to implement a sidebar like the one used in the macOS Notes app. I've got the storyboard and sidebar working. But how can I implement the content window / detail view on the right? I want to show something based on the selection made in the sidebar. I tried doing it by hiding stuff in one view but it gets messy real quick. I'd rather switch views in the same window somehow. What is the commonly accepted way of doing this?
I am fairly new to the OSX development and I am finding difficulty on getting some helpful material on the oSX development.
I want to slide from one view controller to another. How do I do that?
I know how to get from one view controller to another. When a button is pressed on the controller another view controller pops up. I dont want that. I want to slide from one view controller to another. Is there a way to do that?
Any help is appreciated
Navigation controller does exactly what you want(it is its default animation), create storyboard file, drop navigation controller in there, set it as initial view controller and there you have it.
Here is a very useful tutorial for storyboards and navigations: http://www.raywenderlich.com/81879/storyboards-tutorial-swift-part-1
I’m working on an application for Android and iOS, which requires a certain flexibility for one or two views. That’s why we created & implemented a service that translated a basic list of objects into a user interface for both iOS & Android. But now that Xamarin.Forms is released, we decided to replace our service by the one Xamarin provides. I did succeed in creating the views with Xamarin.Forms, resulting in better looking & smoother running pages. But my problem lies in the navigation of it. Here is a little drawing on what I would like to achieve:
I would like my app to start an activity that starts with a custom fragment. After clicking a button on this fragment, I would like the page I created with the Xamarin.Forms api to be added to my current navigation stack! Once the user is finished with the Xamarin.Forms page, it navigates to a second custom fragment, all that without breaking the navigation cycle. Does anybody have an idea on how I can achieve this?
For the iOS developpers: replace Activity with NavigationController & Fragment with ViewController
Take a look at CarouselPage for Xamarin.Forms' own approach. It doesn't look like that's what you need but you can also look at its source code and maybe make a custom renderer yourself.
You may also want to take a look at MVVM
As for the easier/hackier way you'd want to make a button on each page and when the button is tapped execute Navigation.PushModalAsync(nextPage) - there won't be a "< Back" button any more, you may need to implement that yourself if you need it.
If by your meaning of 'current navigation stack' is for using the native Navigation of each platform, then remember that you don't have to use Xamarin.Forms' Navigation Model and functions such like PushAsync.
If you prefer to do Navigation with code specific to each platform then you can do this the same as normal. Just create your stub pages in each platform specific project and set the Xamarin.Forms content for each page from the shared project.
From each platform specific stub page (Activity / UIView / PhoneApplicationPage) you could then execute an Action<> call setting on the shared Xamarin.Forms page to help with the navigation, or alternatively, hook into a custom-event that is raised from the Xamarin.Forms** page back to the platform specific stub page to allow you to do navigation from there.
Like Sten mentioned there won't be any 'Back' button so you will most likely have to do that yourself.
I know how to make a button in Xcode with Interface Builder.
I'm just curious how to make a button do something like creating a new page with new graphics.
By the way, this is for a logic game I am making in Xcode so expect a bunch of questions later on.
I think what you are trying to do is create button handling events, here is a site that can help you through that process.
http://web.mac.com/elvis.dowson/Tutorial/Xcode_3.0_Tutorials/Entries/2008/3/7_Handling_button_events.html
If you already know how to do button handling and just want to know how to create a new page then that is also handled by this tutorial.
Hope this helps.