I'm trying to implement a sidebar like the one used in the macOS Notes app. I've got the storyboard and sidebar working. But how can I implement the content window / detail view on the right? I want to show something based on the selection made in the sidebar. I tried doing it by hiding stuff in one view but it gets messy real quick. I'd rather switch views in the same window somehow. What is the commonly accepted way of doing this?
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I've been messing around with the new iOS7 SDK and I want to make a back button like there is in most of the other OS apps. Heres a screen shot of what I'm trying to do:
But I can't figure out how. I've never really messed with interface builder because I usually code with opengl apps, so any solutions would be much appreciated. Thanks.
That is is standard "back" button. You get this when you use a navigation controller and show one view controller then push a second. The "<" means "go back". The "September" part is the title of the previous view controller. You don't need to create one of these. Just make proper use of a navigation controller and a couple of view controllers and it will appear automatically.
I want to make an application which shows you the schedule for your school.
It should mainly display the current day and allow you to scroll left and right for switching to the day before or the day after the current selected day.
There should also be a settings view.
I'm new to making iOS apps, so which Xcode template should I use?
I think Page-Based Application seems to fit the most, however is this right?
I don't want the page curl transition, just a normal scrolling transition.
I typically start with a Tabbed Application or Master Detail view, but normally just a Tabbed Application and put in a tableview wrapped in a navigation controller. The tabs allow me to structure out different sections of the app and using table views gives you the nice slide in of new views.
Hope that makes sense.
Is there a way to create a wizard-like window in SketchFlow 4?
it needs the standard prev/next buttons, and of course the "Finish" button on the last page.
Are you having problems creating that? Sounds like a straightforward use of the prototyping features in SketchFlow. Simply link the sequence of screens together and use buttons with navigation behaviors to navigate between the screens.
I'm doing the same thing right now. We came at it two different ways - up to you which you prefer.
One is to use a TabControl and use the tabs as the steps of the wizard. This means you don't have to deal with adding the nav links back and forth, but you might have trouble getting the look you're hoping for.
The other way, as Chuck mentions, is just to essentially clone each step of the wizard screen as its own individual SketchFlow screen, with just the content section changed. Then you can link up each screen with the navigation hooks in the SketchFlow Map.
The latter is certainly more customizable, and once you get the hang of how to reuse sections of your design, tends to work better.
I'm currently working on my first iOS application to run on the iPad, and I've come across a problem. I have been asked to implement menu's similar to the ones in the default applications such as when you click on the "Calendars" button in the top left of the calendars app.
Only issue is, I cant seem to find a standard UI object that looks like these, with the arrow connecting the menu to the button etc. Is this a standard UI component that I should be able to use, or will I have to imitate them by creating a custom object?
Thanks for any help.
That is a UIPopoverController. There isn't an Interface Builder control for this. You need to create one programmatically:
UIPopoverController *popover = [[UIPopoverController alloc]initWithContentViewController:someTableViewController];
See the documentation for more information and sample projects, specifically ToolbarSearch:
Following up on this question: Kiosk Applications - OS X programming - Multiple monitors
I'm an iPhone programmer just starting out with OS X programming, and I'd like to know how I can present multiple views sequentially.
What I basically need to do is - Have a welcome screen with a button called "Click here to continue". Once the user clicks that button, it needs to completely replace the view with another view presenting a table view of options that the user can choose from.
I actually need to create a couple more screens, but any help on how to get this basic setup can help me get started. The problem I'm having is almost all the mac application source code available on Apple's website seems to be oriented towards single window applications popping up multiple windows for any additional tasks.
Thanks,
Teja
I enjoyed using M3NavigationView from Martin Pilkington http://www.mcubedsw.com/dev
Basically it pushes and pops NSViewControllers on a stack and allows you to animate between them. I am doing this for a quick setup wizard on an app I am working on.
Make a tabless tab view, and put each of your views into one of the tab view items. In Interface Builder, each tab view item will have a view automatically, so you just need to put all of the subviews for that tab into that view.
You can then switch tabs from code—e.g., in response to the “Next” button.