I am trying to use ckeditor (4.0.6) with Using rails_admin (0.5.0) in Rails 4.0 on DigitalOcean server.
I have included it in the rails_admin.rb initializer as follows and it works in production mode on my local
config.model Faq do
field :display_order
field :question
field :answer, :ck_editor
end
However on DigitalOcean when I go into Rails_Admin and try to make a new FAQ object it won't load ckeditor because it can't find the js.
http://dummy.com/assets/ckeditor/ckeditor.js?_=1381313244552 404 (Not Found)
rails_admin-5daa9b7b76a226bdfa46a07fdaf2d77d.js:3
How can I fix this?
The problem is because Rails assets compile actually added a fingerprint on to the assets file of every CKeditor file, while the rails-admin is looking for a non fingerprint version of the file.
This issue only happens in the rails 4 with ckeditor. Actually the Readme.md of the ckeditor gem did mention about the issue and how to resolve it, but it isn't complete.
To resolve you could write a rake file to remove all the fingerprints and run this during deployment.
Here is my solution to resolve this issue.
Create a rake file in lib/tasks/ckeditor.rake with the following code
namespace :ckeditor do
desc 'Create nondigest versions of some ckeditor assets (e.g. moono skin png)'
task :create_nondigest_assets do
fingerprint = /\-[0-9a-f]{32}\./
for file in Dir[File.join('public/assets/ckeditor', '**', '*.js'),
File.join('public/assets/ckeditor', '**', '*.js.gz'),
File.join('public/assets/ckeditor', '**', '*.css'),
File.join('public/assets/ckeditor', '**', '*.png'),
File.join('public/assets/ckeditor', '**', '*.gif')]
next unless file =~ fingerprint
nondigest = file.sub fingerprint, '.' # contents-0d8ffa186a00f5063461bc0ba0d96087.css => contents.css
FileUtils.cp file, nondigest, verbose: true
end
end
end
For Capistrano user, make sure you include this in your deploy.rb
desc 'copy ckeditor nondigest assets'
task :copy_nondigest_assets, roles: :app do
run "cd #{latest_release} && #{rake} RAILS_ENV=#{rails_env} ckeditor:create_nondigest_assets"
end
after 'deploy:assets:precompile', 'copy_nondigest_assets'
For Heroku user, you would need to run the rake file manually each time before you check in your code. Make sure you do your rake assets:precompile before this.
rake ckeditor:create_nondigest_assets
Hope it helps
I don't know, have you precompiled your assets?
If you're switching from a different kind of host, like Heroku, you
may forget that you have to manually precompile your assets. You're
lucky, though – it's easy!
RAILS_ENV=production rake assets:precompile If you run into problems,
try running this instead:
RAILS_ENV=production rake assets:precompile:primary
From https://www.digitalocean.com/community/articles/how-to-launch-your-ruby-on-rails-app-with-the-digitalocean-one-click-image
Related
I'm trying to deploy my rails app to heroku using this turtorial:
https://devcenter.heroku.com/articles/getting-started-with-rails4
So, I use rails 4.1.1 and ruby 2.1.1
My Gemfile has gem 'rails_12factor', group: :production inside.
My application.rb:
require File.expand_path('../boot', __FILE__)
require 'rails/all'
Bundler.require(*Rails.groups)
module Charticus
class Application Rails::Application
# Settings in config/environments/* take precedence over those specified here.
# Application configuration should go into files in config/initializers
# -- all .rb files in that directory are automatically loaded.
# Set Time.zone default to the specified zone and make Active Record auto-convert to this zone.
# Run "rake -D time" for a list of tasks for finding time zone names. Default is UTC.
# config.time_zone = 'Central Time (US & Canada)'
# The default locale is :en and all translations from config/locales/*.rb,yml are auto loaded.
# config.i18n.load_path += Dir[Rails.root.join('my', 'locales', '*.{rb,yml}').to_s]
# config.i18n.default_locale = :de
end
end
I created file public/assets/manifest.yml
But when I deploy app to heroku - it compile all my js-files files to application.js and all css-files application.css. And I can't see it on app.heroku.com using firebug.
What I need to do with my configurations to see all my js and css files on app.heroku.com ?
How disable assets precompiling and minification on heroku?
Help me please!
Thanks
lib/tasks/assets.rake
Rake::Task["assets:precompile"].clear
namespace :assets do
task 'precompile' do
puts "Not pre-compiling assets..."
end
end
You are done.
I compare config/environments/development.rb and config/environments/production.rb.
And make production.rb asset configs like in development.rb:
Comment this lines:
config.serve_static_assets = false
config.assets.js_compressor = :uglifier
config.assets.compile = false
config.assets.digest = true
Then:
Push my changes to git repo git push origin master
Push changes to heroku git push heroku master
Rails 4 applications have a manifest-*.json file, not a manifest.yml file. This file is typically generated when you run rake assets:precompile , how are you compiling your assets?
Regardless, you need a file public/assets/manifest-(fingerprint).json file
Fast forward to 2018, and you would need to add the following to config/initializers/production.rb:
config.assets.enabled = false
Then you'd need to customize Heroku's Ruby Buildpack to not run the assets:precompile rake task. I won't provide a link to such a buildpack because I won't support or warrant one, but its pretty easy to find it in lib/language_pack/ruby.rb and start removing relevant code.
You'd then have to configure your Heroku app to use your new forked Buildpack instead of the default one (e.g. using heroku buildpacks).
Thats the cleanest way to disable the asset pipeline in a Heroku app w/ Rails, without resorting to overriding Rails' built-in rake tasks.
Fast forward to 2021 and Rails 6.x, if you completely removed Webpacker and Sprockets/Asset Pipeline, replace the bin/yarn file content with something like:
#!/usr/bin/env ruby
puts 'Yarn not present, nothing to do.'
#danielricecodes's advice is probably still valid but way more invasive.
Everything goes well in local machine with assets pipeline in Rails 4 and Ruby 2.0. But when deploying to heroku, it is shown that:
-----> Preparing app for Rails asset pipeline
Running: rake assets:precompile
I, [2013-03-12T03:28:29.908234 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/rails-2ee5a98f26fbf8c6c461127da73c47eb.png
I, [2013-03-12T03:28:29.914096 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/trash-3c3c2861eca3747315d712bcfc182902.png
I, [2013-03-12T03:28:33.963234 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/application-bf2525bd32aa2a7068dbcfaa591b3874.js
I, [2013-03-12T03:28:40.362850 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/application-13374a65f29a3b4cea6f8da2816ce7ff.css
Asset precompilation completed (14.36s)
Heroku seems to compile files but put it in /tmp without any errors. My questions are:
How come Heroku compile assets files to /tmp?
My last solution was to run RAILS_ENV=production bundle exec rake assets:precompile locally, but this generated a manifest-xxxxxx.json in public/assets, rather than manifest.yml, so that heroku doesn't detect the JSON manifest file. I sorted it out by manually created a yml from the json file and heroku became happy. Has heroku's approach been outdated?
Heroku's asset plugins no longer work since Rails 4 does not support plugins. You need to use Heroku's asset gems instead. Place this in your Gemfile:
group :production do
gem 'rails_log_stdout', github: 'heroku/rails_log_stdout'
gem 'rails3_serve_static_assets', github: 'heroku/rails3_serve_static_assets'
end
Follow Heroku's guide on getting started with Rails 4.
Update (07/22/2013): Heroku now supplies a different gem to precompile assets.
group :production do
gem 'rails_12factor'
end
You need to config Rails to serve static assets in production: config/environments/production.rb
SampleApp::Application.configure do
.
.
.
config.serve_static_assets = true
.
.
.
end
UPDATE:
In Rails 4 is deprecated, and has been changed by:
config.serve_static_files = true
Since rails 4 replaced manifest.yml with manifest-(fingerprint).json, you'll want to enable static asset serving.
From Getting Started with Rails 4.x on Heroku:
gem 'rails_12factor', group: :production
then
bundle install
and, finally,
git push heroku
Fixed the issue for me. Hope this helps!
I run exactly into the same problem.
I set config.serve_static_assets = true in my environments/production.rb file until heroku wont't support the new manifest format.
So it is a temporal solution until heroku support will be added.
After hours of googling in which none of the guides on Heroku or the suggestions on StackOverFlow helped me, I finally ran into this blog post which offered this clue:
heroku labs:enable user-env-compile --app=YOUR_APP
Without this, the asset pipeline will always try to init the whole app and connect to the database (despite all the things you may have read that rails 4 now longer does this). This exposes your Heroku configuration to Rails so it can boot up successfully and run rake tasks like assets:precompile.
I needed to use this gem:
gem 'rails_12factor', group: :production #need this for rails 4 assets on heroku
And in /config/environments/production.rb I needed to set:
config.assets.compile = true
My understanding is that the rails_12_factor gem sets config.serve_static_assets = true, amongst other things.
In my case, assets compiled following the instructions above but it wasn't picking the bootstrap glyphicons 'fontawesome-webfont' so this worked for me finally after wasting so many hours researching.
Gem file
gem 'rails_12factor', group: :production
bundle install
config/application.rb
config.assets.precompile += %w(*.png *.jpg *.jpeg *.gif,
"fontawesome-webfont.ttf",
"fontawesome-webfont.eot",
"fontawesome-webfont.svg",
"fontawesome-webfont.woff")
config.assets.precompile << Proc.new do |path|
if path =~ /\.(css|js)\z/
full_path = Rails.application.assets.resolve(path).to_path
app_assets_path = Rails.root.join('app', 'assets').to_path
if full_path.starts_with? app_assets_path
puts "including asset: " + full_path
true
else
puts "excluding asset: " + full_path
false
end
else
false
end
end
environment/production.rb
config.serve_static_assets = true
Then finally, I ran
rake assets:precompile RAILS_ENV=production and pushed it to heroku and that worked.
This was an issue with the Heroku Ruby Buildpack, but an update was deployed today (2013-05-21). Please try it out and let us know.
To answer your questions:
#1) This is sprockets output; things are compiled to /tmp and then moved (See here in Sprockets). To my knowledge this has always been done this way, but it wasn't until Sprockets version was updated in Rails that we got this new debug-type output.
#2) Previously assets:precompile genereated a manifest.json file, but now in Rails 4 the manifest file has a fingerprint in it, which wasn't detected previously. This was fixed with #74.
I added this to the top of one of my css.scss files in the assets/stylesheets/ folder.
#import "font-awesome";
then ran..
rake assets:clean
and...
rake assets:precompile RAILS_ENV=production
In Rails 4.2.4 your production.rb has the line:
config.serve_static_files = ENV['RAILS_SERVE_STATIC_FILES'].present?
That means, gem 'rails_12factor', group: :production doesn`t need to change it to true, as it can be set through the heroku environment variables. You also will get a warning if you remove the rails_12factor gem.
If you have problems with assets, login to the heroku console heroku run rails console and find out the asset path for a file puts helper.asset_path("application.js") .
One strange behaviour I noticed between development and production, when the file ending is not provided:
With a image /assets/images/image_01.jpg the following output from asset_pathsdiffers:
Development:
development > puts helper.asset_path('profile_01')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
development > puts helper.asset_path('profile_01.jpg')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
Production:
development > puts helper.asset_path('profile_01')
=> /profile_01
development > puts helper.asset_path('profile_01.jpg')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
You do not have to run RAILS_ENV=production rake assets:precompile, heroku does this for you during deploy. Also you do not have to precompile the assets in development and push them to heroku.
Apart from ensuring you have the 'rails_12factor' gem installed the only thing you need to do is this.
# config/application.rb
config.assets.paths << Rails.root.join('vendor', 'assets')
It seems that although Rails knows exactly what it wants, Heroku needs reminding to include the assets folder as part of the assets paths.
Use Image Extensions
I had this same issue, but for a different reason.
Instead of
<%= asset_path 'facebook-link' %>
Use:
<%= asset_path 'facebook-link.png' %>
While the first one worked locally, when I pushed to Heroku my images were breaking and I had no clue why. Using the full file extension fixed the problem :)
Add this gem gem 'rails_serve_static_assets'
https://github.com/heroku/rails_serve_static_assets
If you are using controller specific assets as in:
<%= javascript_include_tag params[:controller] %> or <%= javascript_include_tag params[:controller] %>
Then in production you will need to explicitly precompile those (in development rails compiles files on the fly).
See official Rails guide here: http://guides.rubyonrails.org/asset_pipeline.html#controller-specific-assets
To precompile as explained in the guides (here: http://guides.rubyonrails.org/asset_pipeline.html#precompiling-assets) you will need to add the following to the config/application.rb
# config/application.rb
config.assets.precompile << Proc.new do |path|
if path =~ /\.(css|js)\z/
full_path = Rails.application.assets.resolve(path).to_path
app_assets_path = Rails.root.join('app', 'assets').to_path
if full_path.starts_with? app_assets_path
puts "including asset: " + full_path
true
else
puts "excluding asset: " + full_path
false
end
else
false
end
end
I figure I'll add this as an answer since this question is linked from the Heroku Support page if you search for "assets".
This is mostly for people who are updating their app to Rails 4, but after going through this - and many other SO posts - what finally got me was changing the following in production.rb:
config.action_dispatch.x_sendfile_header = "X-Sendfile"
To:
config.action_dispatch.x_sendfile_header = nil
I hadn't caught this when I upgraded and as usual this took me forever to figure out. Hopefully it helps someone else! Shout out to PatrickEm who asked/answered the same in his question.
This may not answer the original question's root cause, But I was having a similar symptom with a different root cause.
Pre-compilation of a JPEG files changes the file extension to JPG, meaning that asset_path("my_image.jpeg") and asset_path("my_image") didn't work. Remove the "e" from JPEG and voila, it works.
Others have described the same problem here https://blazarblogs.wordpress.com/2016/04/06/rails-force-to-precompile-jpeg-to-jpg/
Is this a bug? Or desired behaviour? And also weird that it only doesn't work in my Heroku-hosted production environment. Maybe they have some sort of configuration.
So here's what I'm attempting to do. I'm building an ember.js application, with a java backend running on GAE.
I'm using handlebars, but I want them divided up into separate files, not just all pasted into the index.html.
Via the ember.js irc I was turned on to rake-pipeline along with minispade
Along with the web filters and a custom handlebars filter I started building the assetfile. I don't know Ruby, or gem files, etc.
So I'm trying to figure out the best way to be able to compile my coffeescript/handlebars files on the fly, minispade them, but keep the individual files accessible while in dev mode so I can debug them. What makes that hard is that the rake pipeline is running on a different port than GAE. So I'm not sure exactly how to handle this. Do I make my index file in GAE point to individual files at the 9292 port (rakep) during development, but in production mode point to the fully concatenated version? I'm not sure.
So I was attempting to do that here: https://gist.github.com/1495740 by having only one section that was triggered by the 'build' flag. Not even sure if that works that way.
I know there's a lot of confusion here. Apologies, like I said I'm not even remotely familiar with the Ruby style of doing things.
Since you're not a Ruby person, here are the most reliable steps for getting a stock OSX environment set up with rake pipeline:
Step 1: Install bundler
# on OSX, using built-in Ruby
$ sudo gem install bundler --pre
Step 2: Create a Gemfile
# inside your app directory
$ bundle init
# will create a file named Gemfile in the root
Step 3: Add rake-pipeline to the Gemfile
# inside the Gemfile
gem "rake-pipeline-web-filters"
Step 4: Install your gems
$ bundle install --binstubs
Step 5: Set up Assetfile
However you were already doing it...
Step 6: Run Rake::Pipeline
# to run the preview server
$ bin/rakep
# to build your assets
$ bin/rakep build
Rake::Pipeline.build is the method that evaluates an Assetfile. You can imagine that your entire Assetfile is wrapped inside a Rake::Pipeline.build {} block; you shouldn't ever need to write one inside an Assetfile.
Some of the filters in the docs are hypothetical, most of those docs were written before there were any filters at all. A CoffeeScript compiler has been recently added, though.
As to your main question, I'm not sure there's a clean way to do it with the current rakep implementation. An Assetfile is just Ruby, though, so it's possible to hack something together that should work. Here's how I would write yours:
require "json"
require "rake-pipeline-web-filters"
require "rake-pipeline-web-filters/helpers"
class HandlebarsFilter < Rake::Pipeline::Filter
def initialize(&block)
block ||= proc { |input| input.sub(/\.handlebars$/, '.js') }
super(&block)
end
def generate_output(inputs, output)
inputs.each do |input|
output.write "return Ember.Handlebars.compile(#{input.read.to_json})"
end
end
end
# process all js, css and html files in app/assets
input "assets"
# processed files should be outputted to public
output "public"
# process all coffee files
match "**/*.coffee" do
# compile all CoffeeScript files. the output file
# for the compilation should be the input name
# with the .coffee extension replaced with .js
coffee_script
# The coffee_script helper is exactly equivalent to:
# filter Rake::Pipeline::Web::Filters::CoffeeScriptCompiler
end
match "**/*.js" do
minispade
if ENV['RAKEP_ENV'] == "production"
concat "application.js"
else
concat
end
end
match "**/*.handlebars" do
filter HandlebarsFilter
minispade
concat "templates.js"
end
The if ENV['RAKEP_ENV'] bit reads an environment variable to decide whether to concatenate your JS to a single file.
So now you can run RAKEP_ENV="production" rakep build for a concatenated build, or just rakep build for a development build.
I want the asset precompile to happen on my dev machine beofore the code is packed (tar ball'ed) by capistrano and have the precompiled assets already included in the final deployment package.
When I try the inbuilt capistrano recipe thats in
load 'deploy/assets' it runs
rake RAILS_GROUPS=assets assets:precompile on the server.
The reason I am looking for this because at the moment the precompile is taking too long on my EC2 micro-instance (and also at times just hangs),
It would great if asset compile could be done even before the deploy starts so that I can save the server from this heavy duty work load - until at least I have better configured servers available.
The workflow is still a little bumpy at the moment, but you may find some success using Guard-Rails-Assets. It's a little slow, especially if you are making a lot of asset changes, but it will compile assets when they are changed and you can just check them in to your repo to be deployed later.
I've just written a gem to solve this problem inside Rails, called turbo-sprockets-rails3. It speeds up your assets:precompile by only recompiling changed files, and only compiling once to generate all assets. It works out of the box for Capistrano, since your assets directory is shared between releases.
It would be really awesome if you could help me test out the turbo-sprockets-rails3 gem, and let me know if you have any problems.
Remove load 'deploy/assets' from Capfile or config/deploy.rb, and add the following lines to the config/deploy.rb:
set :assets_role, [ :web, :app ]
set :normalize_asset_timestamps, false
set :assets_tar_path, "#{release_name}-assets.tar.gz"
before "deploy:update" do
run_locally "rake assets:precompile"
run_locally "cd public; tar czf #{Dir.tmpdir}/#{assets_tar_path} assets"
end
before "deploy:finalize_update", :roles => assets_role, :except => { :no_release => true } do
upload "#{Dir.tmpdir}/#{assets_tar_path}", "#{shared_path}/#{assets_tar_path}"
run "cd #{shared_path}; /bin/tar xzf #{assets_tar_path}"
run "/bin/ln -s #{shared_path}/assets #{release_path}/public"
run "/bin/rm #{shared_path}/#{assets_tar_path}"
end
If you use turbo-sprockets-rails3, add this to the last block:
run "cd #{release_path}; #{rake} assets:clean_expired 2> /dev/null"
I am deploying to heroku yet I saw that the css files aren't being served (they also cannot be found on heroku).
I read that I need to do rake assets:precompile locally at first yet when I do it I get:
C:\project>bundle exec rake assets:precompile --trace
** Invoke assets:precompile (first_time)
** Execute assets:precompile
rake aborted!
undefined: Unexpected token: operator (<)
(in C:/project/app/assets/javascripts/application.js)
Tasks: TOP => assets:precompile
(See full trace by running task with --trace)
I have nothing in application.js so I don't understand where the error is..
application.js is
// This is a manifest file that'll be compiled into including all the files listed below.
// Add new JavaScript/Coffee code in separate files in this directory and they'll automatically
// be included in the compiled file accessible from http://example.com/assets/application.js
// It's not advisable to add code directly here, but if you do, it'll appear at the bottom of the
// the compiled file.
//
//= require jquery
//= require jquery_ujs
//= require_tree .
Thank you
Update
If removing a .js.erb file I get the following error
C:\project>bundle exec rake assets:precompile RAILS_ENV=production --trace
** Invoke assets:precompile (first_time)
** Execute assets:precompile
rake aborted!
706: unexpected token at 'C:\Users\me\AppData\Local\Temp\execjs20111021-6448-ei2nm3.js(2, 3) Microsoft JScript runtime error: Out of memory
'
(in C:/project/app/assets/javascripts/application.js)
Tasks: TOP => assets:precompile
(See full trace by running task with --trace)
Still have problems with erb css and js files not compiling...
This doesn't seem to end..
Thanks
I've been struggling with this trying to deploy to a staging server. The solution that works for me is to make sure you have the following in your config/environments/[your_environment].rb file:
config.assets.compress = false
By default, the compressors aren't available in environment other than production, which is why the precompile was failing.
I have the same issue here! In my case, what causes this issue is that, I add a new JS file to javascript folder, and I got an undefined: Unexpected token: operator (<) error while I tried to run precompile command. So I look into the new js file and found there is a HTML style comment <!-- --> in that file. I remove it and life is good now!
So try to find out is there any HTML style comment <!-- --> in your js file and just remove those comments. This is especially true when some JS code is copied from html file!
I think it is caused by an external javascript file which is not well-code-formatted. e.g.
function say_hi(){
// NOTICE that there's no semi-colon there!
name = "Jim"
alert("hi" + name )
}
when under the precompile, your code would put in 1 line, and since there's no necessary semicolon, your generated js file probably contains errors, like
"undefined: Unexpected token: operator (<)"
or something.
so, my suggestion is:
don't compress the js file if it's not well code-formatted, by setting "config.assets.compress = false" in your config file, following #Mike's answer.
use coffeescript as possible, it will help you generate very well formatted code. ( I am not a coffeescript guru, so please correct me if I am wrong )
I was having the same issue and it turned out to be caused by the inclusion of a embed javascript which had comments in the format: <!-- comment --> I've removed them and it worked like a charm! Hopefully this helps.
one thing I noticed is that it should be:
RAILS_ENV=production bundle exec rake assets:precompile
the definition of the RAILS_ENV needs to go before the bundle command, because it's setting the shell (bash) environment variable for the shell that executes the bundle command.
Your problems seems to be related to this:
https://github.com/bradphelan/jasminerice/issues/21
See also:
http://guides.rubyonrails.org/asset_pipeline.html
Heroku rails 3.1 app - compiling assets locally vs compiling assets during slug compilation
Error compiling Rails 3 CSS asset on Heroku
I've spent the last 1 hour scratching my head after encountering the same bug. The problem is the following line in your application.js:
//= require_tree .
This causes all files in your app/assets/javascripts/ directory to get included and it could be that there is some sort of bug in another file in the directory. I removed that line and got my assets to precompile (I wasn't really using application.js). So, look for a bug in a file being included by application.js
I had a similar problem:
Unexpected token: operator (<<)
This turned out to be a left over file from a merge conflict in Git. The conflict leaves a .orig file that contains "<<<<<<<<<<" wherever Git finds a block of code to be merged.
Because of the asset pipeline directive
//= require_tree .
in application.js, all files in the javascript folder (including .orig files) get precompiled on a push to servers like Heroku. The precompiler finds fault with the "<<<<<".
So my solution was to find all the .orig files and delete them from Git, using the 'git rm filename' method.