Access violation reading location using Cudd - visual-studio-2010

I am trying to implement an algorithm in Visual C using Cudd package. I have to use a function recursively. But it keeps throwing an error at one particular line. Error is Access violation reading location 0x00594a5ct. And it is coming against the usage of temp_bdd_result. I am unable to figure out why is this happening because both values used in temp_bdd_result-bdd_node & bdd_result are containing values. So why are they not accessible. Or this error points to some thing else that I am not able to see. Please Help.
DdNode* Path_Function_Construct(DdManager *manager,int matrix[3][3],int source)
{
DdNode *bdd_node,*bdd_result,*e,*temp_bdd_node,*temp_bdd_result;
if (source>=rows)
return Cudd_ReadOne(manager);
else
{
bdd_result=Cudd_ReadZero(manager);
Cudd_Ref(bdd_result);
for (int j=0;j<columns;j++)
{
if (matrix[source][j]==1)
{
//Declaring temp variables
//This means that an edge exists between source and node in consideration
e=Cudd_bddNewVar(manager);
Cudd_Ref(e);
//Removing redundant nodes
int new_matrix[3][3];
for(int l=0;l<rows;l++)
for(int m=0;m<columns;m++)
new_matrix[l][m]=matrix[l][m];
for(int i=0;i<rows;i++)
new_matrix[i][j]=0;
//find path function using that node as a source
temp_bdd_node=Path_Function_Construct(manager,new_matrix,j+1);
Cudd_Ref(temp_bdd_node);
bdd_node=Cudd_bddAnd(manager,e,temp_bdd_node);
Cudd_Ref(bdd_node);
temp_bdd_result=Cudd_bddIthVar(manager,4);
temp_bdd_result=Cudd_bddAnd(manager,bdd_result,bdd_node); //this is where error is coming
Cudd_Ref(temp_bdd_result);
Cudd_RecursiveDeref(manager,bdd_result);
bdd_result=temp_bdd_result;
Cudd_Ref(bdd_result);
Cudd_RecursiveDeref(manager,temp_bdd_node);
Cudd_RecursiveDeref(manager,temp_bdd_result);
Cudd_RecursiveDeref(manager,bdd_node);
Cudd_RecursiveDeref(manager,e);
} // end of if (matrix[source][j]==1)
}// end of for loop
return (bdd_result);
}
}

Cudd_RecursiveDeref() recursively deletes a node and all its child. So whenever bdd_node was dereferenced using Cudd_RecursiveDeref() bdd_result was also removed and its value was not returned by the function. So to retain the value for returning use Cudd_Deref() instead. It just decreases the reference count without deleting its child nodes.

Related

The repetitive step in delete a specific node in a Linked List

//Deletes data given from the linked list
public void deleteByValue(T data) {
//if empty then simply return
if (isEmpty())
return;
//Start from head node
Node currentNode = this.headNode;
Node prevNode = null; //previous node starts from null
if(currentNode.data.equals(data)) {
//data is at head so delete from head
deleteAtHead();
return;
}
//traverse the list searching for the data to delete
while (currentNode != null) {
//node to delete is found
if (data.equals(currentNode.data)){
prevNode.nextNode = currentNode.nextNode;
return;
}
prevNode = currentNode;
currentNode = currentNode.nextNode;
}
}
}
Hi all, I am quite new to data structure and I am confused when I learned how to delete one specific value in the single linked list.
So when we traverse the LinkedList, we have a line like this
prevNode.nextNode = currentNode.nextNode;
I think this already means that we have connected "the previous node before the target node" and "the next node before the current node". Why do we still have these two lines after the traversing of the linked list?
prevNode = currentNode;
currentNode = currentNode.nextNode;
Are these two lines mean we are connecting the original previous node with the original next node? I always got lost when the code referred to the "currentNode".How can we tell which is the current "currentNode"?
Could someone help me with this? Visualized answer is appreciated. Thanks so much!
Why do we still have these two lines after the traversing of the linked list?
These are not after traversing; these are the traversing itself.
Some things to note:
An assignment to an attribute will mutate the list, like prevNode.nextNode = currentNode.nextNode does.
An assignment to a variable will not mutate the list, but can make a reference to a different node, like currentNode = currentNode.nextNode does. This really is the core of traversing: it makes the variable currentNode hop from one node to the next -- without changing anything to the list it is traversing.
In this specific algorithm, when the mutation with prevNode.nextNode = currentNode.nextNode is performed, the next thing that happens is a return -- so there is no further traversal happening.

open62541 browsing nodes an using its methods

I want to browse a specific node on my OPC UA Server and use its method.
I use the open62541 stack and i want to use a selfmade client. My Client connects to the Server and then i use the given example to browse some Objects. It shows me the first layer of nodes after the root-folder-
How can i find a specific node? Or have i to browse to this point? Is there an example file in the open62541 project which i don't see that would open my eyes?
I also find the Method "Service_TranslateBrowsePathsToNodeIds" but i'm not quite sure how to use it the right way and which part is interesting for me.
As an example:
I want to browse the Node "FileSystem", which is in a deeper layer than the root-folder, and want to use its Method createFile.
To call a method, you need two node ids:
Object node id which contains the method
Method node id
If you already have these node ids, you can call the method right away. If not,
OPC UA in general supports two options to get these node ids:
Start at the root node (ns=0;i=84) and recursively browse all the child nodes until you find the node with the specific browse name.
https://github.com/open62541/open62541/blob/58bd161557111847d068650eff5ad670a9aa0395/examples/client.c#L61
Use the TranslateBrowsePathsToNodeIds Service if you have a browse path. I.e., give /Objects/MyDevice/FileSystem/UploadFile (concatenation of browse names) with start node Root (ns=0;i=84) and the server will return you the node id of that specific node if it exists. This service is taking relative paths, therefore you can also use other nodes as start nodes
https://github.com/open62541/open62541/blob/58bd161557111847d068650eff5ad670a9aa0395/examples/client_async.c#L183
After some trial and error I found the 'magic' bits to get it working with nodes that are in the server namespace, e.g. of real devices and not pre-defined UA nodes like timestamp or server status as shown in all examples. The code below is derived from the corpus_generator.c and check_services_view.c files of Open62541 with 2 key differences:
You do not have to specify the referenceTypeId.
When creating the strings, place them in the server namespace, not UA namespace (see UA_QUALIFIEDNAME_ALLOC below).
The function below will take a pointer to UA_Client and a vector of browsenames that form the path to the node, starting at the Objects folder in OPC-UA.
Node::Node (UA_Client *client, const std::vector<std::string> &browse_path)
: m_client (client)
{
m_id = UA_NODEID_NULL;
// Search for ID in client
UA_BrowsePath browsePath;
UA_BrowsePath_init (&browsePath);
browsePath.startingNode = UA_NODEID_NUMERIC (0, UA_NS0ID_OBJECTSFOLDER);
browsePath.relativePath.elements = (UA_RelativePathElement *)UA_Array_new (browse_path.size (), &UA_TYPES[UA_TYPES_RELATIVEPATHELEMENT]);
browsePath.relativePath.elementsSize = browse_path.size ();
for (int i = 0; i < browse_path.size (); i++)
{
UA_RelativePathElement *elem = &browsePath.relativePath.elements[i];
elem->targetName = UA_QUALIFIEDNAME_ALLOC (1, browse_path.at (i).c_str ()); // Create in server namespace (1), not UA namespace (0)!
}
UA_TranslateBrowsePathsToNodeIdsRequest request;
UA_TranslateBrowsePathsToNodeIdsRequest_init (&request);
request.browsePaths = &browsePath;
request.browsePathsSize = 1;
UA_TranslateBrowsePathsToNodeIdsResponse response;
response = UA_Client_Service_translateBrowsePathsToNodeIds (m_client, request);
if (UA_STATUSCODE_GOOD == response.responseHeader.serviceResult && response.resultsSize > 0)
{
UA_BrowsePathResult *first = response.results;
if (first->targetsSize >= 1)
{
m_id = first->targets[0].targetId.nodeId;
std::cout << "Found ID";
}
else
{
std::cout << "OK response but no results";
}
}
else
{
std::cout << "Error in translate browsename";
}
UA_BrowsePath_deleteMembers (&browsePath); // Marked as deprecated, but UA_BrowsePath_delete() expects a heap-allocated pointer.
UA_TranslateBrowsePathsToNodeIdsResponse_deleteMembers (&response); // Idem
}

how to create a dummy node and set it to NULL?

I am trying to create dummy node in my createList() function, however everytime I run the program, it results in a segmentation fault. Here is my code so far for createList();
node*createList()
{
node*dummyNode;
dummyNode->next = NULL;
return dummyNode;
}
any help would be appreciated.
This line
node*dummyNode;
creates a local variable that lives only inside your function createList. After the method is left, the variable is freed. I assume you use C or C++, thus you have to allocate memory with malloc
node*dummyNode = malloc(sizeof(node));

Thread safety question about one container

Let's talk about theory a bit. We have one container, let's call it TMyObj that looks like this:
struct TMyObj{
bool bUpdated;
bool bUnderUpdate;
}
Let a class named TMyClass have an array of the container above + 3 helpful functions. One for getting an object to be updated. One for adding update info to a certain object and one for getting an updated object. It's also called in this order. Here's the class
class TMyClass{
TmyObj entries[];
TMyObj GetObjToUpdate;
{
//Enter critical section
for(int i=0; i<Length(entries); i++)
if(!entries[i].bUnderUpdate)
{
entries[i].bUnderUpdate=true;
return entries[i];
}
//Leave critical section
}
//the parameter here is always contained in the Entries array above
void AddUpdateInfo(TMyObj obj)
{
//Do something...
//Enter critical section
if(updateInfoOver) obj.bUpdated=true; //left bUnderUpdate as true so it doesn't bother us
//Leave critical section
}
TmyObj GetUpdatedObj
{
//<-------- here
for(int i=0; i<Length(entrues); i++)
if(entries[i].bUpdated) then return entries[i];
//<-------- and here?
}
}
Now imagine 5+ threads using the first two and another one for using the last function(getUpdadtedObj) on one instance of the class above.
Question: Will it be thread-safe if there's no critical section in the last function?
Given your sample code, it appears that it would be thread-safe for a read. This is assuming entries[] is a fixed size. If you are simply iterating over a fixed collection, there is no reason that the size of the collection should be modified, therefore making a thread-safe read ok.
The only thing I could see is that the result might be out of date. The problem comes from a call to GetUpdatedObj -- Thread A might not see an update to entries[0] during the life-cycle of
for(int i=0; i<Length(entrues); i++)
if(entries[i].bUpdated) then return entries[i];
if Thread B comes along and updates entries[0] while i > 0 -- it all depends if that is considered acceptable or not.

Print a simply linked list backwards with no recursion, in two passes at most, using constant extra memory, leaving it intact

You must print a simply linked list backwards:
Without recursion
With constant extra memory
In linear time
Leaving the list intact
Added Later Two passes at most
Invert the list, print it forwards, invert again. Each step can be done without violating restrictions except the last one.
EDIT: As cube notes in the comments the second and the third stages can be combined into one pass. This gives two passes – first reverse, then print while reversing again.
Building on sharptooth's reply, you can combine the printing and second inversion in the same pass.
Edit: The "list is left intact" from a single-threaded view because the post-condition equals the pre-condition.
Edit 2: Not sure how I got the answer, but I'll take it since I've hit the rep cap for the day. I gave sharptooth a +1 too.
Here's a C# implementation that holds for all the current rules. It mutates the list during the execution, but the list is restored before returning.
using System;
using System.Diagnostics;
namespace SO1135917.Classes
{
public class ReverseListPrinter
{
public static void Execute(Node firstNode, Action<Node> action)
{
Reverse(Reverse(firstNode, null), action);
}
private static Node Reverse(Node firstNode, Action<Node> action)
{
Node node = firstNode;
Debug.Assert(node != null);
Node nextNode = node.Next;
node.Next = null;
while (node != null)
{
if (action != null)
action(node);
if (nextNode == null)
break;
Node nextNode2 = nextNode.Next;
nextNode.Next = node;
node = nextNode;
nextNode = nextNode2;
}
return node;
}
}
}
There is one problem, however, and that is that the state of the list is undefined if an exception should occur in the above methods. Probably not impossible to handle though.
A subversion repository of the above code, with unit tests, for Visual Studio 2008 is available here, username and password is both 'guest' without the quotes.
You can first check the length of the list. Then create a print-buffer, which you fill in backwards as you traverse the list once again for the information.
Or
You can create another linked list where you add all the printing data in the front when you traverse the first list, and then print the second list from front to back.
Either way makes only two passes at most. The first idea could be done in one pass if you have a header struct that keeps track of the amount of elements in the list.
Edit: I just realised that these ideas does not use constant memory.
The only way to do this sensibly seems to be Sharptooths reply, but that requires three passes.
a function like the following might solver your issue:
void invert_print(PtNo l){
PtNo ptaux = l;
PtNo last;
PtNo before;
while(ptaux != NULL){
last = ptaux;
ptaux = ptaux->next;
}
while(ptaux != last){
printf("%s\n", last->info.title);
ptaux = l;
before = last;
while(ptaux != before){
last = ptaux;
ptaux = ptaux->next;
}
}
}
you will need a structure like the following:
typedef struct InfoNo{
char title20];
}InfoNo;
typedef struct aPtNo{
struct InfoNo info;
struct aPtNo* nextx;
}*PtNo;
Objective-C Link class with reverse method:
Link.h
#import <Foundation/Foundation.h>
#interface Link : NSObject
#property(nonatomic) int value;
#property(nonatomic) Link *next;
- (Link*)reversedList;
#end
Link.m
#import "Link.h"
#implementation Link
- (Link*)reversedList {
Link* head;
Link *link = self;
while (link) {
// save reference to next link
Link *next = link.next;
// "insert" link at the head of the list
link.next = head;
head = link;
// continue processing the rest of the list
link = next;
}
return head;
}
#end

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