is the order of uevents preserved till delivery to userspace? - linux-kernel

Presuming that on a multicore system, the sequence in which kobj_uevent()'s are issued is ensured (i.e. they are either issued in a single kernel thread or serialized by some other way), is it guaranteed that the events will be delivered to the (single) userspace process listening on the netlink socket in the same order?
If the answer is yes, then what is the purpose of SEQNUM?

No the events are delivered to the userspace process in the order of the seqnum.

Related

Windows socket completion routine callback after closesocket

While busy working with Windows Sockets in overlapped mode and using Completion routines (so no IOCP) for feedback I found the following curious case:
Open a server socket using listen and AcceptEx.
Connect a Client socket on said port using ConnectEx
We now have (at least) 3 sockets: 1 listing socket, a client connected socket and a server connected socket.
after transferring some data we close both the server and client connected sockets with shutdown. After this step both sockets are closed with closesocket.
Currently: just to be sure we have no pending completion routine I issue the following (pseudocode):
while SleepEx( 0, TRUE ) == WAIT_IO_COMPLETION do ;
I thought now it would be save to free the memory of the OVERLAPPED structures used by WSARecv and WSASend.
After this moment when the thread becomes in an alertable state again another completion routine callback is done for the server connected socket with an error 10053 but using the OVERLAPPED structure we just freed. This is use of memory after free.
Question:
When can you be sure no completion callbacks are issued anymore for a socket using overlapped IO using completion routines?
You need to wait for the I/O completion (closing the socket will cancel outstanding requests and you will get a completion callback).
The OS has ownership of the OVERLAPPED structure and associated buffer until you synchronize on event completion (by waiting for the hEvent or receiving an APC). You cannot do anything with the buffer until you receive this callback, and you definitely must not free it. Wait for the OS to tell you it is no longer needed.
Note that cancellations don't necessarily cause completion immediately, because the driver may be synchronizing with hardware requests and only mark the IRP complete when the hardware state changes. (This would be necessary if DMA is in use but might be done for other operations just for consistency) So the SleepEx loop you showed is not guaranteed to collect all cancellations.
Keep track for each socket of the pending operations, and use WaitForSingleObjectEx instead of SleepEx, to wait explicitly for each one.

WSASend send order across multiple sockets

If I have one socket, and I do overlapped WSASends (from a single thread), then windows guarantees data will be sent in the order I call WSASend.
But if I have two sockets (connected to the same receiver), and I do overlapped WSASend's on them alternately (again from a single thread), does windows guarantee the order of sends is the order in which I call WSASend? If the answer is no, then would it help if I set the SO_SNDBUF socket option to zero on both sockets (so that calling WSASend would immediately put it on the wire)?
I also have the same question for WSARecv. If from a single thread I do overlapped WSARecv's on multiple sockets, will the completion routines be called in order?

Does an IO completetion port spawn a new thread before or after the completion port has something to report?

I am a bit confused as to what actually happens when an IO completion port completes.
I presume that the Win API allows access to an IOCP queue that somehow is able to queue (or stack) a callback reference with a specific handle (let's say a socket).
When windows receives an interrupt from the NIC, then it at some point gets to the IOCP queue for the NIC and executes the callbacks on its own (IOCP) thread pool.
My question is, is this thread from the thread pool spawned upon the interrupt being received, or is it in fact spawned when the call to the Win API is made, effectively having the thread in a wait state until it is then woken by the IOCP queue?
EDIT:
I found this: http://msmvps.com/blogs/luisabreu/archive/2009/06/04/multithreading-i-o-and-the-thread-pool.aspx where is states: "Whenever that operation completes, it will queue a packet on that I/O completion port. The port will then proceed and use one of the thread pool’s thread to run the callback you’ve specified."
It's probably easier to think of an I/O completion port simply as a thread safe queue that the operating system places the results of overlapped operations into for you when they have completed.
You create the IOCP, you then create some threads and these threads call a function to remove items from this queue. Generally this is GetQueuedCompletionStatus(). This function essentially blocks your thread until there's something in the IOCP (queue) and then allows your thread to retrieve that something and run.
You associate file handles and sockets with the IOCP and this simply means that once associated their overlapped completions will be placed in the IOCP (queue) for you.
It's more complex than that, but that's the way you should be thinking.

scheduling user space thread through windows kernel driver

I want to use inverted model of ioctl. I mean I want to schedule some work item which is a user space thread when a particular activity is detected by the driver. For eg.
1. I register a callback for a particular interrupt in my kernel mode driver.
2. Whenever I get an interrupt, I want to schedule some user space thread which user had registered using ioctl.
Can I use either DPC, APC or IRP to do so. I do know that one should not/cant differ driver space work to user space. What I want is to do some independent activities in the user space when a particular hardware event happens.
Thanks
creating usermode threads from driver is really bad practice and you can`t simple transfer control from kernel mode to user mode. You must create worker threads in user app and wait in this threads for event. There are two main approaches for waiting.
1) You can wait on some event, witch you post to driver in ioctl. In some moment driver set event to alertable and thread go and process event. This is major and simple approach
2) You can post ioctl synchronously and in driver pend this irp -> thread blocks in DeviceIoControl call. When event occured driver complete these irp and thread wake up and go for processing.
Whenever I get an interrupt, I want to schedule some user space threads which user had registered using ioctl.
You must go to safe irql (< DISPATCH_IRQL) first : Interrupt -> DPC push into queue -> worker thread, because for example you can`t signal event on high irql.
read this
http://www.osronline.com/article.cfm?id=108
and Walter Oney book
You don't need to queue a work item or do anything too fancy with posting events down. The scheduler is callable at DISPATCH_LEVEL, so a DPC is sufficient for signalling anyone.
Just use a normal inverted call:
1) App sends down an IOCTL (if more than one thread must be signalled, it must use FILE_FLAG_OVERLAPPED and async I/O).
2) Driver puts the resulting IRP into a driver managed queue after setting cancel routines, etc. Marks the irp pending and returns STATUS_PENDING.
3) Interrupt arrives... Queue a DPC from your ISR (or if this is usb or some other stack, you may already be at DISPATCH_LEVEL).
4) Remove the request from the queue and call IoCompleteRequest.
Use KMDF for steps 2 and 4. There's lot of stuff you can screw up with queuing irps, so it's best to use well-tested code for that.

What are alternatives to Win32 PulseEvent() function?

The documentation for the Win32 API PulseEvent() function (kernel32.dll) states that this function is “… unreliable and should not be used by new applications. Instead, use condition variables”. However, condition variables cannot be used across process boundaries like (named) events can.
I have a scenario that is cross-process, cross-runtime (native and managed code) in which a single producer occasionally has something interesting to make known to zero or more consumers. Right now, a well-known named event is used (and set to signaled state) by the producer using this PulseEvent function when it needs to make something known. Zero or more consumers wait on that event (WaitForSingleObject()) and perform an action in response. There is no need for two-way communication in my scenario, and the producer does not need to know if the event has any listeners, nor does it need to know if the event was successfully acted upon. On the other hand, I do not want any consumers to ever miss any events. In other words, the system needs to be perfectly reliable – but the producer does not need to know if that is the case or not. The scenario can be thought of as a “clock ticker” – i.e., the producer provides a semi-regular signal for zero or more consumers to count. And all consumers must have the correct count over any given period of time. No polling by consumers is allowed (performance reasons). The ticker is just a few milliseconds (20 or so, but not perfectly regular).
Raymen Chen (The Old New Thing) has a blog post pointing out the “fundamentally flawed” nature of the PulseEvent() function, but I do not see an alternative for my scenario from Chen or the posted comments.
Can anyone please suggest one?
Please keep in mind that the IPC signal must cross process boundries on the machine, not simply threads. And the solution needs to have high performance in that consumers must be able to act within 10ms of each event.
I think you're going to need something a little more complex to hit your reliability target.
My understanding of your problem is that you have one producer and an unknown number of consumers all of which are different processes. Each consumer can NEVER miss any events.
I'd like more clarification as to what missing an event means.
i) if a consumer started to run and got to just before it waited on your notification method and an event occurred should it process it even though it wasn't quite ready at the point that the notification was sent? (i.e. when is a consumer considered to be active? when it starts or when it processes its first event)
ii) likewise, if the consumer is processing an event and the code that waits on the next notification hasn't yet begun its wait (I'm assuming a Wait -> Process -> Loop to Wait code structure) then should it know that another event occurred whilst it was looping around?
I'd assume that i) is a "not really" as it's a race between process start up and being "ready" and ii) is "yes"; that is notifications are, effectively, queued per consumer once the consumer is present and each consumer gets to consume all events that are produced whilst it's active and doesn't get to skip any.
So, what you're after is the ability to send a stream of notifications to a set of consumers where a consumer is guaranteed to act on all notifications in that stream from the point where it acts on the first to the point where it shuts down. i.e. if the producer produces the following stream of notifications
1 2 3 4 5 6 7 8 9 0
and consumer a) starts up and processes 3, it should also process 4-0
if consumer b) starts up and processes 5 but is shut down after 9 then it should have processed 5,6,7,8,9
if consumer c) was running when the notifications began it should have processed 1-0
etc.
Simply pulsing an event wont work. If a consumer is not actively waiting on the event when the event is pulsed then it will miss the event so we will fail if events are produced faster than we can loop around to wait on the event again.
Using a semaphore also wont work as if one consumer runs faster than another consumer to such an extent that it can loop around to the semaphore call before the other completes processing and if there's another notification within that time then one consumer could process an event more than once and one could miss one. That is you may well release 3 threads (if the producer knows there are 3 consumers) but you cant ensure that each consumer is released just the once.
A ring buffer of events (tick counts) in shared memory with each consumer knowing the value of the event it last processed and with consumers alerted via a pulsed event should work at the expense of some of the consumers being out of sync with the ticks sometimes; that is if they miss one they will catch up next time they get pulsed. As long as the ring buffer is big enough so that all consumers can process the events before the producer loops in the buffer you should be OK.
With the example above, if consumer d misses the pulse for event 4 because it wasn't waiting on its event at the time and it then settles into a wait it will be woken when event 5 is produced and since it's last processed counted is 3 it will process 4 and 5 and then loop back to the event...
If this isn't good enough then I'd suggest something like PGM via sockets to give you a reliable multicast; the advantage of this would be that you could move your consumers off onto different machines...
The reason PulseEvent is "unreliable" is not so much because of anything wrong in the function itself, just that if your consumer doesn't happen to be waiting on the event at the exact moment that PulseEvent is called, it'll miss it.
In your scenario, I think the best solution is to manually keep the counter yourself. So the producer thread keeps a count of the current "clock tick" and when a consumer thread starts up, it reads the current value of that counter. Then, instead of using PulseEvent, increment the "clock ticks" counter and use SetEvent to wake all threads waiting on the tick. When the consumer thread wakes up, it checks it's "clock tick" value against the producer's "clock ticks" and it'll know how many ticks have elapsed. Just before it waits on the event again, it can check to see if another tick has occurred.
I'm not sure if I described the above very well, but hopefully that gives you an idea :)
There are two inherent problems with PulseEvent:
if it's used with auto-reset events, it releases one waiter only.
threads might never be awaken if they happen to be removed from the waiting queue due to APC at the moment of the PulseEvent.
An alternative is to broadcast a window message and have any listener have a top-level message -only window that listens to this particular message.
The main advantage of this approach is that you don't have to block your thread explicitly. The disadvantage of this approach is that your listeners have to be STA (can't have a message queue on an MTA thread).
The biggest problem with that approach would be that the processing of the event by the listener will be delayed with the amount of time it takes the queue to get to that message.
You can also make sure you use manual-reset events (so that all waiting threads are awaken) and do SetEvent/ResetEvent with some small delay (say 150ms) to give a bigger chance for threads temporarily woken by APC to pick up your event.
Of course, whether any of these alternative approaches will work for you depends on how often you need to fire your events and whether you need the listeners to process each event or just the last one they get.
If I understand your question correctly, it seems like you can simply use SetEvent. It will release one thread. Just make sure it is an auto-reset event.
If you need to allow multiple threads, you could use a named semaphore with CreateSemaphore. Each call to ReleaseSemaphore increases the count. If the count is 3, for example, and 3 threads wait on it, they will all run.
Events are more suitable for communications between the treads inside one process (unnamed events). As you have described, you have zero ore more clients that need to read something interested. I understand that the number of clients changes dynamically. In this case, the best chose will be a named pipe.
Named Pipe is King
If you need to just send data to multiple processes, it’s better to use named pipes, not the events. Unlike auto-reset events, you don't need own pipe for each of the client processes. Each named pipe has an associated server process and one or more associated client processes (and even zero). When there are many clients, many instances of the same named pipe are automatically created by the operating system for each of the clients. All instances of a named pipe share the same pipe name, but each instance has its own buffers and handles, and provides a separate conduit for client/server communication. The use of instances enables multiple pipe clients to use the same named pipe simultaneously. Any process can act as both a server for one pipe and a client for another pipe, and vice versa, making peer-to-peer communication possible.
If you will use a named pipe, there would be no need in the events at all in your scenario, and the data will have guaranteed delivery no matter what happens with the processes – each of the processes may get long delays (e.g. by a swap) but the data will be finally delivered ASAP without your special involvement.
On The Events
If you are still interested in the events -- the auto-reset event is king! ☺
The CreateEvent function has the bManualReset argument. If this parameter is TRUE, the function creates a manual-reset event object, which requires the use of the ResetEvent function to set the event state to non-signaled. This is not what you need. If this parameter is FALSE, the function creates an auto-reset event object, and system automatically resets the event state to non-signaled after a single waiting thread has been released.
These auto-reset events are very reliable and easy to use.
If you wait for an auto-reset event object with WaitForMultipleObjects or WaitForSingleObject, it reliably resets the event upon exit from these wait functions.
So create events the following way:
EventHandle := CreateEvent(nil, FALSE, FALSE, nil);
Wait for the event from one thread and do SetEvent from another thread. This is very simple and very reliable.
Don’t' ever call ResetEvent (since it automatically reset) or PulseEvent (since it is not reliable and deprecated). Even Microsoft has admitted that PulseEvent should not be used. See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684914(v=vs.85).aspx
This function is unreliable and should not be used, because only those threads will be notified that are in the "wait" state at the moment PulseEvent is called. If they are in any other state, they will not be notified, and you may never know for sure what the thread state is. A thread waiting on a synchronization object can be momentarily removed from the wait state by a kernel-mode Asynchronous Procedure Call, and then returned to the wait state after the APC is complete. If the call to PulseEvent occurs during the time when the thread has been removed from the wait state, the thread will not be released because PulseEvent releases only those threads that are waiting at the moment it is called.
You can find out more about the kernel-mode Asynchronous Procedure Calls at the following links:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms681951(v=vs.85).aspx
http://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590
http://www.osronline.com/article.cfm?id=75
We have never used PulseEvent in our applications. As about auto-reset events, we are using them since Windows NT 3.51 (although they appeared in the first 32-bit version of NT - 3.1) and they work very well.
Your Inter-Process Scenario
Unfortunately, your case is a little bit more complicated. You have multiple threads in multiple processes waiting for an event, and you have to make sure that all the threads did in fact receive the notification. There is no other reliable way other than to create own event for each consumer. So, you will need to have as many events as are the consumers. Besides that, you will need to keep a list of registered consumers, where each consumer has an associated event name. So, to notify all the consumers, you will have to do SetEvent in a loop for all the consumer events. This is a very fast, reliable and cheap way. Since you are using cross-process communication, the consumers will have to register and de-register its events via other means of inter-process communication, like SendMessage. For example, when a consumer process registers itself at your main notifier process, it sends SendMessage to your process to request a unique event name. You just increment the counter and return something like Event1, Event2, etc, and creating events with that name, so the consumers will open existing events. When the consumer de-registers – it closes the event handle that it opened before, and sends another SendMessage, to let you know that you should CloseHandle too on your side to finally release this event object. If the consumer process crashes, you will end up with a dummy event, since you will not know that you should do CloseHandle, but this should not be a problem - the events are very fast and very cheap, and there is virtually no limit on the kernel objects - the per-process limit on kernel handles is 2^24. If you are still concerned, you may to the opposite – the clients create the events but you open them. If they won’t open – then the client has crashed and you just remove it from the list.

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