Xcode Download? [closed] - xcode

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I just upgraded to OS X Mavericks, and I am very excited to be able to use all the new Mavericks technologies. I have just one problem: Where can I download Xcode?
It is not listed in either the updates page in the Mac App Store, or at Apple’s developer website. Please tell me that I do not have to be a paid developer-program subscriber to download this update! The real problem is not with Xcode itself, but rather with the 10.9 SDK. Without the header files in the SDK, I cannot tell what the APIs are. As I do not know what the APIs are, I cannot use any developer tool (even those not based on Objective-C).
I also noticed that Apple has not yet updated the Mac Dev Center with info for Mavericks, despite its public release. It is entirely probable that Apple is simply lagging behind with updating the developer website following today’s announcement.

Although it hadn't yet appeared under the (Mac) App Store Updates tab, I was able to search for it and update it that way.

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Any replacement of TortoiseSVN for MAC OS 10.10? [closed]

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I am currently using SmartSVN for any Update on my server.
But I have worked on windows system and Windows have same tool named TortoiseSVN is there any same tool or plugin which we can use in MAC to update our files or commit our files directly through finder ?
I have seen many answer related to this but all are very old and not work in MAC OS 10.10.
Any New plugin or app which will provide finder + SVN update & commit ?
SnailSVN seems have Finder Integration
SCPlugin has Finder Toolbar Support. This mostly will not work. Definitely won't work on macOS 10.12

Do I need to be connected to a mac, to be able to develop IOS-apps in VS on Windows? [closed]

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I'm new to cross-platform mobile development with Visual Studio, and I'm wondering if it's possible to make IOS apps without connecting VS to an active mac. Seems a bit weird to always have a mac at your disposal, up and running to be able to develop IOS apps. Or maybe that's just how it works. Problem is I don't have a mac.
Is there another way?
That is indeed how it works. You can thank Apple for that. They require iOS apps to be built on Apple hardware.
Many people will use mac providers such as Mac In The Cloud. If you Google services such as that you will find a long list of them.
There is also some hacks you can use to get a Mac running in VMware which have worked for me but that is not suggested as it violates terms of service for Apple and also probably for VMware.

Can I create iPhone application in visual studio cordova without mac system? [closed]

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I do not have mac system. I want ipk file from my cordova application in visual studio 2015.
Is it possible without mac system ?
Is the any simulator for iPhone for window 10 ?
No, there isn't an emulator available. The only way to do iOS development at this point is to have some kind of OS X installation to use as a build machine. How you manage to get the OS X is up to you, but the simplest and most hassle free way is to get a (second hand, maybe?) Mac.
As far as I know you need a mac with an apple developer account for compilation. See https://cordova.apache.org/docs/en/5.1.1/guide/cli/index.html under Add Platforms
Just to add a bit of information. You need a mac to be able to generate the necessary certificates and provisioning profile (More info here). Of course for this you will also need a Apple Developer account. That's all you need a Mac for.
Once you have those then you can build iOS applications via Phonegap Cloud Build and deploy the iOS app to your testers using something like DeployGate.
I got my colleague (who owns a mac) to generate those certificate for me. Since then I have been developing for Android and iOS without using a Mac again.

Setup In-App purchases for OS X app examples [closed]

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I know there are references on Apple's Developer website, but I'm having a hard time successfully implementing the ability to have an in-app purchase into my Mac App.
I'm looking for something similar to MKStoreKit, IAPNoob, or IAPHelper.
There are many iOS classes that do most of the legwork, and are easy to implement within minutes. I'm hoping someone can point me in the direction of something like this for OS X apps.
Implementing InApp Purchases for iOS and OS X are similar. You can use the same code for both. But for OS X you have to study about the Validating Mac App Store Receipts to validate the purchase at the launch of the application. You can refer the RVNReceiptValidation for the reference. It is easy to Implement. If you have any doubt regarding this let me know that.

Offline Mac OS X Developer Documentation [closed]

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I would like to get all the developer documentation for offline use.
I'm using xcode mostly on my commute and mobile inet is not good enough in my area.
There were a number of questions regarding docs in general answered more or less, but I have a more specific requirement.
At the moment I only have class reference, but i would like to have documents mentioned in "Companion guides" as well. I tried to "Subscribe" to 10.5 Core Library but it doesn't seem to add anything beside the stuff that was installed with XCode. I'm using XCode 3.1.2 if that makes any difference.
What options do i have? Downloading officially/wget'ing everything/finding some obvious button in preferences?
Dash.app is a great documentation viewer that has all of Apple's docs for offline viewing (as well as tons of other frameworks/languages).
It looks as though XCode should be downloading it if setup as per this question:
Download of Cocoa API documentation

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