Android Studio cannot re-import module - gradle

I'm posting this in hopes to help several folks who may be struggling the same way I am. I was just trying to fix my run configuration for a basic Android project in Android Studio when things went haywire. Ever since 2 updates ago my run config stopped working. It was somehow pointing to an apk path that had been changed. Something in the latest AS updates changes where the apk is built to without updating existing run configs. Long story lengthenedā€¦
I tried creating a new run config then tried running the old config. I got an error saying that I probably needed to sync my project with my Gradle build file. I clicked the "Refresh all GRadle Projects" sync-looking button in the Gradle tasks window when everything went awry. My module completely disappeared from the project! I tried re-importing from project settings then I started to get an error:
Could not install Gradle distribution from 'http://services.gradle.org/distributions/gradle-1.8-bin.zip
I couldn't figure this out because I didn't have this problem earlier and also I noticed my module file had been completely deleted! I tried a few more times before looking at the Android Studio logs which said something about it couldn't unzip the gradle 1.8 bundle or something. I realized it was trying to download something and that I was on paid wifi in an airport so the download couldn't complete. I then payed for wifi so that the download could complete and tried re-importing the project. I STILL got the error! After few more attempts I decided to check under ~/.gradle where I found and deleted "wrapper/dists/gradle-1.8-bin folder thinking the earlier download was corrupt and confusing AS. That seemed to get things going again as the next attempt triggered a download/install of something that allowed me to continue to the next step.
I'm currently still trying to re-import and set the module up again and it feels like a lot of re-work. I eventually got to a point where I was told my version of gradle was too old... (I have Gradle-1.7) I'm just throwing this out there now in case anyone else hits their head the way I just did. It can be an expensive mistake. (I'm still paying for Wifi so I can send this!)

I've finally figured out my issue. My build.gradle was set to use 'com.android.tools.build:gradle:0.5.+', which is incompatible with the latest version of Android Studio. After duplicating my project folder in Finder, updating to the latest Gradle, and tweaking the plugin version I am finally able to sync my project. I hope this post saves someone else a headache!

Related

Archiving automatically says it is complete even though it did not create an archive (Maui in VS22)

Trying to create an archive to make a release apk of my app, and whenever I click archive all, it instantly says the archive is completed, nothing shows in the archive manager, and there are no errors or absolutely anything for that matter shown for output.
I suspect it may have something to do with the versions as I was able to archive previously, but once I changed versions, I believe that is when the issue started. Also, the app builds and runs with no issue.
I think the tooling for publishing and archiving is still work in progress. I'm not 100% up to date with the status though. However, if you run into these things please report it through the Visual Studio Help menu and choose Provide Feedback > Report a Problem.
That will make sure it goes to the right team with all the right information attached.
As a solution for you right now, the command-line does work. Everything needed to create a version is described in the docs: https://learn.microsoft.com/dotnet/maui/android/deployment/overview
I have come across the same issue I think I may have identified the what may be causing the problem:
I did the following:
Created a new .NET MAUI App with .NET 7.0 (Standard Term Support). Without
changing anything - I selected Archive All - this worked fine.
Changed the following project property:
Changed from:

electron-builder failing to generate .nupkg

I went to do a fresh update server deployment of an application (via -full.nupkg) the other day and was surprised to see that the file does not exist in my dist folder. I've run through and rebuilt on Windows, but I'm only getting the .exe and unpacked folder versions.
I can't recall when I last did a full build with .nupkg deployment, it may have been a few months. I've tried rolling back any changes that I could think of that are related (other than electron-builder itself, which I can't roll back any further as it has a critical bug fix in it for us for one of our platforms).
My next thought was a bug in electron-builder or that they removed that feature. However, I don't see any current bugs about it, and the documentation I've run across (while being a bit vague) at least seems to suggest that it's still available.
I did see some references to an "electron-builder-squirrel-windows" module as a recommendation too, but I can't actually find that module. Is that what I need/what broke? If so, where can I find it?
Please set target to squirrel. To use Squirrel.Windows please install electron-builder-squirrel-windows dependency.

Getting 'no such module RealmSwift' error after taking a checkout of the code

I am using RealmSwift in my project. I followed all the instructions while setting up Realm for my project, like dragging the frameworks into the embedded binaries section, setting up the framework search path and including the required Run script in Build Settings. The project works fine after that. Then while committing the changes, I committed the header files and bcsymbol files etc of the included Realm frameworks.
After that, I took a checkout of my project. After the checkout, on opening the project, I am getting this error: 'No such module RealmSwift'.
I tried deleting the frameworks and adding them again, and cleaning the project. The project just won't compile. It keeps giving the same error. What am I doing wrong?
Hmm, there's no real good answer for solving this sort of problem, as it can happen for a variety of reasons.
More often than not, like in this SO question, it can be caused by the Framework Header Search not being set up correctly, and so the project isn't able to see the framework correctly.
If worse comes to worse, make sure to absolutely delete every reference of RealmSwift in your project (Including in the build settings) and try installing it from scratch again. Good luck!

how to fix xamarin support jar file errors

I'm currently attempting to fix build issues which occured once i tried to update some component. they told me i need to update some references. Oddly enough i now get these issues:
Now i'll just add some text so someone comming from google can find the potential answer as well:
error reading xamarin android.support embedded jar error in opening zip file.
Does anyone know how to fix this? I've tried:
Deleting and restoring nugetpackages, in hopes the nuget install script supplied these files,
Uninstall+Install Support Package in Android SDK Manager
Deleting files, in hope they are just temporary references and are pulled by xamarin if they are missing.
Neither one of those attempts worked out sadly.
Any ideas?
Turns out the reason of this issue was actually my own impatience. At some point after package updates i must have canceled the build process assuming that it got stuck, because it just wouldn't deploy. That resulted in incomplete jar files.
I fixed the issue by deleting the folders in AppData/Local/Xamarin which raised errors and that in turn made sure the build process redownloads the required files properly.

Xcode fails without specifying and errors

All of a sudden my project fails to build in Xcode. If I look at the log I see all the needed dependencies being built, and then I get a strange error:
Verify final result code for the complete build operation
Build operation failed without specifying any errors.
Individual build tasks may have failed for unknown reasons.
I removed my code directory and replaced it with a backup, did a clean, tried building all the other components separately (they succeed) - nothing works. I tried a command line build, same issue.
There were only a few hits on google for this error, none offered any useful advice.
Can anyone please help?
Update: When I run the command line build, I see the following error:
2012-05-25 08:55:53.830 xcodebuild[3358:4203] No recorder, buildTask: <Xcode3BuildTask: 0x400f35e60:'ProcessPCH MyProject-Prefix.pch':REfc(32370056113422336):deps=0:phaseNum=4>
I checked the output of xcodebuild and it is returning '65'.
I thought there might be a problem with the MyProject-Previx.pch file, so I shut off "Precompile Prefix Header", and now I get the same error with a different file:
2012-05-25 09:15:11.784 xcodebuild[3882:3703] No recorder, buildTask: <Xcode3BuildTask: 0x40048ab60:'CompileC HelperRoutines.m':REfc(33777199068741632):deps=0:phaseNum=4>
Build operation failed without specifying any errors. Individual build
tasks may have failed for unknown reasons. One possible cause is if
there are too many (possibly zombie) processes; in this case,
rebooting may fix the problem. Some individual build task failures (up
to 12) may be listed below.
I've run into this problem consistently recently while running Xcode 9.0 Beta 3 and Xcode 8.3.3.
The fix is to delete ALL in the Derived Data folder. It then seems to work again.
rm -rf ~/Library/Developer/Xcode/DerivedData
NOTE: just cleaning the build or deleting the current build folder for a project does not seem to help.
Hope this helps :)
I was hitting this error and it infuriated me for an hour or so. The answer below helped me out a lot: essentially your machine has a ton of running processes, XCode can't handle it, and rebooting your machine is the best answer.
https://stackoverflow.com/a/13183522/1863655
I looked around for a bit and the only one that worked for me was shortening my project folder name.
All other tries: restarting, recloning, deleting derived data, etc. didn't work. The only thing that worked was making the project folder name shorter.
I also encountered same error. I was edited .pch (Prefix Header) file. Then I started getting this strange error.
Then I removed all editions which I made in .PCH.
Then I quit my Xcode.
When I restarted Xcode this strange error was gone.
Hope this will work for you also.
Best luck Buddy (y)
Build operation failed without specifying any errors. Individual build tasks may have failed for unknown reasons.
One possible cause is if there are too many (possibly zombie) processes; in this case, rebooting may fix the problem.
Some individual build task failures (up to 12) may be listed below.
This happens occur when the total path length is too long.
change the folder name or location of directory, shorter then before.
Happy 2019, everyone, but sad to say this can still happen in Xcode 10.2.
I had four projects open in Xcode but only one failed in this way. I tried a main menu > Product > Clean Build Folder. The little progress spinner started up and 5 minutes later was still spinning. Hmmmm.
So I quit Xcode and in Terminal did a cd ~/Library/Developer/Xcode/DerivedData. Although ls -alww showed only one subfolder named after each of my other projects, as expected, there were five subfolders whose name began with the name of the problem project. I deleted all of them
rm -R ProblemProjectName-*
and relaunched Xcode. Problem solved.
Mine gave this error sometimes, also LLVM failed with exit code 1 and clang failed with exit code 255, at different code locations each time. I just had to reboot (OS X 10.7, Xcode 4.5).
I rebooted, no luck. Then I noticed that when I relaunched XCode, one of my tabs was loaded with no file in it. I figured out what file I was editing in it, opened it, saved it and then I was able to build.
None of these answers worked for me on XCode 5.
Luckily, I'm still only testing XCode 5 - I kept XCode 4 around.
XCode 5 simply won't build one of my two projects, claiming that my libraries aren't built with the right settings, and I keep running into the error described on this page on the other one... so I'm sticking with XCode 4, which builds both of my projects perfectly well.
If you are experiencing this issue on XCode 5, consider "reverting to XCode 4" as another strategy.
Overall the idea that repeatedly running a program, XCode or not, degrades your system to the point where you have to reboot does not fill me with confidence in that program.
With Xcode 5.0.0, this error was caused after an update to the CLI tools.
Updating to Xcode 5.0.1 and installing all the required components again still didn't fix the error. However, 5.0.1 was kind enough to actually emit an error that was useful.
/bin/mkdir -p /Users/xxx/Documents/XCode/SampleApp/bin/SampleAppDebug.app/Contents
error: (null)
This lead me to look at the bin folder, and find out that the 5.0.0 build with broken CLI tools had made a symlink in bin/ to the derived information folder with SampleAppDebug.app, which for some reason it could not write to.
I manually removed all contents of the bin/ folder and rebuilt without errors.
I faced same problem. I have change my System time.I delete file "/Users/YOURNAME/Library/Developer/Xcode/DerivedData/ModuleCache/YOURBUNDLEID/UIKit.pcm". Then it's work fine for me. Try this.
I added into the Framework search paths the header file location.... removing this from the top level project settings fixed the issue for me.
Change at your peril.
The only workaround, that works for me - push your code to git repo and clone it to new location.
I highly recommend to reclone your repo, because you'll deal with some random problems if you prefer rebooting/turning off and onXcode.
did you set "Perform Single-Object Prelink" to Yes?
try turn it off.
i had the similar problem. i have tons of files in a static library. reducing the number of files or setting "Perform Single-Object Prelink" to NO solved my problem.
Same error and following didn't work for me for Xcode 6.3.2 on Mac OS X Yosemite 10.10.3:
Git discarded changes to last successful build point
Creation of new fresh project from scratch from a builtin template (though I cannot recall whether it built successfully or not)
Restart of Xcode
System Reboot
and the following worked:
I faced the problem in the morning and it got resolved in the evening with a couple of Xcode restarts and System reboots and creation of new project. So, I'm not sure what really triggered.
I faced the same problem today. Cleaning the DerivedData and cloning the project somewhere else didn't help. What fixed my problem was repairing the volume from the Disk Utility app and removal of all Xcode plugins.
I have encountered same issue without having any code changes for my project running on Xcode 9.2. It looks like if you have some run scripts or external build systems attached to the project, this might cause an issue. Try committing or discarding changes and build again. If it still persist, delete local repo and clone again. Also maintain smaller folder names for project location.
Same issue when added watchOS target inside iOS app, using Xcode 11.1 with SwiftUI:
Go to menu Xcode / Preferences / Locations
Open Derived Data folder in Finder clicking on the arrow next to /Users/yourUserName/Library/Developer/Xcode/DerivedData
Locate your app Derived Data folder and delete it
Menu Product / Clean Build Folder
You should be able to compile again.
I know this is super late to answer but I'm answering since none of the above solutions worked.
For me restarting, clean building, deleting derived data nothing worked.
Because the issue was not due to any zombie objects or something like that.
I'm using Xcode 11. I think it's an Xcode bug that sometimes errors are not shown in the issue navigator. But don't worry check the build report in Report navigator(The last tab in project navigator: the one that looks like a comment box with lines in it. or simply cmd + 9).
Click the relevant build and resolve the issue, mine was missing file in pods directory.
just try to rename the folder name of the project. it did the trick for me
I had this same problem, however the accepted solution did not work for me, what worked was:
deleting .workspace file
deleting Podfile.lock file
deleting the Pods folder
pod deintegrate ; pod install
For me it was fixed by changing to the new build system(in File -> Project settings)
I have Xcode 11.7

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