I just got my first MacBook after being a windows user for my entire life. I could not find any instruction about how Configure MS Visual Studio to use IBM CPLEX. is it even possible? I know I can configure Xcode but is there a way to use MS visual studio?
I am following the Unity development tutorial for Hololens 2.
https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/unity-development-overview?tabs=mrtk%2Carr%2Chl2
The Unity build generates visual studio files without issues.
When opening with Visual Studio 2019, I do not see a Device target option under targets drop down.
However when I open in Visual Studio 2017, I do see the Device target option.
The visual studio 2019 menu looks completely different from what is in tutorials:
Please see screenshot below:
Visual Studio 2017 is not supposed to work with hololens 2, and when I try to build in VS2017, it gives an error:
MSB8020 The build tools for v142 (Platform Toolset = 'v142') cannot be found.
I tried changing the build tools to 141 and 140 under project properties, but it strangely still gives the same error.
The tutorial states minimum version required is Visual Studio 2019, so it is not supposed to work with an older version.
This is what Visual Studio 2019 is supposed to look like according to tutorial above
I made sure device is connected and is in developer mode. This seems to be something missing in VS2019
Below are all the components I have installed based on the tutorial.
Can anyone help figure out why the Device or Remove Machine options are not showing up under Visual Studio 2019?
I has the same problem, my solution was install all C++ development libraries
and set the UWP project on Visual studio to "Set As Startup Project".
This is becasue the wrong project got set as Default Startup Project, must be changed by right clicking on the correct project and selecting Set as Default Startup Project
Just checked what is installed on my machine.
At the UWP development tab the option C++ (v142) Universal Windows Platform tools is checked. Try if that fixes it.
Are you working on the latest Version of Visual Studio?
Could you check if you can deploy to the HoloLens Emulator?
Are you working with Unity/Unreal or just testing with an example downloaded?
to see TARGET -> DEVICE
This is becasue the wrong project got set as Default Startup Project,
must be changed by right clicking on the correct project and selecting
.... Set as Default Startup Project
......OK !!!
I am new to unity so I am a bit confused. I will be extremely glad if someone helps me with the problem I have. When I start to write my code in visual studio there are not any key worlds that appear when u start to write your code and also in the solution explorer there is a message: Assembly-CSharp.csproj:The application is not installed. I tried to switch to lower version of the Visual Studio Code Editor package to 1.1.3 and also I installed the nesesary Game development for Unity from the visual studio installer. I also have this problem and can not find what I miss. Please tell me if you have any idea, thank u in advance.
I'm new to Unity too. It will be simpler to use Visual Studio instead of Visual Studio Code. My suggestion is to install visual studio from Unity Hub. It will be very simple. I have added links that can help you. I hope I could help.
Installing the Unity Hub
Visual Studio & Unity: Installation and Setup
I need to debug my software in device emulator of Visual Studio 2005. On my old computer it was configured by my colleague which no longer works here. I have newer PC now (with visual studio 2005 installed) and I do not know how to set it up.
Can somebody help me please? I have access to the old PC so I could get some files or images if it is needed. Thank you in advance.
Is it possible to use a platform builder 5.0 SDK in visual studio 2010 for a C++ project.
I want to compile code for a specific ARM WinCE 5.0 environment and I have VS2010 at the moment.
The Microsoft website recommends visual studio 2005. I'm currently downloading the VS2005 evaluation but I'm also a bit worried about installing this on a machine that already has vs2010 installed.
Any advise would be greatly received.
Read this question: ETA on Smart Device Projects for Visual Studio 2010
In short, Visual Studio 2010 does not currently support Smart Device projects so you cannot do what you want. You can use either VS2008 or VS2005 for Smart Device application development.
VS2005 and VS2010 on the same machine should not pose a problem as far as I know. You can read this msdn forum and this SO question in that regard.