Hi has anybody been able to decompile one of these? I've managed to delete mine but found a compiled version in the temp asp.net folder. Theres a lot of work in here and would really like to decompile it to get it back. I've tried verious undelete tool and previous version options but no luck. Many thanks in advance.
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I am trying to use Microsoft´s WorldLockingTools (repo see here) in my Unity Mixed Reality project. Therefore I need to add the Frozen World Engine DLL to my Unity Project. In Microsoft´s Documentation they describe to do this via nuget. I want to add the dependencies manually like described in this thread, since for me it´s not possible to use nuget (I have no network-access on that computer). I was able to extract the .dll, but if I add it to my project as described in that thread, unity still can´t find the dll. Do I need to do some further steps than just adding the dll to my Asset-Folder? If yes, can you please tell me which steps they are? I would be really thankful for that!
Best regards!
OK I figured out the reason behind this misbehavior. The problem is, that there is a c#-Script within the nuget-package additional to the dlls which has to be placed within the WorldLocking.Engine folder. After that all Exceptions disappeared and it seems to work now! I Hope I could help anybody who comes across this Question.
I am trying to use this (https://www.nuget.org/packages/YC.QuickGraph/3.7.4) NuGet package for my Unity project. I have downloaded and added it, but still cannot reference it.
the package is there,but cannot do anything with it
I ll appreciate any help!Thank you!
Found it!So I 'm posting in case it is useful to someone else.I had to make a new folder in the unity assets(name it Plugins), move all the dlls there, and then reference them from my VS project. Maybe there is a better solution, but this worked...
I'm trying to download Pydev and having no luck at all. I'm told to click on the link for updates, (http://www.pydev.org/updates) but I'm then sent to a "dummy" site with other links that are no help at all. I've been at it for a couple of days now with no luck. I have Eclipse Neon so I'm ready to go as far as that's concerned. Anyone know what's happening and how to resolve this? Thanks.
Actually, that's not a link you're supposed to click... you should add it as an update site in Eclipse in Help > Install New Software.
See http://www.pydev.org/download.html for a better explanation.
in my eclipse it try to work with file content.xml that not exist on the link.
I try with
jar:https://dl.bintray.com/fabioz/pydev/5.4.0/content.jar!/
and it work to me
I'm implementing ObjectiveFlickr into my project and I'm very VERY new to all of this (C language and Xcode included).
I managed to fix a few compile errors and I'm down to this one that just popped up after I added some supporting files to get rid of the other errors:
systemconfiguration/systemconfiguration.h file not found
I have no idea what this means and have done much searching online before posting here, but the only resolution to another poster's issue was to re-install Xcode. I'm sort of doubting that will solve this problem as I've had no issue with Xcode up until this error.
Can anyone spare a tip or two in layman's terms to help me get past this? I've been searching for 24 hours and the only link to the Apple Developer forums isn't working, go figure.
Any help is appreciated. Thanks in advance.
XCode can be very picky about where to look at in terms of header files.
If you got yourself a .framework folder, then click in your project, choose "Build Settings", then look for one called "Header Search Paths". Put the framework's path in there, and change the box on the right from "non-recursive" to "recursive". This should get the build going, and works for almost all third-party libraries.
If, on the other hand, you're trying to compile the library with your app, double-check to see if you didn't forgot to include some file in your XCode project, or if it is not marked for compilation in the project settings (.h files do not count, but maybe the source of your problem are some extra .c or .m that shouldn't be there).
If all else fails, since XCode projects compile into a "flat" directory tree, you could try removing the folder indicator from the #include: from "systemconfiguration/systemconfiguration.h" to "systemconfiguration.h", from the files where the .h is called. This worked in some cases of mine.
There is a framework in iOS called "Systemconfiguration.framework". Add it may help a lot.
Hope this may help you.
I had blanks for some reason in my code around the header decaration
#import < SystemConfiguration/SystemConfiguration.h >
I removed them and it worked.
I downloaded the latest version of T4MVC 2.6.44 from http://mvccontrib.codeplex.com/releases/view/41582. When I unzipped the file, it has T4MVC.tt and T4MVC.cs. And I don't see T4MVC.settings.t4. I double checked that the T4MVCVB version has T4MVCVB.settings.t4. I am getting an error saying that T4MVC.settings.t4 is missing while trying to use T4MVC it in my solution.
Any help on this matter is appreciated.
Update: I found the T4MVC.settings.t4 file at: http://code.google.com/p/funnelweb/source/browse/src/FunnelWeb.Web/T4MVC.settings.t4?r=b2af322275f6bc281ced2dfb533c20fff92edabc&spec=svnb2af322275f6bc281ced2dfb533c20fff92edabc
Does it mean it is not included as part of T4MVC download?
Thanks,
eyob
Sorry, my bad, I just didn't package it correctly last time around. I just fixes it. A couple notes:
Most people now get T4MVC via NuGet
The settings file is now named T4MVC.tt.settings.t4 (not the extra .tt in there)