I am trying to use this (https://www.nuget.org/packages/YC.QuickGraph/3.7.4) NuGet package for my Unity project. I have downloaded and added it, but still cannot reference it.
the package is there,but cannot do anything with it
I ll appreciate any help!Thank you!
Found it!So I 'm posting in case it is useful to someone else.I had to make a new folder in the unity assets(name it Plugins), move all the dlls there, and then reference them from my VS project. Maybe there is a better solution, but this worked...
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I'm in the process of migration a XamarinForms 5 app to MAUI and the latest error I get is
The Java type `mono.android.support.v4.media.session.MediaSessionCompat_OnActiveChangeListenerImplementor` is generated by more than one managed type
Searching online, so far I think it is because the app is using Android.Support.V4 when it should only be using AndroidX, causing the duplicate to be generated as AndroidX replaces Support.V4.
However I cannot figure out how to remove the Support.v4 package because the only reference to it is an implicit reference by an SDK which I cannot remove ( see screenshot below)
The project file (MAUI) only has these package references
Any help greatly appreciated.
Thanks
I'll answer my own question as I managed to figure out the issue after a solid several hours long session.
No packages needed to be removed. Somehow I had managed to install a version of
Birdie.Plugin.FirebasePushNotification from 2020 , instead of `Plugin.FirebasePushNotification', the current version.
The solution was to remove that old package and install the correct once which made the error go away.
I am trying to use Microsoft´s WorldLockingTools (repo see here) in my Unity Mixed Reality project. Therefore I need to add the Frozen World Engine DLL to my Unity Project. In Microsoft´s Documentation they describe to do this via nuget. I want to add the dependencies manually like described in this thread, since for me it´s not possible to use nuget (I have no network-access on that computer). I was able to extract the .dll, but if I add it to my project as described in that thread, unity still can´t find the dll. Do I need to do some further steps than just adding the dll to my Asset-Folder? If yes, can you please tell me which steps they are? I would be really thankful for that!
Best regards!
OK I figured out the reason behind this misbehavior. The problem is, that there is a c#-Script within the nuget-package additional to the dlls which has to be placed within the WorldLocking.Engine folder. After that all Exceptions disappeared and it seems to work now! I Hope I could help anybody who comes across this Question.
Recently the SPM has started to give me errors. Was working before.
I'm trying to use the AlamofireImage library but xcode fails to resolve de dependency and doesn't give any good explanation.
Does anybody know why and how to make it work?
this was once happened to me, maybe you can try to go ahead to File > Swift Packages > Update to Latest Package Versions. Let's see if that works
I ran into a similar issue when I was trying to arrange the files inside the project folder, and when I put them back to their old position the problem was resolved and the app run successfully.
I found something that's not ideal, but works for now. In your main xCode project file, go under Project not Target and find Package Dependencies. After finding it, remove the SDK, and then right click on the name of your project and add a package. This time when adding Firebase, use Minor version. It should hopefully resolve and install.
I am new to xamarin and using XLab packages. I can see that Xlab packages are not stable yet however community is strongly supporting. In test
project I have added packages using Nugets. Now I found one issue in camera API of it so, how should I fix it. I have just
library files so, I can see code or fix it immediately.
Should I include the code of it? Because I can't wait for community to fix the issue and get the updated package of it? Yes If I will fix something then
I would love to contribute to open source community.
FYI: I am using PCL approach for development.
Best option would be to fork the GitHub repository and work on the sample application.
You can also get a copy of the source without cloning but then you cannot create a pull request for any code fixes. You can still report any bugs you find but it will be easier to contribute to the project by forking the project.
I'm trying to use SquishIt with MVC3. I downloaded the Nuget package and I can see it under the Project Reference. But I can't call any of the methods in it. I also tried importing the SquishIt framework, but that doesn't work either. Any pointers please?
Thanks
I had the same problem, but found out that you have to recompile after adding SquishIt from NuGet. Then it works like a charm.