How to set up Admob interstitials on Windows Phone 8 app - windows

hi guys please i need to set up Admob interstitial on my windows 8 app, i have succesfully set up banners, but since downloads are not much i want to increase my earning by displaying interstitial instead. So please give my step by step guide and a sample code. thanks

You could use this code
private InterstitialAd interstitialAd;
void admobinterstitial()
{
interstitialAd = new InterstitialAd("YOUR AD UNIT ID");
AdRequest adRequest = new AdRequest();
interstitialAd.ReceivedAd += OnAdReceived;
interstitialAd.FailedToReceiveAd += interstitialAd_FailedToReceiveAd;
interstitialAd.LoadAd(adRequest);
}
void interstitialAd_FailedToReceiveAd(object sender, AdErrorEventArgs e)
{
interstitial = false;
System.Diagnostics.Debug.WriteLine("Interstitial failed");
}
private void OnAdReceived(object sender, AdEventArgs e)
{
interstitial = true;
System.Diagnostics.Debug.WriteLine("Interstitial received");
}

Related

Global Exception Handling in Xamarin Cross platform

Can you please let me know how to handle the global exception(without App crash) in Xamarin Cross platform project.
There isn't a 'Xamarin.Forms' way of doing it that I know of. You need to hook into Android and iOS, what you could do is create one method that handles them both in the same way.
A nice post about this is by Peter Norman. He describes that to implement it in Android you can do this in your MainActivity.cs.
// In MainActivity
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
TaskScheduler.UnobservedTaskException += TaskSchedulerOnUnobservedTaskException;
Xamarin.Forms.Forms.Init(this, bundle);
DisplayCrashReport();
var app = new App();
LoadApplication(app);
}
‪#‎region‬ Error handling
private static void TaskSchedulerOnUnobservedTaskException(object sender, UnobservedTaskExceptionEventArgs unobservedTaskExceptionEventArgs)
{
var newExc = new Exception("TaskSchedulerOnUnobservedTaskException", unobservedTaskExceptionEventArgs.Exception);
LogUnhandledException(newExc);
}
private static void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs unhandledExceptionEventArgs)
{
var newExc = new Exception("CurrentDomainOnUnhandledException", unhandledExceptionEventArgs.ExceptionObject as Exception);
LogUnhandledException(newExc);
}
internal static void LogUnhandledException(Exception exception)
{
try
{
const string errorFileName = "Fatal.log";
var libraryPath = Environment.GetFolderPath(Environment.SpecialFolder.Personal); // iOS: Environment.SpecialFolder.Resources
var errorFilePath = Path.Combine(libraryPath, errorFileName);
var errorMessage = String.Format("Time: {0}\r\nError: Unhandled Exception\r\n{1}",
DateTime.Now, exception.ToString());
File.WriteAllText(errorFilePath, errorMessage);
// Log to Android Device Logging.
Android.Util.Log.Error("Crash Report", errorMessage);
}
catch
{
// just suppress any error logging exceptions
}
}
/// <summary>
// If there is an unhandled exception, the exception information is diplayed
// on screen the next time the app is started (only in debug configuration)
/// </summary>
[Conditional("DEBUG")]
private void DisplayCrashReport()
{
const string errorFilename = "Fatal.log";
var libraryPath = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
var errorFilePath = Path.Combine(libraryPath, errorFilename);
if (!File.Exists(errorFilePath))
{
return;
}
var errorText = File.ReadAllText(errorFilePath);
new AlertDialog.Builder(this)
.SetPositiveButton("Clear", (sender, args) =>
{
File.Delete(errorFilePath);
})
.SetNegativeButton("Close", (sender, args) =>
{
// User pressed Close.
})
.SetMessage(errorText)
.SetTitle("Crash Report")
.Show();
}
‪#‎endregion‬
And for iOS you can add code like this in your AppDelegate.cs.
//iOS: Different than Android. Must be in FinishedLaunching, not in Main.
// In AppDelegate
public override bool FinishedLaunching(UIApplication uiApplication, NSDictionary options)
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
TaskScheduler.UnobservedTaskException += TaskSchedulerOnUnobservedTaskException;
// Rest of your code...
}
/// <summary>
// If there is an unhandled exception, the exception information is diplayed
// on screen the next time the app is started (only in debug configuration)
/// </summary>
[Conditional("DEBUG")]
private static void DisplayCrashReport()
{
const string errorFilename = "Fatal.log";
var libraryPath = Environment.GetFolderPath(Environment.SpecialFolder.Resources);
var errorFilePath = Path.Combine(libraryPath, errorFilename);
if (!File.Exists(errorFilePath))
{
return;
}
var errorText = File.ReadAllText(errorFilePath);
var alertView = new UIAlertView("Crash Report", errorText, null, "Close", "Clear") { UserInteractionEnabled = true };
alertView.Clicked += (sender, args) =>
{
if (args.ButtonIndex != 0)
{
File.Delete(errorFilePath);
}
};
alertView.Show();
}
It also includes the ability to show the log when you're debugging the application. Of course you can implement your own logging or handling methods. One thing you could look at is HockeyApp. This handles unhandled exceptions by default and sends them back to you, amongst other things.
Update, since this is still found on Google: For crash reporting and analytics you now want to start looking at App Center. This is the evolvement of HockeyApp and Xamarin Insights (among others like building, distributing and push notifications) and now acts as the mission dashboard for everything that has to do with apps, and not just Xamarin.
For UWP and WinPhone 8.1 there should be a UnhandledException handler in the Application object. Check out this answer for more information. I quote:
For XAML-based apps, you can use UnhandledException; however, that
only captures exceptions that come up through the XAML (UI) framework
and you don't always get a lot of information about what the root
cause is, even in InnerException.
Update for Windows 8.1: UnhandledException also will capture
exceptions that are created by an async void method. In Windows 8,
such exceptions would just crash the app. LunarFrog has a good
discussion of this on their website.
Basically you should add a event handler in the constructor of your App() in App.xaml.cs: this.UnhandledException += (o, s) => {}.
This is what I did for xamarin forms Android global exception handling and app crashes.
This solution will handle both background and foreground exceptions.
AppDomain.CurrentDomain.UnhandledException += (s,e)=>
{
System.Diagnostics.Debug.WriteLine("AppDomain.CurrentDomain.UnhandledException: {0}. IsTerminating: {1}", e.ExceptionObject, e.IsTerminating);
};
AndroidEnvironment.UnhandledExceptionRaiser += (s, e) =>
{
System.Diagnostics.Debug.WriteLine("AndroidEnvironment.UnhandledExceptionRaiser: {0}. IsTerminating: {1}", e.Exception, e.Handled);
e.Handled = true;
};
As a result, I have different behavior for both types of exceptions:
foreground:
background:

Windows UWP app mobile back button not working

I'm using this well documented solution to add a back button to our app. I'm setting things up like this when the App is initialized:
Windows.UI.Core.SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = AppViewBackButtonVisibility.Visible;
Windows.UI.Core.SystemNavigationManager.GetForCurrentView().BackRequested += CreateNewKeyView_BackRequested;
private void CreateNewKeyView_BackRequested(object sender, BackRequestedEventArgs e)
{
NavigationService.Instance.GoBack();
}
The back button is shown on the desktop app and works as expected, navigating our Frame back to previous pages.
However, on Windows Phone, the hardware button just exits the app. The various places that I found code like this all state that this should work for the mobile hardware button, but it simply isn't working for us.
You should set e.Handled = true in your CreateNewKeyView_BackRequested method.
Don't know how you code for your NavigationService, I just tested the following code, it works by my side:
private void CreateNewKeyView_BackRequested(object sender, BackRequestedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
if (rootFrame != null)
{
if (rootFrame.CanGoBack)
{
e.Handled = true;
rootFrame.GoBack();
}
}
}
Or, for a phone, we use also special API for Hardware Buttons.
You can judge if the current using a phone Api is or not in the OnLaunched method:
if (Windows.Foundation.Metadata.ApiInformation.IsTypePresent("Windows.Phone.UI.Input.HardwareButtons"))
{
Windows.Phone.UI.Input.HardwareButtons.BackPressed += OnBackPressed;
}
then complete the OnBackPressed method:
public void OnBackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
if (rootFrame != null)
{
if (rootFrame.CanGoBack)
{
e.Handled = true;
rootFrame.GoBack();
}
}
}
To do this, you need at first add the Windows Mobile Extensions for the UWP references in your project.
Here is
private void CreateNewKeyView_BackRequested(object sender, BackRequestedEventArgs e) //event handle nya untuk backbutton
{
var frame = ((Frame)Window.Current.Content);
if (frame.CanGoBack)
{
frame.GoBack();
e.Handled = true;
}
}

Player crashes in application

all. I am trying to develop an application for Windows Phone 7 using Visual Studio 2010. It is a music player that is supposed to be able to play music based on the current event.
I managed to extract the event but when I tried to combine it with the player, the entire player would just crash. Here are the codes.
void Appointments_SearchCompleted(object sender, AppointmentsSearchEventArgs e)
{
try
{
AppointmentResultsDataLINQ.DataContext =
from Appointment appt in e.Results
where appt.IsAllDayEvent == false
select appt;
}
catch (System.Exception)
{
//No results
}
}
private void button2_Click(object sender, RoutedEventArgs e)
{
if ((((Appointment)(AppointmentResultsDataLINQ.DataContext)).Subject).Equals("Meeting"))
{
mediaElement1.Source = new Uri("http://www.opendrive.com/files/NV8zNTMwNDYwX2hxRXZR/Crystallize.mp3", UriKind.Absolute);
}
else
{
mediaElement1.Source = new Uri("https://www.opendrive.com/files/NV8zMjAxODY0X0VBNDJY/Hetken%20tie%20on%20kevyt%20(piano%20cover)%20-%20YouTube.mp3", UriKind.Absolute);
}
mediaElement1.Play();
}
The problem is the cast. You are trying to cast the AppointmentResultsDataLINQ.DataContext to an Appointment. This does not make sense. You need to select one concrete appointment from using LINQ (similar to the code in your Appointments_SearchCompleted that imho does nothing)

WP7 background music play

In my WP7 app, I want 2 music files to run in background.I am using MediaElement to do this. I am facing two issues.
how to play in background?
How to loop background music?
This is how I do it. Add the following:
<MediaElement x:Name="meSong" />
This is added in the constructor:
meSong.MediaEnded += new RoutedEventHandler(meSong_MediaEnded);
This is how I loop the song once it has ended:
private void meSong_MediaEnded(object sender, RoutedEventArgs e)
{
meSong.Position = TimeSpan.Zero;
meSong.Play();
}
This is how I set my song:
private void SetSong(string selectedSong)
{
if (ViewModel.IsMusicOn)
{
try
{
meSong.Stop();
meSong.Source = new Uri(string.Format("Media/Sounds/{0}.wav", selectedSong), UriKind.Relative);
meSong.Position = new TimeSpan(0);
meSong.Volume = 0.5;
}
catch (Exception)
{
// nothing for now
}
}
}
And this is how you obviously start your music:
meSong.Play();

Alarm feature in Windows Phone 7

I am trying to controll the snooze and dismiss button when the alarm sound in windows phone 7.
But i couldnt find any source code example on it.
Can anyone help me with it?
What i want is like when i clicked on the snooze or dimiss button it will do something such as the dismiss button will naviagte to another page.
And one more thing is that when the alarm is triggered can i set it to play some music??
Because the one that i have tried out does not play any music.
private static void CreateAlarm(string title, string time)
{
var alarm = new Alarm(title)
{
Content = "You have a meeting with your team now.",
BeginTime = Convert.ToDateTime(time),
};
ScheduledActionService.Add(alarm);
}
private static void ResetAlarm()
{
ScheduledActionService.Remove("MyAlarm");
}
private void SetAlarm_Click(object sender, RoutedEventArgs e)
{
string time = Convert.ToString(timePicker1.ValueString);
CreateAlarm(txtTitle.Text, time);
}
private void ResetAlarm_Click(object sender, RoutedEventArgs e)
{
ResetAlarm();
}
}
The Alarm class has a .Sound property to controls the sound file that is played.
To use it, say you have Alarm.mp3 in your project under the Sounds folder with it's build action set to Content.
var alarm = new Alarm() {
Sound = new Uri('Sounds/Alarm.mp3', UriKind.Relative)
}
There is no way to respond to snooze or dismiss that I have seen.

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