For my studying project, I need to realize an application that has a CameraView or a CameraPage, with a special design. However, I’m not able to figure out how to realize it.
I found a lot of information, to be honest, but they are either obsolete or incomplete, so, I would like to make a point about it, through this thread!
How to implement a Camera?
Well, two solutions can be considered based on what I read.
Camera Page
Let’s say that it’s the first “official” solution. It’s proposed by Xamarin itself, with the Customizing a ContentPage tutorial/documentation. It explains you, through a web page how to implement the camera service with a cross-platform solution.
I then tried the UWP solution:
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="CameraPreviewProject.Sources.Pages.CameraPage">
<ContentPage.Content>
<AbsoluteLayout>
<Button Text="Click me !" AbsoluteLayout.LayoutBounds="0.5, 0.5, 0.1, 0.1" AbsoluteLayout.LayoutFlags="All" />
</AbsoluteLayout>
</ContentPage.Content>
</ContentPage>
Finally, the C# side gives us this:
public partial class CameraPage : ContentPage
{
public CameraPage()
{
InitializeComponent();
}
}
Then, we create a renderer in the UWP side :
using CameraPreviewProject.Sources.Pages;
using CameraPreviewProject.UWP.Sources.PageRenderers;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.Devices.Enumeration;
using Windows.Devices.Sensors;
using Windows.Foundation;
using Windows.Graphics.Display;
using Windows.Graphics.Imaging;
using Windows.Media;
using Windows.Media.Capture;
using Windows.Media.MediaProperties;
using Windows.Storage;
using Windows.Storage.FileProperties;
using Windows.Storage.Streams;
using Windows.System.Display;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Xamarin.Forms.Platform.UWP;
[assembly: ExportRenderer(typeof(CameraPage), typeof(CameraPageRenderer))]
namespace CameraPreviewProject.UWP.Sources.PageRenderers
{
public class CameraPageRenderer : PageRenderer
{
private readonly DisplayInformation displayInformation = DisplayInformation.GetForCurrentView();
private readonly SimpleOrientationSensor orientationSensor = SimpleOrientationSensor.GetDefault();
private readonly DisplayRequest displayRequest = new DisplayRequest();
private SimpleOrientation deviceOrientation = SimpleOrientation.NotRotated;
private DisplayOrientations displayOrientation = DisplayOrientations.Portrait;
// Rotation metadata to apply to preview stream (https://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh868174.aspx)
private static readonly Guid RotationKey = new Guid("C380465D-2271-428C-9B83-ECEA3B4A85C1"); // (MF_MT_VIDEO_ROTATION)
private StorageFolder captureFolder = null;
private readonly SystemMediaTransportControls systemMediaControls = SystemMediaTransportControls.GetForCurrentView();
private MediaCapture mediaCapture;
private CaptureElement captureElement;
private bool isInitialized;
private bool isPreviewing;
private bool externalCamera;
private bool mirroringPreview;
private Page page;
private AppBarButton takePhotoButton;
private Application app;
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.Page> e)
{
base.OnElementChanged(e);
if (e.OldElement != null || Element == null)
{
return;
}
try
{
app = Application.Current;
app.Suspending += OnAppSuspending;
app.Resuming += OnAppResuming;
SetupUserInterface();
SetupCamera();
this.Children.Add(page);
}
catch (Exception ex)
{
Debug.WriteLine(#" ERROR: ", ex.Message);
}
}
protected override Size ArrangeOverride(Size finalSize)
{
page.Arrange(new Rect(0, 0, finalSize.Width, finalSize.Height));
return finalSize;
}
private void SetupUserInterface()
{
takePhotoButton = new AppBarButton
{
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Center,
Icon = new SymbolIcon(Symbol.Camera)
};
var commandBar = new CommandBar();
commandBar.PrimaryCommands.Add(takePhotoButton);
captureElement = new CaptureElement();
captureElement.Stretch = Stretch.UniformToFill;
var stackPanel = new StackPanel();
stackPanel.Children.Add(captureElement);
page = new Page();
page.BottomAppBar = commandBar;
page.Content = stackPanel;
page.Unloaded += OnPageUnloaded;
}
private async void SetupCamera()
{
await SetupUIAsync();
await InitializeCameraAsync();
}
#region Event Handlers
private async void OnSystemMediaControlsPropertyChanged(SystemMediaTransportControls sender, SystemMediaTransportControlsPropertyChangedEventArgs args)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
{
// Only handle event if the page is being displayed
if (args.Property == SystemMediaTransportControlsProperty.SoundLevel && page.Frame.CurrentSourcePageType == typeof(MainPage))
{
// Check if the app is being muted. If so, it's being minimized
// Otherwise if it is not initialized, it's being brought into focus
if (sender.SoundLevel == SoundLevel.Muted)
{
await CleanupCameraAsync();
}
else if (!isInitialized)
{
await InitializeCameraAsync();
}
}
});
}
private void OnOrientationSensorOrientationChanged(SimpleOrientationSensor sender, SimpleOrientationSensorOrientationChangedEventArgs args)
{
// Only update orientatino if the device is not parallel to the ground
if (args.Orientation != SimpleOrientation.Faceup && args.Orientation != SimpleOrientation.Facedown)
{
deviceOrientation = args.Orientation;
}
}
private async void OnDisplayInformationOrientationChanged(DisplayInformation sender, object args)
{
displayOrientation = sender.CurrentOrientation;
if (isPreviewing)
{
await SetPreviewRotationAsync();
}
}
private async void OnTakePhotoButtonClicked(object sender, RoutedEventArgs e)
{
await TakePhotoAsync();
}
/*async void OnHardwareCameraButtonPressed(object sender, CameraEventArgs e)
{
await TakePhotoAsync();
}*/
#endregion Event Handlers
#region Media Capture
private async Task InitializeCameraAsync()
{
if (mediaCapture == null)
{
var devices = await DeviceInformation.FindAllAsync(DeviceClass.VideoCapture);
var cameraDevice = devices.FirstOrDefault(c => c.EnclosureLocation != null && c.EnclosureLocation.Panel == Windows.Devices.Enumeration.Panel.Back);
// Get any camera if there isn't one on the back panel
cameraDevice = cameraDevice ?? devices.FirstOrDefault();
if (cameraDevice == null)
{
Debug.WriteLine("No camera found");
return;
}
mediaCapture = new MediaCapture();
try
{
await mediaCapture.InitializeAsync(new MediaCaptureInitializationSettings
{
VideoDeviceId = cameraDevice.Id,
AudioDeviceId = string.Empty,
StreamingCaptureMode = StreamingCaptureMode.Video,
PhotoCaptureSource = PhotoCaptureSource.Photo
});
isInitialized = true;
}
catch (UnauthorizedAccessException)
{
Debug.WriteLine("Camera access denied");
}
catch (Exception ex)
{
Debug.WriteLine("Exception initializing MediaCapture - {0}: {1}", cameraDevice.Id, ex.ToString());
}
if (isInitialized)
{
if (cameraDevice.EnclosureLocation == null || cameraDevice.EnclosureLocation.Panel == Windows.Devices.Enumeration.Panel.Unknown)
{
externalCamera = true;
}
else
{
// Camera is on device
externalCamera = false;
// Mirror preview if camera is on front panel
mirroringPreview = (cameraDevice.EnclosureLocation.Panel == Windows.Devices.Enumeration.Panel.Front);
}
await StartPreviewAsync();
}
}
}
private async Task StartPreviewAsync()
{
// Prevent the device from sleeping while the preview is running
displayRequest.RequestActive();
// Setup preview source in UI and mirror if required
captureElement.Source = mediaCapture;
captureElement.FlowDirection = mirroringPreview ? FlowDirection.RightToLeft : FlowDirection.LeftToRight;
// Start preview
await mediaCapture.StartPreviewAsync();
isPreviewing = true;
if (isPreviewing)
{
await SetPreviewRotationAsync();
}
}
private async Task StopPreviewAsync()
{
isPreviewing = false;
await mediaCapture.StopPreviewAsync();
// Use dispatcher because sometimes this method is called from non-UI threads
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
// UI cleanup
captureElement.Source = null;
// Allow device screen to sleep now preview is stopped
displayRequest.RequestRelease();
});
}
private async Task SetPreviewRotationAsync()
{
// Only update the orientation if the camera is mounted on the device
if (externalCamera)
{
return;
}
// Derive the preview rotation
int rotation = ConvertDisplayOrientationToDegrees(displayOrientation);
// Invert if mirroring
if (mirroringPreview)
{
rotation = (360 - rotation) % 360;
}
// Add rotation metadata to preview stream
var props = mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview);
props.Properties.Add(RotationKey, rotation);
await mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null);
}
private async Task TakePhotoAsync()
{
var stream = new InMemoryRandomAccessStream();
await mediaCapture.CapturePhotoToStreamAsync(ImageEncodingProperties.CreateJpeg(), stream);
try
{
var file = await captureFolder.CreateFileAsync("photo.jpg", CreationCollisionOption.GenerateUniqueName);
var orientation = ConvertOrientationToPhotoOrientation(GetCameraOrientation());
await ReencodeAndSavePhotoAsync(stream, file, orientation);
}
catch (Exception ex)
{
Debug.WriteLine("Exception when taking photo: " + ex.ToString());
}
}
private async Task CleanupCameraAsync()
{
if (isInitialized)
{
if (isPreviewing)
{
await StopPreviewAsync();
}
isInitialized = false;
}
if (mediaCapture != null)
{
mediaCapture.Dispose();
mediaCapture = null;
}
}
#endregion Media Capture
#region Helpers
private async Task SetupUIAsync()
{
// Lock page to landscape to prevent the capture element from rotating
DisplayInformation.AutoRotationPreferences = DisplayOrientations.Landscape;
/*// Hide status bar
if (ApiInformation.IsTypePresent("Windows.UI.ViewManagement.StatusBar"))
{
await Windows.UI.ViewManagement.StatusBar.GetForCurrentView().HideAsync();
}*/
displayOrientation = displayInformation.CurrentOrientation;
if (orientationSensor != null)
{
deviceOrientation = orientationSensor.GetCurrentOrientation();
}
RegisterEventHandlers();
var picturesLibrary = await StorageLibrary.GetLibraryAsync(KnownLibraryId.Pictures);
// Fallback to local app storage if no pictures library
captureFolder = picturesLibrary.SaveFolder ?? ApplicationData.Current.LocalFolder;
}
private async Task CleanupUIAsync()
{
UnregisterEventHandlers();
/*if (ApiInformation.IsTypePresent("Windows.UI.ViewManagement.StatusBar"))
{
await Windows.UI.ViewManagement.StatusBar.GetForCurrentView().ShowAsync();
}*/
// Revert orientation preferences
DisplayInformation.AutoRotationPreferences = DisplayOrientations.None;
}
private void RegisterEventHandlers()
{
/*if (ApiInformation.IsTypePresent("Windows.Phone.UI.Input.HardwareButtons"))
{
HardwareButtons.CameraPressed += OnHardwareCameraButtonPressed;
}*/
if (orientationSensor != null)
{
orientationSensor.OrientationChanged += OnOrientationSensorOrientationChanged;
}
displayInformation.OrientationChanged += OnDisplayInformationOrientationChanged;
systemMediaControls.PropertyChanged += OnSystemMediaControlsPropertyChanged;
takePhotoButton.Click += OnTakePhotoButtonClicked;
}
private void UnregisterEventHandlers()
{
/*if (ApiInformation.IsTypePresent("Windows.Phone.UI.Input.HardwareButtons"))
{
HardwareButtons.CameraPressed -= OnHardwareCameraButtonPressed;
}*/
if (orientationSensor != null)
{
orientationSensor.OrientationChanged -= OnOrientationSensorOrientationChanged;
}
displayInformation.OrientationChanged -= OnDisplayInformationOrientationChanged;
systemMediaControls.PropertyChanged -= OnSystemMediaControlsPropertyChanged;
takePhotoButton.Click -= OnTakePhotoButtonClicked;
}
private static async Task ReencodeAndSavePhotoAsync(IRandomAccessStream stream, StorageFile file, PhotoOrientation orientation)
{
using (var inputStream = stream)
{
var decoder = await BitmapDecoder.CreateAsync(inputStream);
using (var outputStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateForTranscodingAsync(outputStream, decoder);
var properties = new BitmapPropertySet
{
{
"System.Photo.Orientation", new BitmapTypedValue(orientation, Windows.Foundation.PropertyType.UInt16)
}
};
await encoder.BitmapProperties.SetPropertiesAsync(properties);
await encoder.FlushAsync();
}
}
}
#endregion Helpers
#region Rotation
private SimpleOrientation GetCameraOrientation()
{
if (externalCamera)
{
// Cameras that aren't attached to the device do not rotate along with it
return SimpleOrientation.NotRotated;
}
var result = deviceOrientation;
// On portrait-first devices, the camera sensor is mounted at a 90 degree offset to the native orientation
if (displayInformation.NativeOrientation == DisplayOrientations.Portrait)
{
switch (result)
{
case SimpleOrientation.Rotated90DegreesCounterclockwise:
result = SimpleOrientation.NotRotated;
break;
case SimpleOrientation.Rotated180DegreesCounterclockwise:
result = SimpleOrientation.Rotated90DegreesCounterclockwise;
break;
case SimpleOrientation.Rotated270DegreesCounterclockwise:
result = SimpleOrientation.Rotated180DegreesCounterclockwise;
break;
case SimpleOrientation.NotRotated:
result = SimpleOrientation.Rotated270DegreesCounterclockwise;
break;
}
}
// If the preview is mirrored for a front-facing camera, invert the rotation
if (mirroringPreview)
{
// Rotating 0 and 180 ddegrees is the same clockwise and anti-clockwise
switch (result)
{
case SimpleOrientation.Rotated90DegreesCounterclockwise:
return SimpleOrientation.Rotated270DegreesCounterclockwise;
case SimpleOrientation.Rotated270DegreesCounterclockwise:
return SimpleOrientation.Rotated90DegreesCounterclockwise;
}
}
return result;
}
private static int ConvertDeviceOrientationToDegrees(SimpleOrientation orientation)
{
switch (orientation)
{
case SimpleOrientation.Rotated90DegreesCounterclockwise:
return 90;
case SimpleOrientation.Rotated180DegreesCounterclockwise:
return 180;
case SimpleOrientation.Rotated270DegreesCounterclockwise:
return 270;
case SimpleOrientation.NotRotated:
default:
return 0;
}
}
private static int ConvertDisplayOrientationToDegrees(DisplayOrientations orientation)
{
switch (orientation)
{
case DisplayOrientations.Portrait:
return 90;
case DisplayOrientations.LandscapeFlipped:
return 180;
case DisplayOrientations.PortraitFlipped:
return 270;
case DisplayOrientations.Landscape:
default:
return 0;
}
}
private static PhotoOrientation ConvertOrientationToPhotoOrientation(SimpleOrientation orientation)
{
switch (orientation)
{
case SimpleOrientation.Rotated90DegreesCounterclockwise:
return PhotoOrientation.Rotate90;
case SimpleOrientation.Rotated180DegreesCounterclockwise:
return PhotoOrientation.Rotate180;
case SimpleOrientation.Rotated270DegreesCounterclockwise:
return PhotoOrientation.Rotate270;
case SimpleOrientation.NotRotated:
default:
return PhotoOrientation.Normal;
}
}
#endregion Rotation
#region Lifecycle
private async void OnAppSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
await CleanupCameraAsync();
await CleanupUIAsync();
deferral.Complete();
}
private async void OnAppResuming(object sender, object o)
{
await SetupUIAsync();
await InitializeCameraAsync();
}
private async void OnPageUnloaded(object sender, RoutedEventArgs e)
{
await CleanupCameraAsync();
await CleanupUIAsync();
}
#endregion Lifecycle
}
}
This idea is pretty logic, you have a basic page, but which have renderer that preview the camera in the background, I mean, this is the idea I understood, however, it only gives you a white screen that throws an exception… (x86)
Exception initializing MediaCapture - \\?\USB#VID_045E&PID_0779&MI_00#6&2E9BBB25&0&0000#{e5323777-f976-4f5b-9b55-b94699c46e44}\GLOBAL: System.Runtime.InteropServices.COMException (0xC00DABE6): The current capture source does not have an independent photo stream.
The current capture source does not have an independent photo stream.
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at CameraPreviewProject.UWP.Sources.PageRenderers.CameraPageRenderer.<InitializeCameraAsync>d__25.MoveNext()
Then I click the button of the downside woft menu and get:
Exception thrown: 'System.Runtime.InteropServices.COMException' in System.Private.CoreLib.ni.dll
WinRT information: This object needs to be initialized before the requested operation can be carried out.
I’m a Xamarin Fan, but on that part, I’m not. This link about MediaCapture can be interesting though!
CameraView
To be honest, it’s so way easier to have a control as a button!
<Camera/>
Well, let’s have a look at it! I found a couple of solutions:
Moment MVVM logic - It seems to work only with Android & iOS
Xlabs Camera Unable to try since I can’t start VS2017 from the .sln. Also, I couldn't test the UWP side because it's an MVVM logic..
Xam.Plugin.Media This solution works on UWP !! But run a new activity/instance/page with a native design, so this isn't the solution searched
So, my question is “Does someone could create an element public class Camera() that can be used and declared as a simple xamarin forms button?”
Because, I saw as well 2 others projects about it, one I can’t remember, but the second one is Barcode Scanning but I’m not able to understand or take back the code to implement it as I would like…
It seems so easy and it’s so hard to get, why? Because finally, we’re talking about a view/image that displays a stream from a camera? A camera is just a service where you have methods such as TakePictureAsync() or anything like that? Rotate(), Switch(ViewSide vs), etc etc?
So, I searched about getting a frame view or display the stream of the camera into an image or a view.. I began from those links:
UWP get live webcam video stream by David Pine
UWP stream Webcam over socket to mediaElement I just made some changes
because the subject is a bit different, but.. I couldn't make it work
To be honest, I don’t know what to try now… I’m lost because, at the same time, I tried some Xamarin Forms solution, but also some proper UWP solutions and … nothing…. Maybe my point of view is not good, maybe my idea and just on the side, maybe I should try another approach, I don’t know at all..
I was also thinking about creating a class with some interface that I redefine in each platform renderer, but, still nothing…
Do you have please, any idea or any approach?
Note I have cross-posed this to the Xamarin forums.
Here is code play music when choosen item on listbox but i don't know do auto playing and next each song....
private void lst_album_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (currentSongindex != -1)
{
currentSongindex = lst_album.SelectedIndex;
}
currentSongindex++;
if (currentSongindex < lst_album.Items.Count)
{
mymedia.Source = new Uri((lst_album.SelectedItem as Data.Data).link);
mymedia.Play();
}
}
You can put logic to play next song on current song finished in MediaEnded event handler method.
XAML :
<MediaElement Name="mymedia" MediaEnded="mymedia_MediaEnded"
......... />
Code-behind :
private void mymedia_MediaEnded(object sender, EventArgs e)
{
//check if next song available, play next song
if (currentSongindex < lst_album.Items.Count)
{
mymedia.Source = new Uri((lst_album.Items[currentSongindex] as Data.Data).link);
mymedia.Play();
}
}
all. I am trying to develop an application for Windows Phone 7 using Visual Studio 2010. It is a music player that is supposed to be able to play music based on the current event.
I managed to extract the event but when I tried to combine it with the player, the entire player would just crash. Here are the codes.
void Appointments_SearchCompleted(object sender, AppointmentsSearchEventArgs e)
{
try
{
AppointmentResultsDataLINQ.DataContext =
from Appointment appt in e.Results
where appt.IsAllDayEvent == false
select appt;
}
catch (System.Exception)
{
//No results
}
}
private void button2_Click(object sender, RoutedEventArgs e)
{
if ((((Appointment)(AppointmentResultsDataLINQ.DataContext)).Subject).Equals("Meeting"))
{
mediaElement1.Source = new Uri("http://www.opendrive.com/files/NV8zNTMwNDYwX2hxRXZR/Crystallize.mp3", UriKind.Absolute);
}
else
{
mediaElement1.Source = new Uri("https://www.opendrive.com/files/NV8zMjAxODY0X0VBNDJY/Hetken%20tie%20on%20kevyt%20(piano%20cover)%20-%20YouTube.mp3", UriKind.Absolute);
}
mediaElement1.Play();
}
The problem is the cast. You are trying to cast the AppointmentResultsDataLINQ.DataContext to an Appointment. This does not make sense. You need to select one concrete appointment from using LINQ (similar to the code in your Appointments_SearchCompleted that imho does nothing)
I am making an Flashlight app, in which I need to use the camera's LED constantly on pressing ON button and OFF it on pressing the same button. I followed this article Turning on the LED with the video camera using Reflection. The ON/OFF operation works fine only once. The Code is as:
private VideoCamera _videoCamera;
private VideoCameraVisualizer _videoCameraVisualizer;
bool _isFlashOff = true;
private void FlashButton_Click(object sender, RoutedEventArgs e)
{
try
{
if (_isFlashOff)
{
_isFlashOff = false;
// Check to see if the camera is available on the device.
if (PhotoCamera.IsCameraTypeSupported(CameraType.Primary))
{
// Use standard camera on back of device.
_videoCamera = new VideoCamera();
// Event is fired when the video camera object has been initialized.
_videoCamera.Initialized += VideoCamera_Initialized;
// Add the photo camera to the video source
_videoCameraVisualizer = new VideoCameraVisualizer();
_videoCameraVisualizer.SetSource(_videoCamera);
}
}
else
{
_isFlashOff = true;
_videoCamera.StopRecording();
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void VideoCamera_Initialized(object sender, EventArgs e)
{
_videoCamera.LampEnabled = true;
_videoCamera.StartRecording();
}
Since there was no implementation of StopRecording Method in VideoCamera class as specified in the article: Turning on the LED with the video camera using Reflection . I made the function as:
public void StopRecording()
{
// Invoke the stop recording method on the video camera object.
_videoCameraStopRecordingMethod.Invoke(_videoCamera, null);
}
The problem is when I again press ON button "Exception' is thrown as "TargetInvocationException". I am unable to figure out the problem that causes exception. Is StopRecording() function right..??
That's because you should initialize the camera only once. Do it during the OnNavigatedTo event, then re-use the same instances:
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
// Use standard camera on back of device.
_videoCamera = new VideoCamera();
// Event is fired when the video camera object has been initialized.
_videoCamera.Initialized += VideoCamera_Initialized;
// Add the photo camera to the video source
_videoCameraVisualizer = new VideoCameraVisualizer();
_videoCameraVisualizer.SetSource(_videoCamera);
}
private void VideoCamera_Initialized(object sender, EventArgs e)
{
isInitialized = true;
}
bool isInitialized;
bool isFlashEnabled;
private void Button_Click(object sender, System.Windows.RoutedEventArgs e)
{
if (!isInitialized)
{
MessageBox.Show("Please wait during camera initialization");
return;
}
if (!isFlashEnabled)
{
isFlashEnabled = true;
// Check to see if the camera is available on the device.
if (PhotoCamera.IsCameraTypeSupported(CameraType.Primary))
{
_videoCamera.LampEnabled = true;
_videoCamera.StartRecording();
}
}
else
{
isFlashEnabled = false;
_videoCamera.StopRecording();
}
}
Try this:
http://msdn.microsoft.com/en-us/library/hh202949.aspx
WP7.5/Silverlight App...
On my page load, I play a Sound clip (e.g. Hello! Today is a wonderful day.)
private void PhoneApplicationPage_Loaded(object sender, RoutedEventArgs e)
{
seLoadInstance = seLoad.CreateInstance(); //I initialize this seLoad in Initialize method
seLoadInstance.Play();
}
Now I have 3-4 other elements on the page. When user click on any of them, a sound clip for that element plays.
private void ElementClick_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
seElementInstance = seElement.CreateInstance();
seElementInstance .Play();
}
What I want is:
When the page first loads and while the seLoadInstance is being played and user clicks the element, I don't want the seElementInstance to be played.
I can check the state of seLoadInstance like below to not play seElementInstance
private void ElementClick_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if(seLoadTextInstance.State != SoundState.Playing)
{
seElementInstance = seElement.CreateInstance();
seElementInstance .Play();
}
}
But the problem with above is that I have another element that can play the seLoadInstance on it's click.
Problem: I don't know how to differentiate if the seLoadInstance being played is first time or upon element click.
Possible solution: One way I see is using different instances to play the same sound.
I was hoping some better way like I set a flag upon load but I couldn't find any explicit event for SoundInstance completed or Stopped that I can handle.
Any ideas??
Have not used sounds until now but what I have seen:
Why do you always create new instances when you want to play a sound?
Isn't it possible to create a instance for both "se"-elements and cust check if anyone is running before calling "play"?
For example:
private var seLoadInstance;
private var seElementInstance;
private void PhoneApplicationPage_Loaded(object sender, RoutedEventArgs e)
{
seLoadInstance = seLoad.CreateInstance();
seElementInstance = seElement.CreateInstance();
seLoadInstance.Play(); // no need to check if something is playing... nothing will be loaded
}
private void ElementClick_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if(seLoadInstance.State != SoundState.Playing && seElementInstance.State != SoundState.Playing)
{
seElementInstance .Play();
}
}
I was able to find a way using flag. Instead of setting a flag upon the firsttime load complete, I set the flag from one of my element that plays the seLoadTextInstance.
Something like below:
private bool isElementLoadSoundPlaying = false; //I set this to true below in another handler
private void ElementClick_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
//This if means LoadTextInstance is playing and it is the first time play
if(seLoadTextInstance.State != SoundState.Playing && isElementLoadSoundPlaying == false )
{
return;
}
seElementInstance = seElement.CreateInstance();
seElementInstance .Play();
}
private void ElementLoadTextClick_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
isElementLoadSoundPlaying = true;
seLoadInstance = seLoad.CreateInstance();
seLoadInstance.Play();
}