The asset of Unity of Sphero does not work.
The calibration button is OK, but Joystick there is no reaction.
I tried the scene UISAMPLESCENE and The prefab joystick
Someone can help me?
Thanks
I just pushed an update to the Unity plugin on github, give it a try, it should fix the issue.
Related
I am using animations from the animate.css library.
Everything looks good until I check the site on my iPhone. It works fine when I use the chrome developer tool device toolbar iPhone setting.
The background while the animation is going on gets distorted, it seems like it is zooming in really far.
I am using the fadeInDown and bounceInUp animations which I read might increase the document height?
Any suggestions or help is greatly appreciated!!
You can set Overflow: hidden to Parent container. So that it will not increase the height when animating.
Tested and verified ;)
Thanks
Today, I am facing problem. I am using the new Unity UI, but when I select that I want to center it, it gets blured. Is there any way to fix it?
Version: 2017.2.0f3
Platform: Windows 10
Oh. I solved it! It is because I have not checked Pixel Perfect option in canvas.
I have created a HoloLens app using Unity 3D. In the app I want to show a text canvas with some animation on click of a button. I have done this with Animator control and script to open an Animation state on click of a button. This is working fine when I try on Unity Preview. However when I try the same app on HoloLens emulator or on device the animation doesn't work. The canvas opens up simply without any animation after some delay (I think delay of animation to be completed). This is not the case for Unity Game Preview.
Please let me know what else we do to support Animations made in Unity on HoloLens.
I have fixed the issue. Not sure what was the exact problem but the cube object was mashed off as added some components, which might not actually needed.
Freshly re-designing the cube and animations worked.
I would like to controll movement and rotation ans cant seem to find an answer. Im working with 3.4 Unity
Try the good unity tutorial "Penelope". Is a good introduction for characters control.
Penelope Tutorial
So, I'm working on a mac app, and I'm trying to add a shadow via core animation to a button. I used the effects pane in Interface Builder and set the shadow and color, and made sure to check the "Want's Core Animation Layer" checkbox. But when simulating the interface or building the app, there is no shadow. I would appreciate it if someone knows what's wrong.
Thanks!
Edit: I've tried several things, including cleaning the project and turning on and off core animation. Nothing fixes it.
I fixed it. I ended up going through every interface element in the tab view and turned off core animation on each one (I had some strange transparency stuff going on). Then I went back to add the shadow, and it worked fine.