D3 Geo Tile Baselayer Offset - d3.js

I'm using d3.geo.tile() and have used it successfully before but this time the tile layer doesn't seem to draw at the same scale and translate as the point layer. The below code creates a map that pans and draws just fine, but draws the circles, which should be in the Mediterranean, in Africa. If I zoom in, it scales the tiles and circles just fine, it's as if my xy coordinates are off, but they aren't.
I get the feeling that it's actually drawing the base layer without offsetting and scaling it properly because it should be centering on the coordinates 12,42, but it's a great big mystery to me since this exact same code works fine in a different application.
If someone can spot some problem, or just a hint, that would help.
function createNewMap(){
width = 1200, height = 800;
var tile = d3.geo.tile()
.size([1200, 800]);
var projection = d3.geo.mercator()
.scale((1 << 12) / 2 / Math.PI)
.translate([width / 2, height / 2]);
var center = projection([12, 42]);
var zoom = d3.behavior.zoom()
.scale(projection.scale() * 2 * Math.PI)
.scaleExtent([1 << 10, 1 << 17])
.translate([width - center[0], height - center[1]])
.on("zoom", zoomed);
projection
.scale(1 / 2 / Math.PI)
.translate([0, 0]);
var svg = d3.select("#newMapId").append("svg")
.attr("width", width)
.attr("height", height)
.call(zoom);
var raster = svg.append("g");
var vector = svg.append("g");
vector.selectAll("g").data(dataModule.polisData).enter().append("g")
.attr("class", "sites")
.attr("transform", function(d) {return "translate(" + (projection([d.xcoord,d.ycoord])[0]) + "," + (projection([d.xcoord,d.ycoord])[1]) + ")scale("+(projection.scale())+")"})
.append("circle")
.attr("class", "sitecirc");
zoomed();
function zoomed() {
var tiles = tile
.scale(zoom.scale())
.translate(zoom.translate())
();
var image = raster
.attr("transform", "scale(" + tiles.scale + ")translate(" + tiles.translate + ")")
.selectAll("image")
.data(tiles, function(d) { return d; });
image.exit()
.remove();
image.enter().append("image")
.attr("xlink:href", function(d) { return "http://" + ["a", "b", "c", "d"][Math.random() * 4 | 0] + ".tiles.mapbox.com/v3/elijahmeeks.map-zm593ocx/" + d[2] + "/" + d[0] + "/" + d[1] + ".png"; })
.attr("width", 1)
.attr("height", 1)
.attr("x", function(d) { return d[0]; })
.attr("y", function(d) { return d[1]; });
vector
.attr("transform", "translate(" + zoom.translate() + ")scale(" + zoom.scale() + ")");
d3.selectAll(".sitecirc")
.attr("r", 10 / zoom.scale());
}

Your code appears to be based on my example that changes the SVG transform on zoom. Changing the transform is a nice technique when you have complex geometry that you just want to scale and translate when you pan or zoom — it’s typically faster than reprojecting everything — but it’s also more complex than changing the projection on zoom.
The code doesn’t change very much if you want to change the projection on zoom. In essence:
projection
.scale(zoom.scale() / 2 / Math.PI)
.translate(zoom.translate());
And then re-run your d3.geo.path to re-render. As shown in bl.ocks.org/9535021:
Also, fixing the projection and changing the transform can cause precision problems if you zoom in a lot. Another reason to only use that technique when it offers substantial performance gains by avoid reprojection. And here reprojecting is super-cheap because it’s just a handful of points.

Related

D3.js: How to Center svg map after Drag, Zoom, or MouseMove Events

My map projection and display goes awry when users drag, move the map (see: https://realtimeceap.brc.tamus.edu).
For example (duplicate event):
1. Select a field condition from dropdownlist.
2. Select a State from dropdownlist.
3. Select a County from dropdownlist.
4. Drag the map or move the mousewheel.
5. Then, select another State from dropdownlist. The map is not centered at the middle of the svg element and the scale is off, instead of scale 1.
Appreciate any help.
I reset the map on selecting a state as follows:
function resetMap() {
svg = d3.select("#svgMap2");
var w = 728;
var h = 500;
var project = d3.geoAlbersUsa()
.scale(1000)
.translate([w / 2, h / 2]);
var t = project.translate(); // the projection's default translation
var scale = project.scale;
//reset all features to original scale
d3.select("#svgMap2").select("#counties").selectAll(".county")
.transition()
.duration(750)
.style("stroke-width", "0.5px")
.style("stroke", "#808080")
.attr("transform", "translate(" + t[0] + "," + t[1] + ")scale(" + scale + ")");
}
Been working on this for a while and found the solution is so simple. I needed to reset the g element's transform attribute to null to redefine it. The id of my svg = svgMap2 and the id of my g element = counties. BTW, I'm using D3.js version 4.
function resetMap() {
var k = 1;
var t = [0, 0];
svg = d3.select("#svgMap2")
d3.select("#svgMap2").select("#counties").selectAll(".county").classed("active", false);
d3.select("#counties").attr("transform", null);
svg.select("#counties").selectAll(".county") //must use svg or it disables pan, zoom
.attr("width", width)
.attr("height", height)
.style("stroke-width", "0.5px")
.style("stroke", "#808080")
.attr("transform", "translate(" + t[0] + "," + t[1] + ")scale(" + k + ")");
}

D3js projection issues when fitting to BBox

(My code is at the end)
My goal is to display a country map (provided in a topojson file) which automatically scale and translate to fit into an area and then display few dots on it, representing some cities (given their lat/long coordinates).
First part was easy. I found (don't remember if it was on SO or on bl.ocks.org) that we can use bounds to compute scale and translate. That works perfectly and my country adapt to its parent area.
First Question: Why the country doesn't behave the same if I scale/translate it with its transform attribute or with projection.scale().translate() ? I mean, when I use transform attribute the country adapts perfectly whereas projection.scale().translate() displays a small country in a corner.
Second part is displaying some cities on my map. My cities has coordinates (which are real ones) :
var cities = {
features: [
{
'type':'Feature',
'geometry':{
'type':'Polygon',
'coordinates': [2.351828, 48.856578] // Longitude, Latitude
},
'properties':{}
},
{
'type':'Feature',
'geometry':{
'type':'Polygon',
'coordinates': [5.726945, 45.187778] // Longitude, Latitude
},
'properties':{}
},
};
When I try to apply scale and translate parameters (to adapt with my country which has been scaled and translated) either with projection.scale().translate() or with transform attribute my cities are far far away from where they should be.
Second Question: Why I cannot use same scale/translate parameters on country and cities ? How can I properly display my cities where they should be ?
function computeAutoFitParameters(bounds, width, height) {
var dx = bounds[1][0] - bounds[0][0];
var dy = bounds[1][1] - bounds[0][1];
var x = (bounds[0][0] + bounds[1][0]) / 2;
var y = (bounds[0][1] + bounds[1][1]) / 2;
var scale = 0.9 / Math.max(dx / width, dy / height);
var translate = [width / 2 - scale * x, height / 2 - scale * y];
return {
scale : scale,
translate: translate
};
}
// element is the HTML area where the country has to fit.
var height = element.height();
var width = element.width();
var projection = d3.geo.miller();
var path = d3.geo.path().projection(projection);
// data is my country (a topojson file with BBox)
var topojsonCountry = topojson.feature(data, data.objects[country.id]).features;
var bounds = path.bounds(topojsonCountry[0]);
var params = computeAutoFitParameters(bounds, width, height);
var scale = params.scale;
var translate = params.translate;
var svg = d3.select(element[0]).append('svg')
.attr('width', width + 'px')
.attr('height', height + 'px');
svg.append('g')
.selectAll('path')
.data(topojsonCountry)
.enter()
.append('path')
.attr('d', path)
.attr('transform', 'translate(' + translate + ')scale(' + scale + ')');
svg.selectAll('circle')
.data(cities.features) // city is defined in the code above
.enter()
.append('circle')
.attr('transform', function(d) {
return 'translate(' + projection(d.geometry.coordinates) + ')';
)
.attr('r', '6px');
EDIT: I had removed too much code to simplify it. It's fixed now. The difference is that I have an array of cities to display rather than just one.
Thanks in advance.
I found out that I had to add null parameters to my projection. To sum up :
Create a minimal projection (and a path)
Apply null scale and translate parameters to the projection : projection.scale(1).translate([0, 0])
Compute real scale and translate parameters according to the bounding box
Display the country's map as before (no changes here)
Set computed scale and translate parameters to the projection : projection.scale(params.scale).translate(params.translate);
Draw the cities dots.
`
// element is the HTML area where the country has to fit.
var height = element.height();
var width = element.width();
var projection = d3.geo.miller();
var path = d3.geo.path().projection(projection);
projection.scale(1).translate([0, 0]) // This is new
// data is my country (a topojson file with BBox)
var topojsonCountry = topojson.feature(data, data.objects[country.id]).features;
var bounds = path.bounds(topojsonCountry[0]);
var params = computeAutoFitParameters(bounds, width, height);
var svg = d3.select(element[0]).append('svg')
.attr('width', width + 'px')
.attr('height', height + 'px');
svg.append('g')
.selectAll('path')
.data(topojsonCountry)
.enter()
.append('path')
.attr('d', path)
.attr('transform', 'translate(' + params.translate + ')scale(' + params.scale + ')');
projection.scale(params.scale).translate(params.translate); // This is new
svg.selectAll('circle')
.data(cities.features)
.enter()
.append('circle')
.attr('transform', function(d) {
return 'translate(' + projection(d.geometry.coordinates) + ')';
})
.attr('r', '6px')
.attr('fill', 'red');

D3 clipping issues on zoom

I would like to use zoom behaviour in a simple d3 graph. The thing is that whenever I zoom in, the "main" group elements take up the whole svg space, which causes other existing elements such as axes and texts to get overlapped. I have read that clipping can be used to solve this problem but I didn't manage to get it working properly.
The following image (zoom in was applied) shows the problem:
Related example with what I have tried so far can be found here.
I was finally able to solve this problem. Key points were:
Use proper svg element for clipping, normally rect does the job with corresponding width/height (same as your "drawing" area).
Transform all elements drawn within the clip path (region), and not the parent group.
In code (omitting irrelevant parts), the result is:
// Scales, axis, etc.
...
// Zoom behaviour & event handler
let zoomed = function () {
let e = d3.event;
let tx = Math.min(0, Math.max(e.translate[0], width - width*e.scale));
let ty = Math.min(0, Math.max(e.translate[1], height - height*e.scale));
zoom.translate([tx,ty]);
main.selectAll('.circle').attr('transform', 'translate(' + [tx,ty] + ')scale(' + e.scale + ')');
svg.select('.x.axis').call(xAxis);
svg.select('.y.axis').call(yAxis);
}
let zoom = d3.behavior.zoom()
.x(x)
.y(y)
.scaleExtent([1,8])
.on('zoom', zoomed);
const svg = d3.select('body').append('svg')
.attr('width', width + margin.left + margin.right)
.attr('height', height + margin.top + margin.bottom)
.attr('pointer-events', 'all')
.call(zoom);
const g = svg.append('g')
.attr('transform', 'translate(' + margin.left + ',' + margin.top + ')');
// Set clip region, rect with same width/height as "drawing" area, where we will be able to zoom in
g.append('defs')
.append('clipPath')
.attr('id', 'clip')
.append('rect')
.attr('x', 0)
.attr('y', 0)
.attr('width', width)
.attr('height', height);
const main = g.append('g')
.attr('class', 'main')
.attr('clip-path', 'url(#clip)');
let circles = main.selectAll('.circle').data(data).enter();

How to move a point from d3 arc start to end without wrapping?

I am attempting to use d3.js to move a point along an arc from 0 to PI, say, without the point moving back along the innerRadius as seen here http://bl.ocks.org/mbostock/1705868.
I removed innerRadius hoping (unsuccessfully) that would work (http://jsfiddle.net/klin/23c5476v/). I had also tried setting the innerRadius with the same value as outerRadius.
Fragment I changed (changes marked with //) ...
var path = svg.append("svg:path")
.datum({endAngle: Math.PI}) //
.attr("d", d3.svg.arc()
// .innerRadius(h / 4) // Hoping removal would prevent inner transition
.outerRadius(h / 3)
.startAngle(0)
);//.endAngle(Math.PI));
Entire code ...
var svg = d3.select("body").append("svg:svg")
.attr("width", w)
.attr("height", h)
.append("svg:g")
.attr("transform", "translate(" + w / 2 + "," + h / 2 + ")");
var path = svg.append("svg:path")
.datum({endAngle: Math.PI}) //
.attr("d", d3.svg.arc()
// .innerRadius(h / 4) // Hoping removal would prevent inner transition
.outerRadius(h / 3)
.startAngle(0)
);//.endAngle(Math.PI));
var circle = svg.append("svg:circle")
.attr("r", 6.5)
.attr("transform", "translate(0," + -h / 3 + ")");
function transition() {
circle.transition()
.duration(5000)
.attrTween("transform", translateAlong(path.node()))
.each("end", transition);
}
transition();
// Returns an attrTween for translating along the specified path element.
function translateAlong(path) {
var l = path.getTotalLength();
return function(d, i, a) {
return function(t) {
var p = path.getPointAtLength(t * l);
return "translate(" + p.x + "," + p.y + ")";
};
};
}
The problem I think is that the arc shape has area, so the path must be closed, while the line shape does not. Eventually I'd like to be able to separately animate object movement along a series of consecutive arcs similar to the answer to Interpolating along consecutive paths with D3.js, but first I need to avoid the loop back movement.
Is a simple solution maybe to not use d3's arc generator, but instead use another where the end point actually is the terminus of the path?
Paul is right.
You can do next
var arc = d3.svg.arc(); //plus params
$path.attr('d',function(){
var d = arc();
return d.split('L')[0]; //will return half of arc without lines
});

make a circle progress bar, but animate arc.endAngle (angle >180 degree) stops working in d3.js

I am running D3.js to draw a progress bar in circle shape, which you will see the demo on jsfiddle , the progress bar has a transition animation.
The main code is
var width = 960,
height = 500,
twoPi = 2 * Math.PI,
progress = 0,
total = 1308573, // must be hard-coded if server doesn't report Content-Length
formatPercent = d3.format(".0%");
var arc = d3.svg.arc()
.startAngle(0)
.innerRadius(0)
.outerRadius(240);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
var meter = svg.append("g")
.attr("class", "progress-meter");
meter.append("path")
.attr("class", "background")
.attr("d", arc.endAngle(twoPi));
var foreground = meter.append("path")
.attr("class", "foreground");
foreground.attr("d", arc.endAngle(twoPi * 0))
foreground.transition().duration(1500).attr("d", arc.endAngle( twoPi * 2/3 ));
var text = meter.append("text")
.attr("text-anchor", "middle")
.attr("dy", ".35em");
to make the progress bar move, we only need to change to the arc.endAngle(), which is on the line.
foreground.transition().duration(1500).attr("d", arc.endAngle( twoPi * 2/3 ));
if the angle is less than 180, ( endangle < twoPi*1/2), then the animation works fine, but when the angle is larger than 180, so means endangle >= twoPi*1/2. then the animation would not show, and if you look at the console, you will find many errors on d3.js
Error: Problem parsing d="M1.1633760361312584e-14,-190A190,190 0 1.481481481481482e-7,1 -0.000022772330200401806,-189.9999883969182L0,0Z" meeting.html:1
2
Error: Problem parsing d="M1.1633760361312584e-14,-190A190,190 0 2.56e-7,1 -0.00003935058659476369,-189.99997994987467L0,0Z"
so what is the exact problem for this, how to solve it
It doesn't work because you can't use the standard transition for radial paths. By default, it simply interpolates the numbers without knowing what they represent, so in your case, you end up with some really small numbers (e.g. 1.1633760361312584e-14) which Javascript represents in exponential notation which is not valid for SVG paths.
The solution is to use a custom tween function that knows how to interpolate arcs:
function arcTween() {
var i = d3.interpolate(0, twoPi * 2/3);
return function(t) {
return arc.endAngle(i(t))();
};
}
Complete example here. You may also be interested in this example, which shows how to do it with data bound to the paths.

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